David Cambré
2fbea9dee6
Fix VisualScriptPropertySet value hint
2021-08-29 15:47:51 +02:00
Bastiaan Olij
fbac863bfb
Add source rectangle to blit
2021-08-29 14:57:16 +10:00
Hugo Locurcio
4f9509e6ba
Merge pull request #52085 from williamd67/fix-await-without-argument
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Print error message when await is not followed by signal or coroutine
2021-08-28 23:01:34 +02:00
Max Hilbrunner
5d2c4faa89
Merge pull request #52164 from mhilbrunner/gd-style-fixup
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GDScript test style fix
2021-08-28 20:16:17 +02:00
William Deurwaarder
e77338978f
Print error message when await is not followed by signal or coroutine
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When await was not followed by a signal or coroutine the GDScript parser would
crash.
This fix will check if await is followed by a signal or coroutine in case that
isn't true (element == nullptr) then an error message is printed.
2021-08-28 17:29:35 +02:00
Paulb23
eac8b91c25
Optimise TextServerAdvanced static string comparisions
2021-08-28 11:27:23 +01:00
AndreaCatania
2d2d24a538
Improve collision generation usability in the new 3D scene import workflow.
...
With this PR it's possible to add a collision during the Mesh import, directly in editor.
To generate the shape is possible to chose between the following options:
- Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library).
- Simple Convex: Is generated a convex shape that enclose the entire mesh.
- Trimesh: Generate a trimesh shape using the Mesh faces.
- Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`.
- Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`.
- Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
- Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
It's also possible to chose the generated body, so you can create:
- Rigid Body.
- Static Body.
- Area.
2021-08-28 08:34:15 +02:00
Bastiaan Olij
b9c64df69b
Fix double named size parameter
2021-08-28 13:30:43 +10:00
K. S. Ernest (iFire) Lee
d04aa9a114
Merge pull request #52122 from V-Sekai/autoload_list
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Use sorted map for autoloads in ProjectSettings to preserve order.
2021-08-27 14:41:40 -07:00
Max Hilbrunner
f126634434
GDScript test style fix
2021-08-27 21:11:46 +02:00
Max Hilbrunner
4e67e9bca6
Merge pull request #52090 from balloonpopper/bug52060
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Correct null and boolean values being capitalised by the str command
2021-08-27 21:05:47 +02:00
Juan Linietsky
54caaa21ce
Merge pull request #51296 from ellenhp/mix_in_audio_server
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Move mixing out of the AudioStreamPlayback* nodes
2021-08-27 15:38:20 -03:00
Hugo Locurcio
33773a24dc
Merge pull request #52105 from ldmnt/master
2021-08-27 19:28:59 +02:00
Ellen Poe
53843ba872
Require AudioStream::mix to return the number of frames successfully mixed
2021-08-27 10:27:58 -07:00
bruvzg
4c3f7d1290
Makes FontData importable resource.
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Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
2021-08-27 15:43:18 +03:00
Lyuma
31f790299c
Use OrderedHashMap for autoloads to preserve order
2021-08-26 21:55:26 -07:00
Bastiaan Olij
c5f62fad90
Merge pull request #52003 from BastiaanOlij/xr_interface_extension
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Adding GDExtension support to XRInterface
2021-08-27 11:51:43 +10:00
Juan Linietsky
d19b12dbd2
Merge pull request #52107 from timothyqiu/overriden
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Fix misspelled "overriden"
2021-08-26 13:07:52 -03:00
Bastiaan Olij
86ff7f8550
Adding GDExtension support to XRInterface
2021-08-26 23:24:44 +10:00
Balloonpopper
4fae7ae9dc
Correct null and boolean values being capitalised by the str command
2021-08-26 17:11:34 +10:00
Gilles Roudière
ae3a422427
Merge pull request #52102 from Calinou/gdscript-tests-add-readme
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Add a README to link to the GDScript integration tests documentation
2021-08-25 20:37:09 +02:00
Haoyu Qiu
eba7265a1c
Fix misspelled "overriden"
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In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc.
2021-08-26 01:44:01 +08:00
Louis Dumont
79578a5625
Fixed crash when parsing an empty assignment.
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Resolves #51620 .
2021-08-25 18:48:08 +02:00
Max Hilbrunner
ee4a8e6a85
Merge pull request #52087 from raulsntos/expose-simplify-path
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Expose `String.SimplifyPath` in C#
2021-08-25 18:37:08 +02:00
Max Hilbrunner
4308800fba
Merge pull request #52086 from raulsntos/rename-string-is-abs-path-method
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Rename `String.IsAbsPath()` to `String.IsAbsolutePath()`
2021-08-25 18:36:20 +02:00
Hugo Locurcio
9c2ec6e697
Add a README to link to the GDScript integration tests documentation
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This makes the documentation about creating and running GDScript
integration tests more discoverable.
2021-08-25 16:51:28 +02:00
Raul Santos
126b1ea149
Expose `String.SimplifyPath` in C#
2021-08-25 16:51:14 +02:00
ThreeRhinosInAnElephantCostume
6c258a89de
Fixed pattern matching with expressions
2021-08-25 15:30:41 +02:00
Max Hilbrunner
4bb65b2bc6
Merge pull request #52023 from mhilbrunner/vs-fix-reloaded
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Fix VisualScriptEditor after namespaces
2021-08-25 14:41:28 +02:00
Raul Santos
4e6e6bcd2f
Rename `String.IsAbsPath()` to `String.IsAbsolutePath()`
2021-08-25 03:02:55 +02:00
George Marques
4918df4527
GDScript: Allow access to outer constant and enum values
2021-08-24 14:45:51 -03:00
Max Hilbrunner
c314203a70
Fix Visual Script editor
2021-08-24 19:33:40 +02:00
Ignacio Roldán Etcheverry
e95fa21b45
Merge pull request #47295 from omegachysis/script-bind-mutex
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Fix race condition on `script_binding` in C#
2021-08-24 06:09:43 +02:00
Hugo Locurcio
fc67e2e16d
Document ENetConnection compression must match between client and server
2021-08-23 17:08:41 +02:00
Max Hilbrunner
583b6a594a
Merge pull request #51971 from aaronfranke/https
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Replace HTTP URLs with HTTPS for sites with HTTPS versions
2021-08-23 15:58:54 +02:00
Michael Alexsander
88db541705
Merge pull request #51947 from AnilBK/redundant-assignments
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[cppcheck] Remove some redundant assignments.
2021-08-23 13:23:45 +00:00
reduz
5cecdfa8af
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
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* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.
Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00
Aaron Franke
ae1702bee5
Replace HTTP links with HTTPS for sites with HTTPS versions
2021-08-22 20:13:11 -05:00
reduz
3682978aee
Replace BIND_VMETHOD by new GDVIRTUAL syntax
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* New syntax is type safe.
* New syntax allows for type safe virtuals in native extensions.
* New syntax permits extremely fast calling.
Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`.
These will require API rework on a separate PR as they work different than the rest of the functions.
Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
2021-08-22 08:23:58 -03:00
Aaron Franke
ba96f31fad
Merge pull request #51919 from raulsntos/csharp-renames
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Rename C# string extensions to follow GDScript
2021-08-21 16:55:37 -05:00
bruvzg
e6801a098e
[macOS] Request camera permission before session init.
2021-08-22 00:34:02 +03:00
Anilforextra
c86db8b710
Remove redundant assignments.
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Use used_in_transfer instead of used_in_compute twice.
2021-08-21 19:20:07 +05:45
Rémi Verschelde
f5422c55fc
Merge pull request #49105 from vnen/gdscript-inner-preload-type
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GDScript: Fix inner classes and preloaded scripts as types
2021-08-20 17:07:18 +02:00
George Marques
2e84a46a0f
GDScript: Make singleton functions be seen as static
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Since those can be called without an instance.
2021-08-20 10:52:58 -03:00
Raul Santos
f6a700e264
Rename C# string extensions to follow GDScript
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Follow up to d9d77291bc
.
Renames `String.Extension` -> `String.GetExtension()` and
`String.BaseName()` -> `String.GetBaseName()`.
This makes those methods more consistent with GDScript and with
the `GetBaseDir` method.
2021-08-20 13:52:57 +02:00
Rémi Verschelde
75697c0dfd
Merge pull request #51916 from mhilbrunner/vs-fix
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Fix VisualScriptEditor after namespaces
2021-08-20 13:32:39 +02:00
Max Hilbrunner
2c98eede23
Fix VisualScriptEditor after namespaces
2021-08-20 13:11:29 +02:00
Ignacio Roldán Etcheverry
d2c3a86844
C#: Fix bindings generator for Callable argument default value
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Previously there weren't any Callable arguments with a default value,
but d4dd859991
introduced one.
2021-08-20 11:18:04 +02:00
Rémi Verschelde
603502c11c
Merge pull request #51902 from vnen/variant-internal-constructor
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Fix initialization of objects in VariantInternal
2021-08-20 08:10:38 +02:00
George Marques
a685535ad5
Fix initialization of objects in VariantInternal
2021-08-19 20:19:47 -03:00
George Marques
89695da337
GDScript: Fix memory leak when using self class as type
2021-08-18 18:58:45 -03:00
George Marques
1c8b076502
GDScript: Fix calling builtin static functions
2021-08-18 18:58:41 -03:00
George Marques
47545aeb1a
GDScript: Fix issue when calling `new()` on its own
2021-08-18 18:56:21 -03:00
George Marques
2ba4ee9198
GDScript: Fix inner classes and preloaded scripts as types
2021-08-18 18:56:21 -03:00
Rémi Verschelde
c0bdea6a67
Merge pull request #51859 from nekomatata/bullet-body-motion-fixes
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Fixes in Bullet body_test_motion
2021-08-18 22:46:10 +02:00
PouleyKetchoupp
45bc97b8b8
Fixes in Bullet body_test_motion
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Synchronize fixes from the 3.x branch to keep Bullet code in sync for
later, even if it's disabled for now.
2021-08-18 13:18:19 -07:00
Max Hilbrunner
5161c97c9c
Remove underscore hacks
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Way less cruft. :)
Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2021-08-17 16:10:28 +02:00
Max Hilbrunner
81f7d1890b
Namespaces instead of underscore prefix for binds
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Thanks to neikeq for the initial work.
Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2021-08-17 16:10:09 +02:00
Rémi Verschelde
21a0af2686
Merge pull request #51762 from nekomatata/fix-crash-gdscript-cache
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Fix crash when failing to load script from cache
2021-08-17 13:34:07 +02:00
PouleyKetchoupp
9973bf93ed
Fix crash when failing to load script from cache
2021-08-16 16:27:25 -07:00
Rémi Verschelde
cfdac0973c
Merge pull request #51698 from Paulb23/text-editor-settings
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Reorganise text editor settings
2021-08-16 18:48:58 +02:00
Paulb23
bcfc591f86
Reorganise text editor settings
2021-08-16 17:18:49 +01:00
Ignacio Roldán Etcheverry
5ea500e599
Fix C# native instance bindings after recent re-write
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This was needed after: 4469144891
2021-08-16 17:16:36 +02:00
Ricard Rovira Cubeles
a8d12b5a61
Add constant to vector function parameters that don't actually modify their input.
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Add more overloads of vector multiplication, required by templates to compile with float=64.
2021-08-15 16:45:37 +02:00
Rémi Verschelde
81512a3732
Style: Cleanup code using `text_editor/completion/use_single_quotes`
2021-08-13 21:27:57 +02:00
Rémi Verschelde
9e37336124
Merge pull request #51508 from AndreaCatania/mem-placement
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Refactors the memnew_placement.
2021-08-13 14:58:02 +02:00
Rémi Verschelde
85e315d6e8
Merge pull request #51607 from aaronfranke/includes
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Fix some unnecessary includes
2021-08-13 14:38:56 +02:00
AndreaCatania
98ceb60eb4
Refactors the memnew_placement.
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With this commit the macro `memnew_placement` uses the standard memory
placement syntax: `new (mem) TheClass()`, and removes the outdated and
not used syntax:
```
_ALWAYS_INLINE_ void *operator new(size_t p_size, void *p_pointer, size_t check, const char *p_description) {
```
Thanks to this change, the function `memnew_placement` call is compatible with
any class, and can also initialize classes with non-empty constructor:
```
// This is valid, like before.
memnew_placement(mem, Variant);
// This works too:
memnew_placement(mem, Variant(123));
```
2021-08-13 10:18:34 +02:00
Anilforextra
d73d8b8d78
Fix duplicate conditions.
2021-08-13 12:22:38 +05:45
Aaron Franke
eb4902a455
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
kobewi
8a605d227d
Prevent crash when awaiting in a getter/setter
2021-08-13 00:19:55 +02:00
Aaron Franke
03e2544d50
Use real_t and double where appropriate in Particles
2021-08-12 11:35:31 -05:00
Rémi Verschelde
c89ad92c96
Merge pull request #51532 from nekomatata/layer-mask-accessors
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Uniformize layer names, script methods and documentation
2021-08-12 17:55:11 +02:00
PouleyKetchoupp
989acbbe81
Uniformize layer names, script methods and documentation
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- Back to 1-based layer names to make it clearer in editor UI
- Layer bit accessors are renamed to layer value and 1-based too
- Uniform errors and documentation in render and physics
- Fix a few remaining collision_layer used in place of collision_mask
2021-08-12 08:06:42 -07:00
Rémi Verschelde
6e9439198c
Resource: Remove unused `_use_builtin_script()` virtual method
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And another piece of dead code found while searching for "use_builtin".
2021-08-12 12:16:17 +02:00
Marcel Admiraal
cf771342cb
Fix multiple issues with CSGPolygon
2021-08-12 09:52:38 +01:00
PouleyKetchoupp
f9176a39ce
Make radius & height in CapsuleShape3D independent
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Also changed CapsuleMesh to make settings consistent between render and
physics.
2021-08-11 14:54:53 -07:00
Rémi Verschelde
a57d420224
Merge pull request #51500 from timothyqiu/navmesh-doc
2021-08-11 14:12:56 +02:00
Haoyu Qiu
60298328ca
Improve NavigationMesh typing, parameter validation and documentation
2021-08-11 18:18:10 +08:00
Rémi Verschelde
c00303ff55
Merge pull request #47378 from aaronfranke/use-input-enums
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Use key enum instead of plain integers for input code
2021-08-11 11:20:45 +02:00
Rémi Verschelde
2c88e1c15d
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
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Various text layout improvements (TextLine, TextParagraph, Label, TextServer)
2021-08-11 07:51:57 +02:00
Hendrik Brucker
403f4902d0
Various text layout improvements (TextLine, TextParagraph, Label, TextServer)
2021-08-11 00:09:48 +02:00
Aaron Franke
fa3a32a2d6
Use Key enum instead of plain integers
2021-08-10 16:26:55 -05:00
K. S. Ernest (iFire) Lee
18bd0fee5a
Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit
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Node Auto Arrangement in GraphEdit/VisualScript/VisualShader
2021-08-10 15:42:04 -04:00
Umang Kalra
12fc3f1eef
Automatic arrangement of nodes in VisualScript/VisualShaders editors
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This PR and commit adds the functionality to arrange nodes in VisualScript/VisualShader editor. The layout generated by this
feature is compact, with minimum crossings between connections
& uniform horizontal & vertical gaps between the nodes.
This work has been sponsored by GSoC '21.
Full list of additions/changes:
• Added arrange_nodes() method in GraphEdit module.
• This method computes new positions for all the selected
nodes by forming blocks and compressing them.
The nodes are moved to these new positions.
• Adding this method to GraphEdit makes it available for
use in VisualScript/VisualShaders editors and its other
subclasses.
• Button with an icon has been added to call arrange_nodes() in GraphEdit.
• This button is inherited by VisualScript/VisualShaders editors
to invoke the method.
• Undo/redo is functional with this method.
• By using signals in arrange_nodes(), position changes are registered
in undo/redo stack of the subclass that is using the method.
• Metadata of the method has been updated in ClassDB
• Method description has been added to class reference of GraphEdit
2021-08-11 00:44:28 +05:30
kobewi
e0572f7ef7
Fix crash when parsing Dictionary
2021-08-10 15:57:56 +02:00
Rémi Verschelde
50d5569ad4
Merge pull request #51457 from nekomatata/moving-platforms-3d
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Fix 3D moving platform logic
2021-08-10 14:12:01 +02:00
PouleyKetchoupp
ec9fed69f4
Fix 3D moving platform logic
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Same thing that was already done in 2D, applies moving platform motion
by using a call to move_and_collide that excludes the platform itself,
instead of making it part of the body motion.
Helps with handling walls and slopes correctly when the character walks
on the moving platform.
Also made some minor adjustments to the 2D version and documentation.
Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-08-09 20:21:04 -07:00
SaracenOne
861bb3a488
Automatically call the _init function on base class if one does not exist.
2021-08-10 02:41:44 +01:00
Aaron Franke
430ad75963
Some work on double support
2021-08-09 17:43:48 -05:00
Rémi Verschelde
c68b109f27
Merge pull request #51453 from Blackiris/fix-new-inherited-script
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Fix infinite loop when creating a newly inherited GDScript file
2021-08-10 00:38:16 +02:00
Julien Nguyen
51b7179b5a
Fix infinite loop when creating a newly inherited GdScript file
2021-08-09 23:52:31 +02:00
Rémi Verschelde
2de5d2361a
Merge pull request #51446 from nekomatata/fix-moving-platform-rotation
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Fix applied rotation from moving platforms in move_and_slide
2021-08-09 23:20:44 +02:00
PouleyKetchoupp
5650c83e4b
Fix applied rotation from moving platforms in move_and_slide
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When synchronizing CharacterBody motion with moving the platform using
direct body state, only the linear velocity was taken into account.
This change exposes velocity at local point in direct body state and
uses it in move_and_slide to get the proper velocity that includes
rotations.
2021-08-09 12:30:17 -07:00
Aaron Franke
84f720966c
Use doubles for time in many other places
2021-08-09 14:05:42 -05:00
Rémi Verschelde
6e11017401
Merge pull request #51338 from V-Sekai/gltf-lights
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Continue when glTF2 lights fail to parse.
2021-08-09 09:31:31 +02:00
Rémi Verschelde
fa1a66dd68
Merge pull request #51180 from RandomShaper/native_script_inherits
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Implement inherits_script() for NativeScript and PluginScript
2021-08-09 09:18:57 +02:00
K. S. Ernest (iFire) Lee
0c79a8fa22
Continue when glTF2 lights fail to parse.
2021-08-09 00:09:19 -07:00
bruvzg
7c3c5603d0
[Text Server] Improve object (image/table) inline alignment.
2021-08-08 22:35:47 +03:00
Rémi Verschelde
35b08b7cbc
Merge pull request #51322 from raulsntos/fix-msbuild-exception
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Ensure MSBuildPanel buttons are instantiated
2021-08-07 12:19:26 +02:00
AndreaCatania
e4e4a02d3d
Removes const from set functions on the Gizmos
2021-08-07 09:15:57 +02:00
Raul Santos
f20db58271
Ensure MSBuildPanel buttons are instantiated
2021-08-06 22:30:38 +02:00
Francois Belair
070d634966
Fix LSP completion crashing on scene-less scripts
2021-08-06 14:55:05 -04:00
Rémi Verschelde
c44ebb020d
HTML5: Fix warnings and re-enable `werror=yes` on CI
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Add a missing call to disable warnings on a forked env for freetype's
`sfnt.c`.
2021-08-06 12:12:37 +02:00
Rémi Verschelde
6ded4f52e8
Merge pull request #51283 from Razoric480/lsp-parse-from
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Fix LSP parsing get_node only from the scene root
2021-08-06 10:13:09 +02:00
Rémi Verschelde
2f1bc509dc
Merge pull request #51301 from Faless/mp/4.x_gd_default_rpc
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[Net] Default @rpc annotation should be puppet, not master.
2021-08-06 09:08:09 +02:00
Rémi Verschelde
ba0982c51c
Merge pull request #51008 from raulsntos/csharp-renames
2021-08-06 09:07:02 +02:00
Fabio Alessandrelli
d7dca072aa
[Net] Default @rpc annotation should be puppet, not master.
2021-08-06 02:39:22 +02:00
Fabio Alessandrelli
a816d74fdf
[Net] Fix ENetMultiplayerPeer status during connection.
...
While the client emitting "peer_connect" for the server, the status was
still set to CONNECTION_CONNECTING, causing bugs in the upper layer.
2021-08-06 02:00:56 +02:00
Francois Belair
03f8fa9f62
Fix LSP parsing get_node only from the scene root
2021-08-05 12:30:06 -04:00
Raul Santos
2deefd938f
Reduce C# Dictionary internal calls
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- Implements new `KeyValuePairs` and `KeyValuePairAt` internal calls
to get the `key` and the `value` in one call.
- Caches the `DictionaryEntry` to reuse properties without repeating
internal calls.
2021-08-05 17:30:28 +02:00
Raul Santos
0669ffcd15
Add documentation to Dictionary in C#
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Adds documentation to `Godot.Collections.Dictionary` in C#.
2021-08-05 17:30:27 +02:00
Raul Santos
d2655cb131
Rename RotationQuaternion to be more similar to get_rotation_quaternion
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Renames `RotationQuaternion` to be more consistent with `get_rotation_quaternion`
2021-08-05 17:29:55 +02:00
Raul Santos
5330c83690
Rename RandSeed to RandFromSeed and use ref param
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Renames `RandSeed` method to be more consistent with `Math::rand_from_seed`
2021-08-05 17:29:55 +02:00
Rémi Verschelde
a544e77822
Merge pull request #51247 from pycbouh/docs-extract-theme-items
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Add theme item descriptions to the online documentation
2021-08-05 00:18:56 +02:00
Rémi Verschelde
73b1f5ac79
Merge pull request #48615 from Razoric480/lsp-rename
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Implement LSP didSave notification and rename request
2021-08-05 00:18:31 +02:00
Yuri Sizov
bf2839ea3e
Add theme item descriptions to the online documentation
2021-08-04 22:27:10 +03:00
Rémi Verschelde
0cee8831b2
Merge pull request #51005 from Faless/mp/4.x_channels
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[Net] Implement RPC channels in MultiplayerAPI.
2021-08-04 09:31:33 +02:00
31
6fd2edddc0
Fix 'script_class' null access when reloading a deleted C# script
2021-08-03 22:43:42 -05:00
Raul Santos
ad460cde79
Simplify C# print methods
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- Extracts the parameters logic to a single method
- Simplify the handling of null parameters
2021-08-03 23:12:27 +02:00
Yuri Sizov
d3e413c659
Fix the editor theme application for the Mono build log
2021-08-03 22:13:32 +03:00
Fabio Alessandrelli
80fc90e82a
Merge pull request #50454 from Ev1lbl0w/gsoc21-dap
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Implemented initial DAP support
2021-08-03 17:12:37 +02:00
Pedro J. Estébanez
2dcd064056
Implement inherits_script() for NativeScript and PluginScript
2021-08-02 17:50:50 +02:00
Haoyu Qiu
0ca38ffe76
Validates VisualScript.add_node input node
2021-08-02 23:36:13 +08:00
Ev1lbl0w
7bccd5487e
Implemented initial DAP support
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Implemented "output" event
Refactored "seq" field generation
Prevent debugging when editor and client are in different projects
Removed unneeded references to peer on the parser
Refactored way to detect project path
Implemented "setBreakpoints" request
Fix double events when terminating from client
Refactored "stopped" event
Implemented "stopped" with breakpoint event
Implemented "stackTrace", "scopes" and "variables" request
Report incoming number of stack dump variables
Implemented proper reporting of scopes and variables from stack frames
Prevent editor from grabbing focus when a DAP session is active
Implemented "next" and "stepIn" requests
Implemented "Source" checksum computing
Switched expected errors from macros to silent guards
Refactored message_id
Respect client settings regarding lines/columns behavior
Refactored nested DAP fields
Implement reporting of "Members" and "Globals" scopes as well
Fix error messages not being shown, and improved wrong path message
2021-08-02 10:43:35 +01:00
Rémi Verschelde
8465ecc3ae
Merge pull request #51036 from winterpixelgames/master-ws-fix
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WebsocketPeer outbound buffer fixes and buffer size query
2021-08-01 11:12:15 +02:00
Jordan Schidlowsky
de02cf44ae
Websocket peer outbound buffer fixes. Expose outbound buffered amount.
2021-07-31 19:48:31 -06:00
Rémi Verschelde
6acbcf7a86
Merge pull request #50625 from nekomatata/body-one-direction-layers
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One-directional collision layer check for rigid bodies and soft bodies
2021-07-31 22:12:46 +02:00
Haoyu Qiu
284c6c81eb
Make action names translatable
2021-07-31 22:19:51 +08:00
Aaron Franke
2733b9abd8
Remove obsolete "dectime" method
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Replaced by "move_toward"
2021-07-30 16:41:28 -05:00
Haoyu Qiu
0f1e107ede
Do nothing when dragging CSGBox handle perpendicular to the camera
2021-07-31 02:25:05 +08:00
Fabio Alessandrelli
2cf39b97ae
[Net] Implement RPC channels in MultiplayerAPI.
2021-07-30 17:29:50 +02:00
Rémi Verschelde
23bf04ae9a
Merge pull request #51052 from V-Sekai/gltf-fallbacks
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glTF2 fallback load PNG and JPG
2021-07-30 17:04:29 +02:00
Rémi Verschelde
83ccf39adc
Merge pull request #51067 from akien-mga/doc-return-argument-self-closing-tags
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doc: Use self-closing tags for `return` and `argument`
2021-07-30 16:42:52 +02:00
K. S. Ernest (iFire) Lee
ddff1c10c3
glTF2 fallback load PNG and JPG
2021-07-30 07:30:50 -07:00
Rémi Verschelde
7adf4cc9b5
doc: Use self-closing tags for `return` and `argument`
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For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
Fabio Alessandrelli
b4fc69e0e2
[Net] Fix ENet 'connect_to_host' creating only one channel.
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Passing `0` to `enet_host_create` will allow the maximum amount of
channel supported by ENet. For some reasons, `connect_to_host` will
instead only create 1 channel when passed `0`.
This commit normalize the behaviour to always allocate the maximum
allowed channels when passing `0`.
2021-07-30 15:25:37 +02:00
K. S. Ernest (iFire) Lee
882f7d9bdf
In glTF2 animations, log spam less when running.
2021-07-29 22:56:19 -07:00
Rémi Verschelde
bdcc8741e4
Merge pull request #51009 from raulsntos/fix-csharp-split
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Use `allowEmpty` parameter in Split
2021-07-29 23:04:39 +02:00
Rémi Verschelde
44012fa61d
Merge pull request #51022 from raulsntos/csharp-interpolated-strings
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Use C# interpolated strings
2021-07-29 22:12:45 +02:00
Raul Santos
37d8f8c92b
Use C# interpolated strings
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Uses interpolated strings wherever possible.
String concatenations are still left where used for breaking long lines.
2021-07-29 17:20:44 +02:00
Raul Santos
b7a66a820b
Use `allowEmpty` parameter in Split
2021-07-29 12:57:35 +02:00
Fabio Alessandrelli
f39547b9bd
[Net] Refactor ENetMultiplayerPeer to use ENet wrappers.
2021-07-29 10:59:00 +02:00
Fabio Alessandrelli
42a1777531
[Net] Implement lower level ENet wrappers.
2021-07-29 10:59:00 +02:00
Fabio Alessandrelli
1e8bf86379
[Net] Add generate_unique_id to MultiplayerPeer.
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Used by ENetMultiplayerPeer and WebSocketServer to generate network IDs,
and exposed to the user for p2p networks (e.g. WebRTCMultiplayerPeer)
and custom MultiplayerPeer implementations.
2021-07-29 10:40:03 +02:00
Rémi Verschelde
d426523440
Merge pull request #49723 from aaronfranke/fix-csg-sphere
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Fix CSGSphere3D mesh creation
2021-07-28 09:02:07 +02:00
Rémi Verschelde
1777d8008e
Merge pull request #50913 from Razoric480/lsp-SymbolKind-fix
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Fix LSP reporting wrong types
2021-07-27 13:32:41 +02:00
Rémi Verschelde
7cbdb9b4c3
Merge pull request #50917 from raulsntos/more-iterators
2021-07-27 08:05:15 +02:00
Raul Santos
d636ebbfe9
Ignore paths with invalid chars in PathWhich
2021-07-27 04:16:20 +02:00
Raul Santos
3fe67fb5ad
Use C++ iterators in the Mono module
2021-07-27 02:48:28 +02:00