Rémi Verschelde
eb38bc6c0a
gdscript: Fix build after #24925
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The PR did not use the ScriptCodeCompletionOption system introduced
later on, and somehow this did not generate a merge conflict even
though neighboring code was changed.
2019-09-02 16:31:43 +02:00
Rémi Verschelde
877912b23c
Merge pull request #24925 from Mr-Slurpy/typed-autoload
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Added autoloads as a potential type.
2019-09-02 16:05:05 +02:00
Rémi Verschelde
d767edb9b3
Merge pull request #21443 from deepmax/ord_function
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Add ord() function to return Unicode code point of a string of length one
2019-09-02 15:28:15 +02:00
shaderbeast
dbd253d7a2
Solves ctrl+click on functions by ignoring the cursor
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Obeyed CLANG format rules
Obeying CLANG format rules attempt 2
Obeying CLANG format rules attempt 3
Clean up
Fixed runaway while loop
Removed int initialization
2019-09-02 13:46:38 +02:00
Hugo Locurcio
7e01986ce1
Make JSONRPC constants uppercase for consistency with other classes
2019-09-01 23:48:38 +02:00
Rémi Verschelde
7dceba3afc
Merge pull request #31587 from RevoluPowered/feature/fbx-importer
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FBX Importer
2019-09-01 22:14:17 +02:00
Gordon MacPherson
ad214c0356
Assimp FBX Import support
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Issues fixed:
- Updated assimp to latest and backported fixes into godot.
- Fixed file scale being ignored from FBX file.
- Fixed bone removal
- Implemented proper armature binding
- Fixed recursion not always going through the entire path
- Implemented assimp global scaling system
- Fixed assimp global scale process to support unit conversion
- Implemented proper fbx scaling
- Fixed asserts caused by missing faces in some models which could crash
- Fixed valid bone removal
- Fixed root node being overwriten by assimp which caused data loss
- Fixed armature construction so that it works with multiple roots
- Implemented basic support for FBX standard materials
- Refactoring to improve code quality and improve function reuse.
- Simplified node creation from assimp scene into subsections: create_light, create_mesh, create_bone.
- Creating meshes is now done after hierarchy is created so that the skeleton is always available.
- Added support to assimp to support file scale in all formats which call SetFileScale.
- Many other fixes provided into assimp.
Known issues:
- FBX pivots from Maya do not currently work. (workaround: for now use blender import and export to remove pivot tracks)
- Hierarchy creates an extra node for each mesh - this was done intentionally but we intended to do a pass to remove these as they're a required node.
- When an animated mesh has not executed any animation the rest pose is wrong.
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-09-01 19:08:34 +01:00
Aaron Franke
f8b4cf0fc4
Check for exact equality before approximate equality
2019-09-01 14:02:14 -04:00
Chaosus89
8fd8589547
Fix resizer icon visiblity on light theme in GraphNode
2019-09-01 09:12:26 +03:00
Ignacio Etcheverry
5a6070dde3
Mono: Force preemptive thread suspend mode as a temporary workaround
2019-08-30 01:33:50 +02:00
Rémi Verschelde
a5e0aa32d9
Merge pull request #31770 from neikeq/supercedes-31008
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Fix GodotTools.ProjectEditor HintPaths for referenced packages
2019-08-29 21:16:49 +02:00
Ignacio Etcheverry
6d2883c9bf
Fix GodotTools.ProjectEditor HintPaths for referenced packages
2019-08-29 18:19:01 +02:00
Rémi Verschelde
65d61d0360
doc: Sync classref with current source
2019-08-29 15:33:52 +02:00
Thomas Karcher
02ed79f7f7
Updated description for "stepify"
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Mentioned the possibility to use stepify as a rounding function; +code examples
2019-08-29 14:03:18 +02:00
Rémi Verschelde
b97169740e
Merge pull request #31741 from akien-mga/lsp-requires-websocket-jsonrpc
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GDScript: Disable LSP if either jsonrpc or websocket are disabled
2019-08-29 08:37:40 +02:00
Rémi Verschelde
7995ce03f3
Merge pull request #31738 from bojidar-bg/31056-class_name-extends
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Remove check for class_name and extends order
2019-08-29 08:33:51 +02:00
Rémi Verschelde
65d1b0b427
Merge pull request #31729 from aaronfranke/mono-color
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[Mono] Various Color fixes and improvements
2019-08-28 21:29:47 +02:00
Masoud Montazeri
5565f5591f
Add ord() function to return Unicode code point of a string of length one
2019-08-28 16:14:11 +02:00
Rémi Verschelde
4a6b445a93
Merge pull request #31728 from fire/improve-uvatlas
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Tweak xatlas and import new version b4b5426
2019-08-28 15:46:58 +02:00
Rémi Verschelde
b791efdb16
Merge pull request #31737 from bojidar-bg/31455-stack-underflow
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Fix yield check in GDScriptFunction
2019-08-28 15:36:08 +02:00
Rémi Verschelde
4aed4b44b6
Merge pull request #31454 from lliberadzki/gridmap-navmesh-baking
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Support baking gridmap navmesh.
2019-08-28 15:29:54 +02:00
Rémi Verschelde
b994124df3
GDScript: Disable LSP if either jsonrpc or websocket are disabled
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Follow-up to #29780 .
2019-08-28 13:29:37 +02:00
Rémi Verschelde
46ad60385b
Merge pull request #29780 from GodotExplorer/gdscript-lsp
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Add Language Server Protocol for GDScript
2019-08-28 13:06:51 +02:00
Bojidar Marinov
b70b16a20f
Remove check for class_name and extends order
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Closes #31056
2019-08-28 12:05:21 +03:00
Bojidar Marinov
112aa6e367
Fix yield check in GDScriptFunction
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Fixes #31455
2019-08-28 11:15:43 +03:00
K. S. Ernest Lee
c3c805aff8
Tweak xatlas and import new version b4b5426
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* Avoid xatlas crash
* Enable alignment and disable bruteforce for speedups
* Update xatlas to b4b5426
* Delete old patches
2019-08-28 01:12:56 -07:00
Rémi Verschelde
538328898b
Style: Fix copyright headers in new files
2019-08-28 09:19:52 +02:00
Rémi Verschelde
185072015f
Merge pull request #31606 from toasteater/fix/nativescript-new-json-return-type
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Fix the return type of NativeScript::new in API json
2019-08-28 09:15:40 +02:00
Michael Alexsander Silva Dias
a8826ad3b8
Make 'break' and 'continue' be marked as safe
2019-08-27 23:10:33 -03:00
Aaron Franke
34ab6549b1
[Mono] Various Color improvements
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I also slid in a fix to C++ Vector3 > and >=
2019-08-27 22:05:18 -04:00
Rémi Verschelde
92ead83913
Mono: Fix OSX build due to invalid function call
2019-08-27 09:48:54 +02:00
Rémi Verschelde
1cea44de19
Merge pull request #31607 from Calinou/improve-gdscript-messages
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Improve writing style in GDScript error/warning messages
2019-08-26 21:58:33 +02:00
toasteater
e2121c97ae
Make VarArg methods return types show up as Variant in API json
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VarArg methods have the return type Object in the API json for GDNative. This
can cause undefined behavior in some language bindings due to lack of
documentation on VarArg methods' behavior.
This changes the MethodInfo of:
- CSharpScript::_new
- GDScript::_new
- PluginScript::_new
2019-08-26 16:36:51 +00:00
Ignacio Roldán Etcheverry
be99e7b68f
Merge pull request #31680 from neikeq/fix-android-gen-sources
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Fix 'android_mono_config.gen.cpp' not compiled first time it's generated
2019-08-26 18:28:12 +02:00
Ignacio Etcheverry
aa805e2699
Fix 'android_mono_config.gen.cpp' not compiled first time it's generated
2019-08-26 17:46:57 +02:00
Rémi Verschelde
57afa90f0c
Merge pull request #31652 from Calinou/csharp-alpha-dialog-android
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Mention Android support in the C# alpha dialog message
2019-08-26 10:18:27 +02:00
Ignacio Etcheverry
3af8bd071e
Set C# 7 as LangVersion for GodotTools and Godot API projects
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This will make it harder for someone to accidentally commit code that requires a newer version.
2019-08-25 15:53:47 +02:00
Hugo Locurcio
27f5ab2d7b
Mention Android support in the C# alpha dialog message
2019-08-25 15:08:32 +02:00
lamonte
1df0e88ae8
default is only supported by 7.1, reverted to support 7.0 out of the box (no conflict)
2019-08-25 06:48:37 -05:00
Hugo Locurcio
a4794af5df
Improve writing style in GDScript error/warning messages
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This uses double quotes everywhere for consistency.
2019-08-23 20:55:50 +02:00
Rémi Verschelde
51d50e167d
Merge pull request #31094 from aaronfranke/vector-sign-mod-etc
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Add Vector2/3 sign and posmod functions, axis, docs, misc additions
2019-08-23 09:07:47 +02:00
Rémi Verschelde
ccf294b92f
Merge pull request #31566 from Faless/ssl/fix_custom_cert
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Fix StreamPeerSSL connect_to_stream w/ custom cert.
2019-08-22 20:44:20 +02:00
Fabio Alessandrelli
17d5b471b9
Better error handling in SSLContext, Crypto
2019-08-22 16:49:11 +02:00
Fabio Alessandrelli
99f657d89f
Fix StreamPeerSSL connect_to_stream w/ custom cert
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Follow up on #29871 .
Was checking the wrong parameter, causing the code to ignore provided
stream-specific SSL certificate.
2019-08-22 16:42:37 +02:00
Ignacio Etcheverry
dae2a335c5
Make sure '.mono/metadata/' exists before creating file
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Fixes #31549
2019-08-22 14:32:55 +02:00
Fabio Alessandrelli
b223b207c4
Fix regression in StreamPeerSSL
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Validate that base stream is valid before accepting/connecting.
Also remove unnecessary includes.
2019-08-22 00:14:01 +02:00
Rémi Verschelde
22df2b79b6
Merge pull request #30851 from TheDevelo/webrtc-buffer
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Allow setting buffer size of WebRTCDataChannel
2019-08-21 21:17:48 +02:00
Robert Fuchs
5f9ed1979d
Allow setting buffer size of WebRTCDataChannel
2019-08-21 13:27:56 -05:00
Rémi Verschelde
99980d856b
Merge pull request #29871 from Faless/crypto/initial_pr
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More Crypto, SSL server, crt/key as Resource, HashingContext
2019-08-21 18:03:03 +02:00
Fabio Alessandrelli
ce5a3f56a6
Rewrite StreamPeerSSL with SSLContext helper class
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connect_to_stream now accepts optional parameter to specify which
certificates to trust.
Implement accept_stream (SSL server) with key/cert parameters to specify
the RSA key and X509 certificate resources.
2019-08-21 16:59:38 +02:00
Fabio Alessandrelli
dd8107caa4
New CryptoMbedTLS Crypto implementation.
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Allows random bytes, RSA keys, and X509 certificates generation.
2019-08-21 16:59:38 +02:00
Rémi Verschelde
a8db4c848d
Merge pull request #31395 from ptrojahn/floatsarenasty
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Replace is_zero_approx(A.distance_to(B)) with A==B
2019-08-20 12:54:40 +02:00
Rémi Verschelde
f2c9252b6e
Merge pull request #31483 from Faless/ws/fix_double_relay
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Fix WebSocketServer relaying message twice.
2019-08-20 12:49:15 +02:00
Fabio Alessandrelli
d1539db2c6
Fix WebSocketServer relaying message 2 times.
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The WebSocketMultiplayerPeer was relaying the same message two times,
both in _server_relay and _process_multiplayer (which was only supposed
to store the packet, given the server was one of the destination).
_process_multiplayer now only store the packet, and calls _server_relay
which will relay the message to other clients if needed.
2019-08-19 18:18:13 +02:00
Paul Trojahn
7c9c6df7e4
Replace is_zero_approx(A.distance_to(B)) with A==B
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Related to #22988 (Fixes the holes in the shape of
the first comment)
2019-08-19 18:16:58 +02:00
Fabio Alessandrelli
17be67b8c7
WebSocketServer now sanitize destination peers.
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When relaying messages in multiplayer mode.
Could cause a crash in case a malicious client sends a bogus packet and
for those cases where a peer has just disconnected and a message arrive
from another peer with the disconnected one as destination.
2019-08-19 17:26:07 +02:00
Fabio Alessandrelli
c19871af6d
Move CryptoCore to it's own folder.
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Crypto classes will be placed in core/crypto.
2019-08-19 16:31:05 +02:00
lukasz.liberadzki
82acd436b4
Baking gridmap navmesh.
2019-08-18 13:24:58 +02:00
Aaron Franke
092346d82b
Add Vector2/3 sign and posmod functions, misc additions
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Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod.
2019-08-17 18:31:55 -04:00
Rémi Verschelde
d3153c28f0
Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
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The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is
(conditionally defines the error message).
There are a few ERR_EXPLAINC calls for C-strings where String is not included
which can stay as is to avoid adding additional _MSGC macros just for that.
Part of #31244 .
2019-08-17 13:31:22 +02:00
Rémi Verschelde
188a10df8b
Merge pull request #31263 from Chaosus/vs_plugin
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Plugin support for visual shaders
2019-08-14 15:52:21 +02:00
Yuri Roubinski
33e9fce1bb
Plugin support for visual shaders
2019-08-14 15:52:27 +03:00
Rémi Verschelde
6c607c3564
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-comments
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Remove redundant author doc comments
2019-08-14 13:45:54 +02:00
Rémi Verschelde
8995d95da0
Merge pull request #31347 from neikeq/monodevelop-addin
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C#: Add Ide Connection library and server for the editor
2019-08-14 11:39:41 +02:00
Rémi Verschelde
f8574da2c2
Merge pull request #31338 from Calinou/reorganize-menus
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Reorganize various menus for consistency and conciseness
2019-08-13 16:52:42 +02:00
Rémi Verschelde
5f1dce4354
Merge pull request #31336 from Calinou/scons-libs-use-lists
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Always use lists for `LIBS` in SCons
2019-08-13 12:32:57 +02:00
Hugo Locurcio
9e1c23a353
Reorganize various menus for consistency and conciseness
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- Clean up the recent scripts dialog to match the recent scenes dialog
- Add "..." at the end of shortcuts that cause a modal dialog to appear
This closes #31148 .
2019-08-13 11:52:10 +02:00
Rémi Verschelde
4403744ef9
Merge pull request #31335 from Xenoamor/bugfix/GridMapListTextCutoff
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Fix GridMap list text not expanding when palette is resized
2019-08-13 08:32:48 +02:00
Hugo Locurcio
05daf5c78b
Always use lists for LIBS
in SCons
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This closes #31288 .
2019-08-12 22:31:55 +02:00
Xenoamor
69438149f5
Fix GridMap list text not expanding when palette is resized
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This is to close #31304
2019-08-12 21:14:20 +01:00
Ignacio Etcheverry
bda461c2b1
Add C# language editor icon
2019-08-12 18:57:26 +02:00
Ignacio Roldán Etcheverry
3c78837218
Merge pull request #31322 from neikeq/mono-gitignore-override-sln
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Make git no longer ignore solution files inside the mono module
2019-08-12 16:50:18 +02:00
Ignacio Etcheverry
33c0d47273
Make git no longer ignore solution files inside the mono module
2019-08-12 15:59:06 +02:00
Rémi Verschelde
37a16fee05
Export: Remove temp files from cache after export
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So far we left most temporary files lying around, so this attempts to
fix that.
I added a helper method to DirAccess to factor out the boilerplate of
creating a DirAccess, checking if the file exists, remove it or print
an error on failure.
2019-08-12 13:31:59 +02:00
Rémi Verschelde
5441aaf768
Merge pull request #31228 from aaronfranke/identity-constants
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Add Basis constants and format Transform constants
2019-08-12 12:42:30 +02:00
Rémi Verschelde
b1de92fbdf
Merge pull request #31314 from BastiaanOlij/fix_api_struct_gen
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Fix self reference issue in core structures for GDNative plugins
2019-08-12 11:45:33 +02:00
IAmActuallyCthulhu
82b9557803
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00
Bastiaan Olij
bf9a97c2cb
Fix self reference issue in core structures for GDNative plugins
2019-08-12 19:21:32 +10:00
Robin Hübner
8aeade74db
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
2019-08-12 10:15:54 +02:00
geequlim
e5b91a15e6
Improve code compeletion for virtual methods with signatures
2019-08-11 14:06:39 +08:00
geequlim
72d11cd173
Add optional goto definition support for native symbols
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This action will show help for target symbol in godot editor and bring the godot editor window to foreground
Improved markdown documentation for symbols.
2019-08-11 13:30:15 +08:00
Geequlim
666ed89011
Add generate script api to dictionary support
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Expose GDScriptLanguageProtocol singleton and classes for editor plugins (Not visiable in class tree)
Fix minor bug in symbol resolve
2019-08-11 13:30:15 +08:00
Geequlim
9618b0c63e
Check client workspace directory is valid
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Drop test initialize message sent to client
Remove unused code property for the parser class
2019-08-11 13:30:15 +08:00
Geequlim
b2f02317fa
Improve symbol resolve for inner classes
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Only level one inner classes would be resolved currently but it sould cover most real world use case
Improve documation parseing for const values
Improve documation format for native symbols
2019-08-11 13:30:15 +08:00
Geequlim
76c9e4ceb7
Improved performance for completion and symbol resolvation.
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Improved uri and workspace path translatation on windows platform.
The smart resolvation is much faster than builtin's in the server side.
The smart resolve mode is still disabled as default as the clients might be slow with a planty of completion items.
2019-08-11 13:30:15 +08:00
geequlim
fa6d6a329c
Add optional smart resolve sulotion
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The smart resolvaion can guess most symbols but it might be slow so disabled by default users can turn on it in the editor setting
2019-08-11 13:30:15 +08:00
geequlim
37aafaaa9c
Add a symbol pool to cache all native symbols and workspackes symbols.
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Implement hover
Implement completion documentation resolve
Implement hover documentation
Implement go to definition
2019-08-11 13:30:15 +08:00
geequlim
f58560ac36
Add GDScript Language Protocol plugin
2019-08-11 13:30:15 +08:00
geequlim
61ed6efa5b
Add JSONRPC-2.0 implementation as a module
2019-08-11 13:30:15 +08:00
Aaron Franke
85f13a0d24
Add Basis constants and format Transform constants
2019-08-09 11:34:54 -07:00
Rémi Verschelde
3ea33c0e45
Merge pull request #31221 from neikeq/err-explain-to-msg-mono
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Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'
2019-08-09 12:40:05 +02:00
Rémi Verschelde
80c7cb6378
Merge pull request #31227 from profan/fix/err-explain-usages
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Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories.
2019-08-09 12:28:06 +02:00
Ignacio Etcheverry
c55ce204b3
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'modules/mono'
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And 'CRASH_*_MSG' as well.
Also make error messages puntuation and quotation more consistent.
2019-08-09 12:13:21 +02:00
Robin Hübner
6ab118c464
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories.
2019-08-09 11:13:24 +02:00
Cameron Reikes
2339e85b78
Expression before 'is' may be null
2019-08-09 01:24:03 -07:00
Rémi Verschelde
1d5ae6da5b
Merge pull request #31047 from Zylann/save_exr
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Add Image.save_exr()
2019-08-08 08:53:02 +02:00
Aaron Franke
50fd2deede
[Mono] Make all structs seralizable
2019-08-07 18:34:52 -07:00
Marc Gilleron
cd2de77b04
Add Image.save_exr()
2019-08-07 21:17:47 +01:00
Rémi Verschelde
ba541bceca
Merge pull request #31077 from qarmin/coverity_bugs
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Change some code proposed by Coverity and Cppcheck
2019-08-07 13:49:33 +02:00
qarmin
e0b5b21863
Add some code changes/fixes proposed by Coverity and Clang Tidy
2019-08-07 12:54:30 +02:00