Rémi Verschelde
80b82e4e66
i18n: Misc fixes translation strings
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Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:56:42 +02:00
SnailRhymer
b94a0d486d
Make Lookup Symbol recognize assert, preload, and yield in the script editor
2022-06-01 22:21:36 +01:00
smix8
47ade6786f
Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is empty
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Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is empty
(cherry picked from commit caceceab08
)
2022-06-01 00:29:46 +02:00
31
826415ad2f
C#: Fix debugger options missing from Project Settings
2022-05-25 20:43:00 -07:00
smix8
3891186536
Fix GridMap not adding custom mesh offsets to NavigationMesh generation
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Fix GridMap not adding custom mesh offsets to NavigationMesh generation
(cherry picked from commit ae4b2597a1
)
2022-05-25 14:10:20 +02:00
Rémi Verschelde
88dba8e625
Fix typos with codespell
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Using codespell 2.2-dev from current git.
2022-05-23 21:41:46 +02:00
Haoyu Qiu
8b9f532f78
Fix editor crash when opening scene with CSGMesh
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(cherry picked from commit de93286b1d
)
2022-05-22 19:26:45 +02:00
smix8
88acb5b798
Make Navigation Agents and Obstacles respect parent process mode
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Temporarily removes agent from navigation map when parent node cannot process due to SceneTree pause and process_mode property. Normal process_mode does not work as other agents would still avoid the paused agents because they were still active on the navigation map and the rvo world. Also fixes potential crash when region_get_map or agent_get_map is called while no map is set.
(cherry picked from commit 6b51ab66d8
)
2022-05-19 15:34:56 +02:00
Rémi Verschelde
52da1bcdca
rvo2: Sync with upstream commit bfc0486
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bfc048670a
(cherry picked from commit 86cdf1f2cf
)
2022-05-19 15:25:43 +02:00
Haoyu Qiu
067e738cb8
Fix various typos
2022-05-19 19:07:45 +08:00
Riordan
941a440996
Added recovery vector to shape position before bullet penetration detection to prevent recovery vector from adding repeat penetration responses.
2022-05-19 10:47:40 +02:00
Haoyu Qiu
b657d0c76c
Add dedicated macros for property name extraction
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* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NOEDITOR
2022-05-19 11:31:35 +08:00
Yuri Rubinsky
32b9818965
Add node list param to GraphEdit::delete_nodes_request signal
2022-05-18 12:36:00 +03:00
bruvzg
98c7db745b
FreeType: Update to version 2.12.1
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(cherry picked from commit 93fba7ead3
)
2022-05-17 22:28:10 +02:00
Rémi Verschelde
abeb84ad33
Merge pull request #61117 from vnen/gdscript-builtin-method-info-release
2022-05-17 17:05:54 +02:00
George Marques
3a8f2dda01
GDScript: Keep builtin method info on release builds
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This is so type inference still works properly after exporting the
project.
2022-05-17 11:01:12 -03:00
Rémi Verschelde
7515b47e8e
bullet: Sync with upstream 3.24
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Remove upstreamed patch.
2022-05-17 11:45:52 +02:00
dzil123
ddd392a93f
fix gridmap cursor showing the wrong mesh
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(cherry picked from commit 726614ff4b
)
2022-05-16 21:12:21 +02:00
smix8
3e01d32b4c
Clamp NavigationMesh sample_distance above zero
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While default ReCast library has support for 0.0 'sample_distance' the Godot implementation does not an crashes.
Previously Godot would set all sample_distance values below 0.9 to 0 which causes the crashes.
This limits the sample_distance range selection to 0.1 - 16.0 and also clamps sample_distance that are below 0.1 before ReCast receives them.
(cherry picked from commit e33fa9d833
)
2022-05-16 21:10:36 +02:00
smix8
3977eb9107
Add NavigationServer2D/3D API functions to find missing RID info
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Utility functions for NavigationServer2D/3D to find missing RID information when working with Server API directly. e.g. from map to regions and agents, from agent or region to map, from region to map and agents and so on ....
Requirement to work with NavigationServer API exklusive without SceneTree nodes and when juggling agents and regions between multiple navigation maps.
(cherry picked from commit 371054e3e5
)
2022-05-16 21:10:36 +02:00
Julian Mills
99e509a5d2
Fix blank command prompts spawning
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prevent certain mono actions from displaying empty command prompts.
(cherry picked from commit d606a8eded
)
2022-05-16 17:14:43 +02:00
Eduardo Rodrigues
2398db0f34
Improve description for GDScript built-in range
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Rewrites the definition of how the function works.
Reworks the style of the examples and adds a negative range example.
Changes the while loop to a range loop in the array backwards example.
(cherry picked from commit b2841ce194
)
2022-05-16 17:14:43 +02:00
smix8
689179036b
Add Warning to NavigationMesh bake when source geometry is suspiciously big
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Adds Warning when users try to bake a NavigationMesh with suspiciously big source geometry and small cellsizes as this baking process will likely fail or result in a NavigationMesh that will create serious pathfinding performance issues.
(cherry picked from commit 79511af7c9
)
2022-05-16 17:14:43 +02:00
Rémi Verschelde
5e693b6d84
Fix warnings found by Emscripten 3.1.10
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Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and
`-Wliteral-range` warnings.
(cherry picked from commit d8935b27a9
)
2022-05-16 16:38:26 +02:00
lawnjelly
caa087f888
Portals - show gridmaps using global mode
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Gridmaps did not previously show at all when portals were active, due to the instances being created defaulting to static mode, and not being converted during the room conversion stage.
This PR sets gridmap instances to global mode, which enables them to show up when portals are active (using frustum culling only, no occlusion).
2022-05-07 10:09:12 +01:00
Rémi Verschelde
c3065e2186
Merge pull request #60773 from timothyqiu/rand-doc
2022-05-05 18:10:14 +02:00
Haoyu Qiu
84cc0c9c47
Improve documentation of rand_range
2022-05-05 21:52:30 +08:00
Rémi Verschelde
9e37599f36
Core: Rename math 'phi' arguments to 'angle'
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(cherry picked from commit e7a58a7eb6
)
2022-05-05 15:02:46 +02:00
trollodel
7c400b3ea0
Use CollisionObject3D API when baking the navmesh with static colliders, instead of collecting CollisionShape3D nodes
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(cherry picked from commit 72c37c4bcd
)
2022-05-05 14:07:56 +02:00
Haoyu Qiu
86b14496b1
Document lerp_angle behavior when angles are approximately PI apart
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(cherry picked from commit 492903a0b2
)
2022-05-05 13:45:29 +02:00
Rémi Verschelde
5c79239e12
Merge pull request #60626 from timothyqiu/missing-sv-usage
2022-05-02 09:53:48 +02:00
Rémi Verschelde
288dbe41a2
Merge pull request #59864 from rburing/bullet_skip_depenetrate_from_void_3.x
2022-04-29 14:41:31 +02:00
Haoyu Qiu
acf9870397
Fix incorrect usage for some export variables
2022-04-29 20:12:47 +08:00
Eeli Reilin
cf6d8a0f2b
Fix CSG gizmos only working on root shapes
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(cherry picked from commit 60f3d1d36f
)
2022-04-27 12:54:57 +02:00
Haoyu Qiu
d088128b43
Remove duplicate editor settings definitions
2022-04-27 15:26:46 +08:00
Rémi Verschelde
ba7881bd36
Merge pull request #60366 from adamscott/nav-map-thread-work-pool-3x
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Use ThreadWorkPool instead of thread_process_array in NavMap [3.x]
2022-04-26 18:45:53 +02:00
Adam Scott
7749346f48
Use ThreadWorkPool instead of thread_process_array in NavMap
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Port ThreadWorkPool to 3.x
2022-04-26 09:18:46 -04:00
Rémi Verschelde
d60e432575
Merge pull request #60435 from Scony/fix-map-get-path-crash-3.x
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[3.x] Fix crash in `GodotNavigationServer::map_get_path`, fixes #60413
2022-04-25 23:19:04 +02:00
Hugo Locurcio
3a8104289d
Document that glTF classes are only usable in editor builds
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Run-time glTF saving/loading is only available in Godot 4.0,
not Godot 3.x.
2022-04-22 19:08:37 +02:00
Pawel Lampe
41d788375a
Fix crash in GodotNavigationServer::map_get_path
, fixes #60413
2022-04-22 18:19:11 +02:00
Rémi Verschelde
64eb2ebf40
Merge pull request #54629 from Gallilus/Fixes-copy-paste-issue-in-the-visual-script-editor-3.x
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Fixes copy-paste issue in the visual script editor
2022-04-15 21:19:09 +02:00
kleonc
c52d842435
NavMap::get_path Fix not resetting least_cost_id
2022-04-14 17:15:39 +02:00
Oğuzhan Eroğlu
ebaca9d432
Added set_extra_headers() to WebSocketServer
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(cherry picked from commit fd4341fba4
)
2022-04-13 11:43:49 +02:00
Nicholas Huelin
861c5fe567
Fix Visual Script's jump to function relative to zoom
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When double-clicking on a function name the graph will now correctly jump to the function relative to the zoom ratio.
(cherry picked from commit e8a326a08f
)
2022-04-13 11:43:49 +02:00
Igor Kordiukiewicz
6bf7e8e010
String.Capitalize() in C# now matches the behaviour of String::capitalize() in C++
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(cherry picked from commit 6c3b6664b5
)
2022-04-13 11:43:49 +02:00
Rémi Verschelde
d65ec1f211
Merge pull request #60049 from timothyqiu/vs-filter-scroll
2022-04-12 21:03:28 +02:00
Rémi Verschelde
36dbcae2c7
Merge pull request #59994 from dsnopek/webxr-standard-mapping
2022-04-11 20:57:30 +02:00
Rémi Verschelde
aac7b5d1d1
Merge pull request #59886 from theoway/fix_vseditor_var/sig_node_rename
2022-04-11 17:54:12 +02:00
Umang Kalra
931bc4592a
Fixes variable node not showing updated name in visualscript editor
2022-04-11 17:38:05 +05:30
Ricardo Buring
79317f9cb1
BulletPhysicsServer::area_get_space: null check
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This is now the same as e.g. body_get_space.
2022-04-10 23:00:50 +02:00
Haoyu Qiu
7c80d03669
Scroll to selected item when filtering VisualScript nodes
2022-04-09 10:14:09 +08:00
David Snopek
2a6199aa0f
Add WebXRInterface.xr_standard_mapping flag to attempt to convert button/axis ids to match other AR/VR interfaces
2022-04-08 10:46:38 -05:00
Rémi Verschelde
cfdb99a741
Merge pull request #57411 from Scony/fix-threaded-navmesh-baking-3.x
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Fix navmesh baking
2022-04-05 19:59:32 +02:00
Rémi Verschelde
21c3048397
Add missing argument names in bindings
2022-04-04 12:56:59 +02:00
Ricardo Buring
887a5cd4f9
SpaceBullet::recover_from_penetration: skip compound shapes without child shapes
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Before, this case would incorrectly get caught as an error, causing an
early return, in particular skipping other possibly relevant shapes.
2022-04-04 11:07:57 +02:00
Pawel Lampe
3035b9c44c
Fix navmesh baking, fixes #57148
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- improved mesh data calculation from standalone static colliders so that no
VisualServer calls are performed - and thus no VS mutexes need to
be locked in case of on-thread baking
- improved the same for GridMap's static colliders
2022-04-02 23:20:41 +02:00
Rémi Verschelde
99c07c92eb
Merge pull request #59793 from vnen/type-info-release-3.x
2022-04-02 00:08:47 +02:00
George Marques
663978e8ba
GDScript: Properly check type info in release builds
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This makes sure native methods and properties have the actual type
checked to compare for compatibility and inference.
2022-04-01 18:20:37 -03:00
Rémi Verschelde
fce09f19dc
Merge pull request #58209 from Scony/fix-navi-get-simple-path
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Fix `get_simple_path` behavior in 2D & 3D
2022-04-01 08:46:54 +02:00
Haoyu Qiu
17ce0fcc7c
Simplify FBX importer project settings registering
2022-03-29 15:00:31 +08:00
Aleksey Smirnov
ad0c4bf32d
Replace copies with constant refs
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(cherry picked from commit 1a13de0f8d
)
2022-03-29 00:08:29 +02:00
Jason Knight
1f080e203d
Use 3001 instead of 1001 when destroying a websocket.
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(cherry picked from commit b659cfbd53
)
2022-03-28 23:50:00 +02:00
Rémi Verschelde
fa9e2f8e21
Merge pull request #59522 from bruvzg/mo_and_woff2_3x
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[3.x] Add binary MO translation file and brotli decoder and WOFF2 support.
2022-03-28 09:00:54 +02:00
Rémi Verschelde
c18df50eb6
Merge pull request #59521 from raulsntos/csproj-globbing-3.x
2022-03-25 20:40:11 +01:00
bruvzg
fd2fba7c2c
Add binary MO translation file support. Add brotli decoder and WOFF2 support.
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Use smaller .mo files instead of .po, if gettext is available.
Convert editor fonts to .woff2 format.
2022-03-25 19:51:39 +02:00
Raul Santos
3086d7c035
Avoid modifying csproj globbing includes on remove
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Check if the found globbing include already matches the given path on
removing scripts to avoid modifying users' csproj files.
2022-03-25 16:45:25 +01:00
Ricardo Buring
1d16153881
collide_shape: return contact points in world space
2022-03-24 20:27:36 +01:00
Hugo Locurcio
b087538119
Add an XML schema for documentation
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This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-03-16 23:01:02 +01:00
Haoyu Qiu
871a73341b
Fix crash when is-operator right-hand-side is null
2022-03-13 23:17:25 +08:00
MythTitans
c96336449e
Prevent non-smoothed face normals to participate to smoothed face normals
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(cherry picked from commit ec2984f7c7
)
2022-03-12 15:10:28 +01:00
Haoyu Qiu
743f2d232a
Use RTR()
for VisualScriptNode captions and texts
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(cherry picked from commit 77f80aa4ee
)
2022-03-12 15:10:28 +01:00
MythTitans
a17c6e5325
Fix normals computation at the 'seam' of smoothed torus shape
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(cherry picked from commit 8bcbaff411
)
2022-03-12 14:45:21 +01:00
Rémi Verschelde
1cf444aff0
Merge pull request #58686 from vnen/gdscript-warn-export-type-mismatch
2022-03-10 21:12:05 +01:00
Rémi Verschelde
1639b3a6a9
Merge pull request #58674 from Calinou/smooth-trimesh-collision-always-setting-3.x
2022-03-10 21:11:44 +01:00
PouleyKetchoupp
622ef48dae
Fixed ccd enabled by default on Bullet bodies
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It was due to main_shape_changed being called two times for each
added body. The first time it disables ccd, which sets the internal ccd
threshold to be 10000. The second time, it enables ccd again because
the internal threshold is > 0.
Bodies are now consistently set with a ccd threshold of 0 when ccd is
disabled.
This was causing crashing asserts in Bullet when adding bodies in some
scenarios, in btVector3::normalize():
btAssert(!fuzzyZero());
These crashes will still happen with ccd enabled.
(cherry picked from commit faca8b77aa
)
2022-03-10 19:02:01 +01:00
hoontee
a4088a995c
Properly handle CSGShape
parent and visibility updates
2022-03-09 17:32:35 -06:00
MythTitans
d13e1278ac
Fix normals computation at the 'seam' of smoothed sphere and cylinder shapes
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(cherry picked from commit 509e03c821
)
2022-03-09 09:53:26 +01:00
Hugo Locurcio
413689559c
Always register the Smooth Trimesh Collision project setting
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This ensures the project setting never disappears from the editor,
even if the current physics engine is GodotPhysics.
This also adds documentation for the Smooth Trimesh Collision
project setting.
2022-03-02 18:50:21 +01:00
George Marques
f2166ba92f
GDScript: Don't coerce default values to the export hint type
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This behavior is inconsistent with non tools builds and can create
issues. Instead, a warning is emitted if there's a type mismatch. If the
type can't be converted, an error is shown instead.
For the editor it gives a converted value to avoid issues with the
property editor, which expects the correct type.
2022-03-02 12:26:17 -03:00
jfons
0959ff2fe4
Add sanity checks to lightmap unwrap texel size
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(cherry picked from commit d0fd5fd3c7
)
2022-02-24 13:31:17 +01:00
Haoyu Qiu
2e75471a48
Fix GLTF exporter crash when using GridMap
2022-02-20 22:02:23 +08:00
Pawel Lampe
c0d9e4fd07
Fix get_simple_path
behavior in 2D, fixes #56852
2022-02-17 18:23:34 +01:00
Haoyu Qiu
9135074cc2
Fix VisualScript crash when using Set Index node
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(cherry picked from commit 1262d331c0
)
2022-02-17 09:54:36 +01:00
Haoyu Qiu
b2c012a8c8
Add GridMap.get_used_cells_by_item
2022-02-16 13:03:50 +08:00
Rémi Verschelde
9343c66815
Merge pull request #58102 from JFonS/big_lightmap
2022-02-15 17:47:20 +01:00
JFonS
690f9716fa
Add support for saving multiple Images in BakedLightmap
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Instead of fitting all atlas slices into a single image, which meant there
was a hard limit on the size, BakedLightmap will now save as many images
as needed to fit all the slices generated by the lightmapper.
2022-02-15 16:13:00 +01:00
kleonc
ff06d0978a
NavMap Fix polygons being treated like triangle strips instead of triangle fans
2022-02-14 18:22:02 +01:00
Rémi Verschelde
7a16bb2ee4
Fix typos with codespell
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Using codespell 2.2-dev from current git.
Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
(cherry picked from commit 1bdb82c64e
)
2022-02-11 09:50:59 +01:00
Haoyu Qiu
1747becfc7
Fix GridMap memory leak
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(cherry picked from commit 5d4a141c97
)
2022-02-11 09:50:59 +01:00
Jordan Schidlowsky
14a1303f2d
[Net] Non-blocking WebSocket hostname resolution.
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Hostname is now resolved during poll in WebSocketClient (wslay) to avoid
blocking during connect.
An attempt is still made to find the hostname in the resolver cache.
(cherry picked from commit 1ec96bc206
)
2022-02-11 09:50:58 +01:00
Densorius
ca432727d9
Fixed opening new instances of VS 2022 while a instance is already open
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(cherry picked from commit 93e2d0446f
)
2022-02-11 09:50:58 +01:00
Densorius
1afefea330
Add Visual Studio 2022 support with fallback to 2019
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(cherry picked from commit 9ea0508d35
)
2022-02-11 09:50:57 +01:00
Hugo Locurcio
e7934661da
Tweak the Bullet RigidBody kinematic trimesh warning message
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This makes it clearer that primitive or convex shapes must be
used instead.
2022-02-10 22:28:32 +01:00
Rémi Verschelde
f50c7f7415
Core: Move generated VERSION_HASH
to a .cpp
file
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This lets us have its definition in `core/version.h` and avoid
rebuilding a handful of files every time the commit hash changes.
(cherry picked from commit 90162851a7
)
2022-02-10 13:06:56 +01:00
Rémi Verschelde
6ea58db2d8
Merge pull request #57851 from vnen/gdscript-infer-type-on-release
2022-02-09 14:05:22 +01:00
George Marques
a3fe028809
GDScript: Infer variable types on release
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Otherwise this creates an inconsistency between debug and release
builds, potentially leading to crashes.
2022-02-09 09:07:18 -03:00
Hugo Locurcio
1b505ef8ca
Document performance limitations with CSG nodes, link to tutorial
2022-02-07 14:01:56 +01:00
Raul Santos
eddb99b9be
Attach mono thread before getting nativeName field
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In order to access the `nativeName` constant field from a C# class, the
mono scope thread must be attached or the mono domain will be null.
2022-02-07 03:51:40 +01:00
Pawel Lampe
6c6e50bf0c
Fix navigation merge errors, fixes #56786
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- improved `detail/sample_max_error` default value
- improved floating point precision handling in cell key calculations
- improved `merge error` error message
- exposed `cell_height` of `nav_map` to the `Navigation`
- fixed cell key `y` calculation
2022-02-02 23:52:29 +01:00
Marcel Admiraal
c25365d5ff
Be more verbose about why msbuild tools could not be found
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(cherry picked from commit 51834a4589
)
2022-01-31 22:54:25 +01:00