Commit Graph

7901 Commits

Author SHA1 Message Date
Rémi Verschelde
8fb7a9f023
Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of
Rename `is_a_parent_of()` to `is_ancestor_of()`
2021-06-29 12:07:25 +02:00
Rémi Verschelde
76ba2ffef1
Merge pull request #49993 from groud/fix_debbuger_crash
Fixes crash in case no column in tree is expanded and has minimum size
2021-06-29 11:52:30 +02:00
Gilles Roudière
c5b65236d8 Fixes crash in case no column in tree is expanded and has minimum size 2021-06-29 11:27:09 +02:00
Gilles Roudière
30a615dd94 Implement painting properties over TileSets 2021-06-29 11:07:46 +02:00
PouleyKetchoupp
9758a75221 Fix move_and_collide causing sliding on slopes
Make sure the direction of the motion is preserved, unless the depth is
higher than the margin, which means the body needs depenetration in any
direction.

Also changed move_and_slide to avoid sliding on the first motion, in
order to avoid issues with unstable position on ground when jumping.

Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-06-28 17:17:52 -07:00
trollodel
07c3b40aa2 Fix GraphNode port position when the control has the Expand flag 2021-06-28 18:52:13 +02:00
Rémi Verschelde
89f270f4c5
Merge pull request #49917 from groud/tree_disable_scroll
Allow disabling scrolling in Tree and implement horizontal scrolling
2021-06-28 18:41:23 +02:00
Rémi Verschelde
492d741a3e
Merge pull request #49951 from Calinou/standardmaterial3d-height-triplanar-print-warning
Print warning in StandardMaterial3D when height and triplanar are active
2021-06-28 18:36:59 +02:00
Gilles Roudière
d7d32ced5b Implement Tree's internal minimum width calculation 2021-06-28 15:54:31 +02:00
Hugo Locurcio
8fc96fc51a
Print warning in StandardMaterial3D when height and triplanar are active
Using both height mapping and triplanar mapping isn't supported.
2021-06-28 14:46:20 +02:00
Yuri Roubinsky
46cd36f009 Fix auto-connection from output node to input (VisualShaders) 2021-06-28 14:38:08 +03:00
Rémi Verschelde
f030b0c83d
Merge pull request #49953 from Calinou/reflectionprobe-tweak-default-extents
Increase the default ReflectionProbe extents to Vector3(10, 10, 10)
2021-06-28 13:30:02 +02:00
Hugo Locurcio
f28b55b551
Increase the default ReflectionProbe extents to Vector3(10, 10, 10)
On top of having a more realistic size out of the box, this matches
the default VoxelGI extents for better usability.
2021-06-27 16:46:03 +02:00
Hugo Locurcio
9a4c76ea12
Fix flipped binormal in StandardMaterial3D triplanar mapping
This made normal maps on triplanar materials use an inverted Y direction
compared to non-triplanar materials.
2021-06-27 16:28:57 +02:00
reduz
b1d15c51bc Implement native extension system
* Deprecates GDNative in favor of a simpler, lower level interface.
* New extension system allows registering core engine classes.
* Simple header interface in gdnative_interace.h
2021-06-25 17:32:45 -03:00
Gilles Roudière
b2dddc3c82 Allow disabling scrolling in Tree 2021-06-25 21:19:46 +02:00
Rémi Verschelde
c8444c3ee0
Merge pull request #49908 from KoBeWi/📎🔫
Remove clips_input() method and use clip_content
2021-06-25 16:53:00 +02:00
kobewi
452e10ba7b Remove clips_input() method and use clip_content 2021-06-25 15:46:37 +02:00
Eric M
cfbdaa2eb7 Fix RichTextLabel custom_effects export to be properly filtered in the Editor 2021-06-25 22:58:46 +10:00
Rémi Verschelde
8ccadfabf2
Merge pull request #49874 from groud/fix_polygon2D_rendering_black
Fix polygon 2D rendering black
2021-06-24 09:48:25 +02:00
Rémi Verschelde
f1bcc641dd
Merge pull request #49583 from timothyqiu/texture-crash
Fix crash when freeing GradientTexture and NoiseTexture
2021-06-24 09:40:42 +02:00
Gilles Roudière
f8c03151be Fix polygon 2D rendering black 2021-06-24 09:26:51 +02:00
Hugo Locurcio
b4ed84ba2b
Allow a top and bottom radius equal to 0 in CylinderMesh
The CylinderMesh generation code handles this special case and
avoids generating the top and bottom faces if their radius is equal
to 0. This improves performance by reducing the number of vertices
to draw.

If both values are set to 0, nothing will be visible but the mesh
generation will still succeed.

This also improves the CylinderMesh class documentation.
2021-06-23 18:50:10 +02:00
Fabio Alessandrelli
b00c4a4360 [Net] Makes HTTPClient a custom instance class. 2021-06-23 14:10:45 +02:00
Fabio Alessandrelli
421e771012 [Net] Unify HTTPClient request and request_raw. 2021-06-23 13:53:43 +02:00
Rémi Verschelde
b9bf01a9b0
Merge pull request #49798 from pycbouh/tree-lines-items-draw-order
Make relationship lines draw on top of `TreeItem`s
2021-06-21 20:54:51 +02:00
Lightning_A
899e5f8685 Rename is_a_parent_of() to is_ancestor_of() 2021-06-21 08:39:28 -06:00
Yuri Sizov
483f8ffbe4 Make relationship lines draw on top of TreeItems 2021-06-21 16:46:43 +03:00
Haoyu Qiu
a57a51750a Update min size on Label::set_text 2021-06-21 19:54:40 +08:00
Rémi Verschelde
9da7f06900
Merge pull request #49665 from Paulb23/code_edit_indent
Move indentation into CodeEdit
2021-06-21 09:13:15 +02:00
floppyhammer
b08dc1ea35 Improve nine patch behavior of TextureProgressBar 2021-06-21 10:07:49 +08:00
Paulb23
1a0cfc219b Move indent management to CodeEdit 2021-06-20 20:00:54 +01:00
Rémi Verschelde
953de68cfc
Merge pull request #35608 from golfinq/master 2021-06-20 18:51:15 +02:00
Aaron Franke
0ce49800ac
Use mouse and joypad enums instead of plain integers
Also MIDIMessage
2021-06-20 11:54:24 -04:00
golfinq
0c1d10d1ca Rich Text Label now allows for foreground colors and background colors 2021-06-20 11:29:37 -04:00
Lightning_A
e28fd07b2b Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
Rémi Verschelde
60dcc4f39c
Merge pull request #49742 from Paulb23/remove_keywords_textedit
Remove redundant keywords from TextEdit
2021-06-20 00:39:18 +02:00
Rémi Verschelde
de7293b6eb
Merge pull request #49741 from RandomShaper/fix_save_scene_side_effects
Remove side effects of scene save
2021-06-20 00:37:38 +02:00
Rémi Verschelde
9c182b0f45
Merge pull request #41794 from KoBeWi/shiny_new_tweens 2021-06-20 00:35:28 +02:00
Rémi Verschelde
4effadc0ba
Merge pull request #48696 from madmiraal/fix-48692
Fix `InputMap.action_erase_event()` failing to erase events correctly.
2021-06-20 00:29:42 +02:00
Paulb23
ab49ea032c Remove redundant keywords from TextEdit 2021-06-19 13:56:54 +01:00
Pedro J. Estébanez
598fd51277 Remove side effects of scene save 2021-06-19 13:44:05 +02:00
Tomasz Chabora
900b2e0fdc Complete rewrite of Tweens
* Tweens were changed from Node to RefCounted. New API is inspired by DOTween.
* Tweens are created and managed by SceneTree, similar to SceneTreeTimer, which makes them ultra cheap to use a lot.
* Animating with Tweens is done by creating sequences of Tweeners. You create them from code and they autostart by default (fire-and-forget).
* There are 4 Tweeners that cover the former Tween functionality: PropertyTweener, IntervalTweener, CallbackTweener and MethodTweener.
* The methods were simplified a lot. Long argument lists are replaced with chained calls on Tweens and Tweeners.
* Tweeners by default execute in sequence, so it's easy to create complex chained animations.
* You can bind a Tween to a node. Tween will be removed automatically when the bound node is freed.
2021-06-19 12:08:50 +02:00
Hugo Locurcio
e98f5a53ad
Use double-sided material for RayCast3D
This makes RayCast3Ds visible if the camera is fully inside one
(e.g. a RayCast3d parented to the current Camera3D).
2021-06-19 05:05:58 +02:00
PouleyKetchoupp
f1587c8a7d Fix export var override in PackedScene at runtime
Regression fix: update_exports is tool only and should be used only in
the editor, otherwise it can cause export variable overrides from
instances to be discarded in favor of the parent's value.
2021-06-18 10:54:09 -07:00
PouleyKetchoupp
2bf145fa5d Make LineShape2D normal point upwards by default
Allows line shapes to collide with objects falling from the top by
default, which makes more sense for the most common cases.
2021-06-18 09:14:06 -07:00
Rémi Verschelde
92f20fd70e
Merge pull request #49659 from LightningAA/string-valid-integer-to-int 2021-06-18 16:14:14 +02:00
Rémi Verschelde
3e8620c275
Merge pull request #49475 from nekomatata/kinematic-collision-rid
Expose collider RID in 2D/3D kinematic collision
2021-06-18 12:32:26 +02:00
Aaron Franke
8b692e8872
Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
Aaron Franke
1a9e6cba2f
Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
Rémi Verschelde
13c4796693
Merge pull request #49685 from reduz/implement-drawing-animation-slices-in-canvas
Implement animation slice drawing in CanvasItem
2021-06-17 18:15:11 +02:00
reduz
94d31ac327 Implement animation slice drawing in CanvasItem
* Added a function to ignore subsequent commands if they don't fall within the slice.
* This will be used by the new TileMap to properly provide animated tiles.
2021-06-17 12:42:27 -03:00
Lightning_A
13ba788b63 Scrollwheel (w/o ctrl) to zoom, mouse warping when panning
Now uses Ctrl + Scrollwheel for vertical scrolling
Ctrl + Shift Scrollwheel for horizontal scrolling
Also converts some macros to constants
2021-06-17 08:21:32 -06:00
Rémi Verschelde
085e1d3c03
Merge pull request #49670 from reduz/rename-visibility-notifiers
Rename VisibilityNotifier2D/3D to VisibleOnScreenNotifier2D/3D
2021-06-17 15:14:44 +02:00
Rémi Verschelde
74850b3511
Merge pull request #38261 from pycbouh/adjust-graph-edit-zoom-levels
Make zoom limits and step adjustable in `GraphEdit`
2021-06-17 12:12:34 +02:00
reduz
ab2456b740 Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
* Renames for 2D and 3D
* Class name was confusing, given both 2D and 3D have a "visible" property that is unrelated to actual on-screen visibility.
* New name makes it clear that this is about visibility on screen.
2021-06-16 22:01:39 -03:00
Rémi Verschelde
bb4c464fec
Merge pull request #49258 from megalobyte/editor-fix
Fixes for documentation search
2021-06-17 02:25:41 +02:00
reduz
6e98c4cd50 Refactor VisibilityNotifier3D
* This is the 3D counterpart to #49632
* Implemented a bit different as 3D works using instancing

After merged, both 2D and 3D classes will most likely be renamed in a separate PR to DisplayNotifier2D/3D.
2021-06-16 18:50:39 -03:00
Rémi Verschelde
341cb8da31
Merge pull request #49238 from Paulb23/code_edit_code_folding
Move code folding into CodeEdit and hide line hiding API
2021-06-16 20:11:39 +02:00
Gregory Basile
8ab13f8ace Documentation search fixes
Updates rich_text_label so that the built-in documentation can be searched
Previously, it would only find the first result and would not select other results
Renames "_entered" functions to "_submitted"
2021-06-16 09:43:34 -07:00
Lightning_A
b6af2a29eb Rename is_valid_integer() to is_valid_int()
Method from `String`
2021-06-16 10:32:22 -06:00
Rémi Verschelde
48fe9c9794
Merge pull request #49657 from timothyqiu/postion
Fix typo in CodeEdit methods
2021-06-16 17:27:40 +02:00
Rémi Verschelde
ad28a03b4b
Merge pull request #49632 from reduz/refactor-visibility-notifier-2d
Refactor VisibilityNotifier2D
2021-06-16 17:26:12 +02:00
K. S. Ernest (iFire) Lee
479737538b
Merge pull request #49401 from fire/8-weights
Fix 8 bone weights in glTF2
2021-06-16 07:43:42 -07:00
Haoyu Qiu
bf5f13e6a0 Fix typo in CodeEdit methods 2021-06-16 22:15:29 +08:00
reduz
38d164c74b Refactor VisibilityNotifier
* Works from RenderinServer
* Accurately tells when on or off-scren, its no longer approximate.
* VisibilityEnabler also simplified to use the process mode instead.
2021-06-16 10:48:57 -03:00
Yuri Sizov
0a82a669e3 Make zoom limits and step adjustable in GraphEdit 2021-06-16 16:39:18 +03:00
Rémi Verschelde
1cc6385858
Merge pull request #49624 from nekomatata/fix-sub-resource-cache
Fix sub-resource storing the wrong index in cache
2021-06-15 20:38:34 +02:00
PouleyKetchoupp
3c3d7380e2 Fix sub-resource storing the wrong index in cache
The subindex within Resource wasn't synchronized with the path stored
in cache when saving a packed scene. It could cause sub-resources to be
swapped when loading the same packed scene in the same session.

Now the subindex in Resource reflects the sub-resource path in cache,
making saving and loading sub-resources consistent.

Co-authored-by: latorril <latorril@gmail.com>
2021-06-15 09:55:16 -07:00
Rémi Verschelde
7a85e95a4b
Merge pull request #48998 from kleonc/Node-add_child-fix
Node.add_child Check for cyclic dependency
2021-06-15 16:27:18 +02:00
Rémi Verschelde
1129439f09
Merge pull request #49011 from KoBeWi/totally_h
Fix valign with stylebox borders
2021-06-15 16:25:49 +02:00
Rémi Verschelde
e479abeb98
Merge pull request #49437 from Calinou/graphedit-allow-higher-lower-zoom-values
Allow higher and lower maximum zoom values in GraphEdit
2021-06-15 15:18:17 +02:00
Rémi Verschelde
7efde449b2
Merge pull request #49508 from kleonc/texture_button-updating-min_size
TextureButton Update min size on any texture change
2021-06-15 15:01:16 +02:00
Rémi Verschelde
4e582f9a7c
Merge pull request #49388 from pycbouh/theme-editor-better-previews
Overhaul the theme editor and improve user experience
2021-06-15 00:13:20 +02:00
Rémi Verschelde
5da885e1f7
Merge pull request #49582 from timothyqiu/codeedit-update-cache
Update cache after clearing delimiters in CodeEdit
2021-06-15 00:05:59 +02:00
Yuri Sizov
d0e86c7afc Overhaul the theme editor and improve user experience 2021-06-14 21:46:30 +03:00
Rémi Verschelde
16027e7cf4
Merge pull request #49572 from azagaya/fix_grabber_area
Fix vertical slider grabber_area height calculation
2021-06-14 19:22:25 +02:00
Rémi Verschelde
dedb314abb
Merge pull request #49586 from timothyqiu/iter-invalidate
Fix crash when using TileMap::fix_invalid_tiles
2021-06-14 19:18:47 +02:00
Rémi Verschelde
aa43b5a3f4
Merge pull request #48287 from aaronfranke/camera-is-frustum 2021-06-14 19:05:43 +02:00
Rémi Verschelde
07b8fffa7c
Merge pull request #49458 from JFonS/fix_unwrap_xform
Rename get_parent_spatial() to get_parent_node_3d()
2021-06-14 18:32:33 +02:00
Aaron Franke
bd40474bd6
Add is_position_in_frustum to Camera3D 2021-06-14 12:03:18 -04:00
Rémi Verschelde
6c1445bfea
Merge pull request #48847 from JFonS/vis_deps
Implement visibility range and dependencies
2021-06-14 17:22:59 +02:00
Haoyu Qiu
a1db7088ed Update cache after clearing delimiters in CodeEdit 2021-06-14 21:23:01 +08:00
jfons
ee702334a1 Rename get_parent_spatial() to get_parent_node3d()
Renames get_parent_spatial() to get_parent_node3d() and changes its
implementation. Before it was not returning a correct pointer if the
node wasn't added to a SceneTree. Now it uses the same implementation as
CanvasItem, which will be correct even for nodes outside a SceneTree.
2021-06-14 14:05:13 +02:00
jfons
3a53ae5d9f Implement visibility range and dependencies.
This commit adds the following properties to GeometryInstance3D: `visibility_range_begin`,
`visibility_range_begin_margin`, `visibility_range_end`, `visibility_range_end_margin`.

Together they define a range in which the GeometryInstance3D will be visible from the camera,
taking hysteresis into account for state changes. A begin or end value of 0 will be ignored,
so the visibility range can be open-ended in both directions.

This commit also adds the `visibility_parent` property to 'Node3D'.
Which defines the visibility parents of the node and its subtree (until
another parent is defined).

Visual instances with a visibility parent will only be visible when the parent, and all of its
ancestors recursively, are hidden because they are closer to the camera than their respective
`visibility_range_begin` thresholds.

Combining visibility ranges and visibility parents users can set-up a quick HLOD system
that shows high detail meshes when close (i.e buildings, trees) and merged low detail meshes
for far away groups (i.e. cities, woods).
2021-06-14 12:17:11 +02:00
Haoyu Qiu
d33185d201 Fix crash when using TileMap::fix_invalid_tiles 2021-06-14 14:58:55 +08:00
Haoyu Qiu
37db8d6184 Fix crash when freeing GradientTexture and NoiseTexture 2021-06-14 12:32:19 +08:00
Bastiaan Olij
3eae812331 Fixed error spam when XR mode is not enabled and a missed setting rename 2021-06-14 11:05:16 +10:00
azagaya
be8667944d Fix vertical slider grabber_area height calculation 2021-06-13 11:23:26 -03:00
Rémi Verschelde
12e0f10c74
Merge pull request #49227 from pycbouh/editor-theme-freeze-changes
Prevent `Theme` resource from emitting changes during bulk operations
2021-06-13 15:44:32 +02:00
Rémi Verschelde
4ebf248e1b
Merge pull request #48207 from BastiaanOlij/multiview_stereoscopic
Add stereoscopic rendering through multiview
2021-06-13 15:36:55 +02:00
Bastiaan Olij
15c1a76361 Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
Rémi Verschelde
ef7974f3d9
Merge pull request #49526 from Chaosus/fix_textureregion_errors 2021-06-13 14:44:50 +02:00
Rémi Verschelde
aa51911c69
Merge pull request #49543 from greatmomo/SkeletonModification_bugfix 2021-06-13 14:34:11 +02:00
Rémi Verschelde
95932ce4f2
Merge pull request #49558 from timothyqiu/invalid-ref 2021-06-13 10:49:14 +02:00
Rémi Verschelde
2ed9bb7e42
Merge pull request #49555 from timothyqiu/tileset-range
Add range check for TileSet::CellNeighbor parameter
2021-06-13 10:44:04 +02:00
Rémi Verschelde
1003054134
Merge pull request #49553 from timothyqiu/viewport-outside-tree
Fix Viewport crashes when not in tree
2021-06-13 10:40:37 +02:00
Haoyu Qiu
42ad987bb7 Validate parameter of SkeletonModificationStack2D::add_modification 2021-06-13 14:07:01 +08:00
Haoyu Qiu
43f9253c53 Add range check for TileSet::CellNeighbor parameter 2021-06-13 13:30:27 +08:00
Haoyu Qiu
80927b7a81 Fix Viewport crashes when not in tree 2021-06-13 12:51:26 +08:00