Naughty
d6869d6260
Added missing descriptions to Vector2 methods abs and clamped.
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(cherry picked from commit ce543bc079
)
2017-08-13 20:29:46 +02:00
Juan Linietsky
641135ba21
Display the Y angle properly when rotating from gizmo, partially helps #1479
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(cherry picked from commit cd9539f85d
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2017-08-13 20:29:46 +02:00
homer666
57084ada96
Adjust FileSystem split mode's height threshold
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(cherry picked from commit e32abe8072
)
2017-08-13 20:29:46 +02:00
bruvzg
8edc3991fd
Duplicate error messages to macOS logging system
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(cherry picked from commit 68bf243461
)
2017-08-13 20:29:46 +02:00
Juan Linietsky
c1b6301050
keep default exported script values unless overriden, closes #8127
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(cherry picked from commit 475e8b28b2
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2017-08-13 20:29:43 +02:00
Juan Linietsky
17b04adcc3
emit signal properly when frame has changed in autoplay, fixes #7730
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(cherry picked from commit 52649f1038
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2017-08-13 20:26:14 +02:00
Juan Linietsky
61b43492a0
Properly update frame range after modifying the vframe/hframes, closes #7624
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(cherry picked from commit e47ecc63ef
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2017-08-13 20:26:13 +02:00
Juan Linietsky
a59e1a50bf
Warn about resizing a rigidbody (2D or 3D), covers the most common cases, closes #7615
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(cherry picked from commit de9fb90dbf
)
2017-08-13 20:26:09 +02:00
Jakub Grzesik
9e57957f78
'tab_changed' signal after using 'set_current_tab'
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closes #10051
(cherry picked from commit 63ddad98f5
)
2017-08-13 18:03:02 +02:00
Cradmon
2b2c0523b5
Fix resource docker thumbnail bug
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(cherry picked from commit b8a31d6563
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2017-08-13 18:02:19 +02:00
Andreas Haas
b694f58959
TileMap: Fix infinite loop when trying to bucket-delete empty tiles.
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Right-clicking when the bucket tool is enabled means "erase all instances of this tile".
So it doesn't make sense to try doing this for empty tiles :P
Fixes #10065
(cherry picked from commit 95da12212b
)
2017-08-13 18:00:25 +02:00
Poommetee Ketson
4f3abf48d3
MenuButton: defer grab_click_focus until button_up
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(cherry picked from commit 49ec6c4380
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2017-08-13 17:57:52 +02:00
Andrii Doroshenko (Xrayez)
7011f11615
Bind some useful methods in SurfaceTool to GDScript
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These include:
* generate_tangents()
* add_to_format()
* create_from()
* append_from()
Reordered and grouped the bindings to match the header for improved readability.
Removed commented out `generate_flat_normals()` method which wasn't present
in the header.
Fixes #9946
(cherry picked from commit aa1165a3f5
)
2017-08-13 17:55:40 +02:00
Rémi Verschelde
97c3f66b7c
Merge pull request #10317 from Corruptinator/2.1
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Fixed OUYA Controller Mapping!
2017-08-13 17:34:06 +02:00
Rémi Verschelde
06ef909904
Merge pull request #10306 from marcelofg55/move_and_slide
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Ported move_and_slide funcs from 3.0 branch
2017-08-13 17:31:26 +02:00
Rémi Verschelde
042cee8b88
Merge pull request #10295 from raymoo/portstreampeerbuffer
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Port StreamPeerBuffer to 2.1
2017-08-13 17:24:01 +02:00
Corruptinator
aef0554386
Fixed OUYA Controller Mapping!
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The input_default.cpp now has the corrected OUYA Game Controller Mapping
which allows the game console to respond to the controller!
2017-08-13 02:34:22 -07:00
Marcelo Fernandez
692f97ba9c
Ported move_and_slide funcs from 3.0 branch
2017-08-12 12:00:49 -03:00
Raymoo
1aedd48929
Port StreamPeerBuffer to 2.1
2017-08-12 01:08:35 -07:00
Rémi Verschelde
1a4c8e8a73
Merge pull request #10199 from jjay/f/stretch_aspect_expand_21
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[2.1] Add "expand" option for stretch aspect, no more black bars
2017-08-11 15:55:49 +02:00
Rémi Verschelde
ac79f831af
Merge pull request #10192 from ISylvox/ChildProcessConnected-scary-to-friendly-2.1
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[2.1] Editor Debugger: Changed the Color of Child Process Connected
2017-08-11 10:38:58 +02:00
Rémi Verschelde
6a9a5fe06d
Merge pull request #10165 from ISylvox/resoucre-to-resource-2.1
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[2.1] Core/[io;object]: Fix Typo in resource_format_binary;object
2017-08-11 10:36:40 +02:00
Yakov Borevich
3401ca6803
[2.1] Add expand stretch/ascpect - no more black bars
2017-08-09 12:30:06 +03:00
Indah Sylvia
478531d5a8
Child Process Connected (in Editor Debugger) is now friendlier :-)
2017-08-09 12:56:27 +07:00
Indah Sylvia
5014b9dc40
core/[io;object]: fix typo 'resoucre' to 'resource'
2017-08-08 18:07:29 +07:00
Rémi Verschelde
69f650f98f
Merge pull request #9983 from marcelofg55/ieee32_float
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Implement 32 bit IEEE float WAVE format
2017-08-08 10:03:33 +02:00
Rémi Verschelde
ee7e649e69
Merge pull request #10125 from marcelofg55/fixeditor_crash
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Add missing NULL checks to prevent possible crashes on _add_geometry
2017-08-07 14:56:43 +02:00
Rémi Verschelde
afcecd63a1
Merge pull request #10100 from bruvzg/2.1-fix-osx-warp_mouse_pos
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Fix warp_mouse_pos on macOS [2.1]
2017-08-07 14:48:21 +02:00
Marcelo Fernandez
45096ee62c
Add missing NULL checks to prevent possible crashes on _add_geometry
2017-08-06 10:37:37 -03:00
bruvzg
5b76a456da
Fix warp_mouse_pos on macOS
2017-08-05 00:00:05 +03:00
Rémi Verschelde
6a07c98112
Merge pull request #10044 from GodotExplorer/pr-fix-debugger-loop-inspect-remote-obj
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Don't re-query remote object while debugging every frame
2017-08-04 12:32:40 +02:00
Rémi Verschelde
e87b6d4c63
Merge pull request #9978 from ISylvox/update-gradle-android-for-2.1
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[2.1] Update Gradle-Android buildtool
2017-08-04 09:45:21 +02:00
Rémi Verschelde
e160084c40
Merge pull request #10054 from Hassan-A/raycastfix
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ray cast 2d arrow fix
2017-08-03 13:34:27 +02:00
Rémi Verschelde
ef75550893
Merge pull request #10056 from marcelofg55/scons_fix
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Fix scons failing when not building sources
2017-08-03 10:47:31 +02:00
Marcelo Fernandez
0e027955f2
Fix scons failing when not building sources
2017-08-02 22:13:10 -03:00
Hassan A
beddde97af
ray cast 2d arrow fix
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fixes #9636
2017-08-02 20:06:35 -04:00
geequlim
21f2fff82e
Don't re-query remote object while debugging every frame
2017-08-02 22:31:43 +08:00
Rémi Verschelde
04ff3e4238
Merge pull request #9975 from Hassan-A/2.1
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added get_used_cells_by_id method
2017-08-02 14:21:54 +02:00
Hassan A
aa457ab8e7
added get_used_cells_by_id method
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This method will return an array of positions by a specific tile id.
2017-08-02 06:10:50 -04:00
Rémi Verschelde
303893144b
Merge pull request #9991 from ISylvox/improve-godot-2to3-exporter
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[2.1] Several Enhancement for "Godot 2 to 3" Exporter
2017-08-01 09:48:00 +02:00
ISylvox
de55a0076c
Several enhancement for 'Godot 2 to 3' project exporter.
2017-08-01 08:10:21 +07:00
Rémi Verschelde
bba0be7967
Merge pull request #9885 from bruvzg/2.1-win-num-enter-fix
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Fix Numpad Enter key on Windows (2.1)
2017-07-31 22:59:32 +02:00
Rémi Verschelde
c2fd0e65f7
Merge pull request #9986 from marcelofg55/2.1
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Fix get_screen_* funcs returning old values after resolution changes on OS X
2017-07-31 14:03:15 +02:00
Rémi Verschelde
3a8550675f
X11: Do not force require system OpenSSL to build
2017-07-31 00:14:04 +02:00
Rémi Verschelde
c1f54e1a45
Style: Apply clang-format on all files
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Thus fixing some invalid changes that had still made it to the 2.1 branch.
2017-07-30 23:00:25 +02:00
Marcelo Fernandez
6eedfe4ecb
Fix get_screen_* funcs returning old values after resolution changes on OS X
2017-07-30 16:58:00 -03:00
Rémi Verschelde
6d3fea6864
doc: Sync classref with current source
2017-07-30 21:47:34 +02:00
bruvzg
ad034962f1
Change display scale when moving the window from monitor to monitor
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(cherry picked from commit d18922a56e
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2017-07-30 21:42:17 +02:00
AlexHolly
c1c29b1820
fix missing DEFVAL
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(cherry picked from commit 4062456c41
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2017-07-30 21:41:47 +02:00
Rémi Verschelde
437cac9f55
Make MinGW test less verbose on non-Bash shells
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The &> construct seems to be Bash-specific.
Supersedes #9755 .
(cherry picked from commit 9f768cb519
)
2017-07-30 21:36:36 +02:00