Rémi Verschelde
9d598833d2
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:11:45 +02:00
Jakub Grzesik
da15a1b50d
spatial selection if subscene geometry is far from origin
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(cherry picked from commit 78e72c8e79
)
2017-08-27 12:23:09 +02:00
Hein-Pieter van Braam
364f2e8082
Correct hash behavior for floating point numbers
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This backports the work in #7815 and the subsequent fixes in #8393
The following program now works as expected in this branch in both
release_debug and debug mode:
```gdscript
print(sqrt(-1))
print(sqrt(-1))
var simple1=asin(10.0)
var simple2=acos(10.0)
print(simple1)
print(simple2)
```
And successfully prints -nan 4 times
This fixes #9580 and fixes #8925
2017-08-20 23:44:28 +02:00
Marcelo Fernandez
647c4ae5bf
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-18 12:10:21 -03:00
Rémi Verschelde
3552755306
TileMap Editor: Improve tile info setting using signal
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The event-based approach avoids the need to query editor settings
and call show/hide on the Control at every mouse input.
Improves #9141 .
2017-08-16 20:03:02 +02:00
Rémi Verschelde
29632aadfd
Merge pull request #9141 from pixelpicosean/add-settings-to-hide-tile-info
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Add setting to hide tile info on the tilemap menu
2017-08-16 19:06:04 +02:00
Jakub Grzesik
295e0b6937
fix crash after click on MeshInstance with no owner
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cherrypicked from #10258
2017-08-14 10:21:44 +02:00
vipsbpig
a04bb88e46
ability to click on spatial subscene to select it
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(cherry-picked from d2d62122e2
)
2017-08-13 20:29:46 +02:00
Juan Linietsky
0120f0473f
Clean up canvas item when changing state, closes #5977
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(cherry picked from commit 950b205609
)
2017-08-13 20:29:46 +02:00
Juan Linietsky
670d07ca0d
Attempt to resolve #4673
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(cherry picked from commit 1939e83a65
)
2017-08-13 20:29:46 +02:00
Andreas Haas
b694f58959
TileMap: Fix infinite loop when trying to bucket-delete empty tiles.
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Right-clicking when the bucket tool is enabled means "erase all instances of this tile".
So it doesn't make sense to try doing this for empty tiles :P
Fixes #10065
(cherry picked from commit 95da12212b
)
2017-08-13 18:00:25 +02:00
Rémi Verschelde
c1f54e1a45
Style: Apply clang-format on all files
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Thus fixing some invalid changes that had still made it to the 2.1 branch.
2017-07-30 23:00:25 +02:00
Paulb23
4aca27e2fa
Fixed script tab selection on file close, issue 8400
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(cherry picked from commit 3906134003
)
2017-07-30 21:23:19 +02:00
Andreas Haas
3d95424147
Animation Editor: Fix trying to stop playback without player.
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Fixes #9280
(cherry picked from commit bb9daaccff
)
2017-07-14 21:55:02 +02:00
Rémi Verschelde
47307453f7
Script editor help: Prevent loading empty instances from layout
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(cherry picked from commit 71f6c96288
)
2017-07-02 12:31:43 +02:00
Pedro J. Estébanez
2018db093c
Add one-way collision to tile-set/tile-map
2017-06-17 22:26:50 +02:00
Rémi Verschelde
f1af9f380b
Merge pull request #9119 from pixelpicosean/improve-tileset-convert-shape-offset-2.1
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Subtract body position from shape offset during tileset convert
2017-06-17 12:52:52 +02:00
Hugo Locurcio
db2cb08057
Increase the default perspective camera FOV
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This does not affect existing projects, but will affect newly-created
editor settings and Camera nodes.
(cherry picked from commit cdcc3c919b
)
2017-06-17 12:31:27 +02:00
Sean Bohan
e513ecb7a1
Add setting to hide tile info on the tilemap menu
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Sometimes the tile info label is too long so that the right dock will be pushed off the view if runs Godot in a small screen. It’ll no longer be a problem if this tile info is hide.
2017-06-13 13:02:26 +08:00
Sean Bohan
1028739690
Subtract body position from shape offset during tileset convert
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To be able to adjust tile offset by changing position of StaticBody instead of modifying it maunally from the tres file or by calling a script.
2017-06-11 11:58:02 +08:00
Rémi Verschelde
fe78ebbcb4
Merge pull request #8920 from pixelpicosean/scroll-to-pan-canvas-item-editor
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Add settings to pan canvas editor instead of zoom with mouse/touchpad scrolling
2017-06-09 10:49:25 +02:00
Andreas Haas
1033250001
Editor: Make "open 2d/3d/script editor" shortcuts configurable.
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Also adds shortcuts for opening the AssetLib and for switching to the next/prev editor.
(cherry picked from commit 3be8a94868
)
2017-05-27 00:42:59 +02:00
supaiku
fda4911b6e
Fix highlight typo
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(cherry picked from commit d51fe99a8b
)
2017-05-26 17:43:18 +02:00
Sean Bohan
e3f10f3e93
Add settings to pan canvas item editor instead of zoom with mouse/touchpad scrolling.
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This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive.
2 new settings are added to `2d_editor`:
1. `scroll_to_pan`: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom
2. `pan_speed`: use this value to change scroll speed
2017-05-26 18:35:39 +08:00
Jon Ross
4ed2722589
Fix #8819 . Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes.
2017-05-19 14:01:28 -07:00
Rémi Verschelde
aa046a85dc
Merge pull request #8740 from pixelpicosean/scrollingWithFactor
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Implemented scrolling factor for precision trackpads for 2.1
2017-05-15 07:57:05 +02:00
Sean Bohan
ee670f3724
Implemented scrolling factor for smooth trackpad scrolling
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Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
Ported from 304a1f5b5a
(#7864 ).
Fixes #492 and #3913 .
2017-05-15 06:44:00 +08:00
Fabio Alessandrelli
aa167fa04b
Rename debug/debug_port to network/debug_port.
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Expose it in editor settings.
2017-05-12 20:01:53 +02:00
allkhor
b010b4a85c
ScriptEditor: Fixes bug where menu option would be handled twice (2.1)
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(cherry picked from commit 97c385d
)
2017-04-21 03:11:32 +06:00
Rémi Verschelde
ebddc57eb1
Merge pull request #8466 from RandomShaper/fix-ik-2.1
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Fix IK not being solved while dragging a bone (2.1)
2017-04-20 16:32:20 +02:00
Pedro J. Estébanez
f5be049dd8
Fix IK not being solved while dragging a bone
2017-04-20 16:18:47 +02:00
Pedro J. Estébanez
3922407ceb
Fix inability to remove samples from libraries
2017-04-17 00:28:29 +02:00
Rémi Verschelde
e9b045d9e5
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
Pedro J. Estébanez
9f8f8efa67
Add priority to samples in a library
2017-04-06 23:59:49 +02:00
Rémi Verschelde
2798a85ba7
Merge pull request #8172 from RandomShaper/improve-tile-palette-2.1
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Several enhancements for the tile map editor (2.1)
2017-03-30 10:29:53 +02:00
Pedro J. Estébanez
bba31fbad7
Several enhancements for the tile map editor
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Allow sorting tile palette by name
Allow hiding tile ids in tile palette
2017-03-27 10:46:44 +02:00
Rémi Verschelde
e3d6d863af
Merge pull request #8170 from RandomShaper/fix-uniform-move-2.1
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Include uniform (Shift down) mode in only-one-Node2D dragging (2.1)
2017-03-27 08:57:05 +02:00
Pedro J. Estébanez
3bdb29b077
Include uniform (Shift down) mode in only-one-Node2D dragging
2017-03-27 01:32:16 +02:00
Rémi Verschelde
8f5b15754c
Merge pull request #8114 from RandomShaper/improve-snapping-2.1
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Improved 2D snapping behavior (2.1)
2017-03-24 22:51:09 +01:00
Pedro J. Estébanez
adf36faee8
Improved 2D snapping behavior
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Make snapping affect nodes created by drag & drop
Make snapping for a single Node2D refer to its pivot
Refactor duplicate drag setup code
2017-03-24 21:27:37 +01:00
Pedro J. Estébanez
2c2c48ffb3
Implement warped mouse panning for 2D & 3D editors
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Enabled by default as in Blender, but can be disabled separately for 2D & 3D;
the core functionality is in Input so this could be reused or even exposed to scripts in the future
2017-03-22 21:18:47 +01:00
Rémi Verschelde
ea987256f6
Revert "Fix drag and drop on 2d viewport"
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This reverts commits a9d8da91b7
and 4230b22558
.
2017-03-20 16:57:29 +01:00
Rémi Verschelde
4230b22558
Fix cherry-pick mistake using 3.0 method
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Bug introduced in a9d8da91b7
.
2017-03-19 10:01:53 +01:00
volzhs
a9d8da91b7
Fix drag and drop on 2d viewport
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(cherry picked from commit 4d0a75750f
)
2017-03-19 00:40:54 +01:00
Rémi Verschelde
f8db8a3faa
Bring that Whole New World to the Old Continent too
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Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
2017-03-19 00:36:26 +01:00
Rémi Verschelde
1b0e2b0c39
Refactoring: rename tools/editor/ to editor/
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The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
(Manual redo of 49c065d29c
)
2017-03-18 23:45:45 +01:00