Commit Graph

6666 Commits

Author SHA1 Message Date
Brian Semrau 69d1c48b73 Fixed shader editor comment highlighting 2020-07-28 15:16:24 -04:00
Yuri Roubinsky cf03f90fa8
Merge pull request #40785 from Chaosus/vs_uniform_ref
Added UniformRef visual shader node
2020-07-28 16:17:37 +03:00
Yuri Roubinsky 7ddaff47a3 Added UniformRef visual shader node 2020-07-28 14:44:53 +03:00
Rémi Verschelde eb0a67c6b8
Merge pull request #40754 from Chaosus/vs_default_uniforms
Added default value for uniforms in visual shaders
2020-07-28 13:40:49 +02:00
Rémi Verschelde a5f6c24734
Merge pull request #40768 from ConorLPBoyle/skeletonik-reload-goal-fix
Fixed reload_goal not being called when SkeletonIK3D::start is invoke…
2020-07-28 09:12:45 +02:00
Aaron Franke 56e2c6c704
Make all String float conversion methods be 64-bit 2020-07-27 18:38:53 -04:00
George Marques 5cbd032309
Fix input after removing multilevel calls 2020-07-27 15:23:57 -03:00
ConorLPBoyle fa4d9c9446 Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p_one_time = true 2020-07-27 20:18:16 +03:00
Yuri Roubinsky 8fefdcf113 Added default value for uniforms in visual shaders 2020-07-27 15:44:22 +03:00
Yuri Roubinsky 167f033782 Optimize code generation for fresnel node in visual shaders 2020-07-27 11:35:53 +03:00
Rémi Verschelde d7e00a20a6
Merge pull request #40724 from KoBeWi/weird_condition_🤔
Fix ultra long node names
2020-07-26 21:58:06 +02:00
Rémi Verschelde b19b896e06
Merge pull request #40487 from nekomatata/virtual-keyboard-enter-fixes
Fix Return key events in LineEdit & TextEdit on Android
2020-07-26 20:25:53 +02:00
PouleyKetchoupp 8c05dadcff Fix Return key events in LineEdit & TextEdit on Android
Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.

Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.

Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.

Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
2020-07-26 20:06:07 +02:00
Rémi Verschelde 3842e8c465
Merge pull request #38727 from Riteo/tiling-wm-issues-tests
Fixes for windows in X11 tiling WMs
2020-07-26 17:41:28 +02:00
Rémi Verschelde b2096ba53e
Merge pull request #40670 from vnen/remove-multilevel-call
Remove multilevel calls
2020-07-26 17:09:41 +02:00
Tomasz Chabora d3f2062d86 Fix ultra long node names 2020-07-26 15:29:50 +02:00
Rémi Verschelde 9856c8fda4
Merge pull request #40434 from naithar/feature/ios-moltenVK
[iOS] Basic Vulkan/Metal Support
2020-07-26 11:18:01 +02:00
Yuri Roubinsky 44c90e66d0
Merge pull request #40715 from Chaosus/vs_fix_texture_uniform_node
Removes redundant code generation in VisualShaderNodeTextureUniform
2020-07-26 09:43:28 +03:00
Yuri Roubinsky 5dfef9d8bc Removes redundant code generation in VisualShaderNodeTextureUniform 2020-07-26 04:28:07 +03:00
Sergey Minakov 6e550e90bf GUI ScrollBar: possible fix for scrolling
Use of unmodified value returned by 'screen_is_touchscreen' to be used in determening if scroll bar should be scrolled
2020-07-25 21:54:56 +02:00
Rémi Verschelde 6f292f906e
Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_vals
Docs: Ignore OS specific values (constants, project settings, properties)
2020-07-25 18:54:25 +02:00
George Marques 2b9d9bc364
Remove multilevel calls
In general they are more confusing to users because they expect
inheritance to fully override parent methods. This behavior can be
enabled by script writers using a simple super() call.
2020-07-24 14:13:58 -03:00
Rémi Verschelde 27d1209282
Merge pull request #38088 from YeldhamDev/name_tooltips_tweaks
Small naming and tooltip tweaks
2020-07-24 13:57:13 +02:00
Rémi Verschelde 513b39882a
Merge pull request #40436 from DanielZTing/master
Evenly distribute stretched Nodes in BoxContainer
2020-07-24 13:47:18 +02:00
Michael Alexsander 5643d2e3fe Small naming and tooltip tweaks 2020-07-23 20:17:43 -03:00
Tomasz Chabora e1a1bb0a6e Keep transition value when replacing key 2020-07-23 22:59:04 +02:00
Rémi Verschelde a30bac94cc
Merge pull request #39737 from Cevantime/add_force_caret_displayed_to_line_edit
add force caret display to line edit
2020-07-23 18:02:51 +02:00
Lorenzo Cerqua d670a49612 DisplayServer: separate window showing into another function
When creating a window, Godot would first register it to the WM(show it) and then set its flags.
This works fine on a floating WM, but on tiling WMs as soon as a window gets registered
the WM immediately acts on the window by scaling it up and treating it as a generic window,
being registered without any special flags.

This commit separates the showing of the window into another function and calls it after the most important flags are set,
making windows with special flags(eg. all popups) work again on tiling WMs.

Fixes #37930
2020-07-23 07:58:10 +02:00
Rémi Verschelde 1ab0644532
Merge pull request #40217 from theoway/visible_line_count_fix
Fixes the get_visible_line_count() of rich text label
2020-07-22 09:50:26 +02:00
Rémi Verschelde d8c3fba1d4
Merge pull request #40588 from nekomatata/virtual-keyboard-disable
Add option to disable virtual keyboard for LineEdit
2020-07-22 09:33:47 +02:00
PouleyKetchoupp 0aa56e3ab8 Add option to disable virtual keyboard for LineEdit
Co-authored-by: Alexander Holland <alexander.holland@live.de>
2020-07-22 08:19:05 +02:00
Rémi Verschelde a5fb445121
Merge pull request #40450 from asmaloney/spelling
Fix spelling & grammar in comments, docs, and messages
2020-07-21 22:14:04 +02:00
Andy Maloney 4dda62f591 Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
Rémi Verschelde 01fb1f189f
Merge pull request #40512 from yrk06/ExposeInertiaTensorMaster
Add Method get_inverse_inertia_tensor
2020-07-21 16:49:24 +02:00
Yerik a91103ac89 Add Method get_inverse_inertia_tensor 2020-07-21 11:33:41 -03:00
Rémi Verschelde 80a8a36ca1
Merge pull request #39801 from ChristopheLY/tween-bool-state
bug with Tween.is_active, fixes #39760
2020-07-20 22:23:43 +02:00
Chistpohe LY d60617de10 bug with Tween.is_active, fixes #39760 2020-07-20 19:36:02 +02:00
Rémi Verschelde aada93afc0
Merge pull request #40491 from RandomShaper/font_avail_chars
Add DynamicFont::get_available_chars()
2020-07-20 19:18:53 +02:00
Pedro J. Estébanez 80a5df4821 Add DynamicFont::get_available_chars() 2020-07-20 17:44:39 +02:00
Tomasz Chabora c0479496fa Prevent infinite loop in Tree incremental search 2020-07-20 13:22:00 +02:00
Josh Chandler 79e44f4033 fixed camera2D showing incorrect bounds in editor 2020-07-18 18:01:37 -04:00
Daniel Ting 04ea6ec88d Evenly distribute stretched Nodes in BoxContainer
Add any leftover fractional pixels to an error accumulator. When the
accumulator is greater or equal to one, add one pixel to the current
Node's size and subtract one from the accumulator.

Closes #36522
2020-07-16 12:24:57 -05:00
Cevantime dc46bc8857 add force caret display to line edit 2020-07-15 13:00:25 +02:00
Rémi Verschelde 6497a3fb50
Merge pull request #40291 from hinlopen/dialog-size
Resize various dialogs
2020-07-15 12:13:33 +02:00
bruvzg 0181c3dde1
Docs: Ignore OS specific values (constants, project settings, properties). 2020-07-15 12:24:59 +03:00
Rémi Verschelde c8523038cc
Merge pull request #40268 from DanielZTing/master
Fix cancel/OK button order on macOS
2020-07-15 09:21:04 +02:00
Rémi Verschelde f337dd3e1e
Merge pull request #40383 from touilleMan/correct-RichTextLabel.custom_effects-property-type
Correct RichTextLabel.custom_effects property type metadata
2020-07-15 08:28:45 +02:00
Emmanuel Leblond 1f02ff8a76
Correct RichTextLabel.custom_effects property type metadata 2020-07-14 17:33:50 +02:00
Juan Linietsky 13e0385702 Properly pass safe margin on initialization.
Fixes jitter.
2020-07-14 10:19:58 -03:00
Stijn Hinlopen 526e060b73 Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs). 2020-07-14 14:35:22 +02:00
Rémi Verschelde 2921827387
Merge pull request #40327 from pkdawson/patch-1
Avoid overflow when calculating visible_cells
2020-07-14 14:16:29 +02:00
Rémi Verschelde ca5958d180
Merge pull request #38440 from Paulb23/syntax_highlighter_refactor
Syntax highlighter refactor
2020-07-14 09:49:02 +02:00
Patrick Dawson 9e28df22a0 Avoid overflow when calculating visible_cells 2020-07-13 16:53:58 +02:00
Rémi Verschelde c5d02fdffc Revert "Merge pull request #38341 from verdog/camera-bounds-fix"
This reverts commit 08bbb3f161.
2020-07-11 19:05:48 +01:00
Paulb23 bc4cee4458 Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
2020-07-11 17:09:58 +01:00
Paulb23 156daddaaf Expose Syntax highlighter for editor plugins 2020-07-11 15:40:00 +01:00
Paulb23 2f1080be9b Convert syntax highlighters into a resource 2020-07-11 15:26:58 +01:00
Rémi Verschelde 9678a41b19
Merge pull request #40272 from clayjohn/VULKAN-time-slicing
Add incremental update mode to sky
2020-07-11 10:00:39 +02:00
clayjohn a54f93c169 Add incremental update mode to sky 2020-07-11 00:10:15 -07:00
Marcel Admiraal 7517821950 Add missing overrides to visual_shader_nodes.h 2020-07-10 21:25:37 +01:00
Daniel Ting 9605fc54c7 Fix cancel/OK button order on macOS
The macOS platform convention regarding button order is cancel on left,
OK on right.
2020-07-10 15:10:11 -05:00
Rémi Verschelde dcd11faad3
Merge pull request #40253 from madmiraal/add-override-keywords
Add override keywords.
2020-07-10 21:04:23 +02:00
Yuri Roubinsky 4d2e50eca6
Merge pull request #36225 from Chaosus/shader_fma
Added 'fma' function to shader language
2020-07-10 21:24:25 +03:00
Rémi Verschelde 08bbb3f161
Merge pull request #38341 from verdog/camera-bounds-fix
Fix Camera2D incorrect preview bounds
2020-07-10 19:35:26 +02:00
Yuri Roubinsky ecb5f7ea23 Added 'fma' function to shader language 2020-07-10 19:58:03 +03:00
Marcel Admiraal 26fcf2b04c Add override keywords. 2020-07-10 13:56:54 +01:00
Rémi Verschelde ad9e5ae984
Merge pull request #40228 from mrushyendra/multinode_selection_master
Emit signals for GraphEdit multi-node selection and unselection
2020-07-10 13:34:38 +02:00
Rémi Verschelde 08c1657c99
Merge pull request #40197 from mrushyendra/pathfollow_master
Fix repeated updates of PathFollow3D Transform
2020-07-10 10:38:07 +02:00
Maganty Rushyendra c1d5c7727c Emit signals for GraphEdit multi-node selection and unselection
Emit `node_selected` and `node_deselected` signals where appropriate
when selecting or unselecting multiple GraphEdit nodes at once.
2020-07-09 19:15:27 +08:00
bruvzg 9ffc1c19ad
Fix exclusive child focus grab, when there are more than two child windows. 2020-07-09 11:18:56 +03:00
Umang Kalra bd32c273ff Fixes the get_visible_line_count() of rich text label 2020-07-09 01:32:11 +05:30
Maganty Rushyendra be3a1769fe Fix repeated updates of PathFollow3D Transform
Add optional parameter to specify whether applying rotation to the
PathFollow3D's Transform is necessary, preventing erroneous updates.
2020-07-08 10:06:02 +08:00
Yuri Roubinsky d131bbaf15 Fix GraphEdit reconnecting to disconnected port 2020-07-05 09:47:58 +03:00
Rémi Verschelde e4657bd724
Merge pull request #40112 from Chaosus/graphedit_connection_enchancement
Prevents incorrect connection attempt on port clicking in GraphEdit
2020-07-05 00:55:03 +02:00
Rémi Verschelde 8ccb1cec91
Merge pull request #40084 from bruvzg/macos_seamless_scaling
[macOS] Implement seamless display scaling.
2020-07-04 10:51:09 +02:00
bruvzg df968d577a
[macOS] Implement seamless display scaling. 2020-07-04 10:36:33 +03:00
Yuri Roubinsky de1117f5ad Prevents incorrect connection attempt on port clicking in GraphEdit
Prevents incorrect connection attempt on port clicking in GraphEdit
2020-07-04 08:05:37 +03:00
Juan Linietsky 110e650dc8 Change how default fonts are created, fixes #39235
Also fixes file dialog icons.
2020-07-03 21:29:12 -03:00
Rémi Verschelde c020eea184
Merge pull request #40092 from hinlopen/remove-find-last
Remove String::find_last (same as rfind)
2020-07-04 01:38:01 +02:00
Stijn Hinlopen 929b98d24b Remove String::find_last (same as rfind) 2020-07-03 15:26:22 +02:00
Andrii Doroshenko (Xrayez) dc446203be Provide warning when using polygon shapes in `CollisionShape2D` node
`ConvexPolygonShape2D` and `ConcavePolygonShape2D` are only meant to be
used directly in code and not in the editor for physics-based use cases
specifically.

Developers are advised to use `CollisionPolygon2D` instead, which does
generate those shapes under the hood, handling polygon convexivity,
proper orientation etc.
2020-07-03 15:46:09 +03:00
Rémi Verschelde a6f1714612
Merge pull request #37218 from lrgilbert/graphnode-port-separation
Fixed GraphNode port separation.
2020-07-03 12:46:11 +02:00
Rémi Verschelde 9a82c3d6a5
Merge pull request #40081 from nekomatata/richtextlabel-fill-regression
Fix RichTextLabel fill alignment regression
2020-07-03 12:43:20 +02:00
Rémi Verschelde ad04cf0bfa
Merge pull request #32907 from georgikoemdzhiev/FixPressedIssue
Uncheck 'Pressed' if toggle_mode is unchecked
2020-07-03 12:01:34 +02:00
lrgilbert 47c929c972 Fixed separation of ports on GraphNode
Fixes #32474.
2020-07-03 11:28:08 +02:00
PouleyKetchoupp 44f88999c7 Fix RichTextLabel fill alignment regression
Fixes #40068 (regression from #39164) by not applying the line offset
change in the case of fill alignment mode.
2020-07-03 10:30:24 +02:00
Rémi Verschelde 8ab69153ca
Merge pull request #39968 from lordkettune/custom-tracks-fix
Fix custom tracks causing issues on reimport
2020-07-03 07:54:10 +02:00
Rémi Verschelde 810aefb3ed
Merge pull request #40063 from RandomShaper/clean_blend_times
Ignore (clean) blend times for non-existent animations
2020-07-03 07:51:22 +02:00
Rémi Verschelde eeb61ec896
Merge pull request #40071 from reduz/fix-content-scale
Fix content scale mode, closes #37941
2020-07-03 07:50:50 +02:00
lordkettune 4313a7bdc8 Fix issues with custom tracks on reimport 2020-07-02 16:08:20 -07:00
Juan Linietsky ac7e9479ce Fix content scale mode, closes #37941 2020-07-02 17:16:13 -03:00
georgikoemdzhiev 8674e5c0bd Uncheck 'Pressed' if toggle_mode is unchecked 2020-07-02 19:14:10 +01:00
Pedro J. Estébanez fdf1977e8f Ignore blend times for inexistent animations 2020-07-02 19:22:09 +02:00
Juan Linietsky d3adc53ad9 Ensure cursor shape changes when exiting window, fixes #37724 2020-07-02 14:17:46 -03:00
Rémi Verschelde 67e4082b1e
Merge pull request #37350 from aaronfranke/force-impulse
Refactor physics force and impulse code to use (force, position) order
2020-07-02 18:39:16 +02:00
Haoyu Qiu 45d0799b5b Prevent dragging from SceneTree buttons 2020-07-02 15:27:59 +08:00
Rémi Verschelde b65ebfc7e7
Merge pull request #36879 from ThakeeNathees/animation-autocomplete-bug-fix
Fix: animation autocomplete bug fixed
2020-07-02 09:06:47 +02:00
Rémi Verschelde afe03e872b
Merge pull request #34926 from Xrayez/draw-transform-defaults
Provide `draw_set_transform` defaults for rotation and scale
2020-07-02 09:06:06 +02:00
Rémi Verschelde 0636e2a877
Merge pull request #40020 from reduz/fix-tree-edit-focus
Fix doubleclick on tree item, restore input focus on previous windows.
2020-07-02 07:26:13 +02:00
Rémi Verschelde b11da7b703
Merge pull request #40028 from reduz/fix-popups1
Fix some popup menus missing screen transform.
2020-07-02 07:21:24 +02:00