Martin Capitanio
2992a99629
Fix blend_shape (shapekey) empty name import.
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Corresponds to the Blender glTF-Importer PR
https://github.com/KhronosGroup/glTF-Blender-IO/pull/1902
(cherry picked from commit 8b6fa79eee
)
2023-04-24 16:28:29 +02:00
Jason Knight
f3907e2fe0
Fix potential null in android text entry system.
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(cherry picked from commit f8699d93f6
)
2023-04-24 16:28:29 +02:00
clayjohn
27df8b93aa
Properly calculate lifetime_split for particles
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(cherry picked from commit f35ca4a9c7
)
2023-04-24 16:28:28 +02:00
clayjohn
95f5027453
Write out render_mode even when mode is set to default in VisualShaders
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(cherry picked from commit 016946b552
)
2023-04-24 16:28:28 +02:00
bruvzg
e071fb2263
[TextServer] Use dedicated flag for object replacement characters.
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(cherry picked from commit d904516e55
)
2023-04-24 16:28:28 +02:00
clayjohn
d4c9ca3975
Ensure that depth write state is updated before transparent pass in OpenGL3 renderer
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(cherry picked from commit ed0c378bda
)
2023-04-24 16:28:27 +02:00
Haoyu Qiu
df80e2ae43
Tree: Fix offset calculation when there are hidden items
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(cherry picked from commit a083c85521
)
2023-04-24 16:28:27 +02:00
cody
c1ec270b44
Fix "error X3708: continue cannot be used in a switch" in HTML export
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(cherry picked from commit 5062df41a5
)
2023-04-24 16:28:27 +02:00
clayjohn
aeca8f07fa
Check for instancing without relying on instance_count when drawing 2D meshes
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This ensures that Particles and MultiMeshes still draw when instance_count is 1
(cherry picked from commit 579ca03e88
)
2023-04-24 16:28:26 +02:00
Hugo Locurcio
8a349e4fa9
Allow entering named colors in ColorPicker's hex field
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This also makes the hex field wider to allow displaying 9-character
hex code (`#rrggbbaa`) in full, even when using a custom font.
(cherry picked from commit 517dc3654a
)
2023-04-24 16:28:26 +02:00
smix8
25518aad27
Fix forced optimization in dev_build
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Fixes forced optimization in dev_build.
(cherry picked from commit b18c7481aa
)
2023-04-24 16:28:26 +02:00
Hugo Locurcio
9253f415b3
Fix `get_test_texture()` returning an almost fully white texture
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The texture's appearance is now similar to the texture that was displayed
on the TestCube node in Godot 2.x.
(cherry picked from commit e4d5cecd4c
)
2023-04-24 16:28:26 +02:00
Riteo Siuga
214ad50498
Convert the logo's text outlines into paths
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This avoids rendering issues with ThorVG and other renderers (which
don't support the `paint-order` property) at a slight cost in file size.
This approach has already been used by the main icon.
(cherry picked from commit af9372eb59
)
2023-04-24 16:28:25 +02:00
Mallardbro
e801fe83d1
Correct the side mentioned with focus_neighbor_right and focus_neighbor_top.
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A small typo with the definitions of `focus_neighbor_right` and `focus_neighbor_top`. Both use "bottom" rather than the correct side for each.
(cherry picked from commit c25d015d06
)
2023-04-24 16:28:25 +02:00
Johan Mattsson
5bcff18c76
macOS export: Fix validation of codesigning certificate password
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(cherry picked from commit 76e1d1363b
)
2023-04-24 16:28:25 +02:00
Rémi Verschelde
effefe9feb
Windows TTS: Use HashMap instead of RBMap for ids
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And fixup includes in other implementations.
(cherry picked from commit 92b9806dcc
)
2023-04-24 16:28:24 +02:00
Koyper
7e482f420d
Fixed RichTextLabel wrong selection offset in padded table cell.
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(cherry picked from commit 6f11cf7d31
)
2023-04-24 16:28:24 +02:00
Ricardo Subtil
b5ff677381
Poll LSP/DAP clients for connection status updates
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(cherry picked from commit 4be4eeea3a
)
2023-04-24 14:16:37 +02:00
Haoyu Qiu
e7f7de0044
Set font sizes for various styles in editor output panel
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(cherry picked from commit 2c0db8222a
)
2023-04-24 14:16:37 +02:00
mara
a6e15e2f15
Change to_utf8 to to_utf8_buffer and to_ascii to to_ascii_buffer in remaining docs
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The method `to_utf8` doesn't exist in Godot 4, but is still mentioned in
the documentation in some places. Replace it with the new name
`to_utf8_buffer`. Same for ascii. Same for C#.
(cherry picked from commit 57dca93718
)
2023-04-24 14:16:36 +02:00
kobewi
51fdbf6ac7
Adjust size of some dialogs
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(cherry picked from commit 71011e0855
)
2023-04-24 14:16:16 +02:00
Ninni Pipping
9902d07966
Document how to make custom min/max for Array
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(cherry picked from commit 96ab31a711
)
2023-04-24 14:04:20 +02:00
Dimitri A
ce7fd66896
docs/FileDialog: Use clickable references
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This replaces two [code][/code] blocks with clickable refs to [enum Access] and [member file_mode] respectively.
(cherry picked from commit a5778da55b
)
2023-04-24 14:04:20 +02:00
Yuri Sizov
df5df11916
Always cache parent visibility in CanvasItem
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(cherry picked from commit fd6a743823
)
2023-04-24 14:04:19 +02:00
kobewi
8c372f4109
Fix method dialog label
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(cherry picked from commit c399d4f26c
)
2023-04-24 14:04:19 +02:00
Haoyu Qiu
d0c50d820b
Fix connect signal dialog not allowing Unicode method name
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(cherry picked from commit 936c9e83b4
)
2023-04-24 14:04:19 +02:00
Ricardo Buring
deb22e2381
Fix typo bug in convex-convex separating axis test
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(cherry picked from commit d7aed57b60
)
2023-04-24 14:04:19 +02:00
Juan Linietsky
4616de0c5d
Fix CI build error
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Fixes potential use of uninitialized variable.
(cherry picked from commit 37362202a4
)
2023-04-24 14:04:18 +02:00
fuzzy@notepc
08b825396f
Fix #75790 , where creating Ceil(Vector2) node in Visual Shader Editor
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crashes engine due to index out of bounds.
(cherry picked from commit c6a45f1031
)
2023-04-24 14:04:18 +02:00
Pedro J. Estébanez
a37eb88c5b
Lift restriction that resource load thread requester has to be the initiator
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(cherry picked from commit c51229491d
)
2023-04-24 14:04:18 +02:00
Rémi Verschelde
90b4ca2e50
i18n: Sync translations with Weblate
2023-04-20 13:26:36 +02:00
Rémi Verschelde
16a6bdd423
Merge pull request #75786 from YuriSizov/4.0-cherrypicks
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Cherry-picks for the 4.0 branch (future 4.0.3) - 1st batch
2023-04-11 21:01:58 +02:00
kobewi
177be9bd37
Initialize editor values on first launch
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(cherry picked from commit b0eadcfbce
)
2023-04-10 11:32:28 +02:00
Yuri Sizov
967ad04928
Add changelog for 4.0.3
2023-04-07 18:08:27 +02:00
mightygoat
66633d19a1
Fix the limit for interpolation of R0 with respect to metallic and SSR
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Shlick term
(cherry picked from commit 2c000cb72f
)
2023-04-07 17:44:40 +02:00
smix8
675547845e
Fix NavigationObstacles not being added to avoidance simulation
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Fixes NavigationObstacles not being added to avoidance simulation.
(cherry picked from commit aadf33efd8
)
2023-04-07 17:44:40 +02:00
Ziya Erkoc
210879d284
Warn if a concave shape is assigned to ConvexPolygonShape2D
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(cherry picked from commit 6fb113f59f
)
2023-04-07 17:44:40 +02:00
Hugo Locurcio
66a8ddf61c
Fix CompressedTextureLayered description in the class reference
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This also updates the list of compression modes available for textures.
(cherry picked from commit 0d24016db0
)
2023-04-07 17:44:40 +02:00
smix8
c62f8f9319
Fix AudioStreamPlayer2D crash when PhysicsServer2D runs on thread
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Fixes AudioStreamPlayer2D crash when PhysicsServer2D runs on thread due to empty PhysicsSpace
(cherry picked from commit a5351086b0
)
2023-04-07 17:44:39 +02:00
bruvzg
ba5335f3fb
[Web] Fix keycode/physical keycode mixed up.
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(cherry picked from commit 744bf604bf
)
2023-04-07 17:44:39 +02:00
Malcolm Nixon
7c62d1106e
Modify "physics/3d/solver/contact_max_allowed_penetration" precision to three significant digits, so values down to "0.001" can be specified.
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Updated additional 2D and 3D physics parameters based on team recommendations
Co-Authored-By: Ricardo Buring <rburing@users.noreply.github.com>
(cherry picked from commit 1d1d3c71e0
)
2023-04-07 17:44:39 +02:00
bruvzg
05fa6e314a
[SVG Font] Keep a copy of UTF-8 XML source string during the whole SVG processing.
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(cherry picked from commit 19179238fa
)
2023-04-07 17:44:39 +02:00
Martin Capitanio
233bd4abaa
SVG: fix tvg::Picture->size() and scale based errors.
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit bfc498f3d0
)
2023-04-07 17:44:39 +02:00
umarcor
a99b046412
[ci/windows] remove obsolete 'tools' in the name
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(cherry picked from commit 2abadbb58b
)
2023-04-07 17:44:39 +02:00
Rémi Verschelde
2805f7b36d
CI: Visibly print trailing whitespace when static checks fail
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GitHub Actions seems to be hiding colored whitespace, and after lots of
attempts I couldn't find a way to work it around.
So instead I'm using a perl expression to replace trailing spaces with
`·` and tabs with `<TAB>` in the ANSI colored diff output. This ensure
that they're visible, and they are properly colored as expected too.
(cherry picked from commit 266280ffca
)
2023-04-07 17:44:39 +02:00
Fredia Huya-Kouadio
589c32ec55
Fix the issue preventing dragging in the 2D and visual shader editor
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(cherry picked from commit 2c7633dce5
)
2023-04-07 17:44:39 +02:00
HK-SHAO
9598eb9638
Fix the Python type error when creating the .sln file
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(cherry picked from commit 19a8efc875
)
2023-04-07 17:44:39 +02:00
Lyuma
ba9f2981f1
gltf: Remove obsolete hack to embed gltf textures in advanced import
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(cherry picked from commit bd020b7d92
)
2023-04-07 17:44:39 +02:00
Bartłomiej T. Listwon
1f51ceddf3
Fix moving position indicator out of bounds in FileAccessMemory
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(cherry picked from commit bff0c71e2e
)
2023-04-07 17:44:38 +02:00
yedpodtrzitko
eab0386934
ci: wait for static check results before starting builds
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(cherry picked from commit 93b7bcb33d
)
2023-04-07 17:44:38 +02:00