Commit Graph

52892 Commits

Author SHA1 Message Date
Bastiaan Olij b39cbe71b4 Fix typo in OpenXR pose orientation check
(cherry picked from commit cdd9de28a8)
2023-03-30 19:17:55 +02:00
Danil Alexeev 07beae98f0 GDScript: Fix false positive `REDUNDANT_AWAIT` warning
(cherry picked from commit c0eeb32e38)
2023-03-30 19:17:15 +02:00
kleonc 47c4044d03 TileSet editor AtlasMergingDialog crash fix
(cherry picked from commit c72b09639a)
2023-03-30 19:16:33 +02:00
Brian Long 838a82f885 Update GPUParticles2D/3D speed scale on ENTER_TREE
Fix for https://github.com/godotengine/godot/issues/75218

Pause notifications are not sent when a node is added as a child. So GPUParticles2D should also obey its can_process status on ENTER_TREE, not just PAUSED/UNPAUSED.

(cherry picked from commit 4652fbd09e)
2023-03-30 19:15:47 +02:00
Fredia Huya-Kouadio dc100cbebb Bump the target SDK version to 33 (Android 13)
(cherry picked from commit 845ca33c76)
2023-03-30 19:14:54 +02:00
lewiji 5f9990e25d Add "filesRoot" path to Android provider paths xml
(cherry picked from commit ac04ff7bec)
2023-03-30 19:13:59 +02:00
Fredia Huya-Kouadio ff15e2384a Configure maven central snapshot versions for the Godot Android library
A snapshot version is a version that has not yet been released which allows us to deploy the same transient version incrementally, without requiring projects to upgrade the artifact version they're consuming. Those projects can use the same version to get an updated snapshot version.

(cherry picked from commit a5fdc95515)
2023-03-30 19:13:18 +02:00
fabriceci bafc6372b2 Exposes the apply_floor_snap function to allow a snap to be made regardless of velocity.
(cherry picked from commit 1381e6da4f)
2023-03-30 19:10:45 +02:00
Yuri Sizov 19501f8eb1
Merge pull request #75397 from YuriSizov/4.0-cherrypicks
Cherry-picks for the 4.0 branch (future 4.0.2) - 1st batch
2023-03-27 20:14:47 +02:00
VolTer 843f5adbc5 Improve documentation of int
(cherry picked from commit 0f3197501e)
2023-03-27 18:06:47 +02:00
Hugo Locurcio 6fedc728f6 Use 8×8 default grid size for TextureRegion and 2D polygon editors
Power-of-two grid sizes are more suited to most game assets.

(cherry picked from commit 0f73ef1df9)
2023-03-27 18:04:25 +02:00
Haoyu Qiu 4750b77d2d Fix typos and inconsistencies in classref
* Typo fixes.
* Navigation agent's `velocity_computed` signal is not emitted by
  `set_velocity`, but at the end of that frame if `set_velocity` is
  called.
* Simplify link in navigation agent's `avoidance_enabled` description.
* Unify `navigation_layers` description across `NavigationAgent{2,3}D`.
* Unify `is_normalized()` description across `Vector2`, `Vector3`, and
  `Vector4`

(cherry picked from commit ff97c481d3)
2023-03-27 18:02:28 +02:00
Haoyu Qiu 2ea8dd7232 More i18n improvements
* Make placeholder in editor layout dialog translatable.
* Make messages in scene import settings dialog translatable.
* Mark theme override property categories for translation.

(cherry picked from commit 5a5fd33e42)
2023-03-27 18:02:14 +02:00
Haoyu Qiu 5e9e95c34c Make Add Scene button the same height as scene tabs
(cherry picked from commit 8ab11127bc)
2023-03-27 18:00:35 +02:00
Haoyu Qiu 50ea0951fe Fix height of subresource button in Inspector
(cherry picked from commit 66b325b728)
2023-03-27 18:00:28 +02:00
Ninni Pipping 7de181f524 Fix `NodePath` subname index range documentation
(cherry picked from commit c75870f798)
2023-03-27 17:59:43 +02:00
Unai Martinez-Corral a08bee8d10 [ci/web] update mymindstorm/setup-emsdk to v12
(cherry picked from commit dcb974700b)
2023-03-27 17:59:08 +02:00
kobewi 65c52087c2 Remove disabled plugins from active plugins
(cherry picked from commit 0b8b37c35d)
2023-03-27 17:58:34 +02:00
Hugo Locurcio b85cead4b9 Document how to use logarithm of base 10 with `log()`
(cherry picked from commit 3c4f0ca9c6)
2023-03-27 17:57:14 +02:00
Ninni Pipping 38595b8470 Fix "hides member" warnings in `csharp_script.cpp`
(cherry picked from commit ff5d8c4a42)
2023-03-27 17:56:20 +02:00
RedworkDE adc7edd907 C#: Do not print errors about missing references to intentionally ignored members
(cherry picked from commit 42cf684837)
2023-03-27 17:55:32 +02:00
Ricardo Buring 9573574788 Port robust signal (dis)connection to ShapeCast2D
Ported from ShapeCast3D.

(cherry picked from commit 5bed055cdd)
2023-03-27 17:53:34 +02:00
Ricardo Buring 58d8368481 Fix collide_shape return type
Fix PhysicsDirectSpaceState3D::_collide_shape return type.
Also PhysicsDirectSpaceState2D::_collide_shape.

(cherry picked from commit 61429a5f49)
2023-03-27 17:50:35 +02:00
Ninni Pipping 2a52307936 Fix `AnimatedSprite2D` autoplay warning
Changing of autoplay when changing `SpriteFrames` is not done by the
user and warning is unhelpful

(cherry picked from commit 4d4342e018)
2023-03-27 17:49:44 +02:00
Ninni Pipping 9a4a0d042c Improve documentation for Area monitor callbacks in `PhysicsServer3D`
(cherry picked from commit 4124271241)
2023-03-27 17:49:05 +02:00
nikitalita 7a827f979e Fix ResourceImporterLayeredTexture::import() high_quality type
(cherry picked from commit 68a6505f41)
2023-03-27 17:48:02 +02:00
kleonc b3f121d108 CanvasItem Fix ENTER_CANVAS / VISIBILITY_CHANGED notifications order when entering tree
(cherry picked from commit 6e3820fd4d)
2023-03-27 17:47:09 +02:00
Ninni Pipping fa9f92112c Make `Gradient` resort points on `reverse`
(cherry picked from commit 3795677f3d)
2023-03-27 17:46:01 +02:00
ator-dev 9a3b52dc2d Fix "Download Project Source" for Web Editor
- Correctly pass safe project name and safe datetime to `vformat`

(cherry picked from commit dfb405b702)
2023-03-27 17:45:09 +02:00
Rindbee ce4ab71957 Fix some wrong descriptions in the docs
(cherry picked from commit f29a7c0404)
2023-03-27 17:44:02 +02:00
bruvzg 989d556f8e [Windows] Remove meta_mem update on keyup/keydown.
(cherry picked from commit e6067a39b5)
2023-03-27 17:38:51 +02:00
Fredia Huya-Kouadio 9ac978190e Fix directory access when the running app has the `All files access` permission
(cherry picked from commit f02e4e4091)
2023-03-27 17:38:00 +02:00
kobewi 94e90b0593 Fix get_drag_data not overridable in some Controls
(cherry picked from commit 36141dc469)
2023-03-27 17:37:13 +02:00
Hugo Locurcio 9559bbcb18 Improve Color8 documentation
This documents in which situations Color8 is most suited and its
precision limitations.

(cherry picked from commit 4e4555bea5)
2023-03-27 17:35:47 +02:00
Mikael Hermansson 30a9b5fe9b Open up bounds of `Shape3D.margin` to support other physics engines
(cherry picked from commit ec6694ce3c)
2023-03-27 17:35:04 +02:00
Mikael Hermansson 465be40e10 Change documentation of `Shape3D.margin` to reflect current situation
(cherry picked from commit 33a6c80abb)
2023-03-27 17:34:59 +02:00
Dipal Zambare 47c3f44c0a Fix typo in the type-safe examples
Fix type in the type-safe examples of snapped, lerp and sign function.

(cherry picked from commit 8901986d56)
2023-03-27 17:33:49 +02:00
kleonc 8575010e88 TileMapEditor Fix preview rendering and transform calculations
(cherry picked from commit 224c66324b)
2023-03-27 17:32:48 +02:00
Patrick 9278da6f9b Fix ndc calculation for LinearSceneDepth VS node in GLES3
(cherry picked from commit e3802d5b6f)
2023-03-27 17:31:54 +02:00
Ninni Pipping b43f847808 Fix `Array.slice()` rounding for `abs(step) != 1`
(cherry picked from commit 10f385fb79)
2023-03-27 17:31:05 +02:00
smix8 ac1b26c7c5 Fix agents with disabled avoidance getting added to avoidance simulation
Fixes that agents with disabled avoidance were getting added to avoidance simulation.

(cherry picked from commit 64ce93cee9)
2023-03-27 17:30:03 +02:00
Bastiaan Olij f089782411 XR: When an sRGB target is used, check hardware sRGB conversion
(cherry picked from commit a1a52c5ba1)
2023-03-27 17:29:30 +02:00
smix8 dd94380b11 Fix GridMap signal "cell_size_changed" disconnect error
Fixes GridMap signal "cell_size_changed" disconnect error.

(cherry picked from commit d8bad3eef5)
2023-03-27 17:28:19 +02:00
smix8 22b5f0f608 Fix GridMap free navigation RID error spam
Fixes GridMap free navigation RID error spam.

(cherry picked from commit cc02007e30)
2023-03-27 17:27:27 +02:00
Fahad Shihab e99b184b6c Added drag and drop support for shaderinclude
Dragging and dropping now works for shader include file.

(cherry picked from commit e5601b517e)
2023-03-27 17:26:36 +02:00
Ninni Pipping 7fe9c48e2b Fix type check for max/min
(cherry picked from commit c8c43997c7)
2023-03-27 17:23:58 +02:00
Zac Luzader fcedf5dfdf OpenXR: Enable access to the Valve Index grip force sensing
(cherry picked from commit d3b26b3261)
2023-03-27 17:22:32 +02:00
RedworkDE c0c5bdc510 Add dedicated setter for `ImageTextureLayered::_images` to fix `create_from_images` being hidden from the C# bindings
(cherry picked from commit f540148072)
2023-03-27 17:21:29 +02:00
Rémi Verschelde 516323f4ab SCons: Cleanup pulseaudio defines for Linux
No need to define _REENTRANT manually when using the system lib,
it's part of the pkgconfig cflags.
And we were then defining PULSEAUDIO_ENABLED twice.

(cherry picked from commit a35586779e)
2023-03-27 17:20:16 +02:00
Omar Polo 597b83aedf change some sys.exit() to be fatal
- when not all freetype deps are builtin (or provided externally)
- when attempting to build on an unsupported CPU architecture

(cherry picked from commit ac04a0761e)
2023-03-27 17:19:27 +02:00