Max
29bde8cd74
Fix crash on exit or resume on iOS 13
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Fixes #7966 .
2019-11-05 10:28:42 +01:00
Rémi Verschelde
dc114fa2ef
Merge pull request #33335 from Calinou/input-map-editor-fix-key-names
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Fix key names being wrongly capitalized in the input map editor
2019-11-04 17:24:16 +01:00
Yuri Roubinsky
213ecd65cd
Merge pull request #33341 from Chaosus/vs_fix_samplers
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Fix invalid casting on visual shader sampler
2019-11-04 19:08:43 +03:00
Rémi Verschelde
6dca64140c
Merge pull request #33330 from nekomatata/fix-label-autowrap-size
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Fixed cases where labels with autowrap can overflow the editor ui
2019-11-04 16:57:53 +01:00
Yuri Roubinsky
f5ffc1aedc
Fix invalid casting on visual shader sampler
2019-11-04 18:50:33 +03:00
Hugo Locurcio
b14e391792
Fix key names being wrongly capitalized in the input map editor
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This also fixes the prompt in the editor shortcuts dialog
while removing duplicated code.
This closes #33305 .
2019-11-04 15:23:28 +01:00
Rémi Verschelde
410373dce7
Merge pull request #33333 from Calinou/remove-unused-project-setting
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Remove unused `editor/active` project setting
2019-11-04 15:21:06 +01:00
Hugo Locurcio
8ca0f1a71c
Remove unused `editor/active` project setting
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This closes #33322 .
2019-11-04 14:35:46 +01:00
Rémi Verschelde
86da206b84
Merge pull request #33331 from KoBeWi/just_keep_panning
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Allow zooming while panning
2019-11-04 12:48:14 +01:00
Tomasz Chabora
e3cfb006a0
Allow zooming while panning
2019-11-04 12:33:24 +01:00
Rémi Verschelde
83409bac0e
Merge pull request #33282 from Chaosus/vs_texture_inputs
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Added sampler inputs for visual shaders
2019-11-04 11:32:04 +01:00
PouleyKetchoupp
13c88878c4
Fixed cases where labels with autowrap can overflow the editor ui
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Fixes #33155
2019-11-04 10:12:36 +01:00
Rémi Verschelde
76aa975460
Merge pull request #33266 from Xrayez/inst2dict-original-path
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Use GDScript resource path over script path for `inst2dict`
2019-11-04 08:59:30 +01:00
Rémi Verschelde
5dac35a300
Merge pull request #33280 from Chaosus/remove_unsupported_shader_types
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Prevents usage of unsupported texture shader types in GLES2
2019-11-03 18:47:47 +01:00
Rémi Verschelde
68dc6c6c62
Merge pull request #33254 from SneakyFish5/update-zstd
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Update zstd to 1.4.3
2019-11-03 18:07:34 +01:00
unknown
61ad365fc9
Update zstd to 1.4.3
2019-11-03 10:37:48 -06:00
Rémi Verschelde
e684df08fc
Merge pull request #33286 from groud/fix_tree_edit_rect
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Fixes the edit rect in TreeItems
2019-11-03 17:35:01 +01:00
Gilles Roudiere
8eb2eeae0f
Fixes the edit rect in TreeItems
2019-11-03 16:08:07 +01:00
Yuri Roubinsky
8243afb0e9
Added sampler inputs for visual shaders
2019-11-03 17:59:15 +03:00
Yuri Roubinsky
5e44b5be81
Prevents usage of unsupported texture shader types in GLES2
2019-11-03 13:41:15 +03:00
Rémi Verschelde
c1b0800784
Merge pull request #33278 from clayjohn/GLES2-depth-format
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Fix depth format on Android in GLES2
2019-11-03 07:56:38 +01:00
Rémi Verschelde
9381a80b24
Merge pull request #33277 from clayjohn/update_material
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Force update SpatialMaterial when texture set and always use ALBEDO
2019-11-03 07:51:22 +01:00
Rémi Verschelde
a02d79191a
Merge pull request #33275 from YeldhamDev/big_brain_dimming
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Make the editor dimming even more smarter
2019-11-03 07:50:22 +01:00
clayjohn
bc32779542
Fix depth format on Android in GLES2
2019-11-02 21:58:30 -07:00
clayjohn
21e1f1df0f
Force update SpatialMaterial when texture set and always use ALBEDO
2019-11-02 17:42:36 -07:00
Michael Alexsander
6348dfa948
Make the editor dimming even more smarter
2019-11-02 20:25:26 -03:00
Rémi Verschelde
60182d6b5a
Merge pull request #33261 from Jummit/document-tilemap
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Finish TileMap documentation
2019-11-02 23:09:01 +01:00
Rémi Verschelde
0195ecdb0f
Merge pull request #33258 from aaronfranke/color8
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Fix Color8 GDScript documentation
2019-11-02 23:08:23 +01:00
Rémi Verschelde
ab2881bca1
Merge pull request #33243 from Muller-Castro/BackBufferCopyDescription
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Make BackBufferCopy's description more specific
2019-11-02 19:31:57 +01:00
Rémi Verschelde
4d019524a9
Merge pull request #25474 from jeremyz/android_gesture
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implement InputEventMagnifyGesture and InputEventPanGesture for android
2019-11-02 19:31:37 +01:00
Rémi Verschelde
79918eca30
Merge pull request #33151 from thiagoamendola/doc_setpixelv
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Add documentation for Image's set_pixelv method
2019-11-02 19:30:57 +01:00
Rémi Verschelde
306c13a210
Merge pull request #33270 from norkn/fix-issue-27256
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Copy transform when creating convex sibling
2019-11-02 19:28:59 +01:00
Rémi Verschelde
d89f24b6c9
Merge pull request #33259 from Chaosus/remove_gles2_switch_op
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Removed switch operator from GLES2 shader back-end
2019-11-02 19:28:18 +01:00
Rémi Verschelde
0a9df181af
Merge pull request #33268 from Paulb23/33128_connection_info_validate
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Update connection info on script validation rather then saved copy
2019-11-02 19:27:51 +01:00
Thiago Amendola
ecb4c70ed3
Add documentation for Image's set_pixelv method
2019-11-02 15:06:47 -03:00
Rémi Verschelde
7210bed2b1
Merge pull request #33264 from nekomatata/doc-true-false-null
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Code format for true/false/null to make documentation consistent
2019-11-02 17:15:11 +01:00
Rémi Verschelde
4b3bfe4f52
Merge pull request #33267 from bruvzg/restore_gdnative_compat
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Restore GDNative compatibility after #33210
2019-11-02 17:12:36 +01:00
Paulb23
362d38ea67
Update connection info on script validation rather then saved copy
2019-11-02 14:41:59 +00:00
checkerWoho
ec274eeeff
Copy transform when creating convex sibling
2019-11-02 15:08:50 +01:00
bruvzg
047ecffaac
Restore GDNative compatibility by moving new functions introduced in #33210 to core API 1.2 extension.
2019-11-02 15:25:43 +02:00
Andrii Doroshenko (Xrayez)
7f40b69022
Use GDScript resource path over script path for `inst2dict`
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The resource path holds the original path which can be used to convert
a dictionary to instance consistently both within editor and exported projects
as the original path is automatically remapped from `gd` to `gdc` or `gde` in
exported projects.
2019-11-02 15:11:52 +02:00
PouleyKetchoupp
52e799b6d4
Code format for true/false/null to make documentation consistent
2019-11-02 12:14:15 +01:00
Jummit
b90ec3b442
finish TileMap docs
2019-11-02 11:49:40 +01:00
Jérémy Zurcher
9cc66495cf
Android : implement InputEventMagnifyGesture and InputEventPanGesture
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sets threshold constants PAN_GESTURE_MIN_DELTA and MAGNIFY_GESTURE_MIN_FACTOR
2019-11-02 11:17:22 +01:00
Rémi Verschelde
4569f5ec82
Merge pull request #33182 from MCrafterzz/scaleSnap
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Added snapping for scaling in 2D editor
2019-11-02 11:12:54 +01:00
Yuri Roubinsky
d5aa611d53
Merge pull request #33256 from Chaosus/vs_fix_custom_nodes
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Sort custom vshader nodes+prevents them from divide to different folders
2019-11-02 13:09:10 +03:00
Yuri Roubinsky
6b7f8558d9
Removed switch operator from GLES2 shader back-end
2019-11-02 12:43:32 +03:00
Yuri Roubinsky
84a0ad36b6
Sort custom vshader nodes+prevents them from divide to different folders
2019-11-02 12:04:48 +03:00
Aaron Franke
b67f252016
Fix Color8 GDScript documentation
2019-11-02 04:48:08 -04:00
MCrafterzz
3a8a7fc31c
Added snapping for scaling in 2D editor
2019-11-02 09:43:15 +01:00