Commit Graph

31381 Commits

Author SHA1 Message Date
Rémi Verschelde
29f34782f0
Merge pull request #43514 from Calinou/test-add-rect2-rect2i
Add a test suite for Rect2 and Rect2i
2020-11-20 13:40:12 +01:00
Rémi Verschelde
24ea91685b
Merge pull request #43722 from Xrayez/doctest-update-2.4.1
doctest: Update to 2.4.1
2020-11-20 13:39:51 +01:00
Hugo Locurcio
7cb21c21b3
Add a test suite for Rect2 and Rect2i 2020-11-20 12:53:37 +01:00
Rémi Verschelde
d9dd3b2768
Style fix after #43517 2020-11-20 12:52:30 +01:00
Andrii Doroshenko (Xrayez)
282ac09eef doctest: Update to 2.4.1
Includes a patch for breakpoint inline assembly for macOS.
2020-11-20 13:50:07 +02:00
Rémi Verschelde
d87e192be6
Merge pull request #43517 from Calinou/test-add-json
Add a test suite for JSON
2020-11-20 12:47:27 +01:00
Rémi Verschelde
91dfac244b
Merge pull request #43721 from Xrayez/doctest-no-override
doctest: Do not override command-line options
2020-11-20 12:35:47 +01:00
Andrii Doroshenko (Xrayez)
dc980e5f96 doctest: Do not override command-line options
Those options were likely copy-pasted from documentation examples.
This change also allows to break in the debugger by default when
assertions fail, and this can be configured via command-line interface.
2020-11-20 13:21:45 +02:00
Rémi Verschelde
68ddab547b
Merge pull request #43703 from Xrayez/premature-timer
Do not start `Timer` upon manual switching of internal process
2020-11-20 09:44:30 +01:00
Andrii Doroshenko (Xrayez)
afcb6f38db Do not start Timer upon manual switching of internal process
Prevents `Timer` to prematurely start and timeout immediately if internal
processing is enabled manually with `Timer.set_process_internal(true)` or
`Timer.set_physics_process_internal(true)`.

Even if the internal processing is enabled manually, the user still has to
actually start the timer with `start()` method explicitly.
2020-11-20 01:28:40 +02:00
Rémi Verschelde
6a683f8016
Merge pull request #43591 from madmiraal/fix-43520
Update joy button and stick names, enums and documentation
2020-11-19 20:43:44 +01:00
Rémi Verschelde
f69339c2c2
Merge pull request #43692 from akien-mga/scons-leave-link-alone
SCons: Remove unnecessary $LINK overrides
2020-11-19 20:43:25 +01:00
Rémi Verschelde
71f53a5ba3
Merge pull request #43687 from akien-mga/macos-osxcross-link-arm64
OSX: Fix linking with osxcross for arm64
2020-11-19 17:14:42 +01:00
Rémi Verschelde
2e4bff1cfe
SCons: Remove unnecessary $LINK overrides
As of SCons 4.0.1, the default value for $LINK is $SMARTLINK, which itself
is a function that will use $CXX as linker for C++:

https://github.com/SCons/scons/blob/4.0.1/SCons/Tool/link.py#L327-L328
https://github.com/SCons/scons/blob/4.0.1/SCons/Tool/link.py#L54-L76

So we don't need to manually specify the same value as $CXX for $LINK.
2020-11-19 16:48:03 +01:00
Rémi Verschelde
dbbbb53927
OSX: Fix linking with osxcross for arm64
For some reason the `-target` option on the `LINKFLAGS` was causing a weird
issue where osxcross' clang wrapper would attempt using the system `/bin/ld`
instead of the osxcross version (which is Apple's `ld64`).

The error message would be:
```
/bin/ld: unrecognized option '-dynamic'
```

Also removed from `CCFLAGS` for consistency, it seems to work fine with only
`-mmacosx-version-min`.
2020-11-19 16:32:32 +01:00
Marcel Admiraal
20f2b71e21 Update joy button and stick names, enums and documentation 2020-11-19 15:28:31 +00:00
Rémi Verschelde
c9bd11a479
Merge pull request #43668 from GryphonClaw/master
added shortcuts/hotkeys for tileset editor plugin collision buttons, …
2020-11-19 14:17:23 +01:00
Rémi Verschelde
b4f81e7b88
Merge pull request #43662 from EricEzaM/PR/INP3-command_serialization_optional
Made serialization of Command toggleable when saving InputEvents.
2020-11-19 13:38:55 +01:00
Rémi Verschelde
8cc01be213
Merge pull request #43682 from RandomShaper/warn_reference_singleton
Warn about singleton being a Reference
2020-11-19 13:37:45 +01:00
Eric M
c92f83d3ca Made serialization of Command toggleable when saving InputEvents.
Made serialization of Command optional. If command is serialized, Control (On Win/Linux) or Meta (on Mac) are not.
Example use case: You are on Windows and you set a shortcut to be Control + E. This would serialize as Command=true and Control=true. If you then run this project on Mac, you would need to press Command AND Control to activate the shortcut - which is not what is intended. Now, you can set store_command to true, and it will only serialize to Command = true (no Control serialized). On Windows, this means Control. On Mac, it means only command.
2020-11-19 21:05:45 +10:00
Pedro J. Estébanez
e1150bd912 Warn about singleton being a Reference 2020-11-19 12:01:54 +01:00
Rémi Verschelde
b115ea4c28
Merge pull request #43681 from aaronfranke/grid-view-update
Update the 3D grid when the "View Grid" checkbox is changed
2020-11-19 11:56:41 +01:00
Aaron Franke
71d1909b39
Update the 3D grid when the "View Grid" checkbox is changed 2020-11-19 05:29:37 -05:00
Rémi Verschelde
68f2417528
Merge pull request #43665 from Nickswoboda/fix-invalid-free
Check uniform set validity before freeing
2020-11-19 10:06:51 +01:00
Rémi Verschelde
05b17d3dbf
Merge pull request #43664 from Phischermen/quit-documentation
Clarify that SceneTree::quit() does not immediately end the application.
2020-11-19 10:04:59 +01:00
Rémi Verschelde
319126a039
Merge pull request #43671 from m4gr3d/fix_zipalign_bug_on_windows
Fix zipalign command name on Windows machines
2020-11-19 09:00:47 +01:00
Fredia Huya-Kouadio
c4f2d87747 Fix zipalign command name on Windows machines. 2020-11-18 23:30:45 -08:00
Rémi Verschelde
2ca1c17a5c
Merge pull request #43661 from EricEzaM/PR/INP2-rename_load_from_globals
load_from_globals() -> load_from_project_settings()
2020-11-19 07:40:21 +01:00
Rémi Verschelde
eebd3e8aa1
Merge pull request #43657 from RandomShaper/fix_dupe_crash
Fix crash duplicating local-to-scene resources
2020-11-19 07:33:45 +01:00
GryphonClaw
cf582262c2 added shortcuts/hotkeys for tileset editor plugin collision buttons, with suggested changes. 2020-11-18 19:54:27 -08:00
Nick Swoboda
bce3e2c3f6 Check uniform set validity before freeing 2020-11-18 16:53:11 -08:00
Phischermen
371d12a2f0 Clarify that SceneTree::quit() does not immediately end the application. 2020-11-18 16:45:20 -08:00
Eric M
e5376fb129 load_from_globals() -> load_from_project_settings() 2020-11-19 09:21:21 +10:00
Pedro J. Estébanez
e99cf6bfe5 Fix crash duplicating local-to-scene resources 2020-11-18 23:45:30 +01:00
Rémi Verschelde
a3a3b02bed
Merge pull request #43639 from timothyqiu/rotation-fix
Fixes rotation in select mode on macOS
2020-11-18 21:58:24 +01:00
Rémi Verschelde
818434fbcb
Merge pull request #43654 from qarmin/multiple_projects
Allow to open multiple projects when some are not imported or without main scene.
2020-11-18 21:57:42 +01:00
Rafał Mikrut
b20c20a6f7 Allow to open multiple projects when some are not imported or without main scene. 2020-11-18 21:24:27 +01:00
Rémi Verschelde
8028663a4b
Merge pull request #43651 from winterpixelgames/PR-fix-validation-layers-parse
allow vulkan validation layers in release builds if explicity asked for
2020-11-18 21:22:04 +01:00
Jordan Schidlowsky
e9527d0353 allow vulkan validation layers in release builds if explicity asked for 2020-11-18 14:07:28 -06:00
Rémi Verschelde
9a3d3df0e2
Merge pull request #43645 from vnen/variant-builtin-ret-type-fix
Fix return type on builtin validated calls
2020-11-18 15:00:18 +01:00
George Marques
bd93547c83
Fix return type on builtin validated calls
Before it was being set to the base type instead of the actual return
type.
2020-11-18 10:35:16 -03:00
Rémi Verschelde
cd6afc05d1
Revert "nanosvg: Sync with upstream cc6c08d"
This reverts commit f697e7879b.

Part of the update introduced a regression:
https://github.com/memononen/nanosvg/issues/188.

We could include a local revert of the problematic commit but let's just do a
full revert to our previous version, and I'll re-update once the regression
is fixed upstream.

Fixes #43641.
2020-11-18 13:23:17 +01:00
Rémi Verschelde
48a760da55
Merge pull request #43640 from akien-mga/gltf-workaround-bogus-images
glTF: Workaround import failure with invalid embedded images
2020-11-18 13:22:28 +01:00
Rémi Verschelde
f70cc0a60e
glTF: Workaround import failure with invalid embedded images
image/gif is not supported in the glTF 2.0 specification,
these files are broken. But let's be lenient...

Fixes #43638.
2020-11-18 11:34:01 +01:00
Haoyu Qiu
381ba7d554 Fixes rotation in select mode on macOS 2020-11-18 18:16:22 +08:00
Rémi Verschelde
bfed10185a
Merge pull request #43630 from mbrlabs/nodepath-fix-2
Fixed deletion of nodes with exported node paths
2020-11-18 08:58:01 +01:00
Rémi Verschelde
2ed7b8d5b6
Merge pull request #43633 from akien-mga/nanosvg-cc6c08d
nanosvg: Sync with upstream cc6c08d
2020-11-18 08:36:45 +01:00
Rémi Verschelde
f697e7879b
nanosvg: Sync with upstream cc6c08d
Includes some loop condition fixes after fuzzing.
2020-11-18 08:21:46 +01:00
Marcus Brummer
3629651ef8 Fixed deletion of nodes with exported node paths 2020-11-18 00:12:32 +01:00
Rémi Verschelde
8ac9a97956
Merge pull request #43621 from Faless/fix/4.x_cli_export
Fix CLI export when export_path is in preset.
2020-11-17 21:59:57 +01:00