Rémi Verschelde
f197685753
Revert Parallax fixes from #12709 and #16795 .
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This reverts commits f5b6bfbbd1
and afccc72be3
.
Reason: These commits seem to have caused a regression (#17764 ), so reverting
for now to get back to the same state as in 2.1.4-stable until a better
variant can be worked on and merged for 2.1.6.
Fixes #17764 .
2018-05-16 18:22:33 +02:00
Stefano Bonicatti
1d0b8219ce
Fix Sprite3D alpha_cut member not being initialized
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(cherry picked from commit a15721e5c9
)
2018-04-04 17:12:15 +02:00
Rémi Verschelde
fe04134138
Let queue_free() work on nodes which are not in the scene tree
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In practice such nodes could directly be free()'ed, but this little change
prevents users from leaking memory by mistake.
Closes #9074 .
2018-03-30 19:55:42 -04:00
Pedro J. Estébanez
00c308a8fa
Add null check to CollisionPolygon2D
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It's `_update_xform_in_parent()` wasn't null-checking, while other colliders like `CollisionShape2D` were.
Fixes #17780 .
2018-03-27 19:37:51 +02:00
Pedro J. Estébanez
6c76b3447d
Fix any joint requiring two bodies
2018-03-21 21:44:37 +01:00
Ranoller
271e031d5f
Backport FIX mouse notifications missings ->godot2
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Backport Fix to this issue #17202
2018-03-03 03:52:57 +01:00
Rémi Verschelde
2caaaf3abf
Fix serialization of identifiers with non printable ASCII characters
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Fixes #6888 .
Also apply the same logic in the 2 to 3 exporter, fixes #16850 .
2018-03-02 13:32:33 +01:00
Sofox
afccc72be3
Fix for Parallax Mirroring regression introduced by pull request #12709 . Ensures that parallax layers are mirrored while still keeping parallax zoom fixes of previous pull request.
2018-02-18 15:47:38 +00:00
Xavier Sellier
d7c349fea4
Bugfix: Godot engine crashes due to _clear function
2018-02-16 15:08:05 -05:00
Xavier Sellier
d0641a7528
Clear function made godot crashing because line_number is below 0
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- Adding a MAX(0, index) in order to have at least 0 inserted in the history
2018-02-14 23:53:47 -05:00
Rémi Verschelde
68877ead9a
Merge pull request #12709 from TheSofox/parallax-fix-2.1
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Parallax Fixes for dealing with Camera Scale
2018-02-14 16:14:06 +01:00
Xavier Sellier
9b5bf3602e
Bugfix: It allows to Undo the Clear Action
2018-02-01 10:49:02 -05:00
Pedro J. Estébanez
d7195c18d7
Update collision shapes data on tree entered
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This is needed because the final startup values for shapes may change between parenting and entering the scene tree. For instance, if the collision shape belongs to a inherited scene.
Fixes #8896 .
2018-01-11 21:29:46 +01:00
Rémi Verschelde
116b0e5328
Merge pull request #15160 from volzhs/tween-follow-2.1
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Fix Tween follow not working [2.1]
2018-01-03 11:50:38 +01:00
Rémi Verschelde
4c0053e8e4
Merge pull request #15131 from RandomShaper/fix-multiple-finish-2.1
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Fix AnimationPlayer redundantly signaling finish (2.1)
2018-01-03 11:24:28 +01:00
Jakub Grzesik
17850b7b26
AnimationTree nodes sliders fixes
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(cherry picked from commit 0fc4b04f51
)
2018-01-02 11:51:18 +01:00
Rémi Verschelde
2712014744
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
volzhs
546bb99563
Fix Tween follow not working
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Fix regression from 01ef7a73de
2017-12-29 22:02:04 +09:00
Pedro J. Estébanez
4a09b60af5
Fix AnimationPlayer redundantly signaling finish
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Now it will emit only when actually going from not-finished-yet to finished, as has always been the case.
The bug was a side effect of a0a9363b7a
.
2017-12-28 21:50:21 +01:00
Rémi Verschelde
74a8a91da3
Merge pull request #13230 from sersoong/2.1-test2
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Add 'uppercase' and 'lowercase' to script editor
2017-12-17 20:56:42 +01:00
Xavier Sellier
487773ed24
Remove funny output during when exporting a project or loading Godot Engine
2017-12-11 11:13:04 -05:00
Rémi Verschelde
6a4e7198c5
Style: apply clang-format (5.0.0) to current source
2017-12-11 15:31:49 +01:00
Rémi Verschelde
acb7107720
Style: apply clang-format (3.9.1) to current source
2017-12-11 15:18:06 +01:00
sersoong
bcfe3dcd35
Add 'uppercase' and 'lowercase' to script editor
2017-12-10 09:17:40 +08:00
Rhody Lugo
714e02c0f6
disable caching for targets using helper functions
2017-11-28 16:14:24 -04:00
Rhody Lugo
388249c386
use the same cache for all branches for appveyor
2017-11-28 03:23:51 -04:00
Rémi Verschelde
55c010aa61
Merge pull request #11837 from Listwon/FixEditorTooltips
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Fix "enable_object_picking" disables editor tooltips
2017-11-10 10:57:53 +01:00
Sofox
f5b6bfbbd1
Parallax Fixes. Ensures Parallax Background works at different zoom levels, both when the camera is Centered and Fixed TopLeft.
2017-11-06 19:34:46 +00:00
Rémi Verschelde
fb9e830b08
Merge pull request #10769 from RandomShaper/fix-joints-2.1
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Fix joints collision exceptions, plus a bit more (2.1)
2017-11-04 11:37:28 +01:00
Pedro J. Estébanez
a0a9363b7a
Fix animation not stopping after seeking to the end
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Fixes #10228 .
(cherry picked from commit 2d2467c0ff
)
2017-10-14 22:23:52 +02:00
Rémi Verschelde
5ac1348523
Merge pull request #11911 from Paulb23/line_edit_caret_resetting_2_1
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Fixed caret settings resetting (2.1)
2017-10-09 14:52:44 +02:00
Paulb23
dcaa7ba2b8
Fixed carret settings resetting (2.1)
2017-10-07 14:54:10 +01:00
Paulb23
8cc56c16cf
Added members overview (2.1)
2017-10-07 14:41:46 +01:00
Bartłomiej T. Listwon
924cd6c56d
Fix "enable_object_picking" disables editor tooltips
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"enable_object_picking" was linked to Viewport's set_fixed_process() and controlled processing of NOTIFICATION_FIXED_PROCESS which handles physics_object_picking, tooltips and debug drawing collision contacts. Fixes #8347
2017-10-04 20:16:22 +02:00
Bartłomiej T. Listwon
956327d972
Fix LINK/UNLINK console spam with navmeshes
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Removed unnecessary debug messages. Fixes #10804
2017-10-03 19:54:55 +02:00
Indah Sylvia
f50a0cecd9
Fixed typo: 'texure' to 'texture'
2017-09-29 04:30:06 +07:00
volzhs
3cd5f73a02
LineEdit in Tree is located vertically center
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This is made separated commit to cherry-pick easily on another branch
2017-09-04 21:25:15 +09:00
Rémi Verschelde
e59bb87fb6
Merge pull request #10690 from volzhs/editor-font
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Replace default editor font to NotoSansUI
2017-08-31 11:50:44 +02:00
Rémi Verschelde
2c60a5560f
Merge pull request #10362 from RandomShaper/tilemap-global-mtl-2.1
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Let TileMap apply its material (2.1)
2017-08-30 16:02:28 +02:00
Rémi Verschelde
f48f6cea06
Revert "Fixed not being able to scroll to eof"
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This reverts commit 802fab11e4
,
it was not relevant for the 2.1 branch.
Fixes #10738 .
2017-08-30 15:58:34 +02:00
Rémi Verschelde
01ef7a73de
Merge pull request #10681 from cryptonaut/issue9187
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Cleaned up logic in Tween::_tween_process(), fixes #9187
2017-08-30 12:47:26 +02:00
Pedro J. Estébanez
4a98a59aa6
Fix joints collision exceptions
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Fix 3D joint handling of collision exceptions, so that they lose effect when the joint is not valid in every case; also some redundant code removed.
Also avoid trying to create the joint when not neither body A nor body B are set.
Make 2D joints be handled like their 3D counterparts, which adds the fixes to them while also removing duplicated code.
Fixes #2383 .
2017-08-29 23:28:48 +02:00
volzhs
110da7f816
Replace default editor font to NotoSansUI
2017-08-29 17:42:55 +09:00
eon-s
abad609e1b
Fix wall detection on move_and_slide (2.1).
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Fixed a bug on wall detection, now `is_on_wall/ceiling/floor` methods give the correct results.
Also added floor angle as optional parameter like on the 3.0 counterpart (floor and ceiling share the same parameter).
2017-08-28 22:35:44 -03:00
Rémi Verschelde
9d598833d2
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:11:45 +02:00
Rémi Verschelde
886c7d82d0
Re-apply clang-format to all files
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Some badly formatted code has managed to pass through our CI...
2017-08-27 14:11:11 +02:00
Rémi Verschelde
449ef95c40
Node: Add debug info to add_child reparenting check
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(cherry picked from commit 3c5ce736e6
)
2017-08-27 13:03:05 +02:00
Andreas Haas
f9ad5c3c4f
TextEdit: Copy whole line if not having selection.
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The functionality was already there but hidden behind a bogus return statement.
Fixes #10485
(cherry picked from commit 5d25f6397f
)
2017-08-27 12:58:25 +02:00
Hein-Pieter van Braam
bec8fd1732
Fix color_ramp indexing negative elements
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The 'pos' variable passed to get_color() and get_offset() can be
negative if the color ramp itself is empty. This causes a lookup in an
empty position in the color Vector which leads to a crash.
We add a check so we never do a lookup in the color Vector if the
gradient is empty.
This fixes #10501
(cherry picked from commit 67b9d6eef2
)
2017-08-27 12:56:05 +02:00
Paulb23
802fab11e4
Fixed not being able to scroll to eof
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(cherry picked from commit a0457341fc
)
2017-08-27 12:48:33 +02:00