Commit Graph

56 Commits

Author SHA1 Message Date
Rémi Verschelde 0eab0d9343 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-03 11:41:35 +01:00
Rémi Verschelde 468b3dccab Fix missing/malformed license headers 2019-01-03 11:18:27 +01:00
Ignacio Etcheverry 31f8d3525d Add Array and Dictionary wrapper classes to C#
(cherry picked from commit ee3c476c9a)
2018-07-28 16:06:30 +02:00
Aaron Franke 3304c7620a [Mono] Improvements to GD.cs: PascalCasing and real_t
[Mono] Improvements to GD.cs: PascalCasing and real_t

(cherry picked from commit 174cf31d00)
2018-07-28 16:06:30 +02:00
Pieter-Jan Briers ba441c48b0 Makes Mono bindings partial & adds GetNode<T>.
(cherry picked from commit a8c97eb094)
2018-07-28 16:06:30 +02:00
oisincar e5aedf130f Fix bug with Basis.Transposed()
Fix bug where Basis.Transposed() incorrectly updated local basis, and
returned an unmodified copy. This also fixes Transform.Inverse().

(cherry picked from commit 7a4d593198)
2018-07-28 16:06:30 +02:00
Aaron Franke 68bfea5aa0 [Mono] Rename Fposmod to PosMod
[Mono] Rename Fposmod to PosMod

(cherry picked from commit 5b2b23c9a9)
2018-07-28 16:06:30 +02:00
Nathan Warden af902dc042 Lerp now consistent with Godot API. InverseLerp fixed.
(cherry picked from commit c2315e3291)
2018-07-08 15:39:15 +02:00
Kelly thomas f697b53eba round / ceil methods for c sharp vectors
(cherry picked from commit a6bd2c6e72)
2018-06-01 18:08:52 +02:00
Adam Cigánek b95cc40640 Set current SynchronizationContext before the game loop starts
This fixes the problem that `SynchronizationContext.Current` would be null
during the call to `_EnterTree`, `_Ready` and the first call to `_Process` thus
the task continuations would be scheduled outside the main thread, which is unexpected and might lead to crashes.

With this change, task continuations are scheduled always on the main thread and so async/await can be used without any explicit synchronization, which is what is expected.

Fixes #18849

(cherry picked from commit f25240cfe6)
2018-06-01 18:07:32 +02:00
Kelly Thomas d00926894e mono: add Slerp method to vector classes, expose Cross method for Vector2, and fix unnecessary casts in Basis
(cherry picked from commit b335274bcd)
2018-06-01 18:05:28 +02:00
Kelly Thomas 8461d6b5f9 Mono: Basis constructor for euler parameter
(cherry picked from commit c26d30986a)
2018-06-01 17:46:38 +02:00
Kelly Thomas 0febfa9eea mono: New Color methods: Darkened, Lightened and ToRgba32
(cherry picked from commit 88bd33f451)
2018-06-01 17:45:49 +02:00
Kelly Thomas 232a3a524b mono: Plane, expose Normal, and D
(cherry picked from commit 16e1b4bacf)
2018-06-01 17:44:56 +02:00
Kelly Thomas 6224f02c56 Fix index out of range error in string.Extension()
(cherry picked from commit c7e98eef67)
2018-06-01 17:37:43 +02:00
Xavier Cho 1da969736f Remove duplicated declaration of RoundToInt() from Mathf
(cherry picked from commit 9e2e6bb1e2)
2018-04-29 14:15:09 +02:00
Xavier Cho 57c281557a #18051: Fix indentation issues introduced during clean up
(cherry picked from commit 6b611e6431)
2018-04-29 13:40:15 +02:00
Xavier Cho d330bee1c2 #18051: Do not use `var` in a for-loop, or where type is not obvious
(cherry picked from commit e59fad3924)
2018-04-29 13:40:09 +02:00
Xavier Cho 72bcacf2b6 #18051: Use common name for Color type argument
(cherry picked from commit 94edd92248)
2018-04-29 13:40:04 +02:00
Xavier Cho 3876a8776e #18051: Remove redundant verbatim prefixes
(cherry picked from commit f0bf5532fa)
2018-04-29 13:39:51 +02:00
Xavier Cho 37ce381e3d #18051: Use default parameter value
(cherry picked from commit 85787776a5)
2018-04-29 13:39:40 +02:00
Xavier Cho 939d50243b #18051: Use array initializer when applicable
(cherry picked from commit b765c051cb)
2018-04-29 13:39:34 +02:00
Xavier Cho 57f18194f5 #18051: Remove redundant parenthesis
(cherry picked from commit 9097c71255)
2018-04-29 13:39:28 +02:00
Xavier Cho 58f2953ddf #18051: Remove unnecessary variable assignments
(cherry picked from commit 93dd59d763)
2018-04-29 13:39:22 +02:00
Xavier Cho 31171ea5a2 #18051: Use 'var' when applicable
(cherry picked from commit fdfc478c88)
2018-04-29 13:39:08 +02:00
Xavier Cho e7b97af276 #18051: Remove redundant casts and 'using', 'else', 'this' statements
(cherry picked from commit 0ef3e0577b)
2018-04-29 13:38:58 +02:00
Chaosus a29680c25a [Mono] Improve Mathf
(cherry picked from commit 655a4e6540)
2018-04-15 00:57:14 +02:00
Alexander Alekseev 3a430e46b9 [mono] Fixes #17936 as GodotSharp (Core\Basic.cs) requires C#7 now, but we most probably should keep C#6 yet
(cherry picked from commit 5677aed175)
2018-04-15 00:56:14 +02:00
Chaosus 63a88c69ac Added wrap functions to C#
(cherry picked from commit d52722c6da)
2018-04-15 00:52:29 +02:00
Paul Joannon 3bd414786c [mono] rename functions to conform to PascalCase
in:
* StringExtensions.cs
* Transform.cs

(cherry picked from commit d7020aef8d)
2018-04-14 23:53:56 +02:00
Carter Anderson c7adcc8dca Fix mono basis GetEuler bug and marshalling/unmarshalling
(cherry picked from commit 91f271fa9e)
2018-04-14 23:20:33 +02:00
Aaron Franke 577f3ccaf9 Replace float with real_t, default Vectors, other misc C# improvements
Replace float with real_t in most files, defined at the top of each file via using. Objects such as Vector3 now accept doubles as inputs, and convert to real_t internally. I've added default Vectors such as Vector3.Zero. Other misc C# improvements such as Mathf.RoundToInt(). Color continues to use float only because high precision is not needed for 8-bit color math and to keep things simple. Everything seems to compile and work fine, but testing is requested, as this is the first time I've ever contributed to Godot.

(cherry picked from commit ff97c97c93)
2018-04-14 23:20:03 +02:00
Hein-Pieter van Braam 4e1d19b20c Revert "[Mono] Basis values now marshalled in the correct order."
This reverts commit 9173819b71.

The fixes for these issues aren't quite baked yet. Taking them out of
3.0.2
2018-02-27 17:52:18 +01:00
Ignacio Etcheverry dde14e15c6 Mono: Better versioning and gracefully unloading of Godot API assemblies
(cherry picked from commit f37090ccf4)
2018-02-26 22:36:03 +01:00
Paul Joannon 416cd9c8b8 add a [Signal] attribute to CSharpScripts
(cherry picked from commit efd52cd172)
2018-02-19 22:39:44 +01:00
Nathan Warden 9173819b71 [Mono] Basis values now marshalled in the correct order.
(cherry picked from commit 0cc4de1f24)
2018-02-19 22:13:45 +01:00
Nathan Warden 4a3a597377 Fix an infinite recursion in the Mathf.Decimals method when using floats.
(cherry picked from commit 2109bd3f97)
2018-02-04 20:08:26 +01:00
Ignacio Etcheverry 58448561c7 Mono: Fix NodePath and RID bindings 2018-01-25 23:46:54 +01:00
Rémi Verschelde 9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Kelly Thomas ed17b42654
remove c#7 features for compatibility with 2015 Build Tools
https://github.com/godotengine/godot/issues/15742
2018-01-18 19:43:23 +08:00
Ignacio Etcheverry bff9627dc4 Mono: Some StackTrace to StackInfo[] fixes
- Sometimes `StackFrame.GetMethod()` returns null (e.g.: latest frame of a `MissingMethodException`). Still not sure what to do with that frame (maybe skip it), but at least it no longer fails.
- Skip `CSharpLanguage::debug_get_current_stack_info()` if an error is printed from `GDMonoUtils::update_corlib_cache()`.
- Fix crash when calling `GDMonoUtils::print_unhandled_exception(exc)` if there is no ScriptDebugger attached.
2018-01-12 19:31:15 +01:00
Pieter-Jan Briers 6e14cf991a Fixes Mono color creation from string.
Fixes #15468

Also improves the error messages if the string isn't hex, because saying that the color value is negative is just a side effect of the implementation and tells you nothing.
2018-01-10 13:56:30 +01:00
Ignacio Etcheverry 5be356b72f Mono: Implement stack info for errors and exceptions 2018-01-09 17:19:03 +01:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Ignacio Etcheverry b271aa48e4 Mono: Script lifetime fixes
- alloc_language_binding: Use strong GC handle as well for references. Fixes #15138
- Set the native instance field of Godot.Object to IntPtr.Zero when it's freed.
- Create weak handles without tracking resurrection (that was causing trouble). This means we have to call notification predelete before queueing a native Object for deletion, and use the MonoObject* passed by the finalizer because the weak GC handle target will return NULL at this point.
2018-01-01 03:05:13 +01:00
Ignacio Etcheverry 0a0a44da8d Mono: Make the bindings generator output enums
- Switch to PascalCase for constants names
2017-12-24 04:20:41 +01:00
Unknown fd1b94e307 Improve slang, especially in user-visible parts 2017-12-05 15:41:38 +01:00
Andreas Haas e69dd3c712
Mono: Use PascalCase in core types. 2017-11-21 23:32:40 +01:00
pablotato 054a2ac579 Add cartesian to polar conversion functions 2017-11-20 23:34:40 +01:00