A Thousand Ships
d9e2fc74c7
[Scene] Add `SceneStringNames::item_selected`
2024-06-19 09:39:05 +02:00
kobewi
e065d7132a
Remove duplicate shortcut definitions
2024-05-21 23:28:49 +02:00
kobewi
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
Gilles Roudière
3cd4b2859c
Expose TileMapLayer
2024-04-03 11:02:34 +02:00
Hugo Locurcio
8221e7546b
Add editor shortcuts to toggle bottom panel visibility
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Default shortcuts use the first or second letter of each word.
This also adds a new shortcut to toggle the last opened bottom panel.
On editor startup, this defaults to the first panel in the list
(which is the Output panel).
2024-03-05 15:53:15 +01:00
A Thousand Ships
fe203d7003
Prevent threading problems in `TileMap`
2024-02-27 15:38:25 +01:00
Aaron Franke
1cb531ddb6
Move 2D-only resources to their own folder
2024-02-26 05:22:45 -06:00
kit
eb6ca91ba6
Extract BottomPanel from EditorNode
2024-02-20 15:09:07 -05:00
Gilles Roudière
5a999d67ec
Change TileMapEditor to TileMapLayerEditor
2024-02-12 10:11:45 +01:00
A Thousand Ships
dbcd82ba67
[Editor] Fix threading problems with `TileMap` preview
2024-01-22 13:44:36 +01:00
Yuri Sizov
95b27fe8c7
Reorganize code related to editor theming
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This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.
Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.
All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
kobewi
0e8f90f4c8
Update deferred calls to use Callables
2024-01-09 16:11:47 +01:00
kobewi
291be2c66c
Swap TileMap and TileSet
2023-10-13 09:55:24 +02:00
kobewi
09b30be86d
Add vararg call() method to C++ Callable
2023-10-05 11:35:29 +02:00
A Thousand Ships
75ee58fd04
[Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-15 20:15:39 +02:00
Yuri Sizov
8ecc0c4f47
Fix accessing editor theme items throughout the UI
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This also exposes `EditorInterface::get_editor_theme`.
2023-09-15 14:51:01 +02:00
kobewi
6de34fde27
Add EditorStringNames singleton
2023-09-03 19:58:18 +02:00
Rémi Verschelde
3417f34a37
Merge pull request #80529 from KoBeWi/unfortunate_fix_is_unfortunate 🤦♂️
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Fix TileSet not disappearing on deselecting TileMap
2023-08-29 12:43:10 +02:00
lawnjelly
356fc728a4
Fix `TileMapEditorPlugin` crash by storing tilemap ID instead of pointer
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Store the tilemap ObjectID instead of raw pointer, and check it is valid before access.
2023-08-14 12:56:52 +01:00
kobewi
6b7829b5ff
Fix TileSet not disappearing on deselecting TileMap
2023-08-12 00:47:26 +02:00
kobewi
f02133a4a2
Fix TileSet with TileMap handling
2023-08-09 23:50:45 +02:00
kobewi
d39b040114
Edit TileSet source on double click
2023-07-30 02:27:40 +02:00
kobewi
ec24d50469
Add separate editor plugin for TileMap and TileSet
2023-07-26 17:23:41 +02:00
Hendrik Brucker
7e21eb7e00
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
Haoyu Qiu
8b5d5dc2c4
Fix crash when opening a TileSet with invalid tiles
2023-06-13 18:50:08 +08:00
Pedro J. Estébanez
e725b4b02b
Allow threads to mark themselves as safe for nodes
2023-05-24 00:22:58 +02:00
Yuri Sizov
49d7041d34
Decouple EditorInterface from EditorPlugin
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- Simplify some includes in the process.
- Also exposes EditorInterface.movie_maker_enabled as a property.
2023-04-17 21:59:09 +02:00
Niels Drost
66374c8dce
TileSet editor was out of sync with TileMap and incorrectly overwrote old selected TileSet after an edit call with a null pointer.
2023-02-28 22:30:46 +01:00
Gilles Roudière
89ccdc7d34
Fix TileMap patterns creation
2023-02-10 10:46:19 +01:00
Rémi Verschelde
525db733c8
Merge pull request #72129 from groud/unclamp_texture_origin
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Rename texture_offset and unclamp it
2023-01-27 15:40:52 +01:00
Gilles Roudière
d7f3bd50bd
Rename texture_offset and unclamp it
2023-01-27 11:04:45 +01:00
mara
655b32187f
Fix: use the right tile_set in TilesEditorPlugin::_thread
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Instead of using the class member, use the item's tile set, as is
the intent.
This fixes an almost immediate crash in the editor for me.
2023-01-25 10:00:25 +01:00
Rémi Verschelde
44f7392883
Merge pull request #65370 from SaracenOne/tileset_editor_visibility_fixes
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Fix contextual visibility of tileset and tilemap editors (again)
2023-01-13 18:02:12 +01:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
kobewi
871278cdf0
Improve tile editor selection appearance
2022-12-09 14:46:17 +01:00
trollodel
c90d0bd84f
Use forward-declarations in big editor classes
2022-11-29 09:59:43 +01:00
Markus Sauermann
3b14f0334c
Remove redundant Variant-types initializations
2022-11-14 19:35:19 +01:00
Rémi Verschelde
5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
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Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Marc Gilleron
7543a5e014
Rename queue_delete => queue_free
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# Conflicts:
# editor/plugins/tiles/tiles_editor_plugin.cpp
2022-10-24 22:07:02 +01:00
kobewi
e48c5daddf
Unify usage of GLOBAL/EDITOR_GET
2022-10-18 19:01:48 +02:00
Marc Gilleron
9efb2e786e
Fix case where mutex is never unlocked
2022-10-15 13:06:00 +01:00
Kongfa Waroros
e81e81a56e
Fix crashing when editing the `TileSet` field
2022-10-10 00:37:47 +07:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
Micky
dd26ecdd31
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
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For consistency. Every other exposed `one_shot` is spaced out like this.
2022-09-06 19:00:33 +02:00
Micky
694190a354
Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map`
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For both TileMap and GridMap:
- `world_to_map` -> `local_to_map`
- `map_to_world` -> `map_to_local`
Also changes any mention of "world" in this context to "local" to avoid future confusion.
Finally, updates the docs of both methods for consistency.
In particular, adding a note on how to convert the returned values from local to global coordinates and vice versa.
2022-09-05 18:08:39 +02:00
SaracenOne
15ccb319a9
Fix contextual visibility of tileset and tilemap editors
2022-09-05 16:34:09 +01:00
Juan Linietsky
d4433ae6d3
Remove Signal connect binds
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Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
Rémi Verschelde
2e05cc3314
Merge pull request #58361 from V-Sekai/tileset_editor_selection
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Fix tileset editor visiblity and selection context
2022-07-28 17:31:21 +02:00
Gilles Roudière
8da2710911
Fix TileSet not loading correctly when embedded in a scene
2022-07-26 17:39:35 +02:00
kobewi
d2900429e8
Add static methods for creating Image and ImageTexture
2022-07-08 13:40:47 +02:00