Commit Graph

6087 Commits

Author SHA1 Message Date
Rémi Verschelde 3683d1501d i18n: Sync translations with Weblate
Adds Finnish translation.
2017-06-25 14:23:24 +02:00
Mariano Suligoy bcbd2653de GdScript: Add signal autocompletion to emit_signal function
(cherry picked from commit 7fe750583e)
2017-06-25 14:20:47 +02:00
Marcelo Fernandez bcb8cc2faa Fix possible crash in joy_axis (fixes #4944).
(cherry picked from commit 2419a4e4ff)
2017-06-25 14:20:47 +02:00
Rémi Verschelde 8d6445b8f3 Merge pull request #7946 from RandomShaper/fix-vis-notifier-2d-2.1
Fix VisibilityNotifier2D viewport offset issue (2.1)
2017-06-25 11:21:43 +02:00
Rémi Verschelde c5a44eebf5 Merge pull request #8558 from RandomShaper/tilemap-one-way-collision-2.1
Add one-way collision to tile-set/tile-map (2.1)
2017-06-25 11:19:54 +02:00
Rémi Verschelde 5e7fb570e8 Merge pull request #8714 from RandomShaper/fix-owc-2.1
Fix one-way collision detection (2.1)
2017-06-25 11:14:31 +02:00
Rémi Verschelde 148a9e384b Merge pull request #8999 from RandomShaper/fix-physics-2.1
Fix multiple 2D & 3D physics issues (2.1)
2017-06-25 11:12:37 +02:00
Rémi Verschelde 6b7a8add90 Merge pull request #9356 from volzhs/freetype-2.8-2.1.x
Update freetype to 2.8 (for 2.1.x)
2017-06-25 10:42:33 +02:00
volzhs 05443bd5a8 Update freetype to 2.8 2017-06-25 11:16:45 +09:00
Rémi Verschelde eb457d2565 Merge pull request #9315 from dumitru-stama/blitfix
Fixed a copy-paste bug in blend_rect and blend_rect_mask
2017-06-24 23:36:07 +02:00
Rémi Verschelde 09f65d7b9e Merge pull request #9351 from dumitru-stama/blitmask
Added 'blit_rect_mask' method
2017-06-24 20:07:45 +02:00
George Marques 0a9d482482
WinRT: Add Gamepad vibration support 2017-06-24 13:31:36 -03:00
George Marques fbb4107ec7
WinRT: Fix Gamepad input
Fix #9216
2017-06-24 12:22:58 -03:00
dumitru-stama e9e39dd6dc Added 'blit_rect_mask' method 2017-06-24 08:16:35 -07:00
Andreas Haas 4b6e43f67e Merge pull request #9341 from GodotExplorer/pr-rich-text-vscroll-type
Add type statements for RichTextLabel
2017-06-24 13:24:58 +00:00
geequlim 82224d0b80 Add type statements for RichTextLabel 2017-06-24 14:10:44 +08:00
dumitru-stama 2036e48ee7 Fixed a copy-paste bug in blend_rect and blend_rect_mask 2017-06-22 07:25:04 -07:00
Rémi Verschelde 1432d575dd Merge pull request #9252 from dumitru-stama/blendfill21
Added two new methods 'blend_rect_mask' and 'fill'
2017-06-20 00:38:45 +02:00
Thomas Herzog 2bd3792d6a Merge pull request #8434 from hikari-no-yume/Sprite3D_double_sided_flag
Add double-sided flag to SpriteBase3D (fixes #8007)
2017-06-19 23:47:33 +02:00
Rémi Verschelde ba87ef3d12 Merge pull request #9265 from RandomShaper/fix-dbg-regression-2.1
Fix regression in script debugger (2.1)
2017-06-19 13:12:32 +02:00
Pedro J. Estébanez 3e5e8b6c9e Fix multiple issues with 2D & 3D physics
- Use `NOTIFICATION_ENTER`/`EXIT_WORLD` for `Area` (intead of `*_TREE`).
- Now both bodies' and areas' constraints are cleaned up.
- And now also that happens as soon as the space is set to null (i.e., when exiting the tree) instead of only at freeing time.
- When clearing constraints, the loop goes on to the next if the current is already released, instead of breaking.
- When one has been already released, no error is shown from now on, as it's something expected, since a pair (our kind of constraint of interest) can be freed by any of its involved collision objects and the other will try again.
- Implement index shifting (or marking as -1) for shapes indices in collision pairs shapes are removed.
- Standarize behavior of bodies and areas so that anything that invalidates a given pair gives the same result (collision mask, actual collision, etc); for instance, triggering area enter/exit signals.
- Add missing member initializations.
- Extend the new-space-equals-area/body-current-space test to every case.
- Fix 3D ray-casts early accepting Areas (skipping the mask check).
- Fix unpairing of large elements (2D's `BroadPhase2DHashGrid`).

Some of these prevent random crashes caused by constraints with dangling pointers to involved objects.
Fixes #8856.
Fixes #7589.
Fixes #6676.
And maybe others.
2017-06-19 12:02:50 +02:00
Pedro J. Estébanez 5b4f40666b Fix regression in script debugger 2017-06-19 11:56:16 +02:00
Rémi Verschelde a912ae5762 Merge pull request #9245 from toger5/project_manager_hiDpi
project manager HiDpi size fix [2.1]
2017-06-18 20:31:41 +02:00
d 48f8931d48 Added two new methods 'blend_rect_mask' and 'fill' 2017-06-18 10:27:50 -07:00
ageazrael fc27e46af4 Used in the macOS HiDPI options window is too small
(cherry picked from commit 109ad227d3)
2017-06-17 16:03:13 -07:00
Pedro J. Estébanez 2018db093c Add one-way collision to tile-set/tile-map 2017-06-17 22:26:50 +02:00
Rémi Verschelde eeb1d94dc9 Bump version to 2.1.4-beta 2017-06-17 14:05:00 +02:00
aswinmohanme 945f40303a Prevent Editor from hang when importing stl as mesh
When Importing an stl file into Godot from the import mesh menu, the
editor hangs indefinitely. Since only Obj files are supported, the data
remains unparsed and hence the editor enters an infinte loop.

This commit fixes this issue by exiting the loop when godot has finished
parsing the file, irrespective of whether any meaningful data was
extracted out.

Fixes: #9200
2017-06-17 12:55:46 +02:00
Rémi Verschelde e17966ca01 Merge pull request #9167 from dumitru-stama/blitalpha
Added new "blend_rect" method as an alpha-aware blit_rect
2017-06-17 12:54:15 +02:00
dumitru.stama e99d13c6bc Fixed a blit_rect crash with out-of-bounds coords 2017-06-17 12:53:32 +02:00
Kryptocron cb2697e98e Added option to not save a scene when played.
(cherry picked from commit 4bee1d98fa)
2017-06-17 12:53:29 +02:00
Rémi Verschelde f1af9f380b Merge pull request #9119 from pixelpicosean/improve-tileset-convert-shape-offset-2.1
Subtract body position from shape offset during tileset convert
2017-06-17 12:52:52 +02:00
Rémi Verschelde ff002ada5d Merge pull request #9022 from RandomShaper/improve-mem-class-2.1
Remove mutex-locking from non-debug memory routines (2.1)
2017-06-17 12:45:12 +02:00
Bojidar Marinov 9c44d72b3c Fix EditorFileSystem duplicating root folder in new folders
Also, add some uninitialized variables into constructors (I like to applease cppcheck).
Also, remove unused md_count.
Fixes #3662.

(cherry picked from commit c89d9720f0)
2017-06-17 12:31:27 +02:00
Rémi Verschelde bc7ceebc19 Add more recent contributors to AUTHORS
(cherry picked from commit bd33fd0435)
2017-06-17 12:31:27 +02:00
Hugo Locurcio db2cb08057 Increase the default perspective camera FOV
This does not affect existing projects, but will affect newly-created
editor settings and Camera nodes.

(cherry picked from commit cdcc3c919b)
2017-06-17 12:31:27 +02:00
Martin Capitanio 3213ddd060 Don't append standard ports to the request header.
Breaks the SSL communication with some servers,
do the same that the other curl, wget, firefox & co clients do.

Fixes #9146

(cherry picked from commit 5cabe5f0fc)
2017-06-17 12:16:45 +02:00
Fabio Alessandrelli f6f8628ec9 Editor now shows error when debug port is in use
(cherry picked from commit fc1368bee0)
2017-06-17 12:09:09 +02:00
Poommetee Ketson f1901d8e3f Fix unsaved scene not running after save
(cherry picked from commit 6b7021ad90)
2017-06-17 12:07:27 +02:00
Nuno Donato 575ee17779 Run project after selecting main scene. Fixes #9077
(cherry picked from commit 1ab0a779d8)
2017-06-17 12:07:18 +02:00
Nuno Donato ef2a962bad Automatically open new project after creating it in project manager.
Fixes #9075

(cherry picked from commit 9fd41416a9)
2017-06-17 12:07:10 +02:00
toger5 e1f4abe062 added grow functions to Rect2
- grow_individual
 - grow_margin

(cherry picked from commit 66b308925c)
2017-06-17 12:04:49 +02:00
toger5 314fa89978 project manager, fixed siing of sort button
(cherry picked from commit c33eff4bf9)
2017-06-17 12:03:59 +02:00
Poommetee Ketson 44864eb663 About: add contributors list
(cherry picked from commit db439308e6)
2017-06-17 12:03:19 +02:00
Poommetee Ketson 0aa6b4aac7 Fix autoplay animation starts from last editor state #8976
(cherry picked from commit c7ac90c97f)
2017-06-17 12:00:23 +02:00
Gilles Roudiere cbca1d8343 Formatting CONTRIBUTING.md to 80 colums
Added a little paragraph about how to contribute to Godot's translations

(cherry picked from commit 4f874e4f8e
and synced with master text)
2017-06-17 11:58:55 +02:00
Andreas Haas c0747b22c3 X11: Turn warning about not finding cursor theme into verbose output.
Failing to get the cursor theme should not cause any issues since we're then using the default one anyway.
So I removed the warning and made it a verbose-only print instead, as people tend to mistake it for a real error..
(pretty much like `iCCP: known incorrect sRGB profile` :P)

(cherry picked from commit d6333066fc)
2017-06-17 11:55:05 +02:00
Rémi Verschelde 75a6e0f65a opus: Update to upstream version 1.1.5
(cherry picked from commit 47e0e530a9)
2017-06-17 11:53:19 +02:00
Poommetee Ketson 15ab3804df CreateDialog: fix activating recent item creates node selected in search result
(cherry picked from commit db64fcdd5f)
2017-06-17 11:52:45 +02:00
Poommetee Ketson 76955cc187 CreateDialog: select root if search exactly match
(cherry picked from commit 9fb90d7aea)
2017-06-17 11:52:23 +02:00