Commit Graph

3648 Commits

Author SHA1 Message Date
Rémi Verschelde
a61cae1469
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@d148c6ce49.
2020-09-01 10:23:16 +02:00
strank
447b140671 Fix hard-coded OP_MAX in variant_op.cpp 2020-09-01 03:17:42 -04:00
Aaron Franke
a6ff389a55
Simplify html_is_valid and allow it to work with 3 and 4 hex digits 2020-09-01 02:07:35 -04:00
Aaron Franke
ecd6a893b4
Change Color HTML conversion from ARGB to RGBA
Also add support for 3 and 4 digit values in C#. Now it actually matches the HTML/CSS spec.
2020-09-01 02:07:35 -04:00
Rémi Verschelde
37443bf04d
Merge pull request #41635 from jkb0o/master
Clear missed remaps on deinitialization
2020-08-31 15:29:17 +02:00
Yakov Borevich
604bd75438 [funexpected] clear missed remaps on deinitialization, fixes godotengine/godot#34221 2020-08-31 16:04:46 +03:00
Rémi Verschelde
a276e6fc36
Merge pull request #40955 from Calinou/test-add-expression
Add a test suite for Expression
2020-08-31 11:12:34 +02:00
Hugo Locurcio
d5ffa42cd2
Add a test suite for Expression
This also makes the first parameter of `Expression::execute()` optional
from C++. Previously, it was only optional in the scripting API.
2020-08-27 15:16:09 +02:00
simpu
ea2eaf8c27 Added debugger plugin support
Changes:
* EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it.
* EditorDebuggerPlugin is added which handles the editor side of communication.
2020-08-26 11:24:51 +05:30
Rémi Verschelde
f13207254c
Revert "Check if global class file still exists before registering it"
And revert follow-up regression fix "Remap script path when registering class."

After the regression fix, the original issue is valid again so it's better
to go back to the previous state.

This reverts commits e264ae20d2 and
fceb64827e.
2020-08-25 13:02:03 +02:00
Rémi Verschelde
9d8f3496e8
Merge pull request #40443 from SkyLucilfer/PluralsSupport
Added plurals and context support to Translation
2020-08-25 12:11:56 +02:00
Hugo Locurcio
58ed3037c0
Improve the resource loading error message to mention the need to import
This is a common pitfall when setting up projects in a headless
environment.
2020-08-22 22:19:08 +02:00
Marcel Admiraal
5f092cf7bb Fix new black style check failures in various files. 2020-08-21 16:51:30 +01:00
Rémi Verschelde
989a4deb2f Fix warning using ERR_FAIL_INDEX on unsigned int
This method starting being used in 079ca220e1,
which now triggers this warning from GCC 10:
```
./core/error_macros.h:151:25: error: comparison of unsigned expression in '< 0' is always false [-Werror=type-limits]
```
2020-08-19 14:41:46 +02:00
SkyJJ
ce3461dc88 Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx. 2020-08-19 03:10:51 +02:00
SkyJJ
0ef758eaee Updated Translation architecture to have TranslationPO, did some commit fixes and updated class Reference. 2020-08-19 03:01:53 +02:00
SkyJJ
c0d837a2ea Added plurals and context support to Translation 2020-08-19 03:01:51 +02:00
Eric M
8f54e8bfb5 Fixed issues with adding custom project settings and added confirmation dialog when deleting settings. 2020-08-18 09:12:02 +10:00
Rémi Verschelde
d2d4c1c957 Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg

Thanks to all contributors and donors for making Godot possible!

---

Also changes to relevant code that parses the DONORS.md to match
the new tiers.
2020-08-14 00:06:51 +02:00
Juan Linietsky
079ca220e1 Added volumetric fog effect. 2020-08-13 11:28:45 -03:00
Rémi Verschelde
d3b5c0948c
Merge pull request #41025 from Faless/gdscript/fix_class_name
Remap script path when registering class.
2020-08-11 20:02:35 +02:00
Rémi Verschelde
a32b427f99
Merge pull request #41043 from ShivamMukherjee/fix-variant-call
Fix Vector3i and Vector2i AXIS_* constants
2020-08-10 19:30:39 +02:00
Stijn Hinlopen
5563722628 Rewrite ProjectSettings editor advanced options
- New layout: advanced options hidden by default, error labels added.
 - Disallow adding invalid new settings, or overwriting built-in settings.
2020-08-10 17:32:01 +02:00
Vivraan
8629cfdb08 Fix Vector3i and Vector2i AXIS_* constants 2020-08-05 14:15:28 +05:30
Fabio Alessandrelli
fceb64827e Remap script path when registering class.
Was causing `class_name`-defined scripts to not being loaded in exported
games due to the remap from `*.gd` to `*.gdc`/`*.gde`.
2020-08-04 15:46:40 +02:00
Andrea Catania
9fb587b702
Fixes issue with LocalVector remove function 2020-07-31 13:49:15 +02:00
Wilson E. Alvarez
e264ae20d2
Check if global class file still exists before registering it 2020-07-28 09:25:34 -04:00
Aaron Franke
56e2c6c704
Make all String float conversion methods be 64-bit 2020-07-27 18:38:53 -04:00
Andrii Doroshenko (Xrayez)
d86de6c98e SCons: Refactor running commands through builders
A new `env.Run` method is added which allows to control the verbosity
of builders output automatically depending on whether the "verbose"
option is set. It also allows to optionally run any SCons commands in a
subprocess using the existing `run_in_subprocess` method, unifying
the interface. `Action` objects wrap all builder functions to include a
short build message associated with any action.

Notably, this removes quite verbose output generated by `make_doc_header`
and `make_editor_icons_action` builders.
2020-07-28 00:09:21 +03:00
Pedro J. Estébanez
f38949a44d Improve/fix packed data API
- Enhance directory API
- Fix `FileAccess::exists()` not checking for PackedData being disabled
- Fix moving to the parent directory (`..`)
- Allow absolute paths in existence checks
2020-07-27 12:06:40 +02:00
Rémi Verschelde
33d423e240
Merge pull request #39898 from Meriipu/master_gdscript
GDScript: Clarified/fixed inaccuracies in the built-in function docs.
2020-07-26 17:12:13 +02:00
Rémi Verschelde
b2096ba53e
Merge pull request #40670 from vnen/remove-multilevel-call
Remove multilevel calls
2020-07-26 17:09:41 +02:00
Sergey Minakov
7ee268c2c7 Core Variant: switch from 'real' to 'float' to allow building with NEED_LONG_INT 2020-07-25 21:55:10 +02:00
Sergey Minakov
8e9a07c401 Core Callable: fixed variant call caster
Use same call to VariantCaster in release build as used in VariantCasterAndValidate::call method
2020-07-25 21:55:08 +02:00
Meriipu
7f9bfee0ac GDScript: Clarified/fixed inaccuracies in the built-in function docs.
The input to smoothstep is not actually a weight, and the decscription
of smoothstep was pretty hard to understand and easy to misinterpret.

Clarified what it means to be approximately equal.

nearest_po2 does not do what the descriptions says it does. For one,
it returns the same power if the input is a power of 2. Second, it
returns 0 if the input is negative or 0, while the smallest possible
integral power of 2 actually is 1 (2^0 = 1). Due to the implementation
and how it is used in a lot of places, it does not seem wise to change
such a core function however, and I decided it is better to alter the
description of the built-in.

Added a few examples/clarifications/edge-cases.
2020-07-25 20:26:02 +02:00
Rémi Verschelde
6f292f906e
Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_vals
Docs: Ignore OS specific values (constants, project settings, properties)
2020-07-25 18:54:25 +02:00
Wilson E. Alvarez
1cd02ef600
Show errors on Object.call_deferred 2020-07-24 21:47:01 -04:00
George Marques
2b9d9bc364
Remove multilevel calls
In general they are more confusing to users because they expect
inheritance to fully override parent methods. This behavior can be
enabled by script writers using a simple super() call.
2020-07-24 14:13:58 -03:00
RevoluPowered
579342810f t Add unit testing to Godot using DocTest and added to GitHub Actions CI
Implements exit codes into the engine so tests can return their statuses.
Ideally we don't do this, and we use FIXUP logic to 'begin' and 'end' the engine execution for tests specifically.

Since realistically we're initialising the engine here we don't want to do that, since String should not require an engine startup to test a single header.

This lowers the complexity of running the unit tests and even for
physics should be possible to implement such a fix.
2020-07-24 13:05:33 +01:00
Rémi Verschelde
3811fb919e
Merge pull request #40598 from vnen/gdscript-2.0
GDScript 2.0 (again)
2020-07-24 01:04:57 +02:00
Adam Bates
8f84dfa91d issue-40396 - Added missing error strings to JSON parsing when array or object is never closed. 2020-07-22 15:06:57 -04:00
Rémi Verschelde
a5fb445121
Merge pull request #40450 from asmaloney/spelling
Fix spelling & grammar in comments, docs, and messages
2020-07-21 22:14:04 +02:00
Andy Maloney
4dda62f591 Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
Aaron Franke
83e324d670
Update core documentation to match recent C# changes
Also a few minor API changes like adding AABB.abs()

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-07-21 14:44:53 -04:00
George Marques
95c0909290
Add warning checks in GDScript analyzer
Reenable checking those when validating code.
2020-07-20 11:38:40 -03:00
Rémi Verschelde
818bfbc5b5
Merge pull request #40161 from vnen/classdb-info-methods
Add methods in ClassDB to get property/method/constant/enum info
2020-07-20 16:29:33 +02:00
Rémi Verschelde
0e1c235d95
Merge pull request #40468 from asmaloney/spelling-code
Fix spelling of a var, a struct, and some message output
2020-07-20 15:51:05 +02:00
Nathan Franke
210ccb3a75
Fix Directory make_dir and make_dir_recursive 2020-07-20 06:38:10 -05:00
Andy Maloney
8b949918b1 Fix spelling of a var, a struct, and message output 2020-07-17 12:02:06 -04:00
bruvzg
0181c3dde1
Docs: Ignore OS specific values (constants, project settings, properties). 2020-07-15 12:24:59 +03:00
Rémi Verschelde
9bdcfc4e87
Merge pull request #40374 from Faless/udp/server_abstraction
UDPServer uses single socket, abstract clients.
2020-07-14 16:31:19 +02:00
Fabio Alessandrelli
147bbe2155 UDPServer handles PacketPeerUDP-client association
UDPServer now uses a single socket which is shared with the
PacketPeerUDP it creates and has a new `poll` function to read incoming
packets on that socket and delivers them to the appropriate peer.
PacketPeerUDP created this way never reads from the socket, but are
allowed to write on it using sendto.

This is needed because Windows (unlike Linux/BSD) does not support
packet routing when multiple sockets are bound on the same address/port.
2020-07-14 14:10:18 +02:00
Rémi Verschelde
47cc202972 PO loader: Fix unclosed files and error messages
Trying to get `f->get_path()` after deleting `f` was not super clever :)

Fixes #40324.
2020-07-14 13:39:46 +02:00
Rémi Verschelde
ca5958d180
Merge pull request #38440 from Paulb23/syntax_highlighter_refactor
Syntax highlighter refactor
2020-07-14 09:49:02 +02:00
Aaron Franke
9986439352
Commit other files changed by file_format.sh 2020-07-13 14:14:11 -04:00
Andrii Doroshenko (Xrayez)
1f73469b50 Fix overriding compression related settings 2020-07-13 14:38:35 +03:00
Paulb23
bc4cee4458 Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
- Extacted all syntax highlighting code from text edit
- Removed enable syntax highlighting from text edit
- Added line_edited_from signal to text_edit
- Renamed get/set_syntax_highlighting to get/set_syntax_highlighter
- Added EditorSyntaxHighligher
2020-07-11 17:09:58 +01:00
Paulb23
be119c5c47 Add core types to ScriptLanguage 2020-07-11 15:19:02 +01:00
Marcel Admiraal
26fcf2b04c Add override keywords. 2020-07-10 13:56:54 +01:00
Rémi Verschelde
aeccd1e287
Merge pull request #40121 from Calinou/enable-file-logging
Enable file logging by default on desktops to help with troubleshooting
2020-07-10 11:02:57 +02:00
Nathan Franke
6952458538
Follow-Up Fix Directory Open 2020-07-10 02:56:37 -05:00
PouleyKetchoupp
b2d27214aa Keep debug & verbose options after loading project from project manager 2020-07-09 09:51:32 +02:00
Hugo Locurcio
20af28ec06
Enable file logging by default on desktops to help with troubleshooting
- Use the `.log` file extension (recognized on Windows out of the box)
  to better hint that generated files are logs. Some editors provide
  dedicated syntax highlighting for those files.
- Use an underscore to separate the basename from the date and
  the date from the time in log filenames. This makes the filename
  easier to read.
- Keep only 5 log files by default to decrease disk usage in case
  messages are spammed.
2020-07-08 18:57:25 +02:00
Aaron Franke
af80bcd2f8
Add sort and has methods to PackedArrays 2020-07-06 22:16:39 -04:00
Rémi Verschelde
141ce4d1f9
Merge pull request #40151 from nathanfranke/fix-directory-open-check
Fix Directory Open Check
2020-07-07 01:28:11 +02:00
George Marques
14e85b762e
Add methods in ClassDB to get property/method/constant/enum info
Without the need to iterate the whole list.
2020-07-06 19:27:05 -03:00
Nathan Franke
09aeb7706b
Fix Directory Open Check 2020-07-06 11:32:05 -05:00
George Marques
9654365547
Add a map of autoloads to ProjectSettings
So places that need to look into it can use the list instead of parsing
ProjectSettings details (like checking "*" in path for testing if it's
singleton).
2020-07-06 12:35:51 -03:00
Rémi Verschelde
7e38e8fdb0
Merge pull request #40138 from neikeq/error-macros-use-bool-literals
Fix 'modernize-use-bool-literals' clang-tidy warnings in error macros
2020-07-05 22:33:13 +02:00
Ignacio Etcheverry
ea632a5007 Fix 'modernize-use-bool-literals' clang-tidy warnings in error macros 2020-07-05 19:22:26 +02:00
Jummit
d4c4d2db4c add root_node as property of MultiplayerAPI 2020-07-05 16:15:04 +02:00
Maganty Rushyendra
de46c92711 Fix natural sort comparison for strings with large numbers
Fix errors when comparing strings with large numbers (> INT64_MAX).
Comparisons now occur by comparing individual digits, instead of
converting to int64_t first.
2020-07-04 07:42:02 +08:00
Rémi Verschelde
c020eea184
Merge pull request #40092 from hinlopen/remove-find-last
Remove String::find_last (same as rfind)
2020-07-04 01:38:01 +02:00
Stijn Hinlopen
929b98d24b Remove String::find_last (same as rfind) 2020-07-03 15:26:22 +02:00
Rémi Verschelde
b5488def47 Image: Improve error messages for invalid creation size 2020-07-03 12:57:23 +02:00
Rémi Verschelde
fd5b6e1db2
Merge pull request #40009 from mrushyendra/ustring_overflow_master
Fix overflow and underflow checks for string conversion to int
2020-07-02 16:32:27 +02:00
Rémi Verschelde
c069f5f5ca
Merge pull request #34028 from nekomatata/list-erase-not-found
Removed errors when List::erase() can't find the value
2020-07-02 13:32:57 +02:00
Maganty Rushyendra
687b127fc5 Fix overflow and underflow checks for string conversion to int
Current error checks for to_int and to_int64 do not issue overflow error
messages for INT64_MAX + 1, INT64_MAX + 2, and other numbers close to the
integer limits. Likewise, error checks for hex_to_int, hex_to_int64 and
bin_to_int64 issue false positive error messages for INT64_MIN or INT32_MIN.
This commit fixes these error checks.
2020-07-02 09:58:23 +08:00
Rémi Verschelde
6cf416dafc
Merge pull request #33061 from madmiraal/nullpointerdereference
Call CRASH_COND_MSG if key not found in HashMap get(key) functions.
2020-07-01 18:20:23 +02:00
Rémi Verschelde
a8a2769bb6
Merge pull request #38713 from aaronfranke/string-64bit
Make all String integer conversion methods be 64-bit
2020-07-01 16:01:05 +02:00
Marcel Admiraal
1b05f449f0 Call CRASH_COND_MSG if key not found in HashMap get function. 2020-07-01 10:50:13 +01:00
PouleyKetchoupp
45445e1b31 Removed errors when List::erase() can't find the value
This change makes the behavior consistent when the value
is not found between erasing from an empty list
(no error, just returning false) and erasing from a non-empty list
(previously displaying triggering an error and returning false).

Error message previously triggered:
ERROR: erase: Condition ' !p_I ' is true. returned: false
   At: ./core/list.h:157.
2020-07-01 10:17:27 +02:00
Fabio Alessandrelli
1b6e3458b2 Move frame delaying functions from Main to OS.
Will allow specific platforms to override it and avoid blocking on the
main/GUI thread.
2020-06-30 19:39:09 +02:00
Rémi Verschelde
5f2295f2df
Merge pull request #39986 from reduz/app-inout-notification
Add a separate application focus/in notification
2020-06-30 16:58:46 +02:00
Rémi Verschelde
f3c5f12e39
Merge pull request #38920 from paulherman/tga
Expose loading TGA images in Image.
2020-06-30 16:40:28 +02:00
Juan Linietsky
438c380458 Add a separate application focus/in notification out from Window focus notification. 2020-06-30 10:40:06 -03:00
simpu
bfadb882b1 Added Custom Performance Monitor and feature to read intermediate values of Monitor
Custom monitors can be added/removed/checked using `Performance.add_custom_monitor`/`Performance.remove_custom_monitor`/`Performance.has_custom_monitor`

The value can be viewed in the `Monitor` tab of Debugger.

Text before `/` is used to categorize the custom monitor.

`EditorPerformanceProfiler` class is created to separate logic from `ScriptEditorDebugger`

User can click on the graph of monitors to read the value at that point.

Graph includes intermediate base lines.
2020-06-29 17:20:29 +05:30
Maganty Rushyendra
aae5f246ff Fix weekday calculation in get_datetime_from_unix_time for negative times
Fix calculation for negative times to ensure Sundays are wrapped around to '0'
instead of '7', making it consistent with the output for positive times.
2020-06-29 14:27:10 +08:00
Juan Linietsky
201d606b3d Addition of SDFGI for open world global illumination
Move GI to a deferred pass
2020-06-26 11:06:48 -03:00
Rémi Verschelde
23f7f86914 Style: Fix copyright headers 2020-06-25 16:33:44 +02:00
Rémi Verschelde
850134aff9
Merge pull request #39617 from mrushyendra/bilinear_interpolation
Fix upscaling image with bilinear interpolation option specified
2020-06-24 21:58:43 +02:00
Rémi Verschelde
42c4a701dd
Merge pull request #39755 from Faless/crypto/encryption_pr_4.0
Crypto enhancements, AESContext, RSA public key, signature, verification.
2020-06-22 23:31:58 +02:00
Rémi Verschelde
35414f1dec
Merge pull request #39053 from timoschwarzer/static-assert-variant-arg-max
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5
2020-06-19 23:51:22 +02:00
Andy Maloney
37a2a5a997 Ensure FileAccessBuffered structs are properly initialized 2020-06-19 11:36:28 -04:00
Maganty Rushyendra
f24ec3878e Fix upscaling image with bilinear interpolation option specified
Fix error in calculation of 4 nearest points in source image when
resizing image with bilinear interpolation.
2020-06-19 09:38:42 +08:00
Fabio Alessandrelli
8e3f9aa681 Implement RSA encryption/decryption. 2020-06-18 15:29:39 +02:00
Fabio Alessandrelli
dfcc11fa52 Implement sign and verify in crypto. 2020-06-18 15:29:39 +02:00
Fabio Alessandrelli
788f18086e CryptoKey supports public keys. 2020-06-18 15:29:39 +02:00
Fabio Alessandrelli
9a462e07a4 Add AESContext.
GDScript interface to CryptoCore::AESContext.
Also add CBC mode in CryptoCore::AESContext and expose it.
2020-06-18 15:26:24 +02:00
Aaron Franke
0fa478a050
Simplify Transform2D get_rotation 2020-06-17 01:00:42 -04:00
Rémi Verschelde
309adb93cd
Merge pull request #39484 from hbina/use_nullptr_in_macros
Check pointers against nullptr.
2020-06-16 10:42:56 +02:00
Rémi Verschelde
4b5b60de85
Merge pull request #39189 from touilleMan/issue-38925
Unify OS.get_system_time_* and OS.get_unix_time
2020-06-15 23:57:16 +02:00
Hanif Bin Ariffin
4fea536517 Check pointers against nullptr. 2020-06-15 16:20:36 -04:00
Rémi Verschelde
6f938c761e
Merge pull request #39483 from AndreaCatania/euler
Added more euler rotation orders support.
2020-06-15 20:38:11 +02:00
Rémi Verschelde
f61e4216b7
Merge pull request #39439 from Lefl1/rename_get_action_list
Renamed InputMap.get_action_list to InputMap.action_get_events
2020-06-15 19:59:07 +02:00
Lennard
f515071edc Renamed InputMap.get_action_list to InputMap.get_action_events 2020-06-15 14:01:53 +02:00
Andrea Catania
2331300989 - Added more euler rotation orders support.
- Fixed floating point issue on the old one.
- Fixed the equation on the get_euler_yxz function.
- Added unit tests.

This work has been kindly sponsored by IMVU.
2020-06-12 20:03:27 +02:00
Rémi Verschelde
b3bc5aafc5 Object: Add usage hint to instantiate Object properties in editor
Fixes #36372 as Path2D/Path3D's `curve` property no longer uses a Curve
instance as default value, but instead it gets a (unique) default Curve
instance when created through the editor (CreateDialog).

ClassDB gets a sanity check to ensure that we don't do the same mistake
for other properties in the future, but instead use the dedicated
property usage hint.

Fixes #36372.
Fixes #36650.

Supersedes #36644 and #36656.

Co-authored-by: Thakee Nathees <thakeenathees@gmail.com>
Co-authored-by: simpuid <utkarsh.email@yahoo.com>
2020-06-12 14:30:18 +02:00
Rémi Verschelde
cbcc0eacd5 String: Use ABS macro in padding code
Follow-up to #39261.
2020-06-11 11:39:21 +02:00
Rémi Verschelde
7217a7edbd
Merge pull request #39230 from ntfshard/expression_string_singlequote
Fix for Expression class: string inside an expression can't be single quoted
2020-06-11 09:37:35 +02:00
Rémi Verschelde
786fc63faa
Merge pull request #39261 from mrushyendra/string_padding
Enable zero padding with float specifier for format strings
2020-06-11 09:37:16 +02:00
Pedro J. Estébanez
4e4b1d7568 Fix potential crash when listing leaked objects
Note:
Casting to the C++ classes and calling the methods there would work as well,
but would require including he header files for the specific object types handled
here, which wouldn't be OK either.
2020-06-10 20:44:11 +02:00
Rémi Verschelde
47f1faf512
Merge pull request #39409 from akien-mga/astar-get_closest_point-deterministic
AStar: Make get_closest_point() deterministic for equidistant points
2020-06-10 10:46:35 +02:00
Rémi Verschelde
187ba4c5a8 AStar: Make get_closest_point() deterministic for equidistant points
Closes godotengine/godot-docs#3667.
Supersedes #39405.
2020-06-09 11:04:12 +02:00
Rémi Verschelde
2b5545270a Core: Add hints to run with --verbose when leaking nodes/resources at exit 2020-06-08 16:48:21 +02:00
Rémi Verschelde
e7ebda975a VariantParser: Fix crash on malformed vectors
Each time `r_err_str` is set, we should return a parse error.

Removed redundant `return OK;` which were already handled after the big
`if`/`else if`/`else` for `TK_IDENTIFIER`.

Part of #17372.
2020-06-08 11:38:13 +02:00
Rémi Verschelde
ec1bf96e41
Merge pull request #39200 from azagaya/fix-blend-2
Fixing wrong blending rect methods
2020-06-07 15:52:22 +02:00
Fabio Alessandrelli
87cc283b8b Crypto as a custom instance class. 2020-06-06 17:33:44 +02:00
Fabio Alessandrelli
054f52364f Fix editor crash when mbedtls is disabled. 2020-06-06 17:33:43 +02:00
Rémi Verschelde
50cb781b1b
Merge pull request #39316 from Anutrix/remove-hashmap-reduntant-func
Remove unused function get_key_value_ptr_array from hash_map.h and another tiny fix.
2020-06-05 11:53:54 +02:00
unknown
c9edc82b3b Remove unused function get_key_value_ptr_array from hash_map.h and also fix parameter name in function get_key_list. 2020-06-05 13:13:42 +05:30
Rémi Verschelde
938334cc9e Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@6191f6333b.
2020-06-04 15:52:27 +02:00
Maganty Rushyendra
b7d835d9ca Enable zero padding with float specifier for format strings
Godot currently supports zero padding for integers, octals and
hexadecimals when using format strings, but not for floats.

This commit adds support for zero padding for floats, thus ensuring
consistent behavior for all types, and making Godot's format specifiers'
behavior closer to c's `printf()`.

Before: `print("<%07.2f>" % -0.2345)` prints `<  -0.23>`.
Now: `print("<%07.2f>" % -0.2345)` prints `<-000.23>`.
     `print("<%7.2f>" % -0.2345)` prints `<  -0.23>`.
2020-06-03 21:21:27 +08:00
Yuri Roubinsky
d7cf1b5c73 Fix docs generation for Vector2i/Vector3i/Rect2i 2020-06-03 15:22:26 +03:00
Aaron Franke
25c978730b
Rename String bin_to_int64 to bin_to_int
And also change String static to_int(const char *) to return int64_t
2020-06-03 00:04:15 -04:00
Aaron Franke
e5ae89775a
Remove 32-bit String hex_to_int method 2020-06-03 00:03:34 -04:00
Aaron Franke
bb8aa107fd
Remove 32-bit String to_int method 2020-06-03 00:03:34 -04:00
ntfs.hard
ec164b2301 Fix for Expression class: inner string can be single quoted 2020-06-02 13:44:53 +03:00
Hugo Locurcio
9c0d214776
Print errors when calling MIDI input methods on unsupported platforms
This partially addresses #32065.
2020-05-31 19:10:27 +02:00
azagaya
b211a86ebe Fixing wrong blending rect methods
Using Color.blend function instead of custom code

Fixed clang_format

Removed unnecessary help
2020-05-31 14:06:53 -03:00
Emmanuel Leblond
c6de3872f9
Remove OS.get_system_time_secs/get_system_time_msecs and change OS.get_unix_time return type to double 2020-05-31 14:19:31 +02:00
Rémi Verschelde
1620669f4e
Merge pull request #39051 from Xrayez/geometry-split
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
2020-05-29 12:10:37 +02:00
Rémi Verschelde
a16031beb6 Use translated docs in PropertySelector
And do the dedent and stripping for both translated and
non-translated strings for consistency, and so that we
don't need to do it at the call site.
2020-05-28 12:02:12 +02:00
Maganty Rushyendra
4ef246f804 Fix unsigned integer bug in LocalVector::erase
`erase()` calls `find()` to get the index of the element to remove, if
any.

c2151e1813/core/local_vector.h (L77-L81)

`find()` returns a signed integer. In particular, it returns -1 if
no element is found. Since `erase()` converts this to an unsigned type, the
wrong element may be erroneously removed from the vector.

Other ways to fix this would involve changing function signatures, so
this seemed to be the least disruptive change.

Fixes #38884
2020-05-27 21:53:34 +08:00
Andrii Doroshenko (Xrayez)
69d5de632e Split Geometry singleton into Geometry2D and Geometry3D
Extra `_2d` suffixes are removed from 2D methods accoringly.
2020-05-27 14:28:34 +03:00
Timo Schwarzer
05b32fc01d
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5 2020-05-25 21:55:03 +02:00
Rémi Verschelde
0183bfbb0f Improve documentation of ProjectSettings::setup
Subsequent PRs adding and fixing support for bundled PCKs
did not update the documentation /o\
2020-05-25 17:50:36 +02:00
Rémi Verschelde
a55a97119b
Merge pull request #38887 from AndreaCatania/oahash_imp
OAHashMap crash fix and copy feature.
2020-05-25 11:55:06 +02:00
Andrea Catania
094a05d44e - Make sure it's impossible to initialize an OAHashMap with 0 capacity (would cause division by 0)
- Added possibility to copy an OAHashMap
- Added unit tests

This code is generously donated by IMVU.
2020-05-25 11:18:02 +02:00
Rémi Verschelde
57d21ebeda
Merge pull request #38396 from nekomatata/unexpose-sort-children
Fix Container sorting not working when overriding _sort_children in gdscript
2020-05-23 20:22:44 +02:00
Rémi Verschelde
a891c71426
Merge pull request #38886 from Xrayez/save-png-to-buffer-bind
Expose `Image.save_png_to_buffer` method
2020-05-22 09:48:23 +02:00
Paul Herman
7d4b3e6587 Expose loading TGA images in Image. 2020-05-21 16:02:53 +02:00
bruvzg
409562558a
Docs: Fix order of variant constants. 2020-05-20 16:45:42 +03:00
Andrii Doroshenko (Xrayez)
d4d4229d9d Expose Image.save_png_to_buffer method 2020-05-20 14:43:24 +03:00
bruvzg
d0b5174b6a
[Windows] Add tablet driver selection. 2020-05-20 09:37:32 +03:00
Rémi Verschelde
85220fec01 Style: Remove unnecessary semicolons from core
Semicolons are not necessary after function definitions or control flow
blocks, and having some code use them makes things inconsistent (and
occasionally can mess up `clang-format`'s formatting).

Removing them is tedious work though, I had to do this manually (regex
+ manual review) as I couldn't find a tool for that. All other code
folders would need to get the same treatment.
2020-05-19 15:57:56 +02:00
Rémi Verschelde
ca3192d18a Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
Rémi Verschelde
36ba9fabde
Merge pull request #38567 from AndreaCatania/AndreaCatania-patch-3
Removed const from OAHashMap iterator value
2020-05-19 10:26:05 +02:00
Pedro J. Estébanez
b720a01849 Fix leaks and crashes in OAHashMap
This changes the way the lifespan of items is managed to be consistent.

Bonus: Simplify cases of destroy-then-emplace.
2020-05-18 14:02:52 +02:00
PouleyKetchoupp
3ad694018f Fix Container sorting not working when overriding _sort_children in gdscript
Remove _sort_children from script bindings:
_sort_children is an internal method which shouldn't be exposed to scripts.

Added support for non-bound methods in MessageQueue:
So we can use deferred calls without exposing internal methods to scripts.

Added debug checks in CallableCustomMethodPointer:
Adding method pointer callables to the message queue was causing crashes
in case an object was destroyed and the same memory was allocated for
another one. The new object had a valid object id but the call was erroneous.
Release will be fixed later, along with Variant which has the same problem and
is also fixed for debug only.
2020-05-16 18:13:25 +02:00
Hugo Locurcio
d935a4348d
Remove HQ2X and the Image.expand_2x_hq2x() method
As of Godot 3.0, HQ2X is no longer used to upscale the editor theme
and icons on hiDPI displays, which limited its effective uses.
HQ2X was also used to upscale the project theme when the "Use Hidpi"
project setting was enabled, but results were often less than ideal.
The new StyleBoxFlat and SVG support also make HQ2X less important
to have as a core feature.

This decreases binary sizes slightly (-150 KB on most platforms,
-212 KB on WebAssembly release).

This partially addresses #12419.
2020-05-16 16:10:50 +02:00
Rémi Verschelde
5b53f22774
Merge pull request #38760 from akien-mga/error-macros-style
Error macros: Improve style of error messages
2020-05-15 22:04:52 +02:00
Rémi Verschelde
0ed7d3a40a Error macros: Improve style of error messages
Document why the `if (1) {} else ((void)0)` construct is used.
2020-05-15 18:21:14 +02:00
Rémi Verschelde
f06c44a02c
Merge pull request #38717 from madmiraal/fix-image-uninitialized-warning
Silence 'w' may be used uninitialized in image.cpp warning.
2020-05-15 18:05:53 +02:00
Rémi Verschelde
0ee0fa42e6 Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2020-05-14 21:57:34 +02:00
Rémi Verschelde
07bc4e2f96 Style: Enforce separation line between function definitions
I couldn't find a tool that enforces it, so I went the manual route:
```
find -name "thirdparty" -prune \
  -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \
  -o -name "*.glsl" > files
perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files)
misc/scripts/fix_style.sh -c
```

This adds a newline after all `}` on the first column, unless they
are followed by `#` (typically `#endif`). This leads to having lots
of places with two lines between function/class definitions, but
clang-format then fixes it as we enforce max one line of separation.

This doesn't fix potential occurrences of function definitions which
are indented (e.g. for a helper class defined in a .cpp), but it's
better than nothing. Also can't be made to run easily on CI/hooks so
we'll have to be careful with new code.

Part of #33027.
2020-05-14 16:54:55 +02:00
Rémi Verschelde
0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00
Rémi Verschelde
710b34b702 Style: Fix missing/invalid copyright headers 2020-05-14 16:54:54 +02:00
Marcel Admiraal
6c4c1bf53d Silence 'w' may be used uninitialized in image.cpp warning.
Rename `w` to the more meaningful `data_write`
2020-05-14 15:24:17 +01:00
Rémi Verschelde
dcd1151d77 Enforce use of bool literals instead of integers
Using clang-tidy's `modernize-use-bool-literals`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-bool-literals.html
2020-05-14 13:45:01 +02:00
Rémi Verschelde
1a8167867b Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2020-05-14 13:45:01 +02:00
Rémi Verschelde
1f6f364a56 Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.

Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
2020-05-14 10:01:56 +02:00
Marcel Admiraal
e0d4e840b4 Implement half axis and inverted axis mapping. 2020-05-13 10:33:32 +01:00
Marcel Admiraal
e7fee711b3 Update game controller enums. 2020-05-13 10:33:32 +01:00
Marcel Admiraal
1176e078b9 Parse SDL game controller half axis and inverted axis entries. 2020-05-13 10:33:19 +01:00
Fabio Alessandrelli
ed225faf31 Add support for multiple RemoteDebuggerPeer(s).
It is now possible to register protocol handlers (default tcp://) to
support additional debugging communication layers (e.g. websocket).
2020-05-12 15:09:13 +02:00
Hugo Locurcio
c6fbbdf15d Rename SSL certificate bundle setting to clarify the "overriding" aspect
This closes https://github.com/godotengine/godot-docs/issues/2531.
2020-05-12 10:13:27 +02:00
Rémi Verschelde
83b630b8c2 thirdparty: Cleanup after #38386, document provenance and copyright
Also renamed `delaunay.h` to `delaunay_2d.h` to match the class name.
2020-05-11 14:50:06 +02:00
Rémi Verschelde
32133a11b5
Merge pull request #38386 from reduz/new-lightmapper
New GPU lightmapper
2020-05-11 13:45:48 +02:00
Rémi Verschelde
1c61b31109 Input: Readd 'Default Android Gamepad' magic binding
Removed by mistake in #38292 like the Windows `__XINPUT_DEVICE__`,
this magic binding is referenced directly in our code.
2020-05-11 11:07:04 +02:00
Juan Linietsky
1bea8e1eac New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-10 15:59:09 -03:00
Rémi Verschelde
6a0473bcc2
Merge pull request #38548 from kuruk-mm/add_string_join_to_gdscript
GDScript: Add join method on String
2020-05-10 16:54:45 +02:00
Rémi Verschelde
94721f5ab8 Revert "Renamed plane's d to distance"
This reverts commit ec7b481170.

This was wrong, `d` is not a distance but the `d` constant in the
parametric equation `ax + by + cz = d` describing the plane.
2020-05-10 16:47:11 +02:00
Rémi Verschelde
69de7ce38c Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Part of #33027.
2020-05-10 13:13:54 +02:00
Rémi Verschelde
e956e80c1f Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Part of #33027, also discussed in #29848.

Enforcing the use of brackets even on single line statements would be
preferred, but `clang-format` doesn't have this functionality yet.
2020-05-10 13:12:16 +02:00
Rémi Verschelde
03b13e0c69 Style: Add missing copyright headers 2020-05-10 13:12:16 +02:00
Rémi Verschelde
a128dd97d6
Merge pull request #37020 from aaronfranke/range
Allow using integer vectors for iteration and make range() use them
2020-05-10 13:11:07 +02:00
Marcus Elg
ec7b481170 Renamed plane's d to distance 2020-05-10 12:12:51 +02:00
Rémi Verschelde
a4b829410c
Merge pull request #38481 from RandomShaper/improve_yield
Fix object leaks caused by unfulfilled yields
2020-05-09 22:02:52 +02:00
Aaron Franke
38a0ff2249
Allow Vector2/Vector3 iterators to have non-integer values 2020-05-09 13:43:35 -04:00
Aaron Franke
f7b50992b5
Allow using integer vectors for iteration and make range() use them 2020-05-09 13:43:35 -04:00
Mateo Kuruk Miccino
8c2dc177b6 GDScript: Add join method on String
Docs: Add join on String.xml
2020-05-09 12:16:21 -03:00
Andrea Catania
97f9bbcfa3
Removed const from OAHashMap iterator value
to allows to mutate the value while iterating over it.
2020-05-08 14:21:46 +02:00
hoontee
9aa29b85a8
Re-add __XINPUT_DEVICE__
Required for `JoypadWindows::probe_joypads`.
Partially reverts 510e83498e. Fixes #38554.
2020-05-07 22:19:42 -05:00
Rémi Verschelde
ae33cf5f45
Merge pull request #36379 from aaronfranke/color-constructors
Add a Color constructor for Color with alpha
2020-05-07 21:16:51 +02:00
Rémi Verschelde
bd75e2538b
Merge pull request #38536 from ThakeeNathees/trnasform-2-transform2d-convert-fix
Fix: can't convert Transform -> Transform2D
2020-05-07 20:56:50 +02:00
Thakee Nathees
e32cdbe568 Fix: can't convert Transform -> Transform2D
Fix: #38528
2020-05-07 21:40:53 +05:30
Rémi Verschelde
77e19d116e
Merge pull request #38522 from ThakeeNathees/printing-empty-string-fix
Fix: printing empty string does nothing in editor output pannel
2020-05-07 18:05:36 +02:00
Thakee Nathees
5640cad1e1 Fix: printing empty string does nothing in editor output pannel
Fix: #38490
2020-05-07 05:56:29 +05:30
Rémi Verschelde
33d0b9e169
Merge pull request #38393 from nekomatata/printerr-remote-debugger-4.0
Format remote printerr properly in script debugger output
2020-05-06 07:31:57 +02:00
Pedro J. Estébanez
46bfe4452f Fix object leaks caused by unfulfilled yields
Now the stack saved in a `GDScriptFunctionState` is cleared as soon as the `yield()` operation is known not to be resumed because either the script, the instance or both are deleted.

This clears problems like leaked objects by eliminating cases of circular references between `GDScriptFunctionState`s preventing them and the objects they refer to in their saved stacks from being released. As an example, this makes using `SceneTreeTimer` safer.

Furthermore, with this change it's now possible to print early warnings about `yield()`s to released script/instances, as now we know they won't be successfully resumed as the condition for that happens. However, this PR doesn't add such messages, to keep the observed behavior the same for the time being.

Also, now a backup of the function name in `GDScriptFunctionState` is used, since the script may not be valid by the time the function name is needed for the resume-after-yield error messages.
2020-05-05 17:54:15 +02:00
Rémi Verschelde
8227947d41
Merge pull request #38415 from madmiraal/fix-array-slicing
Fix array slicing.
2020-05-05 16:44:52 +02:00
bruvzg
d978658f81
[Windows] Add support for the WinTab API for pen input. 2020-05-05 14:16:02 +03:00
Marcel Admiraal
54c36adbec Check for empty vectors before trying to access a pointer to the first
element in Octree<T, use_pairs, AL>::cull_convex().
2020-05-04 21:02:58 +01:00
Rémi Verschelde
97c787b84d
Merge pull request #37937 from HaSa1002/fix-pck
Priorize Embedded PCKs on loading
2020-05-04 16:14:39 +02:00
HaSa1002
fba98950c7 Priorize Embedded PCKs on loading
If existing, embedded PCKs are loaded before the pcks the engine might
find next to it.

Fixes #37568
2020-05-04 15:24:25 +02:00
Rémi Verschelde
ec542db782
Merge pull request #38394 from reduz/implement-skew
Implement Skew in Node2D
2020-05-03 18:17:08 +02:00
Hugo Locurcio
596d426151
Remove some C++11 polyfill defines that are no longer needed 2020-05-03 00:42:04 +02:00
Marcel Admiraal
4409f3cc68 Fix array slicing. 2020-05-02 14:42:16 +01:00
Juan Linietsky
efb1f7d76b Implement Skew in Node2D
Skew is x-axis only, because it must be bidirectionally convertible to a 2x3 matrix, but you can subtract it  to the rotation to get the effect on y-axis
2020-05-01 13:38:04 -03:00
PouleyKetchoupp
aacf69bad2 Format remote printerr properly in script debugger output 2020-05-01 18:23:51 +02:00
Kiri Jolly
87ba4daf4b Fixed false positives in the culling system.
This fixes numerous false positives coming out of the culling system.

AABB checks are now a full separating-axis check against the frustum, with the points of the frustum being compared to the planes of the box just as the points of the box were being compared to the planes of the frustum. This fixes large objects behind the camera not being culled correctly.

Some systems that used frustums that were (sometimes mistakenly?) unbounded on one or more side have been modified to be fully enclosed.
2020-04-29 19:33:42 -07:00
Aaron Franke
90df1d67cb
Color with alpha constructor 2020-04-29 14:41:12 -04:00
Rémi Verschelde
b99b212855
Merge pull request #38307 from Calinou/shell-open-res-user-warning
Warn when trying to open `res://` or `user://` with `OS.shell_open()`
2020-04-29 16:07:34 +02:00
Aaron Franke
540156b387
[Core] Rename linear_interpolate to lerp 2020-04-29 04:02:49 -04:00
Rémi Verschelde
10273e9de6
Merge pull request #38034 from punto-/punto-/vibration_info_protected
makes VibrationInfo protected
2020-04-29 09:57:17 +02:00
Rémi Verschelde
5cae0f3402
Merge pull request #37580 from aaronfranke/xform
Print errors when passing an invalid type to xform
2020-04-29 09:32:51 +02:00
punto-
41a7d07095 Input: make VibrationInfo protected to allow implementors to use it 2020-04-29 09:11:14 +02:00
Rémi Verschelde
e445be6944
Merge pull request #38064 from aaronfranke/rotated
Improve the Vector2 rotated code
2020-04-28 20:49:22 +02:00
Aaron Franke
72ecd36cb3
Print errors when passing an invalid type to xform 2020-04-28 14:24:16 -04:00
Hugo Locurcio
d46e411b44
Warn when trying to open res:// or user:// with OS.shell_open()
`OS.shell_open()` will pass on the path directly to the OS' shell
handler (which can handle file paths or URLs). It can't handle
Godot-specific paths, so these need to be converted with
`ProjectSettings.globalize_path()` first.
2020-04-28 19:37:09 +02:00
Rémi Verschelde
d44c5cfcf7
Merge pull request #38295 from akien-mga/input-is-back
Rename InputFilter back to Input
2020-04-28 16:20:20 +02:00
Rémi Verschelde
fdf58a5858 Rename InputFilter back to Input
It changed name as part of the DisplayServer and input refactoring
in #37317, with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.

But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.

Fixes godotengine/godot-proposals#639.
Fixes #37319.
Fixes #37690.
2020-04-28 15:19:49 +02:00
Rémi Verschelde
510e83498e Input: Drop obsolete versions of SDL gamecontrollerdb
The 204 and 205 are the older, SDL 2.0.4 and 2.0.5 compatible mappings,
but since all new mappings have only been added to the main
gamecontrollerdb.txt which overrides the older entries, it doesn't make
much sense for us to keep the old databases.

We do not support the SDL2 half axes and inverted axes features from
gamecontrollerdb.txt, but this only impacts the specific controllers
which can use those features, the rest are parsed and used properly.

As for godotcontrollerdb.txt, it doesn't make sense for us to maintain
our own custom mappings instead of submitting them upstream. The only
exception is the Javascript and UWP platforms for which no bindings are
available upstream, so we keep those entries.
2020-04-28 14:51:44 +02:00
Tobias Mansfield-Williams
982efb1864 Add const to InputEventMouseButton::get_factor 2020-04-25 13:25:00 +02:00
Aaron Franke
23a349c427
Improve the Vector2 rotated code 2020-04-21 14:06:41 -04:00
Juan Linietsky
f8ef38efed Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
Juan Linietsky
5d4dc2d45c Add ability to bind typed arrays to script API
Note: Only replaced 2 instances to test, Node.get_children and TileMap.get_used_cells
Note: Will do a mass replace on later PRs of whathever I can find, but probably need
a tool to grep through doc.
Warning: Mono will break, needs to be fixed (and so do TypeScript and NativeScript, need to ask respective maintainers)
2020-04-21 10:15:40 +02:00
Juan Linietsky
ae09b55a19 Exposed RenderingDevice to script API
Also added an easier way to load native GLSL shaders.

Extras:

Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload.

Note:

The precommit hooks are broken because they don't seem to support enums from one class being used in another.
Feel free to fix this after merging this PR.
2020-04-20 21:21:58 -03:00
Rémi Verschelde
114ffb19e6
Merge pull request #37982 from DrMoriarty/fix_square_resize
Fix square image resize
2020-04-20 23:56:23 +02:00
Rémi Verschelde
2cd952bd84 Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor
Subgroups were added in #37678 but not properly handled everywhere
where PROPERTY_USAGE_GROUP is.
2020-04-20 17:13:06 +02:00
Rémi Verschelde
9cf48b3e99
Merge pull request #38039 from akien-mga/docdata-skip-unexposed
DocData: Skip unexposed classes
2020-04-20 15:21:49 +02:00
Rémi Verschelde
0ef8bcac4d DocData: Skip unexposed classes
Properly expose classes that we actually want accessible.
2020-04-20 12:51:10 +02:00
Rémi Verschelde
515fe0f29b Revert "Made possible to specify where to dump the contents when loading a ".pck" file"
This reverts commit 3c261e0dfa.

This was not so useful as is due to the way dependency paths are stored
in scenes and resources.
2020-04-20 10:57:05 +02:00
Vasiliy Makarov
d45e8734d1 Fix square image resize
Fixes #37980
2020-04-18 13:29:01 +03:00
Michael Alexsander
3c261e0dfa Made possible to specify where to dump the contents when loading a ".pck" file 2020-04-16 22:52:26 -03:00
qarmin
943ec79859 Fixes leaks in ResourceCache, Vulkan and X11 2020-04-15 10:27:57 +02:00
Marcel Admiraal
8e6e91f2cd Remove unnecessary check for zero determinant in Basis::orthonormalize(). 2020-04-14 17:20:45 +01:00
Juan Linietsky
5944eb6e7f Implement decals
Also implemented decal atlas, so projectors and other stuff can be added.
Sidenote: Had to make RID hashable, so some unrelated includes changed
in order to include it in hashfuncs.h
2020-04-14 11:13:34 -03:00
Rémi Verschelde
0826b63c7e
Merge pull request #37450 from SkyLucilfer/profilerBug
Fix profiler frame number stops updating when window is minimized
2020-04-10 17:56:28 +02:00
Rémi Verschelde
d41444b0d8
Merge pull request #37693 from lupoDharkael/remove-hint
Remove obsolete enums
2020-04-10 11:47:44 +02:00
Rémi Verschelde
95db658672
Merge pull request #37699 from lupoDharkael/committing-typo
Replace is_commiting_action with is_committing_action
2020-04-10 11:47:19 +02:00
Marcel Admiraal
0b9e95cac5 Fix Engine get_target_fps() returning float instead of int. 2020-04-10 06:48:22 +01:00
lupoDharkael
5021dcfcd6 Remove obsolete enums 2020-04-08 20:44:01 +02:00
lupoDharkael
406c2790e3 Replace is_commiting_action with is_committing_action 2020-04-08 18:52:04 +02:00
Juan Linietsky
4ffc0d6b3f Refactored shadowmapping.
- Made shadow bias size independent, so it will remain when changing light or camera size.
- Implemented normal offset bias, which greatly enhances quality.
- Added transmission to subsurface scattering
- Reimplemented shadow filter modes

Closes #17260
2020-04-08 11:19:43 -03:00
Rémi Verschelde
8c8e3ba918
Merge pull request #37579 from Calinou/improve-shader-error-output
Improve the shader error console output
2020-04-07 09:17:37 +02:00
Bastiaan Olij
94fab21348 Fix aspect ratio on hmd projection matrix
(cherry picked from commit a7438f0e61)
2020-04-05 12:41:29 +02:00
Hugo Locurcio
5fae0c454a
Improve the shader error console output
This makes the line gutter look more like an actual line gutter,
which makes it less confusing.
2020-04-04 14:27:44 +02:00
Ignacio Etcheverry
27ddb27da8 Fix C# bindings after recent breaking changes 2020-04-03 01:38:48 +02:00
Rémi Verschelde
ea7b497065 Replace more occurrences of NULL with nullptr 2020-04-02 14:56:01 +02:00
lupoDharkael
95a1400a2a Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
Rémi Verschelde
5f11e15571
Merge pull request #37504 from qarmin/out_of_bound_cursor
Fix array out of bounds access caused by uninitialised variables
2020-04-02 13:07:55 +02:00
Zak Grumbles
d648f77119
Make dict erase node sequenced godotengine#37477
* Updated macro call to make the visual Dictionary Erase node sequenced.
2020-04-01 22:10:12 -05:00
Rafał Mikrut
359bebd8c0 Fix out of bound array access caused by unassigned variable 2020-04-01 19:29:35 +02:00
Thakee Nathees
cb53b1d88e some typo in method binds fixed 2020-04-01 14:01:18 +05:30
SkyJJ
c1ee20a05d Fix profiler frame number stops updating when window is minimized 2020-03-31 03:49:29 +02:00
Rémi Verschelde
cd4e46ee65 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.
2020-03-30 09:05:53 +02:00
Juan Linietsky
0c24a844ec Ensure COWData does not reallocate on push back, fixes #22561 2020-03-27 21:52:42 -03:00
Juan Linietsky
a6f3bc7c69 Renaming of servers for coherency.
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
2020-03-27 15:21:27 -03:00
Rémi Verschelde
f725bd99f4 Fix some -Wmaybe-uninitialized warnings
Namely:
```
modules/basis_universal/register_types.cpp: In function 'Ref<Image> basis_universal_unpacker(const Vector<unsigned char>&)':
modules/basis_universal/register_types.cpp:266:15: warning: 'imgfmt' may be used uninitialized in this function [-Wmaybe-uninitialized]
  266 |  image->create(info.m_width, info.m_height, info.m_total_levels > 1, imgfmt, gpudata);
      |  ~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
modules/basis_universal/register_types.cpp:255:39: warning: 'format' may be used uninitialized in this function [-Wmaybe-uninitialized]
  255 |    bool ret = tr.transcode_image_level(ptr, size, 0, i, dst + ofs, level.m_total_blocks - i, format);
      |               ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
```

```
servers/visual_server.cpp: In member function 'Error VisualServer::_surface_set_data(Array, uint32_t, uint32_t*, uint32_t, Vector<unsigned char>&, int, Vector<unsigned char>&, int, AABB&, Vector<AABB>&)':
servers/visual_server.cpp:636:15: warning: 'iw' may be used uninitialized in this function [-Wmaybe-uninitialized]
  636 |       copymem(&iw[i * 2], &v, 2);
      |               ^
```

```
core/image.cpp: In member function 'Error Image::generate_mipmap_roughness(Image::RoughnessChannel, const Ref<Image>&)':
core/image.cpp:1683:11: warning: 'roughness' may be used uninitialized in this function [-Wmaybe-uninitialized]
 1683 |     float roughness;
      |           ^~~~~~~~~
```
2020-03-27 14:33:06 +01:00
bruvzg
15a9f94346 Add macOS DisplayServer implementation.
Change global menu to use Callable, add support for check items and submenus.
2020-03-26 16:24:05 +01:00
Juan Linietsky
543fb1c4da Separate DisplayServer from OS on Windows 2020-03-26 15:49:41 +01:00
Juan Linietsky
4758057f20 Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
Juan Linietsky
8e6960a69e Refactored input, goes all via windows now.
Also renamed Input to InputFilter because all it does is filter events.
2020-03-26 15:49:39 +01:00
Juan Linietsky
f8a79a97c7 Effective DisplayServer separation, rename X11 -> LinuxBSD 2020-03-26 15:49:34 +01:00
Juan Linietsky
4396e98834 Refactored Input, create DisplayServer and DisplayServerX11 2020-03-26 15:49:32 +01:00
Rémi Verschelde
3d2dd79ecd SCons: Drop support for Python 2
We now require SCons 3.0+ (first version with Python 3 support),
and we set min required Python 3 version to 3.5 (3.4 and earlier are
EOL).
2020-03-25 15:25:37 +01:00
Rémi Verschelde
13a9bfbca7 Style: Harmonize header guards to style guide [Core] 2020-03-25 11:22:19 +01:00
Hugo Locurcio
8d8c7a9383 Tweak the message queue maximum size property hint
The minimum slider value no longer allows decreasing the value below
the default, as this can cause things to break in the editor.

The maximum slider value was also increased to 4096 since it can safely
be increased to that value (some add-ons may require it).

This closes #37052.
2020-03-24 15:05:07 +01:00
Rémi Verschelde
20edf69f96
Merge pull request #33508 from nekomatata/object-has-signal
Added has_signal method for Object
2020-03-23 16:16:25 +01:00
PouleyKetchoupp
258d91f883 Added has_signal method for Object 2020-03-23 11:27:17 +01:00
Rémi Verschelde
ca4e4506db Fix potential divisions by 0 reported by MSVC
The `TextEdit` one was indeed a potential bug.
The `PCKPacker` one seems to be a false positive, it's already in a
`for` loop that depends on `files.size()`.
2020-03-21 11:54:08 +01:00
Thakee Nathees
8c3ad2af93 i18n: Fix parsing of multiple escapes before quotes
See https://github.com/godotengine/godot/pull/37114#issuecomment-601463765
2020-03-20 08:48:11 +01:00
Rémi Verschelde
4857648a16 i18n: Add support for translating the class reference
- Parse `.po` files from `doc/translations/*.po` like already done
  with `editor/translations/*.po`.
- Add logic to register a doc translation mapping in `TranslationServer`
  and `EditorSettings`.
- Add `DTR()` to lookup the doc translation mapping (similar to `TTR()`).
  Strings are automatically dedented and stripped of whitespace to ensure
  that they would match the translation catalog.
- Use `DTR()` to translate relevant strings in `EditorHelp`,
  `EditorInspector`, `CreateDialog`, `ConnectionsDialog`.
- Small simplification to `TranslationLoaderPO`, the path argument was
  not really meaningful.
2020-03-20 08:48:11 +01:00
Rémi Verschelde
256ac9a51d
Merge pull request #37039 from Chaosus/astar2d_cost
Implements estimate/compute_cost for AStar2D
2020-03-19 08:19:59 +01:00
Rémi Verschelde
a2d3ba3372 doc: Sync classref with current source
Fix wrong binding after #37111.
2020-03-18 09:14:57 +01:00
Ignacio Etcheverry
6a85cdf640 Fix C# bindings after recent breaking changes
Implementation for new Variant types Callable, Signal, StringName.
Added support for PackedInt64Array and PackedFloat64Array.

Add generation of signal members as events, as well as support for
user created signals as events.
NOTE: As of now, raising such events will not emit the signal. As such,
one must use `EmitSignal` instead of raising the event directly.

Removed old ThreadLocal fallback class. It's safe to use thread_local now since
it's supported on all minimum versions of compilers we support.
2020-03-17 16:30:04 +01:00
Rémi Verschelde
0159787864
Merge pull request #37111 from RandomShaper/imvu/unexpose_include_drive
Remove meaningless parameter from bindings
2020-03-17 14:52:43 +01:00
Pedro J. Estébanez
a69e88e467 Remove meaningless parameter from bindings 2020-03-17 14:32:03 +01:00
Rémi Verschelde
cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
Rémi Verschelde
56175bb6fa
Merge pull request #36896 from kuruk-mm/doc_return_variant_2
Doctool and core: Fix return type in docs for some Variant methods...
2020-03-16 19:55:07 +01:00
Hugo Locurcio
05c95837cb
Tweak the invalid Unicode error message to be more descriptive
This closes #28503.
2020-03-16 18:55:34 +01:00
Yuri Roubinsky
bad77bcb52 Implements estimate/compute_cost for AStar2D 2020-03-14 18:01:06 +03:00
Rémi Verschelde
5002f6de84
Merge pull request #36599 from AndreaCatania/gen_rpc_data_export
Generates the rpc and rset info for exported GDScript.
2020-03-13 10:19:30 +01:00
Rémi Verschelde
36a414eb03
Merge pull request #36994 from akien-mga/typedefs-cleanup
typedefs: Cleanup unused macros and unnecessary checks
2020-03-12 22:02:18 +01:00
Rémi Verschelde
1c2f2a805d typedefs: Cleanup unused macros and unnecessary checks
We now require a compiler with C++17 support, so we don't need to
check for features added to GCC 5 or Clang 3.2.

Clang builtin availability checks were unused anyway as Clang defines
`__GNUC__` as it's also a GNU C implementation.

Fixes #36986.
2020-03-11 21:44:56 +01:00
luz.paz
7bf6e5f773 Fix various typos
Found via `codespell`
2020-03-11 13:59:18 -04:00
Rémi Verschelde
05d9d1c0e7
Merge pull request #36905 from Faless/js/restore_and_ci
Resurrect HTML5 platform, add it to CI (no rendering yet)
2020-03-11 07:31:16 +01:00
Rémi Verschelde
e1c3c6ba45 Fix -Wshadow=local warning in EngineDebugger 2020-03-10 10:24:23 +01:00
Mateo Miccino
64cd5d197d Doctool and core: Fix return type in docs for some Variant methods assigning PROPERTY_USAGE_NIL_IS_VARIANT to MethodInfo usage when we have something to return 2020-03-09 13:36:03 -03:00
Fabio Alessandrelli
b8ddaf9c33 Refactor ScriptDebugger.
EngineDebugger is the new interface to access the debugger.
It tries to be as agnostic as possible on the data that various
subsystems can expose.

It allows 2 types of interactions:

- Profilers:
  A subsystem can register a profiler, assigning it a unique name.
  That name can be used to activate the profiler or add data to it.
  The registered profiler can be composed of up to 3 functions:
    - Toggle: called when the profiler is activated/deactivated.
    - Add: called whenever data is added to the debugger
      (via `EngineDebugger::profiler_add_frame_data`)
    - Tick: called every frame (during idle), receives frame times.

- Captures: (Only relevant in remote debugger for now)
  A subsystem can register a capture, assigning it a unique name.
  When receiving a message, the remote debugger will check if it starts
  with `[prefix]:` and call the associated capture with name `prefix`.

Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new
profiler system.

Port SceneDebugger and RemoteDebugger to the new capture system.
The LocalDebugger also uses the new profiler system for scripts
profiling.
2020-03-08 12:36:39 +01:00
Fabio Alessandrelli
d0009636df ScriptDebuggerRemote use threads 2020-03-08 12:16:09 +01:00
Fabio Alessandrelli
74051c77dc Add TCP poll function (not exposed).
Used to know if we can read or write without blocking.
2020-03-08 12:16:09 +01:00
Fabio Alessandrelli
d96179be75 Fix mutex when building with no threads. 2020-03-08 01:53:13 +01:00
fhuya
f097defba1 Re-architecture of the Godot Android plugin. 2020-03-05 10:00:19 -08:00
Rémi Verschelde
42595085a5
Merge pull request #36752 from RandomShaper/rework_semaphore
Drop old semaphore implementation
2020-03-05 16:33:45 +01:00
Rémi Verschelde
f7c87ed3dd ConfigFile: Improve error messages and complete docs 2020-03-05 11:01:25 +01:00
Rémi Verschelde
e89754fa1f
Merge pull request #36021 from YeldhamDev/intersects_touch_expose
Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'
2020-03-04 20:32:20 +01:00
Rémi Verschelde
080b5df625
Merge pull request #36682 from nekomatata/android-compilation-fix
Compilation fixes on Android
2020-03-04 16:22:16 +01:00
Rémi Verschelde
a0e33e17fb
Merge pull request #36733 from qarmin/static_analyzer_fixes
Fixes bugs found by Sonarcloud and Coverity
2020-03-04 13:41:38 +01:00
Michael Alexsander
8c8c48a7ad Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()' 2020-03-04 09:32:34 -03:00
Rémi Verschelde
f83f1d7c9b
Merge pull request #36069 from RandomShaper/imvu/improve_drives_ux
Improve UX of drive letters
2020-03-04 13:19:55 +01:00
Rémi Verschelde
2856740e6b
Merge pull request #36385 from kuruk-mm/some_static_asserts
Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assert
2020-03-04 13:18:48 +01:00
PouleyKetchoupp
ed0655cdfb Compilation fixes on Android 2020-03-04 13:15:37 +01:00
Rémi Verschelde
c7ab0de23a
Merge pull request #36783 from ThakeeNathees/error_macros.h-typo-fix
Typo: in error_macros.h fixed
2020-03-04 12:54:13 +01:00
Rémi Verschelde
59290f98ef
Merge pull request #36042 from sumit0190/exportInfNan
Read and write exported infs/nans correctly (#35388)
2020-03-04 10:19:52 +01:00
Mateo Dev .59
c933eb7acc Change when we can ERR_FAIL_COND and ERR_FAIL_CONV_V to static_assert 2020-03-04 04:44:47 -03:00
Thakee Nathees
08fef074c2 error_macros.h typo fixed 2020-03-04 10:35:31 +05:30
Pedro J. Estébanez
9a3a2b03b8 Drop old semaphore implementation
- Removed platform-specific implementations.
- Now all semaphores are in-object, unless they need to be conditionally created.
- Similarly to `Mutex`, provided a dummy implementation for when `NO_THREADS` is defined.
- Similarly to `Mutex`, methods are made `const` for easy use in such contexts.
- Language bindings updated: `wait()` and `post()` are now `void`.
- Language bindings updated: `try_wait()` added.

Bonus:
- Rewritten the `#ifdef` in `mutex.h` to meet the code style.
2020-03-03 13:20:42 +01:00