Rémi Verschelde
dcd1151d77
Enforce use of bool literals instead of integers
...
Using clang-tidy's `modernize-use-bool-literals`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-bool-literals.html
2020-05-14 13:45:01 +02:00
Rémi Verschelde
69de7ce38c
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
...
Part of #33027 .
2020-05-10 13:13:54 +02:00
Rémi Verschelde
fdf58a5858
Rename InputFilter back to Input
...
It changed name as part of the DisplayServer and input refactoring
in #37317 , with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.
But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.
Fixes godotengine/godot-proposals#639 .
Fixes #37319 .
Fixes #37690 .
2020-04-28 15:19:49 +02:00
Michael Alexsander
b081e954cc
Fix crash when changing time value of multiple animation keys at once via inspector
2020-04-23 21:45:50 -03:00
Rémi Verschelde
8d02dadaaa
Merge pull request #37602 from Janglee123/reversed-zoom-scale-animtion-player
...
Reversed timeline zoom slider of AnimationPlayer
2020-04-10 11:55:33 +02:00
janglee
3f23e1d600
Reversed timeline zoom slider
...
Fixes #37409
2020-04-07 16:14:23 +05:30
lupoDharkael
95a1400a2a
Replace NULL with nullptr
2020-04-02 13:38:00 +02:00
Juan Linietsky
eaae4b6408
Renamed 2D and 3D nodes to make their types explicit
...
Fixes #30736 .
2020-03-27 14:54:04 +01:00
Juan Linietsky
b3080bc2f4
Popups have also been converted to windows
...
Controls using the old modal API have been replaced to use popups.
2020-03-26 15:49:44 +01:00
Juan Linietsky
c7b4dcae2f
Open sub-windows as embedded if the OS does not support them
2020-03-26 15:49:43 +01:00
Juan Linietsky
441f1a5fe9
Popups are now windows also (broken!)
2020-03-26 15:49:42 +01:00
Juan Linietsky
4758057f20
Working multiple window support, including editor
2020-03-26 15:49:40 +01:00
Juan Linietsky
8e6960a69e
Refactored input, goes all via windows now.
...
Also renamed Input to InputFilter because all it does is filter events.
2020-03-26 15:49:39 +01:00
Juan Linietsky
9e08742de8
Added a Window node, and made it the scene root.
...
Still a lot of work to do.
2020-03-26 15:49:38 +01:00
Juan Linietsky
4396e98834
Refactored Input, create DisplayServer and DisplayServerX11
2020-03-26 15:49:32 +01:00
Rémi Verschelde
cb282c6ef0
Style: Set clang-format Standard to Cpp11
...
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.
Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
Rémi Verschelde
f742dabafe
Signals: Manually port most of remaining connect_compat uses
...
It's tedious work...
Some can't be ported as they depend on private or protected methods
of different classes, which is not supported by callable_mp (even if
it's a class inherited by the current one).
2020-02-28 14:24:09 +01:00
Rémi Verschelde
01afc442c7
Signals: Port connect calls to use callable_mp
...
Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.
No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
2020-02-28 14:24:09 +01:00
Andrea Catania
c9b86d54bf
Fixed editor crash when the animation player has no root assigned.
2020-02-26 14:50:22 +01:00
Juan Linietsky
33b5c57199
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
...
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-25 12:55:53 +01:00
Rémi Verschelde
65429f11a6
Signals: Make callbacks non-const, callable_mp can't handle it
2020-02-23 23:48:44 +01:00
Juan Linietsky
3c0059650d
Added StringName as a variant type.
...
Also changed all relevant properties defined manually to StringName.
2020-02-21 14:25:29 +01:00
Juan Linietsky
69c95f4b4c
Reworked signal connection system, added support for Callable and Signal objects and made them default.
2020-02-20 08:24:50 +01:00
Juan Linietsky
3f335ce3d4
Texture refactor
...
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
Rémi Verschelde
4ee8c5ad1f
Merge pull request #33903 from gururise/anim_length_edit
...
change step size of anim length EditSpinSlider to match min anim length
2020-02-10 11:30:57 +01:00
Haoyu Qiu
0ca102d568
Fixes leak in Animation Track editor
2020-01-24 11:17:56 +08:00
Rémi Verschelde
4faaf6089a
Remove unused #if 0'ed code
2020-01-21 21:41:54 +01:00
volzhs
3bcedd02b2
Fix inserting bezier curve in Animation editor
2020-01-10 06:22:10 +09:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
...
Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Haoyu Qiu
8cf941a8cb
Makes more editor strings translatable
...
* Title of Sprite Editor convert preview dialogs
* Title of UV Channel Debug dialog
* Various editor warnings
* GridMap popup menu item "Paste Selects"
* Tileset editor shape button texts
* MeshLibrary update confirmation text
2019-12-30 10:36:31 +08:00
Rafał Mikrut
ed1c4bc77d
Removed unused variables, add some constants numbers
2019-12-10 05:13:02 +01:00
gururise
caab6603d1
change step size of animation length EditSpinSlider to match minimum animation length
2019-11-25 12:30:10 -08:00
Tomasz Chabora
e9802d9b02
Fix animation key snapping at high zooms
2019-11-17 23:34:36 +01:00
PouleyKetchoupp
13c88878c4
Fixed cases where labels with autowrap can overflow the editor ui
...
Fixes #33155
2019-11-04 10:12:36 +01:00
Michael Alexsander
1594f22b4e
Enhancements and fixes for the animation editor's copy track dialog
2019-10-21 12:40:23 -03:00
PouleyKetchoupp
bdb9149d7e
Fixed missing argument for clear_selection signal in Bezier Curve editor
...
Also removed unused clear_selection signal in Animation Track editor (never emitted)
Fixes #32348
2019-09-25 19:35:21 +02:00
PouleyKetchoupp
87bb1515af
Fixes in AnimationTrackEditor around bezier curves
...
- Undo add bezier track (#31695 )
- Undo insert keys for several properties
- Insert keys for several properties using bezier curves (#31698 )
- Insert keys for 2d rotation using bezier curve (#28429 )
- Insert keys for existing bezier track (#31697 )
- Auto-insert keys for bezier track (#31696 )
- Number of tracks in insert keys confirmation message
2019-09-23 10:36:02 +02:00
Rémi Verschelde
9137a045ac
Merge pull request #32146 from YeldhamDev/key_bezier_int_real
...
Fix keying integer and float values from inspector not being able to use bezier curves
2019-09-20 17:35:03 +02:00
Rémi Verschelde
77ec3ec0a3
Merge pull request #32129 from YeldhamDev/fix_track_removal_errors
...
Fix errors in the animation editor when removing tracks via undo/redo
2019-09-20 17:28:15 +02:00
Michael Alexsander Silva Dias
c0acaab1aa
Fix keying integer and float values from inspector not being able to use bezier curves
2019-09-15 08:59:43 -03:00
Michael Alexsander Silva Dias
5c2582ad34
Fix errors in the animation editor when removing tracks via undo/redo
2019-09-13 22:16:53 -03:00
Michael Alexsander Silva Dias
5f3a55acb7
Add informational messages to various editors
2019-09-04 12:37:11 -03:00
Hugo Locurcio
bd05d0e71b
Change mouse cursor when hovering a resize area in the animation editor
...
This also scales the default width of the track name column
on hiDPI displays.
2019-08-23 23:00:38 +02:00
Rémi Verschelde
40640a01dc
Merge pull request #31424 from Calinou/improve-animation-editor-timeline
...
Improve timeline drawing in the animation editor
2019-08-17 12:05:42 +02:00
Hugo Locurcio
a341c65f65
Improve timeline drawing in the animation editor
...
A small arrow-like icon is now drawn at the top of the timeline.
The timeline is now also wider as to be more visible.
2019-08-17 00:20:21 +02:00
Hugo Locurcio
108f9646f5
Add an outline to box selection rectangles for better visibility
...
This also refactors selection box color definitions
to avoid repetition.
2019-08-15 22:27:32 +02:00
Hugo Locurcio
4a28657cf5
Tweak range steps in the animation editor
...
This makes the step of the "frame" SpinBox larger, so that clicking
on the SpinBox arrows will make the number increase in a visible manner.
Previously, the full number was being cut off due to the SpinBox
being narrow.
This also makes the "step" SpinBox allow for more precise input.
2019-08-06 12:25:53 +02:00
Hugo Locurcio
8b12498f8b
Improve snapping in the animation editor
...
Snapping can now be toggled temporarily by holding the Ctrl key.
Toggling timeline snapping is now done with the "Snap" checkbox rather
than by setting the animation's "Step" setting to 0.
The timeline cursor can no longer exit the animation's boundaries
if the animation's "Step" is set to 0.
2019-08-06 01:44:10 +02:00
Michael Alexsander Silva Dias
3d9df3b2ed
Fix undo problems with method and transform tracks in the animation editor
2019-07-24 11:29:51 -03:00
Michael Alexsander Silva Dias
97e18f03db
Make possible to edit multiple keys in an animation again
2019-07-22 20:12:01 -03:00
Rémi Verschelde
9f5b77acc9
Revert "Expose "meta" to the Inspector"
2019-07-22 12:03:57 +02:00
Rémi Verschelde
3aeca70659
Merge pull request #30697 from bojidar-bg/6067-pale-customtype-script
...
Make custom types more subtle and more useful
2019-07-20 11:49:52 +02:00
Bojidar Marinov
4f72178868
Make custom types more subtle and more useful
...
Implements #6067 (aaronfranke's idea)
Fixes #26980
2019-07-19 22:33:58 +03:00
Rémi Verschelde
2ca3e47d66
Merge pull request #22642 from YeldhamDev/inspector_metadata
...
Expose "meta" to the Inspector
2019-07-19 14:39:23 +02:00
Hugo Locurcio
acbd0fea97
Use CheckBoxes in the editor instead of CheckButtons when applicable
...
CheckButtons should only be used if toggling them has an
immediate effect. Otherwise, CheckBoxes should be used.
2019-07-04 17:32:59 +02:00
jens
0f6c572db6
Make easier to select keys that are at position 0 in AnimationPlayer editor
...
Fixes #26151 .
Co-Authored-By: Michael Alexsander Silva Dias <michaelalexsander@protonmail.com>
2019-07-03 12:56:36 -03:00
Rémi Verschelde
eaaff9da31
Merge pull request #29941 from qarmin/redundant_code_and_others
...
Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
qarmin
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
Rémi Verschelde
b3d772ed83
Display invalid value keys in AnimationTrackEdit
...
Godot 2.1 and 3.0 had this feature but it was lost in the rewrite
of the animation editor in 3.1.
Drop unused KeyValid icon, since all valid keys now have a custom
type icon.
2019-06-23 19:52:49 +02:00
Rémi Verschelde
bf7a6f9c46
Merge pull request #29899 from Chaosus/select_all_tracks
...
Added button to select all tracks in track copy dialog
2019-06-19 20:04:54 +02:00
Chaosus
be7bd97cb0
Added button to select all tracks in track copy dialog
2019-06-19 15:10:48 +03:00
Chaosus
47e24dd1ee
Fix animation keys selection with SHIFT/CTRL
2019-06-19 13:34:22 +03:00
Rémi Verschelde
cd22551d2d
i18n: Sync translation template with current source
2019-06-16 22:08:53 +02:00
Michael Alexsander Silva Dias
bb1c5f5525
Enhancements for the audio bus editor
2019-06-09 00:23:08 -03:00
volzhs
fe98a31743
Sync Animation editor with Inspector
2019-05-31 06:50:14 +09:00
volzhs
e16e5012ca
Revert "Fix AnimationPlayer editor length and step synchronization"
...
This reverts commit ca80ebe9f6
.
2019-05-31 04:43:46 +09:00
Michael Alexsander Silva Dias
fad0338beb
Make animation editor change tracks positions instead of swapping them
2019-05-27 22:03:26 -03:00
Michael Alexsander Silva Dias
757a1de58d
Fix "Node not found:" error message when adding tracks
2019-05-25 15:30:53 -03:00
Rémi Verschelde
04ee4f45e5
Merge pull request #24771 from timoschwarzer/animation-player-editor-pos-drag-fix
...
Fix AnimationPlayer editor length and step synchronization
2019-05-24 15:21:47 +02:00
Rémi Verschelde
e0574e1d98
Fix typos with codespell
...
Using codespell 1.15.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Timo Schwarzer
ca80ebe9f6
Fix AnimationPlayer editor length and step synchronization
2019-05-06 21:39:24 +02:00
Ben Hickling
a7ef836c69
Fixed a few issues with the bezier animation track editor, fixed the Travis CI errors, added TTR to bezier value labels and rounded them to 3 decimal points
2019-04-30 10:41:23 +01:00
Rémi Verschelde
e98ccaefe8
Merge pull request #28323 from homer666/animationplayer-imported-anim-warning
...
Warn when opening imported anim in Animation editor
2019-04-30 10:15:30 +02:00
homer666
e5c8e4019b
Warn when opening imported anim in AnimationPlayer
2019-04-30 04:46:45 +10:00
homer666
62e0262951
Update edited keyframe's snap mode properly
2019-04-28 09:31:53 +10:00
Hein-Pieter van Braam
ad744cefb0
Merge pull request #28361 from homer666/animationplayer-fps-mode-fixes
...
AnimationPlayer FPS mode fixes
2019-04-25 23:09:47 +03:00
Rémi Verschelde
9fc84061dd
i18n: Sync translation template with current source
...
(cherry picked from commit 23cf9f3b6f
)
2019-04-25 14:31:13 +02:00
homer666
e3b7f9e1ca
AnimationPlayer FPS mode fixes
2019-04-24 10:52:10 +10:00
homer666
659162ab98
Fix AnimationPlayer snap mode dropdown behaviour
2019-04-18 14:43:48 +10:00
Hugo Locurcio
c0959f00a0
Scale animation track editor line widths on hiDPI displays
2019-04-15 14:11:31 +02:00
Juan Linietsky
296c74072c
Implement autokeying in Animation editor.
2019-04-15 00:49:03 -03:00
Juan Linietsky
8f762aefcd
Oops I missed a line, continuation to 0d41f8f
.
2019-04-15 00:05:27 -03:00
Juan Linietsky
0d41f8fb00
Avoid crash on changing snap mode when no animation exists, closes #28031
2019-04-15 00:02:17 -03:00
Juan Linietsky
caaa492133
Also show length in FPS when using FPS mode for AnimationPlayer editor
2019-04-14 23:48:53 -03:00
Juan Linietsky
4203266923
Add support for FPS snap in Animation Editor.
2019-04-14 16:43:38 -03:00
Anish
d6e4a08c61
Prevents a Null Reference in deleting Animations.
...
A null Animation would cause a crash by accessing restricted memory.
Solved by checking if the animation track is null before using the
animation.
Fixes : #26829
2019-03-11 17:04:02 +05:30
Juan Linietsky
9b5c6f539b
Safer way to update animation if changed, fixes #26670
2019-03-06 10:22:38 -03:00
Juan Linietsky
8b4c4d9b2f
Implement a more coherent (and way less hack) way to block animation updates, fixes #24618
2019-03-03 17:57:16 -03:00
Michael Alexsander Silva Dias
3ef8238c1c
Make translatable some undo/redo operations in the editor
2019-02-21 16:41:01 -03:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
...
Fixes #25316 .
2019-02-20 19:44:12 +01:00
Rémi Verschelde
c6c788581e
Drop unused AnimationTrackKeyEdit::track_editor
...
Added by mistake in 4a24ba6e77
.
2019-02-14 16:16:45 +01:00
Juan Linietsky
4a24ba6e77
-Fixes to undo redo to avoid crash, closes #24251
...
-Changed Animation to have a special signal when tracks are changed, to avoid unnecesary track cache rebuilds in AnimationPlayer
-Added missing emit_changed whe modifying keys to Animation
-Changed AnimationPlayer to use the new refcounted connections instead of the previous hacky way to keep references
-Changed AnimationEditor to update the current track when keys are edited
-Fixed bug where undo/redo did not work with AnimationKeyEdit (was not being updated)
-Made sure UndoRedo does not mind deleted objects in undo/redo history, this would corrupt the history or clear it without need.
2019-02-14 10:22:34 -03:00
Juan Linietsky
f981e9fe91
Avoid case where editors are deleted while moved, fixes #25508 , fixes #24829
2019-02-14 08:03:32 -03:00
Dawid Wdowiak
855a82211f
Removed duplicated code
2019-01-04 22:18:54 +01:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Michael Alexsander Silva Dias
e425f2d498
Expose "meta" to the Inspector
2018-12-08 02:27:20 -02:00
DualMatrix
e4e8fc6314
AnimationPlayer, snap absolute position instead of motion.
...
Fixes #22663
2018-11-09 12:35:49 +01:00
Juan Linietsky
0e27af280c
Merge pull request #22817 from DualMatrix/animation_group
...
Made AnimationPlayer track groups update after changing path
2018-11-01 20:05:49 -03:00
DualMatrix
87f8077a70
Fixed Animation Keyframe inspector not displaying after moving key.
...
Fixed Animation Keyframe inspector not displaying after moving key.
2018-10-08 12:43:44 +02:00
DualMatrix
e99f16153e
Made AnimationPlayer track groups update after changing path
...
Made AnimationPlayer track groups update after changing path
2018-10-07 01:36:21 +02:00
Rémi Verschelde
cda5b0bfe1
Fix warnings about unused variables [-Wunused-variable]
...
Fixes the following GCC 5 warnings:
```
drivers/gles2/rasterizer_scene_gles2.cpp:1139:15: warning: unused variable 'offset' [-Wunused-variable]
drivers/gles2/rasterizer_scene_gles2.cpp:1205:39: warning: unused variable 'multi_mesh' [-Wunused-variable]
drivers/gles2/rasterizer_storage_gles2.cpp:359:7: warning: unused variable 'srgb' [-Wunused-variable]
drivers/gles2/shader_gles2.cpp:1016:45: warning: unused variable 'texture_hints' [-Wunused-variable]
editor/animation_track_editor.cpp:776:9: warning: unused variable 'keys_to' [-Wunused-variable]
editor/editor_inspector.cpp:273:7: warning: unused variable 'vs_height' [-Wunused-variable]
editor/editor_themes.cpp:202:10: warning: unused variable 'begin_time' [-Wunused-variable]
editor/editor_themes.cpp:239:10: warning: unused variable 'end_time' [-Wunused-variable]
editor/plugins/animation_blend_tree_editor_plugin.cpp:726:17: warning: unused variable 'an' [-Wunused-variable]
editor/plugins/script_text_editor.cpp:1278:8: warning: unused variable 'fold_state' [-Wunused-variable]
main/main.cpp:132:13: warning: 'use_vsync' defined but not used [-Wunused-variable]
modules/cvtt/image_compress_cvtt.cpp:231:8: warning: unused variable 'y_end' [-Wunused-variable]
modules/cvtt/image_compress_cvtt.cpp:311:6: warning: unused variable 'shift' [-Wunused-variable]
modules/gdscript/gdscript_editor.cpp:58:7: warning: unused variable 'th' [-Wunused-variable]
modules/gridmap/grid_map.cpp:1084:6: warning: unused variable 'ofs' [-Wunused-variable]
modules/theora/video_stream_theora.cpp:442:9: warning: unused variable 'tr' [-Wunused-variable]
modules/visual_script/visual_script_editor.cpp:2606:6: warning: unused variable 'count' [-Wunused-variable]
modules/visual_script/visual_script_editor.cpp:2829:6: warning: unused variable 'seq_count' [-Wunused-variable]
modules/visual_script/visual_script_editor.cpp:2844:24: warning: unused variable 'vnode_function' [-Wunused-variable]
modules/websocket/lws_peer.cpp:122:12: warning: unused variable 'peer_data' [-Wunused-variable]
modules/websocket/lws_peer.cpp:135:12: warning: unused variable 'peer_data' [-Wunused-variable]
modules/websocket/lws_peer.cpp:63:12: warning: unused variable 'peer_data' [-Wunused-variable]
modules/websocket/lws_peer.cpp:91:12: warning: unused variable 'peer_data' [-Wunused-variable]
platform/android/export/export.cpp:763:16: warning: unused variable 'node_size' [-Wunused-variable]
scene/gui/rich_text_label.cpp:850:10: warning: unused variable 'x_ofs' [-Wunused-variable]
scene/gui/text_edit.cpp:653:8: warning: unused variable 'tab_w' [-Wunused-variable]
scene/resources/bit_mask.cpp:186:6: warning: unused variable 'i' [-Wunused-variable]
scene/resources/mesh.cpp:549:20: warning: '_array_name' defined but not used [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:107:10: warning: unused variable 'v2' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:108:10: warning: unused variable 'v3' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:109:10: warning: unused variable 'v4' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:110:10: warning: unused variable 'v5' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:111:10: warning: unused variable 'v0n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:112:10: warning: unused variable 'v1n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:113:10: warning: unused variable 'v2n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:114:10: warning: unused variable 'v3n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:115:10: warning: unused variable 'v4n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:116:10: warning: unused variable 'v5n' [-Wunused-variable]
servers/visual/default_mouse_cursor.xpm:2:21: warning: 'default_mouse_cursor_xpm' defined but not used [-Wunused-variable]
```
2018-09-27 16:25:24 +02:00
Hugo Locurcio
c4770a5b5d
Tweak some editor texts' capitalization, use "Go to" instead of "Goto"
...
This also fixes a typo in the `debugger/debug_with_external_editor`
shortcut.
2018-09-25 22:51:13 +02:00
Rémi Verschelde
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
...
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Rémi Verschelde
39168f125e
Merge pull request #19464 from bojidar-bg/19448-fix-subproperty-handling
...
Fix bug in animationplayer editor not using subproperties properly
2018-07-26 10:31:05 +02:00
Hein-Pieter van Braam
0e29f7974b
Reduce unnecessary COW on Vector by make writing explicit
...
This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Max Hilbrunner
9f82368d40
Merge pull request #19475 from YeldhamDev/animplayer_cosmetic
...
Minor changes to the AnimationPlayer editor
2018-07-05 04:25:04 +02:00
Max Hilbrunner
073e77454d
Merge pull request #19713 from volzhs/fix-crash-nodepath-animation-edit
...
Fix crash when assigning a node on editing animation key
2018-07-05 04:20:40 +02:00
khairul169
0f616ff5d8
Hide play position if animation node is invalid
2018-07-03 13:24:47 +07:00
Michael Alexsander Silva Dias
02181292b8
Minor changes to the AnimationPlayer editor.
2018-06-30 00:12:05 -03:00
volzhs
b4f60ae3ac
Fix crash when assigning a node on editing animation key
2018-06-22 14:48:49 +09:00
Guilherme Felipe
b75ad7b6b0
Prevent animation player crash
2018-06-18 15:57:15 -03:00
Bojidar Marinov
7b107cb180
Fix bug in animationplayer editor not using subproperties properly
...
Fixes #19448
2018-06-18 15:59:13 +03:00
Juan Linietsky
257d3c3f39
Bit more of visual polish
2018-06-08 21:03:27 -03:00
Juan Linietsky
e5b876e92a
Remove the "go back" behavior in track editor for inspector based key editing, fixes #19434 , fixes #19423
2018-06-08 19:21:26 -03:00
Juan Linietsky
66871322b9
Properly update range and valid key range when keys are in/out of view, fixes #19433
2018-06-08 17:58:37 -03:00
Juan Linietsky
c8289d95cd
Fixed cursor not updating in some circumstances, closes #19430
2018-06-08 16:08:24 -03:00
Juan Linietsky
7572b31a39
Disallow via add track for animation player to animate itself, fixes #19425
2018-06-08 13:59:29 -03:00
Juan Linietsky
9cb17d7af8
Avoid animation length from ever being completely, fixes #19420
2018-06-08 13:42:45 -03:00
Juan Linietsky
b659fd6d74
Entirely new (and much improved) animation editor.
2018-06-07 12:52:00 -03:00