Commit Graph

140 Commits

Author SHA1 Message Date
volzhs 110da7f816 Replace default editor font to NotoSansUI 2017-08-29 17:42:55 +09:00
Vasiliy Makarov bbf66945e7 more efficient atlas packing algorithm 2017-08-25 09:57:55 +03:00
Hein-Pieter van Braam 364f2e8082 Correct hash behavior for floating point numbers
This backports the work in #7815 and the subsequent fixes in #8393

The following program now works as expected in this branch in both
release_debug and debug mode:

```gdscript
        print(sqrt(-1))
        print(sqrt(-1))

        var simple1=asin(10.0)
        var simple2=acos(10.0)
        print(simple1)
        print(simple2)
```

And successfully prints -nan 4 times

This fixes #9580 and fixes #8925
2017-08-20 23:44:28 +02:00
Marcelo Fernandez 647c4ae5bf Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-18 12:10:21 -03:00
Rémi Verschelde 49028e0c49 Revert "Child Process Connected (in Editor Debugger) is now friendlier :-)"
This reverts commit 478531d5a8.

As explained in #10192, this commit changed the color of all errors.
2017-08-18 08:53:29 +02:00
Rémi Verschelde 3552755306 TileMap Editor: Improve tile info setting using signal
The event-based approach avoids the need to query editor settings
and call show/hide on the Control at every mouse input.

Improves #9141.
2017-08-16 20:03:02 +02:00
Rémi Verschelde 29632aadfd Merge pull request #9141 from pixelpicosean/add-settings-to-hide-tile-info
Add setting to hide tile info on the tilemap menu
2017-08-16 19:06:04 +02:00
Rémi Verschelde 479c5ba754 Some fixes to 2 to 3 exporter 2017-08-16 17:52:03 +02:00
Jakub Grzesik 295e0b6937 fix crash after click on MeshInstance with no owner
cherrypicked from #10258
2017-08-14 10:21:44 +02:00
Zher Huei Lee ed3cc7e5c9 Project manager UI displaced by long paths #10245
(cherry picked from commit 5c94eeeb79)
2017-08-13 20:29:47 +02:00
vipsbpig a04bb88e46 ability to click on spatial subscene to select it
(cherry-picked from d2d62122e2)
2017-08-13 20:29:46 +02:00
Juan Linietsky 0120f0473f Clean up canvas item when changing state, closes #5977
(cherry picked from commit 950b205609)
2017-08-13 20:29:46 +02:00
Juan Linietsky b94c5a31cd fix collada crash on invalid (blender internal expored...) file, fixes #6222
(cherry picked from commit de219e5cbe)
2017-08-13 20:29:46 +02:00
Juan Linietsky 670d07ca0d Attempt to resolve #4673
(cherry picked from commit 1939e83a65)
2017-08-13 20:29:46 +02:00
homer666 57084ada96 Adjust FileSystem split mode's height threshold
(cherry picked from commit e32abe8072)
2017-08-13 20:29:46 +02:00
Cradmon 2b2c0523b5 Fix resource docker thumbnail bug
(cherry picked from commit b8a31d6563)
2017-08-13 18:02:19 +02:00
Andreas Haas b694f58959 TileMap: Fix infinite loop when trying to bucket-delete empty tiles.
Right-clicking when the bucket tool is enabled means "erase all instances of this tile".
So it doesn't make sense to try doing this for empty tiles :P

Fixes #10065

(cherry picked from commit 95da12212b)
2017-08-13 18:00:25 +02:00
Rémi Verschelde ac79f831af Merge pull request #10192 from ISylvox/ChildProcessConnected-scary-to-friendly-2.1
[2.1] Editor Debugger: Changed the Color of Child Process Connected
2017-08-11 10:38:58 +02:00
Indah Sylvia 478531d5a8 Child Process Connected (in Editor Debugger) is now friendlier :-) 2017-08-09 12:56:27 +07:00
Indah Sylvia 5014b9dc40 core/[io;object]: fix typo 'resoucre' to 'resource' 2017-08-08 18:07:29 +07:00
geequlim 21f2fff82e Don't re-query remote object while debugging every frame 2017-08-02 22:31:43 +08:00
ISylvox de55a0076c Several enhancement for 'Godot 2 to 3' project exporter. 2017-08-01 08:10:21 +07:00
Rémi Verschelde c1f54e1a45 Style: Apply clang-format on all files
Thus fixing some invalid changes that had still made it to the 2.1 branch.
2017-07-30 23:00:25 +02:00
Paulb23 4aca27e2fa Fixed script tab selection on file close, issue 8400
(cherry picked from commit 3906134003)
2017-07-30 21:23:19 +02:00
Rémi Verschelde 3c357f3247 Merge pull request #9866 from RandomShaper/default-motion-fix-2.1
Enable 2D physics motion fix for new projects (2.1)
2017-07-26 13:04:37 +02:00
Pedro J. Estébanez e19d517c21 Enable 2D physics motion fix for new projects 2017-07-26 12:19:22 +02:00
Fabio Alessandrelli c3055b24d1 Remove "debug/remote_port" project setting (moved to editor)
Also updated default port from 6007 (X11) to 6096 (unspec)
2017-07-22 14:36:43 +02:00
Rémi Verschelde 63a9b02131 Fixes to the 2to3 project exporter 2017-07-15 16:50:49 +02:00
geequlim 7a02467dad Fix editor crash while exiting debuggger 2017-07-15 18:31:21 +08:00
anakimluke 23b19a4349 Removed outdated comment.
closes #78

(cherry picked from commit c1699d807f)
2017-07-14 22:03:21 +02:00
Andreas Haas 3d95424147 Animation Editor: Fix trying to stop playback without player.
Fixes #9280

(cherry picked from commit bb9daaccff)
2017-07-14 21:55:02 +02:00
Andreas Haas 34c8beb91c Script create diag: Show extensions for currently selected language only.
(cherry picked from commit 8e8e4b30e5)
2017-07-14 21:53:53 +02:00
Rémi Verschelde c7b7cb24a5 Change default color of script editor text selection
Supersedes and closes #9388.

(cherry picked from commit 6fd4311c27)
2017-07-14 21:51:32 +02:00
geequlim da2bcda7be Enhanced debugger. ake 2.1 more productive!
Allow access more informations from remote debugger.
Refector more debugger related code to allow full access to variables.
Array Property Editor now can edit with more objects including remote objects.
Implements `GDInstance::debug_get_globals` to query all gloabl constants avaliable in GDScriptLanguage.
Show globals in debug stack variable panel.
Disabe capitalize property name for  remote object.
Add DictionaryPropertyEdit to edit with Dictionaries.
The serialization/unserialization workflow use binary data instead of dictionary to avoid send too large data.
Do not stop debugger if curent break point stack has error fix #9034.
Don't send all content of strings but first 80 characters from remote debugger.
Add constants into the break point stack tree and remote object instance edit inspector.
Remote GDScript resource object instance list constants in the property inspector.
Add `self` to the local in the break point stack as a remote object.
Move some functions for GDScript related to thier base classes so debugger don't rely on the gdscript module any more.
The slef in the debugger tree now expanded as the instance of script instead of the script resource.
2017-07-11 17:44:28 +08:00
Rémi Verschelde 37eaa9d792 EditorNameDialog: Fix margins
Somehow the previous code is what works in *master*, though it looks buggy.
For 2.1, the margins should be set on the container itself.
2017-07-02 13:16:39 +02:00
Rémi Verschelde 5a6eaf5a55 EditorNameDialog: Remove unnecessary move_child
Fixes #9377.

(cherry picked from commit bb6e73f9c1)
2017-07-02 12:51:07 +02:00
Rémi Verschelde 47307453f7 Script editor help: Prevent loading empty instances from layout
(cherry picked from commit 71f6c96288)
2017-07-02 12:31:43 +02:00
Juan Linietsky 920f216a14 Small exporter fixes 2017-06-29 07:29:48 -03:00
Rémi Verschelde 3070267c4c Merge pull request #9364 from Noshyaar/pr-genh21
BuildSystem: generated files have .gen.ext (2.1)
2017-06-25 16:08:26 +02:00
Poommetee Ketson 4a0dc529ce BuildSystem: generated files have .gen.ext 2017-06-25 20:31:56 +07:00
Rémi Verschelde 11dc3f8589 i18n: Update template and sync translations 2017-06-25 14:25:46 +02:00
Rémi Verschelde 3683d1501d i18n: Sync translations with Weblate
Adds Finnish translation.
2017-06-25 14:23:24 +02:00
Rémi Verschelde c5a44eebf5 Merge pull request #8558 from RandomShaper/tilemap-one-way-collision-2.1
Add one-way collision to tile-set/tile-map (2.1)
2017-06-25 11:19:54 +02:00
Pedro J. Estébanez 5b4f40666b Fix regression in script debugger 2017-06-19 11:56:16 +02:00
Pedro J. Estébanez 2018db093c Add one-way collision to tile-set/tile-map 2017-06-17 22:26:50 +02:00
aswinmohanme 945f40303a Prevent Editor from hang when importing stl as mesh
When Importing an stl file into Godot from the import mesh menu, the
editor hangs indefinitely. Since only Obj files are supported, the data
remains unparsed and hence the editor enters an infinte loop.

This commit fixes this issue by exiting the loop when godot has finished
parsing the file, irrespective of whether any meaningful data was
extracted out.

Fixes: #9200
2017-06-17 12:55:46 +02:00
Kryptocron cb2697e98e Added option to not save a scene when played.
(cherry picked from commit 4bee1d98fa)
2017-06-17 12:53:29 +02:00
Rémi Verschelde f1af9f380b Merge pull request #9119 from pixelpicosean/improve-tileset-convert-shape-offset-2.1
Subtract body position from shape offset during tileset convert
2017-06-17 12:52:52 +02:00
Bojidar Marinov 9c44d72b3c Fix EditorFileSystem duplicating root folder in new folders
Also, add some uninitialized variables into constructors (I like to applease cppcheck).
Also, remove unused md_count.
Fixes #3662.

(cherry picked from commit c89d9720f0)
2017-06-17 12:31:27 +02:00
Hugo Locurcio db2cb08057 Increase the default perspective camera FOV
This does not affect existing projects, but will affect newly-created
editor settings and Camera nodes.

(cherry picked from commit cdcc3c919b)
2017-06-17 12:31:27 +02:00