Adam Scott
4771004664
Add missing "normalized" accessor property to glTF document
2020-12-28 03:09:19 -05:00
Rémi Verschelde
6fd9a1bb10
Merge pull request #44701 from Calinou/html5-editor-fix-logo-size
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Fix and decrease Godot logo size in the HTML5 editor loader
2020-12-28 08:28:43 +01:00
Rémi Verschelde
783ec77dbf
Merge pull request #44500 from Calinou/editor-gizmo-hover-brightness-variable
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Move the brightness factor for highlighted 3D gizmos to a variable
2020-12-27 23:16:47 +01:00
Hugo Locurcio
507e9b12a4
Move the brightness factor for highlighted 3D gizmos to a variable
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See
8522ac7711 (r45230326)
.
2020-12-27 22:20:36 +01:00
Rémi Verschelde
672043b44a
Merge pull request #44739 from KoBeWi/change_scene_but_later
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Mention that change_scene is deferred
2020-12-27 22:07:55 +01:00
kobewi
86aa9b1233
Mention that change_scene is deferred
2020-12-27 21:51:54 +01:00
Rémi Verschelde
2f7980c0fe
Merge pull request #44700 from VedatGunel/fix-title
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Fix incorrect title in Inherit dialog
2020-12-27 21:47:44 +01:00
Rémi Verschelde
4425f7c2c1
Merge pull request #44515 from eddsanity/master
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Fixed #42149 : bug where the default C# script template would sometimes produce an invalid class name
2020-12-27 21:40:30 +01:00
Rémi Verschelde
8e49ccf658
Merge pull request #44736 from KoBeWi/margoffset
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Fix Layout menu not working
2020-12-27 20:29:18 +01:00
Rémi Verschelde
bf9db22352
Merge pull request #44582 from nathanfranke/document-rect-intersection
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Update Rect intersection documentation, and rename method on Mono
2020-12-27 20:23:00 +01:00
kobewi
e0e55a8358
Fix Layout menu not working
2020-12-27 20:11:36 +01:00
Rémi Verschelde
1c2727332e
Merge pull request #44733 from vnen/variant-add-counts
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Add helper count function to Variant
2020-12-27 19:20:01 +01:00
George Marques
d66a58a4d4
Add helper count function to Variant
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To get counts of items before getting the list, which is useful for
GDNative so users can pre-allocate the buffer with the correct size
without having to get the list twice.
2020-12-27 11:14:29 -03:00
Rémi Verschelde
d55e335026
Merge pull request #44718 from hoontee/fix-44713
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Properly handle empty CSGShapes
2020-12-27 11:37:36 +01:00
Rémi Verschelde
1f7d6ba736
Merge pull request #44715 from clayjohn/VULKAN-SSAO-cleanup
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Cleanup leftover functions from adding SSAO
2020-12-27 10:53:23 +01:00
hoontee
24a6aac472
Properly handle empty CSGShapes
2020-12-27 01:10:58 -06:00
Yuri Roubinsky
ef4e625918
Merge pull request #44705 from Chaosus/shader_fix_array_postinit
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Fix using post-init shader array constructors
2020-12-27 08:26:31 +03:00
Nathan Franke
3fda53c256
Update Rect intersection documentation, and rename method on Mono
2020-12-26 22:16:57 -06:00
Juan Linietsky
3dc52c2b6a
Merge pull request #44699 from reduz/cache-thread-friendly-culling
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Rewrite culling to be more cache/thread friendly.
2020-12-26 21:33:37 -03:00
clayjohn
34cfe1cc40
Cleanup leftover functions from adding SSAO
2020-12-26 16:33:07 -08:00
reduz
548524152e
Rewrite culling to be more cache/thread friendly.
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-Uses a single array with all data
-Massive performance improvement
-Does not support threads yet, but code is now thread friendly
2020-12-26 19:11:33 -03:00
Yuri Roubinsky
bc0e8e7a21
Fix using post-init shader array constructors
2020-12-27 01:07:24 +03:00
Yuri Roubinsky
fb16b1e39b
Merge pull request #44436 from Chaosus/shader_const_switch
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Added support for constants in shader `case` and array size declaration
2020-12-27 00:55:45 +03:00
Vedat Günel
13da314a64
Fix incorrect title and button text in Inherit dialog
2020-12-26 20:22:20 +03:00
Hugo Locurcio
d80224934e
Fix and decrease Godot logo size in the HTML5 editor loader
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The logo can no longer overflow the viewport.
2020-12-26 17:51:42 +01:00
Rémi Verschelde
6019dab0b4
Merge pull request #44697 from madmiraal/fix-44677
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Update GraphEdit connection to reflect new signal name
2020-12-26 13:25:50 +01:00
Marcel Admiraal
dc8c29ee95
Update GraphEdit connection to reflect new signal name
2020-12-26 09:48:40 +00:00
Rémi Verschelde
f2968f59e1
Merge pull request #44682 from madmiraal/fix-etc-quality
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Fix ETC quality setting
2020-12-26 10:23:06 +01:00
Marcel Admiraal
072b8a1894
Fix ETC quality setting
2020-12-26 07:21:17 +00:00
Yuri Roubinsky
0f509b0723
Merge pull request #44684 from Chaosus/vs_ttr
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Makes strings translatable on context menu in visual shader
2020-12-25 19:10:19 +03:00
Rémi Verschelde
7d972b8c67
Merge pull request #44640 from nekomatata/joint2d_update_body_transforms
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Update body transforms on joint2D setup
2020-12-25 14:59:53 +01:00
Rémi Verschelde
ecffa43335
Merge pull request #44662 from reduz/bvh-use-page-allocator
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Use page allocator for BVH
2020-12-25 14:58:40 +01:00
Rémi Verschelde
af2232521c
Merge pull request #44680 from madmiraal/fix-cvtt-options
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Ensure flags are applied to CVTT options
2020-12-25 14:57:48 +01:00
Yuri Roubinsky
8c2363922e
Makes strings translatable on right-click menu in visual shader
2020-12-25 16:43:39 +03:00
Marcel Admiraal
709aa8ae2c
Ensure flags are applied to CVTT options
2020-12-25 11:28:29 +00:00
reduz
2e66e5d599
Use page allocator for BVH
2020-12-24 14:08:03 -03:00
Juan Linietsky
545c894614
Merge pull request #44656 from reduz/cull-fixes-and-optimizations
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Cull fixes and optimizations
2020-12-24 14:01:19 -03:00
Rémi Verschelde
ecda989c85
Merge pull request #44649 from lyuma/bone_aabb_blendshapes
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Fix blendshapes and calculation of bone_aabbs
2020-12-24 17:20:07 +01:00
reduz
1bebb2ba05
Cull fixes and optimizations
2020-12-24 12:18:28 -03:00
Juan Linietsky
4d9b95f3a8
Merge pull request #44651 from lawnjelly/bvh_world_aabb
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Fix BVH to world_aabb, and call update
2020-12-24 08:45:19 -03:00
lawnjelly
6d687de9b8
Fix BVH to world_aabb, and call update
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The calls to the BVH need to use the world space AABB, rather than local space for it to work. Also, update was not being called which is required to update the AABB as objects move.
2020-12-24 11:19:50 +00:00
Rémi Verschelde
dbd00d932e
Merge pull request #44636 from Calinou/doc-sliderjoint3d-description
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Fix confusing SliderJoint3D brief description
2020-12-24 10:10:56 +01:00
Rémi Verschelde
6063af6788
Merge pull request #44641 from reduz/get-frame-setup-time
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Add API to get frame setup time on CPU
2020-12-24 10:07:54 +01:00
Lyuma
d976003b16
Fix blendshapes and calculation of bone_aabbs
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Blendshapes without a skeleton already worked.
However, due to a faulty ERR_FAIL_COND, it was impossible to create a mesh with both bones and blendshapes.
This also fixes an assumption that all surfaces reference the same number of bones as surface 0.
2020-12-24 00:01:07 -08:00
Juan Linietsky
3fdf4bfe71
Merge pull request #44623 from reduz/rewrite-renderer-indexer
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Replace Octree by DynamicBVH in cull code
2020-12-24 00:20:45 -03:00
reduz
7219f37cb5
Add API to get frame setup time on CPU
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Needed for benchmarks
2020-12-24 00:13:52 -03:00
PouleyKetchoupp
11bee25de4
Update body transforms on joint2D setup
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Body transforms from physics are used to setup the joint and they are
only updated before the physics step by default.
Without forcing the transform update, joints could use a previous
position if the body's position was set after it was added to the scene.
3D physics is not affected by this issue.
2020-12-23 20:04:22 -07:00
Hugo Locurcio
27f964d538
Fix confusing SliderJoint3D brief description
2020-12-24 01:48:31 +01:00
Rémi Verschelde
169159c8aa
Merge pull request #44635 from reduz/bind-rs-viewport-measure
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Bind viewport measure functions
2020-12-24 01:01:08 +01:00
reduz
f910e9f70c
Bind viewport measure functions
2020-12-23 20:40:19 -03:00