Rémi Verschelde
41156a1e83
Merge pull request #63968 from KoBeWi/finding_stuff_in_a_dictionary
2022-09-01 17:38:39 +02:00
Juan Linietsky
ef17c4668a
Add support for scene/resource customization in export plugins
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EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported:
* Can take scene files, resource files and subresources in all of them.
* Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified.
* Uses hashing to differentiate export configuration caches.
* Removed the previous conversion code to binary, as this one uses existing stuff.
This API is useful in several scenarios:
* Needed by the "server" export platform to get rid of textures, meshes, audio, etc.
* Needed by text to binary converters.
* Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc.
This is a draft, feedback is very welcome.
2022-09-01 11:16:00 +02:00
Rémi Verschelde
0c221f0284
Merge pull request #65124 from zhehangd/fix_basis
2022-09-01 09:36:11 +02:00
Rémi Verschelde
8812f0c896
Merge pull request #64444 from timothyqiu/action-completion
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Fix action name completion for `Input`
2022-09-01 08:20:20 +02:00
Zhehang Ding
69fe6336f1
Basis constructor: row vectors -> column vectors
2022-08-31 21:20:25 -07:00
Rémi Verschelde
10aec9057c
Merge pull request #63411 from Calinou/improve-null-object-dictionary-print
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Improve null and object printing to avoid confusion with arrays
2022-08-31 17:37:08 +02:00
Hugo Locurcio
291d3aaabe
Improve null and object printing to avoid confusion with arrays
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- Use different syntax for object printing to avoid confusion with arrays.
- Print null as `<null>` to avoid confusion with a string `"null"`.
- Display `<empty>` in editor resource pickers to avoid confusion
with array-based properties.
2022-08-31 15:31:49 +02:00
Silc Renew
c139d9ef7d
Discontinued spherical_interpolate_with in Transform3D
2022-08-31 16:35:38 +09:00
Rémi Verschelde
c80ea41e3b
Merge pull request #65095 from m4gr3d/update_get_current_dir_main
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Additional fixes to the Android `get_current_dir()` implementation.
2022-08-31 09:00:53 +02:00
Fredia Huya-Kouadio
f916dff26d
Additional fixes to the Android `get_current_dir()` implementation.
2022-08-30 10:04:12 -07:00
Yuri Rubinsky
4d7c1b92e9
Implement `AStarGrid2D` class with jump-point pathfinding
2022-08-30 17:29:23 +03:00
Marcel Admiraal
0046d320bb
Fix Geometry3D::get_closest_points_between_segments() returns NaN
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Also fix:
- Geometry3D::get_closest_distance_between_segments() returning
incorrect values.
- Test for Geometry3D::get_closest_distance_between_segments() testing for
an incorrect value.
2022-08-30 12:13:11 +01:00
Danil Alexeev
d4555ef5fb
Add `String.to_{camel,pascal,snake}_case` methods
2022-08-30 12:36:24 +03:00
Aaron Franke
10a56981dc
Rename String `plus_file` to `path_join`
2022-08-29 19:38:13 -05:00
Rémi Verschelde
c7e4c802ff
Merge pull request #65031 from akien-mga/os-drop-obsolete-resource-debugging
2022-08-29 15:04:17 +02:00
Rémi Verschelde
eb56d1d1eb
Drop obsolete resource usage debug methods from OS class
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These methods exist since the dawn of (open source) Godot and have hardly
been updated over time, so they barely work and I'm fairly sure nobody is
using them. (See #46505 for details.)
While some of the functionality they aimed to provide might be useful for
optimization work and introspection, this should likely be redesigned from
scratch with a cleaner and more modern interface (e.g. exposed via the
Performance singleton, or ResourceLoader, and a better API overall).
2022-08-29 12:57:37 +02:00
Fabio Alessandrelli
d20b32186f
[Web] Rename JavaScript platform to Web.
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Also rename export name from "HTML5" to "Web".
2022-08-29 11:52:00 +02:00
Aaron Franke
0a87bd7b54
Only compile project features logic in editor builds
2022-08-27 21:02:35 -05:00
bruvzg
8dab4a2aa3
[Windows] Improve build environment detection, add support for Windows on ARM.
2022-08-27 16:10:53 +03:00
Silc Renew
931fb4dc11
Add linear/cubic angle interpolation to Animation interpolation type
2022-08-27 07:58:22 +09:00
Rémi Verschelde
f9f2446972
Merge pull request #64367 from Mickeon/rename-var-to-str
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Rename `str2var` to `str_to_var` and similar
2022-08-26 23:04:06 +02:00
Rémi Verschelde
ee461b7295
Merge pull request #64925 from RandomShaper/ps_res_path
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Determine `ProjectSettings`' resource path early
2022-08-26 23:02:51 +02:00
Pedro J. Estébanez
e08a2be436
Determine ProjectSettings' resource path early
2022-08-26 15:01:52 +02:00
Micky
59e11934d8
Rename `str2var` to `str_to_var` and similar
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Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too.
- `var2str` -> `var_to_str`
- `str2var` -> `str_to_var`
- `bytes2var` -> `bytes_to_var`
- `bytes2var_with_objects` -> `bytes_to_var_with_objects`
- `var2bytes` -> `var_to_bytes`
- `var2bytes_with_objects` -> `var_to_bytes_with_objects`
- `linear2db` -> `linear_to_db`
- `db2linear` -> `db_to_linear`
- `deg2rad` -> `deg_to_rad`
- `rad2deg` -> `rad_to_deg`
- `dict2inst` -> `dict_to_inst`
- `inst2dict` -> `inst_to_dict`
2022-08-26 14:58:22 +02:00
bruvzg
d91cb1d5d5
[macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization.
2022-08-26 14:23:31 +03:00
Rémi Verschelde
ce78d280b3
Merge pull request #58530 from Calinou/os-remove-dump-memory-to-file
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Remove unimplemented `OS.dump_memory_to_file()` method
2022-08-25 20:55:30 +02:00
Rémi Verschelde
0cf0e96038
Merge pull request #64776 from YuriSizov/import-images-moar-flags
2022-08-25 16:51:26 +02:00
Rémi Verschelde
9d0b3d7aaa
Merge pull request #64844 from RandomShaper/fa_access_type
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Add `FileAccess::get_access_type()`
2022-08-25 00:24:28 +02:00
Rémi Verschelde
d0a2a4c981
Merge pull request #64531 from madmiraal/fix-63972-2
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Fix axis mapped to DPad buttons not releasing opposite button
2022-08-24 20:10:29 +02:00
Pedro J. Estébanez
8c6b2fbb90
Add FileAccess::get_access_type()
2022-08-24 20:06:34 +02:00
Rémi Verschelde
2961651444
Merge pull request #64691 from TokageItLab/Quaternion-editor
2022-08-24 18:36:54 +02:00
Rémi Verschelde
4698dc67b5
Merge pull request #64082 from KoBeWi/array3k
2022-08-24 16:05:59 +02:00
Silc Renew
673c649adb
Implement Quaternion Editor
2022-08-24 22:04:49 +09:00
kobewi
f7f4873ed0
Replace Array return types with TypedArray 3
2022-08-24 12:53:36 +02:00
derammo
672fa94fb8
fix arg naming in ResourceFormatLoader extension
2022-08-24 06:49:03 -04:00
Yuri Rubinsky
0626ce50cf
Merge pull request #64794 from Chaosus/projection_constructor
2022-08-24 11:19:41 +03:00
Rémi Verschelde
91e5f48ea7
Merge pull request #64009 from KoBeWi/arrayy_lmao
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Replace Array return types with TypedArray (part 2)
2022-08-24 08:18:56 +02:00
Yuri Rubinsky
e97ece55aa
Add constructor accepting four Vector4's to `Projection`
2022-08-24 08:30:40 +03:00
Rémi Verschelde
08d8f884cd
Merge pull request #63728 from MarcusElg/%v
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Add %v for formatting vectors
2022-08-24 00:42:47 +02:00
kobewi
1abdffe7a0
Replace Array return types with TypedArray 2
2022-08-23 23:21:32 +02:00
Rémi Verschelde
34aa6b06a7
Merge pull request #64721 from bruvzg/fix_prop_revet_ext
2022-08-23 21:37:52 +02:00
Marcus Elg
dbc165715b
Add %v for formatting vectors
2022-08-23 17:26:06 +02:00
JFonS
c7a7aad30d
Merge pull request #59779 from rainerdeyke/constexpr-operators
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Made Key operators constexpr
2022-08-23 15:35:35 +02:00
bruvzg
56101080cc
[GDExtension] Fix `_property_can_revert` and `_property_get_revert` methods using incorrect string type.
2022-08-23 14:58:28 +03:00
Rémi Verschelde
14f8a54a33
Merge pull request #64511 from derammo/derammo_fix_has_property_default_value
2022-08-23 13:47:20 +02:00
Yuri Sizov
672e9d6868
Make `ImageLoader` take bit field flags
2022-08-23 14:39:01 +03:00
Rémi Verschelde
f583b835db
Merge pull request #64690 from touilleMan/projection-members-offsets-in-gdentension-api
2022-08-23 11:06:47 +02:00
Rémi Verschelde
b9919fd87d
Merge pull request #64678 from TokageItLab/implement-ease-baker
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Fix Quaternion Tween and add Easing baker to AnimationTrackEditor
2022-08-23 09:19:21 +02:00
Rémi Verschelde
3f3ade9e5b
Merge pull request #64732 from RandomShaper/input_is_final
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Consolidate the fact that `Input` is meant to be final
2022-08-23 08:53:49 +02:00
Rémi Verschelde
b368985291
Merge pull request #64489 from MewPurPur/fast-string-repeat
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Improved performance of `String.repeat()`
2022-08-23 08:52:50 +02:00
Rémi Verschelde
62c3e72b6f
Merge pull request #63959 from KoBeWi/typo_arrray
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Replace Array return types with TypedArray (part 1)
2022-08-23 08:52:13 +02:00
Rémi Verschelde
f97f5a6146
Merge pull request #64428 from godotengine/gdextension-ignore-property-array
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Ignore class's property array when generating extension_api.json (not…
2022-08-23 07:58:26 +02:00
VolTer
dae64e5361
Improved performance of String repeat method
2022-08-22 22:47:10 +02:00
kobewi
8be27dc59e
Replace Array return types with TypedArray
2022-08-22 22:42:36 +02:00
Rémi Verschelde
36061a1a47
Merge pull request #60515 from KoBeWi/electrostatic_jason
2022-08-22 22:27:43 +02:00
Rémi Verschelde
dac25e5c4c
Merge pull request #64571 from kleonc/string-fix-self-add-assign
2022-08-22 22:24:12 +02:00
Emmanuel Leblond
a6963320d6
Ignore fake properties in classes when generating extension_api.json
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In extension_api.json we want to expose properties that are meant to
access a class attribute from script (i.e. `Node2D.position`).
However property system is also used in Godot to declare attributes
accessible from the node editor:
- property with '/' in their name
- property array with NIL type that represents an array
2022-08-22 22:17:03 +02:00
Rémi Verschelde
7c85c4a27e
Merge pull request #64374 from RandomShaper/inheritable_cl_args
2022-08-22 21:48:28 +02:00
Rémi Verschelde
1f61d47766
Merge pull request #64339 from YuriSizov/core-multilevel-validate-property
2022-08-22 21:39:48 +02:00
Rémi Verschelde
1fbf7b1ba5
Merge pull request #64610 from reduz/startup-benchmark-support
2022-08-22 19:36:03 +02:00
Rémi Verschelde
7b4927bb5f
Merge pull request #60309 from The-O-King/oct
2022-08-22 19:29:21 +02:00
Yuri Sizov
1a24c9e14b
Make `_validate_property` a multilevel method
2022-08-22 18:35:11 +03:00
Rémi Verschelde
944bfc6d00
Merge pull request #63602 from TokageItLab/cubic-interp-time
2022-08-22 17:32:47 +02:00
Pedro J. Estébanez
99edd4b43d
Consolidate the fact that `Input` is meant to be final
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This reverts #38034 and removes the `iteration()` method.
2022-08-22 14:37:25 +02:00
Silc Renew
f7dd83ce60
Fix Quaternion Tween and implement ease baker
2022-08-22 19:04:58 +09:00
Yuri Rubinsky
772b0d2818
Remove `String::erase` method declaration
2022-08-22 10:30:08 +03:00
Emmanuel Leblond
dca6db76af
Add missing Projection's members offsets to gdextension_api.json
2022-08-21 12:49:28 +02:00
rafallus
da7a5653f4
Expose Basis `set_orthogonal_index` method as a GridMap function
2022-08-20 21:42:20 -05:00
derammo
320fb492b0
added missing virtual to ScriptExtension
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_has_property_default_value is a required virtual
for ScriptExtension but it was not bound, and could
therefore not be implemented
this made it impossible to implement a ScriptExtension
that runs
2022-08-20 06:29:39 -04:00
Yuri Sizov
7895a66cf2
Merge pull request #64334 from YuriSizov/core-bind-property-revert-methods
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Make `property_*_revert` methods multilevel and expose them for scripting
2022-08-19 20:41:41 +03:00
Juan Linietsky
a3936adb29
Add Startup benchmarking support
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This adds support for benchmarking engine startup (and editor startup if used).
The goal is to use this in the benchmarking server to track improvements and changes to engine, editor, importer and scene loading startup times.
2022-08-19 14:21:43 +02:00
Pedro J. Estébanez
e886d662ec
Overhaul CLI argument forwarding to processes started by the editor
2022-08-19 11:15:56 +02:00
Silc Renew
dded7c72c1
Make `cubic_interpolate()` consider key time in animation
2022-08-19 14:48:37 +09:00
Clay John
6923076850
Merge pull request #64302 from neikeq/unreference-callback-regr-from-44691448
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Fix instance binding unreference callback regression
2022-08-18 14:53:31 -06:00
Hugo Locurcio
e559dcb8f5
Increase the default project window size for better usability
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The new default window size is tuned to:
- Have a 16:9 aspect ratio,
- Have both dimensions divisible by 8 to better play along with
video recording,
- Be displayable correctly in windowed mode on a 1366×768 display
(tested on Windows 10 with default settings).
This breaks compatibility with projects that didn't change the
window size from the default value (or that kept one of the values
to its default).
2022-08-18 21:22:18 +02:00
Hugo Locurcio
465c423abb
Remove unimplemented `OS.dump_memory_to_file()` method
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This method never did anything in Godot since 3.0, since its code
was commented out. The last time the method had an implementation
was in Godot 2.1.x.
2022-08-18 18:51:25 +02:00
kleonc
1324ca5eb0
Fix undefined behavior in `String::operator+=(const String &)`
2022-08-18 14:57:24 +02:00
Yuri Sizov
980f5f32f4
Make `property_*_revert` methods multilevel and expose them for scripting
2022-08-18 00:03:53 +03:00
Marcel Admiraal
61be617571
Fix axis mapped to DPad buttons not releasing opposite button
2022-08-17 09:12:47 +01:00
kobewi
5947f688fb
Make JSON methods static
2022-08-16 14:29:38 +02:00
kobewi
cc424bcb18
Add Dictionary.find_key()
2022-08-16 13:48:59 +02:00
Haoyu Qiu
660c700f9c
Fix action name completion for `Input`
2022-08-15 23:28:49 +08:00
Omar El Sheikh
78881b3cc3
Octahedral Normal/Tangent Compression
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Implementation of Octahedral normal compression into Godot 4.0
2022-08-13 08:09:32 -07:00
Ignacio Roldán Etcheverry
f45f20285c
Fix instance binding unreference callback regression
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This was a regression from 4469144891
The callback should be called, not only be called when the refcount
reaches 0. For example, the C# callback needs to know when the
refcount reaches 1, in order to swap to a weak GC handle.
2022-08-12 08:43:53 +02:00
Haoyu Qiu
9c4ad8191b
Expose clear method for packed arrays
2022-08-10 17:12:20 +08:00
antonWetzel
40a1d6d100
vector4 distance_squared_to and update csharp
2022-08-09 01:59:17 +02:00
Rémi Verschelde
35f71461f9
Merge pull request #63258 from Calinou/gdextension-print-expected-config-os-arch
2022-08-08 22:30:15 +02:00
Rémi Verschelde
9b19a02f31
Merge pull request #63632 from dsnopek/fix-locale-remap-with-binary-resources-4.x
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[4.x] Fix locale resource remapping with binary conversion on export
2022-08-08 20:03:23 +02:00
Hugo Locurcio
27a072c884
Print expected `os.arch` tuple for current platform in GDExtension error
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This also adds `Engine.get_architecture_name()` to get the name of the
CPU architecture the Godot binary was built for.
2022-08-08 19:30:34 +02:00
David Snopek
6bbc126c34
Fix locale resource remapping with binary conversion on export
2022-08-08 09:31:35 -05:00
Yuri Sizov
1362bc22bd
Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript
2022-08-08 16:36:01 +03:00
Yuri Sizov
beceba85da
Add checks for empty/unnamed arguments to make_rst.py
2022-08-08 16:36:01 +03:00
Rémi Verschelde
c8cdc10902
Merge pull request #62861 from samdze/image-size-vector2i
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Make Image.get_size() return a Vector2i instead of a Vector2
2022-08-08 12:55:07 +02:00
Rémi Verschelde
5df8eae862
Merge pull request #64014 from RedMser/keep-screen-on-singledef
2022-08-08 12:04:04 +02:00
Rémi Verschelde
f2ddd81726
Merge pull request #64045 from touilleMan/gdextension-ObjectID-in-native_structures
2022-08-07 16:17:40 +02:00
Rémi Verschelde
446fdc5b71
Merge pull request #64027 from Geometror/add-vector4-tests
2022-08-07 16:07:36 +02:00
Emmanuel Leblond
c0cedebda1
Expose ObjectID among the native structure in GDExtension
2022-08-07 12:42:51 +02:00
Hendrik Brucker
36061c5dca
Vector4/Vector4i: Add missing methods, tests and fix change of sign operator
2022-08-07 12:25:05 +02:00
Haoyu Qiu
e061b1cc3c
Use %s for bool value in vformat
2022-08-07 09:57:09 +08:00
Rémi Verschelde
e6e13c8251
Merge pull request #63361 from KoBeWi/floorf_lol
2022-08-06 22:25:27 +02:00