Hendrikto
49a81308c0
Remove unused imports
2019-04-06 18:05:05 +02:00
Rémi Verschelde
cc3e660d7e
Merge pull request #26715 from shartte/patch-1
...
Clarify encoding used for text by the File class
2019-04-06 17:33:48 +02:00
Ignacio Roldán Etcheverry
278aeb1142
Merge pull request #27729 from neikeq/fix-wrong-classdb-binds
...
Fix wrong method binds and registered class
2019-04-06 17:16:20 +02:00
Ignacio Etcheverry
2f3328a039
Fix wrong method binds and registered class
2019-04-06 16:12:59 +02:00
Ignacio Roldán Etcheverry
74719b8748
Merge pull request #26662 from neikeq/csharp-collection-changes
...
C#: Collections breaking changes and improvements
2019-04-06 14:44:59 +02:00
Rémi Verschelde
2db0613fb0
Merge pull request #25624 from nekomatata/texture-rect-flip
...
Add ability to flip TextureRect horizontally or vertically
2019-04-06 13:15:01 +02:00
Rémi Verschelde
0b747f5312
Merge pull request #25995 from lupoDharkael/csv
...
Add CSV export to profiling data
2019-04-06 13:12:20 +02:00
Rémi Verschelde
b319168db2
Merge pull request #26122 from vixelz/allow-embedding-gdscript-defined-resources
...
Include global class resources in Resource property inspector
2019-04-06 13:11:00 +02:00
Rémi Verschelde
87ee2a9239
Merge pull request #26634 from psuhas77/patch-3
...
Added get_noise_1d
2019-04-06 13:06:50 +02:00
Rémi Verschelde
72be5ddc43
Merge pull request #26650 from YeldhamDev/filesys_tooltips
...
Small tooltip changes to filesystem-related UI componentes in editor
2019-04-06 13:03:59 +02:00
Rémi Verschelde
bdea6702d4
Merge pull request #26743 from akien-mga/audio-defaults
...
Use mix rate and output latency constants in audio drivers
2019-04-06 13:01:27 +02:00
Rémi Verschelde
34ea708596
Merge pull request #26699 from Schroedi/fix-line-circle-intersect
...
Fixes Geometry.segment_intersects_circle working only one way.
2019-04-06 12:42:16 +02:00
shartte
d1c095b30a
Clarify encoding used for text by the File class
2019-04-06 12:39:58 +02:00
Rémi Verschelde
d450220bae
Use mix rate and output latency constants in audio drivers
...
Fix default mix rate in Xaudio2 and potential shadowing issue in JAndroid.
2019-04-06 12:37:25 +02:00
Ignacio Etcheverry
480d4c6fba
C#: Support type hints for exported Arrays
...
Added the code for Dictionary as well, but it's not yet supported by the Godot inspector.
2019-04-06 12:14:43 +02:00
Ignacio Etcheverry
187e6ae26d
C#: Add marshalling support for IEnumerable and IDictionary
...
Added constructor that takes IEnumerable for Array and IEnumerable<T> for Array<T>.
Added constructor that takes IDictionary for Dictionary and IDictionary<TKey, TValue> for Dictionary<TKey, TValue>.
2019-04-06 12:14:37 +02:00
Ignacio Etcheverry
92b02cb027
C#: Some important Array and Dictionary interface changes
...
Array now implements IList instead of IList<object, object>.
Dictionary now implements IDictionary instead of IDictionary<object, object>.
2019-04-06 11:00:40 +02:00
Ignacio Roldán Etcheverry
506ff1f065
Merge pull request #27717 from neikeq/mono-build-msbuild-vs2019
...
Mono: Buildsystem support for finding MSBuild from VS2019
2019-04-06 05:38:06 +02:00
Ignacio Etcheverry
e82b2def8e
Mono: Buildsystem support for finding MSBuild from VS2019
2019-04-06 01:32:41 +02:00
Rémi Verschelde
7ca9863079
Merge pull request #23837 from fire/asset_import
...
Add Open Asset Importer to Godot.
2019-04-06 00:12:46 +02:00
Rémi Verschelde
a9a4936518
Merge pull request #27010 from BastiaanOlij/restructure_android_glue
...
Restructuring android glue code to make it easier to extend
2019-04-06 00:09:16 +02:00
Rémi Verschelde
cc349336e7
Revert "Properly explain RPC/RSET mode failure."
...
This reverts commit 95ad747dea
.
It introduced regressions, see #27655 .
2019-04-05 18:18:08 +02:00
Rémi Verschelde
afe45f9796
Merge pull request #26847 from IronicallySerious/capitalise-drive-letter-case
...
Capitalise drive letters
2019-04-05 16:58:04 +02:00
Rémi Verschelde
03bd93e3b3
Merge pull request #26830 from KidRigger/physics_fps_bug
...
Fixes physic_fps=0 bug that prevented quit.
2019-04-05 16:56:29 +02:00
Rémi Verschelde
50ef456c78
Merge pull request #26803 from ptrojahn/emptynode
...
Make get_node return NULL for empty NodePaths
2019-04-05 16:55:42 +02:00
Rémi Verschelde
e16fc72cef
Merge pull request #26903 from guzzard/polygon-point-hover
...
Display vertex number when hovering point in collision polygon
2019-04-05 16:50:54 +02:00
Rémi Verschelde
963165065d
Merge pull request #26914 from xDGameStudios/popup_menu_add_item
...
Fixed optional idx argument in add_item (PopupMenu)
2019-04-05 16:49:19 +02:00
Rémi Verschelde
e6979adb1b
Merge pull request #26918 from aqnuep/skeleton_reparenting_fix
...
Fix skeleton reparenting to also work when the skeleton node is not a bone
2019-04-05 16:48:42 +02:00
Rémi Verschelde
a71d8b561d
Merge pull request #26927 from qarmin/fix_perspective_button_hide
...
Fix perspective button hide when it actually should be disabled
2019-04-05 16:45:29 +02:00
Rémi Verschelde
769b2ba385
Merge pull request #26930 from qarmin/fix_delete_project_settings_properties
...
Fix deleting properties after deleting files
2019-04-05 16:44:40 +02:00
Rémi Verschelde
fc081ebe10
Merge pull request #26954 from willnationsdev/refresh
...
Add a getter for the EditorInspector
2019-04-05 16:41:02 +02:00
Rémi Verschelde
945f7f83d3
Merge pull request #27330 from qarmin/fix_bones_not_showing_after_create
...
Show bones after creating
2019-04-05 16:39:55 +02:00
K. S. Ernest (iFire) Lee
e3ef7f214a
Add Open Asset Import Library to Godot.
...
FBX support and MMD (pmx) support.
Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX.
Maya FBX Stingray PBS support.
Importing FBX static meshes work.
Importing FBX animations is a work in progress.
Supports FBX 4 bone influence animations.
Supports FBX blend shapes.
MMDs do not have an associated animation import yet.
Sponsored by IMVU Inc.
2019-04-05 07:17:52 -07:00
K. S. Ernest (iFire) Lee
793b0de197
Add Assimp library in thirdparty
...
From https://github.com/assimp/assimp repo at d2b45377e4b09a1f43be95e45553afcc06b03f4b
2019-04-05 07:17:52 -07:00
Rémi Verschelde
a61ad365f5
Merge pull request #27677 from akien-mga/Wimplicit-fallthrough
...
Fix -Wimplicit-fallthrough warnings from GCC 8
2019-04-05 16:12:45 +02:00
Rémi Verschelde
696be49728
Merge pull request #27008 from qarmin/fix_toggle_visibility
...
Fix crash when toggle visibility in SceneTreeDialog
2019-04-05 16:12:27 +02:00
Rémi Verschelde
9d4093a21d
Merge pull request #27153 from YeldhamDev/animsprite_backwards
...
Make AnimatedSprite able to play backwards
2019-04-05 15:47:30 +02:00
Rémi Verschelde
c9aa0c20a0
Merge pull request #27327 from goodyttoor/grayscale_exr
...
Fix import grayscale EXR
2019-04-05 15:46:23 +02:00
Rémi Verschelde
434b73bc57
Merge pull request #27240 from Chaosus/clear_line_points
...
Added method to clear all points in Line2D
2019-04-05 15:44:14 +02:00
Rémi Verschelde
b2fcb40522
Merge pull request #27233 from Chaosus/tween_signal
...
Added signal for Tween emitted at full completion
2019-04-05 15:42:18 +02:00
Rémi Verschelde
570fa6a477
Merge pull request #27254 from piyushdagar/fix-animation
...
Fixes Adding animation to AnimatedSprite doesn't update inspector immmediately #26381
2019-04-05 15:28:28 +02:00
Juan Linietsky
19a6a6286a
Ability to make CanvasLayers have pseudo 3D depth.
2019-04-05 10:25:51 -03:00
Rémi Verschelde
4141703b1a
Merge pull request #27339 from YeldhamDev/undoredo_merge_version
...
Fix 'UndoRedo' increasing its version on actions that should be merged
2019-04-05 15:25:36 +02:00
Rémi Verschelde
a49f3ba5ac
Merge pull request #27401 from Calinou/fix-restart-label-color
...
Use the "warning" color for the "restart required" label
2019-04-05 15:23:48 +02:00
Rémi Verschelde
cffbb99327
Merge pull request #27411 from KidRigger/raster_store
...
Added GLES2 RenderStorage Info calculations.
2019-04-05 15:22:22 +02:00
Rémi Verschelde
bf104e78ff
Merge pull request #27462 from ShyRed/fixgroovejoint2d
...
Replace hardcoded GrooveJoint2D bias with user provided bias
2019-04-05 15:20:46 +02:00
Rémi Verschelde
63d3a42f82
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough
...
EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-05 15:19:21 +02:00
Rémi Verschelde
fc370b3feb
Fix -Wimplicit-fallthrough warnings from GCC 8
...
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.
The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.
Fixes #26135 .
2019-04-05 15:14:53 +02:00
Rémi Verschelde
4011429e57
Merge pull request #27683 from Xrayez/fix-bitmap-true-bit-count
...
Fix BitMap calculating incorrect true bit count
2019-04-05 14:40:49 +02:00
Mariano Javier Suligoy
bfc3ba5af0
Merge pull request #27365 from Byteron/tile_map_negative_offset
...
TileMap, negative Y and X Offset
2019-04-05 09:24:32 -03:00