Commit Graph

292 Commits

Author SHA1 Message Date
Silc Lizard (Tokage) Renew b20ba6bd12 Fix discrete key retrieval method after start
(cherry picked from commit b438e28509)
2024-01-25 17:19:41 +01:00
Silc Lizard (Tokage) Renew d094b574bb Fix Audio track crossfade in AnimationPlayer does not work 2024-01-03 01:46:18 +09:00
Silc Lizard (Tokage) Renew 871d00c980
Fix AnimationPlayer seeking for Discrete keys
(cherry picked from commit 7ed7ea53e6)
2023-12-07 10:27:05 +01:00
Silc Lizard (Tokage) Renew c36200b9a1 Check the seek process immediately after playback as a special case 2023-11-26 07:32:34 +09:00
Silc Lizard (Tokage) Renew 9c3104292d Clear seeked/started flag after seeking/advancing in AnimationPlayer 2023-11-22 23:40:53 +09:00
Martin Felis f04ec34b78 Ensure AnimationPlayer evaluate animations when autoplay is enabled and node becomes ready.
Fixes #83326.

The issue was introduced in the refactoring done in 1b95827d3e.
2023-11-14 08:30:40 +01:00
A Thousand Ships f18aa00e85 Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-10-08 17:23:33 +02:00
Silc 'Tokage' Renew d46c962f18 Fix AnimationPlayer::play() process unwanted start 2023-10-06 15:47:54 +09:00
Aaron Franke dcc7612823
Tweak AnimationPlayer speed scale property hint to make dragging useful 2023-10-01 13:23:31 -05:00
Silc Lizard (Tokage) Renew 1b95827d3e Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
Chia-Hsiang Cheng 125ae78a89 Ensure methods skipped by AnimationPlayer::seek are not called 2023-08-17 17:35:54 +08:00
Ninni Pipping 0c16082e1e Use `get_node_or_null` when null checks are present
Avoids duplicate or unnecessary errors
2023-06-10 13:22:56 +02:00
Ninni Pipping dcd2b883eb Use NULL instead of COND checks when appropriate
Restricted to scene
2023-06-10 08:56:30 +02:00
kobewi 87a6145135 Fix AnimationPlayer cumulative speed_scale 2023-05-26 07:11:29 +02:00
Silc Renew fac8a918f9 Expose interpolation methods for 3D track in Animation class 2023-04-25 01:45:14 +09:00
Haoyu Qiu 26581ca574 Add some missing translatable editor strings 2023-02-10 16:55:50 +08:00
Markus Sauermann 826e54fa73 Some code simplifications
1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
2023-02-07 14:30:16 +01:00
Silc Renew b9b8130432 Fixed animation audio to play considering time when seeking 2023-02-05 03:57:52 +09:00
Silc Renew f8d529a232 Allow seek() without assigned animation in AnimationPlayer 2023-01-30 23:54:20 +09:00
Silc Renew 75330887d7 Implement blending audio feature to AnimationTree 2023-01-28 20:08:29 +09:00
Rémi Verschelde 91c0ed5e33
Merge pull request #71907 from TokageItLab/change-animated-sprite-api
Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer`
2023-01-27 10:32:23 +01:00
Silc Renew 9ef2fb3cd4 Make AnimTree/Player processes adopt to GDVIRTUAL 2023-01-26 23:22:57 +09:00
Silc Renew 4e56c2b0b0 Fix spamming audio preview and cleanup process in AnimationPlayer/Tree 2023-01-26 14:09:25 +09:00
Silc Renew 17bf6238fc Make AnimatedSprite's playback API consistent with AnimationPlayer 2023-01-26 12:40:19 +09:00
kobewi 615c517034 Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
Silc Renew d16004f297 Add p_keep_state to AnimationPlayer::stop() 2023-01-19 01:05:46 +09:00
kobewi b58111588a Add EditorUndoRedoManager singleton 2023-01-16 01:11:52 +01:00
Tomasz Chabora 4668a186db Reset animation on playback stop 2023-01-13 13:41:37 +01:00
kobewi da9396881e Split pause() from AnimationPlayer's stop() 2023-01-11 14:03:31 +01:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde 8eec9f7d3c
Merge pull request #69797 from TokageItLab/time-edit-inspector-plugin
Animation: Add inspector plugin for key time edit & Change `track_find_key()` argument to find key with approximate
2022-12-23 09:07:15 +01:00
Silc Renew 060fb2d093 Add inspector plugin for key time edit & Change find key argument 2022-12-22 10:03:06 +09:00
jitspoe 7a7f5a2216 Fix animation blending bug where an animation with a short blend time played immediately after an animation with a long blend time would play with a long blend time or cause popping/incorrect animation positions. 2022-12-21 17:40:44 -05:00
Silc Renew af7595a9fb Fix seeking process order to retrieve key correctly for AnimationTrack 2022-12-12 06:27:26 +09:00
Silc Renew c87e9f0b7c Fix unmerged history in AnimationTrackEditor 2022-12-10 22:21:38 +09:00
Silc Renew bd8395882e Change init for cache_update_size & add pointer animation player 2022-12-07 22:34:41 +09:00
Silc Renew d3b77d9cc3 Fix AnimationPlayer method track call oneself with IMMEDIATE mode 2022-12-07 19:48:06 +09:00
Silc Renew 8c540b1d71 Fix animation play backward doesn't process current key&animtrack seek 2022-12-05 15:59:08 +09:00
Silc Renew 83135aa122 Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
#69357
2022-12-02 20:28:10 +09:00
Rémi Verschelde 8c094207a0
Merge pull request #61958 from jtnicholl/animation_connections
Add `animation_changed` signal to `AnimationLibrary`, have `AnimationPlayer` connect to it instead of `Animation`'s `changed`
2022-12-02 12:24:32 +01:00
Rémi Verschelde 10e9a85607
Merge pull request #69336 from TokageItLab/get-anim-keys-more-exactly
Refactor process of animation to retrive keys more exactly
2022-12-02 12:24:24 +01:00
Silc Renew 962b6a3e8f Fix animation signal caches_cleared firing timing 2022-12-02 15:02:36 +09:00
Silc Renew 1fc3833617 Refactor process of animation to retrive keys more exactly 2022-12-01 22:07:47 +09:00
Silc Renew c1ec99f0e1 Refactor process of AnimationTree for end of animation 2022-11-22 18:12:45 +09:00
Jonathan Nicholl f8021dae9c Add animation_changed signal to AnimationLibrary
AnimationLibrary now listens for the animation_changed signal on its
animations and emits this new signal, with the animation name added
on. AnimationPlayer now connects to this signal rather than connecting
to each individual animation, which was poor practice due to bypassing
encapsulation.
2022-11-21 15:39:03 -05:00
Silc Renew b739bafd51 Fix connection of animation changed signal in AnimationTrackEditor 2022-11-20 06:38:51 +09:00
Marc Gilleron 7543a5e014 Rename queue_delete => queue_free
# Conflicts:
#	editor/plugins/tiles/tiles_editor_plugin.cpp
2022-10-24 22:07:02 +01:00
Juan Velandia 6e603f202f Connect signal animation_removed to its proper method 2022-10-10 18:39:49 -05:00
Rémi Verschelde 8c24b35b76 Merge pull request #65942 from SaracenOne/animation_change_callback_fix
Fix animation change callbacks
2022-10-10 13:53:53 +02:00
bruvzg 0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00