Michael Alexsander Silva Dias
4a91f94c13
Add undo-redo to the TileSet editor, and other improvements
2018-12-30 10:54:03 -02:00
Rémi Verschelde
8b7028e7b1
Merge pull request #24634 from BastiaanOlij/fix_e_notation_in_shaders
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Always treat exponent as float
2018-12-30 13:36:38 +01:00
Bastiaan Olij
c1a53d8b06
Always treat exponent as float
2018-12-30 13:10:58 +01:00
Rémi Verschelde
6c67ca3f5b
Merge pull request #24653 from avril-gh/fixes-syntax-error-in-scene-glsl
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fixes glsl syntax error
2018-12-30 13:07:12 +01:00
Rémi Verschelde
ede4f9712d
Merge pull request #24651 from BastiaanOlij/fix_texture_get_data
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Fix texture type not being initialised
2018-12-30 12:33:08 +01:00
Avril
971c05dc5e
fixes glsl syntax error
2018-12-29 15:37:50 +01:00
Bastiaan Olij
9055386de9
Fix texture type not being initialised
2018-12-29 23:44:28 +11:00
Rémi Verschelde
ee6f1fa3f8
doc: Fix references to setters and misc formatting
2018-12-29 00:17:09 +01:00
Rémi Verschelde
04c8a43741
Merge pull request #24629 from hedin-hiervard/master
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fixes crash when Body2DSW doesn't have space
2018-12-28 07:47:35 +01:00
Juan Linietsky
a366d45856
-Implented 2D Mesh support for GLES2
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-Implemented 2D Skeleton deform for GLES2
-Implement Multimesh support for GLES2, closes #20524 , closes #21839
2018-12-27 20:41:04 -03:00
hedin
1dfdd6834e
fixes crash when Body2DSW doesn't have space
2018-12-27 19:29:47 +02:00
Rémi Verschelde
9c135ad263
Merge pull request #24625 from akien-mga/ios-sim-x86_64
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SCons: Drop ios_sim option forcing x86, simulator needs x86_64
2018-12-27 17:26:51 +01:00
Rémi Verschelde
95e96947f6
SCons: Drop ios_sim option forcing x86, simulator needs x86_64
2018-12-27 14:11:13 +01:00
Rémi Verschelde
daa50b28f2
Merge pull request #24607 from PJB3005/18-12-26-makerst-cleanup
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Clean up & improve makerst.py
2018-12-27 14:08:16 +01:00
Pieter-Jan Briers
15a3d16d08
Clean up & improve makerst.py
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Man this file even had some semicolons in it.
I cleaned up the entire file, while it's still pretty ugly it's much better now.
I also added type checks so it passes mypy --strict.
make_type now throws a warning on unresolved type references, which there are a bunch of. I'm not responsible for fixing those though.
Also some more hardening against crashes. For example XML tags without content won't cause crashes now.
Functionality has not been modified as far as I can tell.
Update Makefile for Python 3
Fix ordering issues related to enums & constants
2018-12-27 13:57:08 +01:00
Rémi Verschelde
e3e36c963f
Merge pull request #24588 from volzhs/tree-relationship-line
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Draw relationship lines when its value is higher than 0
2018-12-27 11:19:20 +01:00
Rémi Verschelde
2e39e38c10
doc: Sync classref with current source
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Fix various code formatting issues and argument names.
2018-12-27 11:10:18 +01:00
Rémi Verschelde
be4b7da518
Merge pull request #24623 from akien-mga/obj-mtl-not-found
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Make error more explicit when OBJ/MTL files are missing
2018-12-27 11:06:51 +01:00
Rémi Verschelde
9c7ca687b2
Make error more explicit when OBJ/MTL files are missing
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Fixes #24595 .
2018-12-27 10:39:43 +01:00
Rémi Verschelde
de4d7a785e
Fix size in HeightMapShapeBullet::set_data
2018-12-27 10:29:25 +01:00
Ignacio Etcheverry
ac118434ee
Merge pull request #24622 from Supatier/fix-vscode-w-uncommon-exec-name
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Fix: Cannot find code editor: VSCode; although installed on linux
2018-12-27 10:13:04 +01:00
Rémi Verschelde
4caa4e1af5
Merge pull request #24616 from Anutrix/master
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Added description to move_axis_lock members in Kinematic.xml
2018-12-27 10:04:24 +01:00
Rémi Verschelde
32a7c05eb4
Merge pull request #24610 from Faless/emws_buf_size_fixes
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Fix HTML5 WebSocket client buffers size.
2018-12-27 09:45:25 +01:00
Supatier
b173eed8aa
Fix Godot unable to find VSCode binary
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VSCode's executable name is not uniform and godot only search for "code".
2018-12-27 15:16:29 +07:00
Rémi Verschelde
22f8ae67a2
Merge pull request #24583 from YeldhamDev/tileset_editor_fixes
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General fixes for the TileSet editor
2018-12-27 09:15:08 +01:00
Rémi Verschelde
e2d9035806
Merge pull request #24586 from Xrayez/valid-hex-number-bind
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Bind `is_valid_hex_number` string method to GDScript
2018-12-27 09:08:07 +01:00
Rémi Verschelde
e86418f7a9
Merge pull request #24566 from thomasruiz/fix/completion-box-center-text-vertically
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Center lines vertically in completion box
2018-12-27 08:55:17 +01:00
Rémi Verschelde
a1fa614e78
Merge pull request #24561 from KellyThomas/fix-antiquewhite
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fix capitalization for antiquewhite
2018-12-27 08:52:10 +01:00
Rémi Verschelde
d13c292c1a
Merge pull request #24565 from daniel-abbott/bullet_rest_info_return_normals_fix
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`GodotRestInfoContactResultCallback::addSingleResult` now returns normal
2018-12-27 08:46:54 +01:00
Rémi Verschelde
73847cc0bb
Merge pull request #24553 from thomasruiz/fix/caret-size-with-big-line-height
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Fix caret size with font smaller than row height
2018-12-27 08:39:49 +01:00
unknown
9f4689f844
Added description to move_axis_lock members in Kinematic.xml
2018-12-27 07:58:03 +05:30
Fabio Alessandrelli
77466285f2
Fix HTML5 WebSocket client buffers size.
2018-12-26 17:51:12 +01:00
volzhs
6a43f0a901
Draw relationship lines when its value is higher than 0
2018-12-25 09:18:18 +09:00
Michael Alexsander Silva Dias
8aad7ef016
General fixes for the TileSet editor
2018-12-24 18:27:43 -02:00
Andrii Doroshenko (Xrayez)
b8f1fe9ed8
Bind is_valid_hex_number
string method to GDScript
2018-12-24 20:54:36 +02:00
Thomas Ruiz
d2fa0658a2
Fix caret size with font smaller than row height
2018-12-23 14:29:33 +01:00
Thomas Ruiz
7fb0853c68
Center lines vertically in completion box
2018-12-23 12:19:27 +01:00
Daniel Abbott
572367552c
GodotRestInfoContactResultCallback::addSingleResult
now returns normal
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`PhysicsDirectSpaceState.get_rest_info()` now provides normals in result
Addresses issue 24558
2018-12-22 19:26:18 -07:00
Kelly Thomas
a5e38586ce
fix capitalization for antiquewhite
2018-12-23 08:00:35 +08:00
Rémi Verschelde
10e9221c49
Merge pull request #24546 from guilhermefelipecgs/fix_blend_tree
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Fix blend tree generating wrong node names
2018-12-22 17:25:11 +01:00
Guilherme Felipe
8a202bc223
Fix blend tree generating wrong node names
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Now it's possible to connect nodes again.
2018-12-22 12:18:04 -02:00
Rémi Verschelde
404f394226
Merge pull request #24536 from nekomatata/android-gles3
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GLES3 Fragment shader error fix for Android
2018-12-21 22:25:03 +01:00
PouleyKetchoupp
ab7759dbd1
Fixed fragment shader compilation error on android (S0001: Cannot compare 'float' with 'int')
2018-12-21 20:31:10 +01:00
Rémi Verschelde
a0d8bfb0d2
Merge pull request #24529 from akien-mga/opengl-2.1-lowp
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GLES2: Define 'lowp' for OpenGL 2.1
2018-12-21 15:56:05 +01:00
Rémi Verschelde
0d3c6fae35
Merge pull request #22775 from KellyThomas/named-colors
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[Mono] Color - add ColorN() and named color properties
2018-12-21 15:51:46 +01:00
Rémi Verschelde
57416bfbce
GLES2: Define 'lowp' for OpenGL 2.1
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Precision qualifiers are only used on OpenGL ES 2.0 and 3.0,
and while OpenGL 3.3 defines them for compatibility (but without
practical effect), they're missing from OpenGL 2.1, so we define
them to prevent compilation errors.
Fixes #24521 .
2018-12-21 15:14:58 +01:00
Rémi Verschelde
762b9b6bdb
Merge pull request #24527 from akien-mga/pm-warn-config-version
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ProjectManager: Warn when projects have different config_version
2018-12-21 14:43:51 +01:00
Juan Linietsky
7b1cbe9874
Reverse RGBA shadow test on GLES2
2018-12-21 10:02:43 -03:00
Juan Linietsky
7535c5a56a
Further GLES2 fixes
2018-12-21 10:01:16 -03:00
Juan Linietsky
9ea27ec032
Fixes to framebuffer formats for GLES2, closes #24518
2018-12-21 09:50:57 -03:00