Commit Graph

2055 Commits

Author SHA1 Message Date
Norton Corbett 5329ae0030 Take into account the current zoom level when grabbing polygon points in the TileSet editor.
The transform of the TileSet editor workspace is now used to calculate the distance from the mouse click to the nearest polygon point.

Fixes https://github.com/godotengine/godot/issues/34001
2019-12-01 11:33:24 +00:00
PouleyKetchoupp f0fdd7de80 Fixed error when creating physical skeleton
An error was systematically triggered on the root bone, when trying to access its parent (the return value wasn't used in this case anyway).

Fixes #23920
2019-11-30 20:27:12 +01:00
Aaron Franke 4af218f9e3
Don't cast item to Spatial when checking if it's locked
Not a necessary cast, and causes a crash any time it's not a Spatial.
2019-11-28 05:34:54 -05:00
Tomasz Chabora 66cefde2b0 Fix box selection being cancelled immediately 2019-11-27 21:07:51 +01:00
volzhs 9eff8b7007 Show thumbnail for DynamicFont resource 2019-11-27 03:35:44 +09:00
Rémi Verschelde bfd5e09879 Range: Fix cases where max was set to or below min value
It will now raise an error whenever this happens so that we can fix
these situations. `max == min` is not allowed as it could lead to
divisions by zero in ratios, and `max < min` doesn't make much sense.

Fixes #33907.
2019-11-26 10:25:41 +01:00
PouleyKetchoupp 3ab5b33a47 Fixes around ScriptEditor script list
- Fixed "Previous Script" shortcut not working (CTRL+SHIFT+<)
- Fixed crash (integer division by zero) when using previous/next script shortcut with no script open
- Fixed error when dropping a script file with no script open
ERROR: ItemList::get_item_metadata: Index p_idx=-1 out of size (items.size()=0)
   At: scene\gui\item_list.cpp:257
2019-11-25 17:16:29 +01:00
Rémi Verschelde f6e5751767
Merge pull request #33860 from nekomatata/stylebox-preview-shadow
StyleBox preview adjusted to fit all drawn content
2019-11-25 14:25:39 +01:00
Rémi Verschelde d422eff036
Merge pull request #33829 from Calinou/tilemap-editor-use-info-overlay
Use the CanvasItemEditor info overlay to display TileMap coordinates
2019-11-25 13:57:08 +01:00
PouleyKetchoupp 8f0c1daf1c Removed translation for bookmarks menu item name in TextEditor
Only the label's text needs a translation, and it could cause issues when getting the node by name in a different language.
2019-11-25 13:23:09 +01:00
PouleyKetchoupp 1120de862d StyleBox preview adjusted to fit all drawn content
This change allows StyleBox preview to take shadows and content margins into account to display how a whole panel would be rendered.

The preview control clips contents so that in any case it doesn't bleed on controls around.

Fixes #33801
2019-11-24 16:26:30 +01:00
Hugo Locurcio 13f98f80b6
Use the CanvasItemEditor info overlay to display TileMap coordinates
This also removes the editor setting that toggles coordinate display,
as it no longer solves an existing bug.

This closes #28135.
2019-11-22 23:58:36 +01:00
Rémi Verschelde ab3bccdb78 Fix typos with codespell
Using codespell 1.16.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-11-22 08:35:03 +01:00
Rémi Verschelde 083d088de3
Merge pull request #33583 from qarmin/fix_overflows_unitialized
Fix some overflows and unitialized variables
2019-11-20 21:31:12 +01:00
Rémi Verschelde ccebd1f4fc
Merge pull request #33734 from merumelu/editor-vcs-init
Editor: fix typo in VCS plugin method names
2019-11-20 21:17:32 +01:00
Rafał Mikrut 99d8626f4a Fix some overflows and unitialized variables 2019-11-20 16:22:16 +01:00
Tomasz Chabora 7e5340261a Cancel drag when selection changes 2019-11-19 16:02:04 +01:00
merumelu 94fc676019 Editor: fix typo in VCS plugin method names 2019-11-19 15:11:03 +01:00
Rémi Verschelde d8cf3aa5ab
Merge pull request #33700 from nekomatata/sprite-add-label-overlap
Fixed "Add Sprite..." label overlapping with zoom controls
2019-11-19 09:49:52 +01:00
Tomasz Chabora 43d762fce3 Consider locked moving objects when updating viewport 2019-11-18 21:08:14 +01:00
PouleyKetchoupp 6d14251b0d Fixed "Add Sprite..." label overlapping with zoom controls 2019-11-18 11:52:01 +01:00
Hugo Locurcio 1e28571d82
Always allow Alt as an orbit modifier in the 3D editor
This makes it easier to navigate in 3D when using a graphics tablet.
This fallback modifier will only be available if no other modifier
is using Alt.

This partially addresses
https://github.com/godotengine/godot-proposals/issues/196.
2019-11-14 17:40:15 +01:00
Tomasz Chabora f7476359e0 Make sure tile is selected when selecting TileMap 2019-11-13 14:26:37 +01:00
Tomasz Chabora 1369e00973 Properly handle zoom when opening tileset editor 2019-11-12 16:23:53 +01:00
Michael Alexsander c77ce40c3b Minor adjustment in the "Game Camera Override" button's tooltip. 2019-11-11 11:46:23 -03:00
Rémi Verschelde 6b1628f9fc
Merge pull request #33517 from madmiraal/fix-_MSG-macros
Send *_MSG macros' explanations directly to the _err_print_error().
2019-11-11 13:27:51 +01:00
Marcel Admiraal d18b2e599d Remove all uses of ERR_EXPLAIN macros. 2019-11-11 10:24:04 +01:00
Rémi Verschelde 411af59752
Merge pull request #33499 from nekomatata/animation-filter-function
Fixed function/audio/anim tracks in blend tree animation filter
2019-11-11 08:13:06 +01:00
Rémi Verschelde 2143f46df2
Merge pull request #33516 from qarmin/small_fixes
Memory leaks and crash fixes
2019-11-10 10:17:19 +01:00
Rafał Mikrut 7dda9309f9 Memory leak and crash fixes 2019-11-10 09:49:13 +01:00
PouleyKetchoupp 72453e566d Fixed function/audio/anim tracks in blend tree animation filter 2019-11-09 22:30:08 +01:00
PouleyKetchoupp 311ab52b6c Fixed Camera preview when creating new scenes
Fixes #33490
2019-11-09 17:24:40 +01:00
Tomasz Chabora 2bde99f790 Fix some small text mistakes 2019-11-08 23:31:29 +01:00
Rémi Verschelde 621dc7022f
Merge pull request #27742 from rxlecky/camera-replication
Game camera override
2019-11-08 10:02:18 +01:00
Rémi Verschelde 245c99175c
Merge pull request #33361 from codecustard/master
Fixes improper undo state for pivot setting
2019-11-05 15:54:53 +01:00
codecustard f643786b96 Fixes improper undo state for pivot setting
After setting the pivot of a node, if you undo.... it will not revert the pivot to the previous state.
2019-11-05 05:59:03 -08:00
Rémi Verschelde 6dca64140c
Merge pull request #33330 from nekomatata/fix-label-autowrap-size
Fixed cases where labels with autowrap can overflow the editor ui
2019-11-04 16:57:53 +01:00
Tomasz Chabora e3cfb006a0 Allow zooming while panning 2019-11-04 12:33:24 +01:00
PouleyKetchoupp 13c88878c4 Fixed cases where labels with autowrap can overflow the editor ui
Fixes #33155
2019-11-04 10:12:36 +01:00
Yuri Roubinsky 8243afb0e9 Added sampler inputs for visual shaders 2019-11-03 17:59:15 +03:00
Rémi Verschelde 306c13a210
Merge pull request #33270 from norkn/fix-issue-27256
Copy transform when creating convex sibling
2019-11-02 19:28:59 +01:00
Paulb23 362d38ea67 Update connection info on script validation rather then saved copy 2019-11-02 14:41:59 +00:00
checkerWoho ec274eeeff Copy transform when creating convex sibling 2019-11-02 15:08:50 +01:00
Rémi Verschelde 4569f5ec82
Merge pull request #33182 from MCrafterzz/scaleSnap
Added snapping for scaling in 2D editor
2019-11-02 11:12:54 +01:00
Yuri Roubinsky d5aa611d53
Merge pull request #33256 from Chaosus/vs_fix_custom_nodes
Sort custom vshader nodes+prevents them from divide to different folders
2019-11-02 13:09:10 +03:00
Yuri Roubinsky 84a0ad36b6 Sort custom vshader nodes+prevents them from divide to different folders 2019-11-02 12:04:48 +03:00
MCrafterzz 3a8a7fc31c Added snapping for scaling in 2D editor 2019-11-02 09:43:15 +01:00
PouleyKetchoupp f6f60e22f5 Fixed error when renaming a state in AnimationNodeStateMachine
Fixes #33245
2019-11-01 21:14:58 +01:00
Aaron Franke 8754e21f48
Fix "seperate" typos 2019-10-31 08:52:26 -04:00
Hugo Locurcio 27ad8609e2
Improve the primary line setting display in the Configure Snap dialog
This merges the "steps" suffix into the SpinBox using its `suffix`
property.
2019-10-30 22:19:30 +01:00
Rémi Verschelde 9e1be8f8aa
Merge pull request #32934 from ajweeks/fix-scale-origin
Fix 2D scale gizmo placement
2019-10-30 12:04:10 +01:00
Hugo Locurcio c7e5dd9ef0
Add primary grid lines to the 2D editor
A "primary" line is drawn every 8 steps by default,
which makes it easier to measure distances for snapping.

This value can be configured in the Configure Snap dialog.
2019-10-29 15:47:38 +01:00
Mikolaj Kaczmarek a245bab78d Fixed disconnecting not connected signal 2019-10-29 00:53:48 +01:00
Rémi Verschelde 816341af25
Merge pull request #33107 from volzhs/toggle-camera-preview-error
Fix error when opening or closing scene with camera preview on
2019-10-27 13:59:04 +01:00
volzhs 4b53a86ce3 Fix error when opening or closing scene with camera preview on 2019-10-27 21:04:29 +09:00
Paulb23 2e2a049d3c Improve performance of connection info in the script editor 2019-10-27 11:07:19 +00:00
MCrafterzz cdce135540 Fixed #21527 (Show hint to right click when curve editor is empty) 2019-10-26 14:15:45 +02:00
Hugo Locurcio 41c89880f8
Display a message if no results are found in the asset library
This closes https://github.com/godotengine/godot-proposals/issues/184.
2019-10-26 01:07:02 +02:00
Rémi Verschelde f259beb4f1
Merge pull request #33048 from KoBeWi/smarts_vs_grids
Make Ruler Tool depend on grid snap only
2019-10-25 12:06:03 +02:00
Rémi Verschelde 1c4b2a80b6
Merge pull request #33043 from volzhs/ruler-zoom
Fix ruler origin is moving with zoom
2019-10-25 07:48:37 +02:00
volzhs f8e592f607 Make stylebox preview not to expand Inspector panel 2019-10-25 06:20:52 +09:00
Tomasz Chabora 50528b966d Make Ruler Tool depend on grid snap only 2019-10-24 22:31:19 +02:00
volzhs 4beeb0fc0f Fix ruler origin is moving with zoom 2019-10-25 05:19:13 +09:00
Erik 8b0546d93b Implement game camera override
Implemented uniform API in Viewport class to override 2D and/or
3D camera.

Added buttons in 2D and 3D editor viewport toolbars that override
the running game camera transform with the editor viewport camera
transform. Implemented via remote debugger protocol and camera
override API.

Removed LiveEditFuncs function pointers from ScriptDebugger class.
Since the debugger got access to the SceneTree instance (if one
exists), there is no need to store the function pointers. The live
edit functions in SceneTree are used directly instead. Also removed
the static version of live edit functions in SceneTree for the same
reason. This reduced the SceneTree -> Debugger coupling too since
the function pointers don't need to be set from SceneTree anymore.

Moved script_debugger_remote.h/cpp from 'core/' to 'scene/debugger/'.
This is because the remote debugger is now using SceneTree directly
and 'core/' classes should not depend on 'scene/' classes.
2019-10-23 02:51:32 +01:00
Rémi Verschelde 72dfa67dd3
Merge pull request #32924 from ajweeks/add-ruler-arcs
Draw arcs to indicate angles being measured by ruler
2019-10-22 22:44:50 +02:00
AJ Weeks fb7a4ce63e Fix canvas scale gizmo placement 2019-10-22 18:17:54 +01:00
David Sichma 94fb3f666c Fixed evaluation for types 2019-10-22 09:42:46 +02:00
Rémi Verschelde ee3b28e9af
Merge pull request #32841 from Calinou/freelook-add-slow-modifier
Add a "slow" modifier to freelook
2019-10-21 15:25:58 +02:00
AJ Weeks 59d2c71227 Add arcs to indicate angle being measured by ruler 2019-10-19 19:45:56 +01:00
Hugo Locurcio af89a87075
Add a "slow" modifier to freelook
This makes precise adjustments easier, without having to
touch the mouse wheel. This modifier is also available in
Blender, so this makes the freelook behavior more consistent
with it :)

In the interest of simplifying the Editor Settings, this also
removes the freelook modifier speed factor setting
(the value is now hardcoded to its default).
2019-10-14 22:50:02 +02:00
qarmin 616ab4fac2 Small fixes to redundand code, copy paste bugs 2019-10-14 11:40:55 +02:00
Rémi Verschelde 30c3c33029
Merge pull request #32721 from groud/independant_grid_snap
Move grid snapping to an independent button
2019-10-11 08:35:01 +02:00
PouleyKetchoupp 30f2100d59 Fixed ScriptEditor autosave timer causing errors on start
Fixes #32685
2019-10-10 22:20:15 +02:00
Gilles Roudière fff953ac8b Move grid snapping to an independent button 2019-10-10 21:10:08 +02:00
Yuri Roubinsky b76ae23392 Prevents folding of member tree on drag&drop in visual shader 2019-10-10 14:19:48 +03:00
Marqus c84e73bf92 Add shortcut Shift + F3 to search pervious in the built-in docs
When using the built-in docs, Godot would not support the shortcut "Shift + F3"
to search for the previous occurrence of the search entry text, thus causing an
inconsistent behaviour when using shortcuts in the "ScriptEditor" compared to
using them in the "ScriptTextEditor".

The previous parameter of the function "EditorHelp::_search()" in the class
"editor_help" seems to be unused, thus replaced with a bool representing to
search for previous search entry text or not. By adding the shortcut to
Godot's "ScriptEditor", this commit now improves Godot's consistensy when
using shortcuts.

Fixes #31147.

Co-Authored-By: Oscar Ferm <oscfer-6@student.ltu.se>
2019-10-10 11:01:04 +02:00
Marcel Admiraal a8836ba28d Remove dependency on the editor directory being in the build's include path.
- Add or remove the necessary subdirectorires to the includes to remove
dependency on the editor directory being in the build's include path.
- Ensure includes in modified files conform to style guideline.
- Remove editor from the build include path.
2019-10-10 08:57:00 +02:00
Pedro Ciambra afdfe651a1 Remove Show Ruler shortcut (fixes #32639)
Removed default shortcut because of the conflict mentioned in the issue.
Command + Shift + T would conflict with Soft Reload Script,
and this shortcut doesn't seem to be needed very often.
2019-10-08 18:26:21 -03:00
Rémi Verschelde e2f1b30565
Merge pull request #32618 from nekomatata/sprite-to-polygon
Sprite to polygon conversion improvements
2019-10-08 16:13:38 +02:00
Gilles Roudière 0e834b3924 Increase grid size limit 2019-10-07 22:59:51 +02:00
PouleyKetchoupp 1e301479da Sprite to polygon conversion improvements
- No reduced Rect in march square algorithm, it was causing inconsistent cases near the borders and made the outline less accurate
- Ignore invalid generated polygons (under 3 points) to avoid unnecessary errors and crashes
- Error popup only when no polygon could be generated at all
- Added option to shrink pixels (to get rid of small separate islands)
- Fixed polygon preview (lines were sometimes not showing along the borders)

Fixes #32564, #29267
2019-10-07 13:19:30 +02:00
Osama El Hariri 90ea3787ec Add angle to ruler tool 2019-10-06 18:04:49 +03:00
jfons c1de7cb22e Fix calculate_spatial_bounds for selection display
Fixes `SpatialEditorPlugin::_calculate_spatial_bounds` so the displayed
selection doesn't break with transformed scenes.
2019-10-04 15:47:15 +02:00
Rémi Verschelde b177051521
Merge pull request #32528 from hbina/hbina_fix_font_override
Fixed warnings text using custom font and color setting.
2019-10-04 13:47:04 +02:00
Hanif Bin Ariffin 79e83b7c92 Fixed warnings text using custom font and color setting.
Fixes #31917
Added missing font and color override.
2019-10-04 07:20:18 -04:00
Yuri Roubinsky b6f8726c66
Merge pull request #32543 from Chaosus/vs_fix_input
Fix VisualShaderInput (if compiled with MinGW) (correct, tested version)
2019-10-04 13:57:01 +03:00
Rémi Verschelde 3b2033b941
Merge pull request #32540 from codecustard/fix_show_bounds_for_scenes
Fixes scene instances not displaying bounds when selected
2019-10-04 12:19:33 +02:00
Yuri Roubinsky bc67a18fe0 Fix VisualShaderInput if compiled with MinGW 2019-10-04 10:52:07 +03:00
Yuri Roubinsky 0a34fa701f Fix VisualShaderInput (if compiled with MinGW) (correct, tested version) 2019-10-04 10:43:59 +03:00
Emmanuel Barroga 10d0bc920b Fixes scene instances not displaying bounds when selected
When selecting instances of a scene file, it doesn't display the bounding box which makes it difficult to visually see that it is selected.
2019-10-03 22:46:29 -07:00
Relintai c39490cf79 Fix potential crash in AnimationPlayer. 2019-10-03 21:07:49 +02:00
Yuri Roubinsky b11d15d5c3 Makes Texture and TextureUniform in visual shaders to use UV by default 2019-10-03 16:59:49 +03:00
Rémi Verschelde 059a53ee1d
Merge pull request #32504 from Relintai/fix_empty_animatin_player_crash
Fix crash in #32473. (Automatically seek timeline in selected animation)
2019-10-03 07:57:10 +02:00
Relintai c6e577fed9 Fix crash in #32473. (Automatically seek timeline in selected animation) 2019-10-03 00:00:01 +02:00
Yuri Roubinsky 1bafadb629 Drag&drop custom nodes from filesystem to visual shader
+ better loading of custom nodes
2019-10-02 23:42:14 +03:00
Rémi Verschelde 96b46a5c00
Merge pull request #32484 from Chaosus/shader_fix
Removed unnecessary shader error log messages
2019-10-02 21:03:50 +02:00
Rémi Verschelde a737bceb4e
Merge pull request #32473 from KoBeWi/seaking_ani
Automatically seek timeline in selected animation
2019-10-02 11:54:19 +02:00
Yuri Roubinsky 1472fca951 Removed unnecessary shader error log messages 2019-10-02 12:37:22 +03:00
Alexander Holland 35452e1ab4 Update ScriptEditor and ShaderEditor Tooltip
fix #32417
2019-10-02 11:21:59 +02:00
Tomasz Chabora d482bd1ef0 Automatically seek timeline in selected animation 2019-10-01 18:38:03 +02:00