Commit Graph

2316 Commits

Author SHA1 Message Date
Yuri Rubinsky
4bf9f3eb58 Prevent shader crash when doing invalid operation on boolean vector 2024-06-30 22:24:25 +03:00
Mark DiBarry
6b17d51425 Add alternative pixel rounding 2024-06-29 10:33:39 -04:00
Pedro J. Estébanez
32d9c93af3 Improve handling of rendering startup errors 2024-06-28 19:31:50 +02:00
Rémi Verschelde
a365cf59c8
Merge pull request #93635 from Chaosus/shader_fix_vec4_uniform
Use `PackedVector4Array` instead of float array for vec4 array uniform
2024-06-28 14:42:57 +02:00
Yuri Rubinsky
72c7e51905 Use PackedVector4Array instead of float array for vec4 array uniform 2024-06-28 13:34:43 +03:00
clayjohn
27b040dc61
Remove warning when project setting requests a larger global shader uniform buffer than the hardware supports.
Instead provide a better error message when the limit is exceeded and avoid crash with a small limit.
2024-06-28 10:38:18 +02:00
ze2j
37479cfad5 Remove useless instantiation in RDShaderFile::parse_versions_from_text 2024-06-27 08:57:06 +02:00
Rémi Verschelde
ba3bb44194
Merge pull request #93617 from jsjtxietian/protect-enum
Add safety check when setting several rendering effect quality
2024-06-26 14:51:25 +02:00
jsjtxietian
a313fa13fd Add safety check when setting several rendering effect quality 2024-06-26 17:06:21 +08:00
ueshita
e1d6ab4c80 Fix userdata not copied when trails started 2024-06-25 23:33:26 +09:00
Rémi Verschelde
2e8ebb4a5e
Merge pull request #93469 from Chaosus/shader_fix_crash
Fix crash on shader constant initialization on MinGW compiler
2024-06-25 10:01:46 +02:00
Yuri Rubinsky
d5b393a268 Fix crash on shader constant initialization on MinGW compiler 2024-06-22 16:36:54 +03:00
Yuri Rubinsky
ae95531e64 Forbid calling of derivative functions in incorrect functions 2024-06-21 20:47:21 +03:00
Rémi Verschelde
a57c7208eb
Merge pull request #93376 from stuartcarnie/sgc/canvasrd_dead_code
Remove unused flag and code from canvas renderer
2024-06-20 16:18:53 +02:00
Stuart Carnie
98e9578d66
Remove unused flag and code
Related #48894
2024-06-20 13:50:20 +10:00
ChristopheClaustre
c46bb775e9 Disable camera_effects on some debug draw mode 2024-06-19 16:45:58 +02:00
Rémi Verschelde
76a8fa6fed
Merge pull request #93292 from rune-scape/singleton-cleanup
Fix missing cleanup and null checks for various singletons
2024-06-18 14:09:01 +02:00
rune-scape
6adcb1373a fix missing cleanup and null checks for various singletons 2024-06-18 01:05:30 -07:00
Yuri Rubinsky
3d2b70c1ec Prevent changing some built-ins in spatial shaders 2024-06-17 19:18:14 +03:00
markdibarry
95813793b4 Add repeats in ysort child collection 2024-06-15 10:53:32 -04:00
Rémi Verschelde
756102828e
Merge pull request #93055 from clayjohn/MV-debug
Ensure Motion Vectors are enabled by particles and skeletons when using the Motion Vector debug draw option
2024-06-12 18:17:03 +02:00
Rémi Verschelde
7571f82bea
Merge pull request #92763 from markdibarry/parallax2d_cull_fix
Fix incorrect cull boundary for scaled and repeated Parallax2D children
2024-06-12 11:01:05 +02:00
Bastiaan Olij
1690ede988 Track compositor effects that use motion vectors so we enable required logic 2024-06-12 12:37:18 +10:00
clayjohn
fa3e00e2c4 Ensure Motion Vectors are enabled by particles and skeletons when using the Motion Vector debug draw option 2024-06-11 12:46:56 -07:00
markdibarry
f0983f1b1c Add cull fix for scale repeat 2024-06-04 11:52:34 -04:00
Rémi Verschelde
705b7a0b0b
Merge pull request #92587 from RandomShaper/validate_tex_usage
RenderingDevice: Reject creation of textures with no usage
2024-05-31 14:16:55 +02:00
Rémi Verschelde
8b044da396
Merge pull request #92474 from Rudolph-B/fix-collided-particles-jittering
Fix collided 3D GPU particles sometimes jittering
2024-05-31 14:16:46 +02:00
Rémi Verschelde
138f334316
Merge pull request #92444 from clayjohn/RD-srgb-uniform-buffer
Separate linear and sRGB uniform buffers in RD rendering backends
2024-05-31 14:16:43 +02:00
Rémi Verschelde
f2796fa06d
Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers
Add support for enhanced barriers in D3D12.
2024-05-31 14:15:49 +02:00
Pedro J. Estébanez
3e5865660b RenderingDevice: Reject creation of textures with no usage 2024-05-31 12:00:58 +02:00
Yuri Rubinsky
aecc4cbc47 Prevent using built-ins for func names in shaders 2024-05-30 21:33:21 +03:00
Rémi Verschelde
1e6b11dcd4
Merge pull request #92287 from clayjohn/LOD-safe-fixes
Fix LOD selection in compatibility backend and clean up LOD code
2024-05-28 18:06:45 +02:00
Rudolph Bester
f666c76a9c Fixed collided 3D GPU particles sometimes jittering 2024-05-28 14:09:08 +02:00
Yuri Rubinsky
246a760323 Fix completion of functions with struct param/return type in shaders 2024-05-28 12:13:25 +03:00
clayjohn
c6b08d462a Separate linear and sRGB uniform buffers in RD rendering backends 2024-05-27 13:38:49 -07:00
Rémi Verschelde
abfe8ba7d6
Merge pull request #92258 from DarioSamo/render_list_pass_alloc
Reduce allocations each time a render pass begins in RenderingDevice.
2024-05-23 23:25:51 +02:00
Rémi Verschelde
68c8e2eaf3
Merge pull request #92244 from jsjtxietian/blend-shape-shadow
Fix mesh instance not updated when changing blend shape values
2024-05-23 23:25:48 +02:00
clayjohn
267ea14616 Fix LOD selection in compatibility backend and clean up LOD code 2024-05-23 11:30:22 -07:00
Dario
ce4f19a034 Switch vectors in each render pass to use TLS. 2024-05-23 10:52:29 -03:00
bruvzg
628c81d2d9
[DisplayServer] Add method to check if window transparency is supported and enabled. 2024-05-23 15:23:18 +03:00
jsjtxietian
97af135f1b Fix mesh instance not updated when changing blend shape values 2024-05-23 12:36:31 +08:00
Rémi Verschelde
8e2141eac5
Merge pull request #92232 from clayjohn/RD-mobile-LOD
Only apply LOD when camera is outside the AABB of mesh in mobile renderer.
2024-05-22 09:27:03 +02:00
clayjohn
c5346a62b0 Only apply LOD when camera is outside the AABB of mesh in mobile renderer.
This copies the existing logic from the Forward+ renderer
2024-05-21 18:32:04 -07:00
Rémi Verschelde
008fd5fee6
Merge pull request #92078 from lawnjelly/increase_tight_cull_epsilon
Tight shadow culling - increase epsilon to prevent flickering
2024-05-21 11:22:47 +02:00
Dario
adabd14d08 Add support for enhanced barriers in D3D12.
Enables support for enhanced barriers if available.

Gets rid of the implementation of [CROSS_FAMILY_FALLBACK] in the D3D12 driver. The logic has been reimplemented at a higher level in RenderingDevice itself.

This fallback is only used if the RenderingDeviceDriver reports the API traits and the capability of sharing texture formats correctly. Aliases created in this way can only be used for sampling: never for writing. In most cases, the formats that do not support sharing do not support unordered access/storage writes in the first place.
2024-05-20 13:04:44 -03:00
Rémi Verschelde
6aece8e1b6
Merge pull request #92045 from RandomShaper/context_getter
Add context getter to RenderingDevice
2024-05-18 17:41:38 +02:00
lawnjelly
512b0f16a3 Tight shadow culling - increase epsilon to prevent flickering
Near colinear triangles were still causing inaccuracy in culling planes, so the threshold for colinearity is bumped up.
2024-05-18 14:14:27 +01:00
Rémi Verschelde
d3e261523f
Merge pull request #88289 from DarioSamo/rd_minimized_window
Fix swap chain errors when application starts minimized.
2024-05-17 11:13:31 +02:00
Pedro J. Estébanez
ffa791c41f Add context getter to RenderingDevice 2024-05-17 09:56:03 +02:00
Rémi Verschelde
5708a3a02e
Merge pull request #92000 from clayjohn/vram-debugger
Increase coverage of VRAM debugger and add support to RD backends
2024-05-16 09:32:11 +02:00