Phil Hudson
076ef3bf6a
iOS: Add `export_project_only` flag
2023-07-17 11:45:03 +02:00
bruvzg
2ee45dc293
[macOS] Fix uncapped frame rate for windows in the non-active workspaces.
2023-07-17 10:29:49 +03:00
Fredia Huya-Kouadio
29bbc17b48
Godot Android re-architecture
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Decouples the Godot java entry point from the Android Fragment component. This enables the Godot component to be more easily reused across different types of Android components including Activities and Services.
2023-07-16 18:56:58 -07:00
Fredia Huya-Kouadio
00c782d959
Renaming `Godot.java` to `GodotFragment.java` to better reflect its nature and role
2023-07-16 18:56:57 -07:00
Hendrik Brucker
7e21eb7e00
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
Yuri Sizov
70b5330b46
Merge pull request #78164 from 0xafbf/allow-export-tv-and-launcher
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Add options to show icon in Android TV and run app as Android launcher
2023-07-14 18:48:54 +02:00
bruvzg
4790da7900
[macOS] Implement optional native file selection dialog support for sandboxed apps.
2023-07-12 22:36:24 +03:00
kleonc
9d45dd812f
Fix byte to float color conversion in DisplayServerWindows::screen_get_pixel
2023-07-12 21:31:02 +02:00
Yuri Sizov
1da09fd477
Merge pull request #79062 from MewPurPur/svg-optimizations
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Optimize SVG icons and remove unused Transpose icon
2023-07-12 21:02:53 +02:00
Yuri Sizov
ff689003a5
Merge pull request #77993 from bruvzg/key_lbl_from_p
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Implement DisplayServer.keyboard_get_label_from_physical method.
2023-07-12 21:02:37 +02:00
Yuri Sizov
55b74c7cdf
Merge pull request #76045 from Eoin-ONeill-Yokai/steaminput-fix
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Prevent double input events on gamepad when running through steam input
2023-07-12 17:16:36 +02:00
Yuri Sizov
661c3954a6
Merge pull request #73443 from akien-mga/unbundle-openxr
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Allow unbundling OpenXR (for Linux distros)
2023-07-12 17:15:25 +02:00
bruvzg
7b7f6d45d6
Implement iOS one-click deploy.
2023-07-12 16:25:04 +03:00
Yuri Sizov
5dff3c4484
Merge pull request #78538 from Sauermann/fix-code-simplifications
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Remove unnecessary value assignments throughout the codebase
2023-07-12 15:09:26 +02:00
Yuri Sizov
2b47f6715e
Merge pull request #78437 from bruvzg/set_icon
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Add error checks and harmonize behavior of the `set_icon` method.
2023-07-12 15:09:14 +02:00
Yuri Sizov
6960a1d0e8
Merge pull request #78248 from felaugmar/load-svg-adjustable-scale
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Added `Image::load_svg_from_(buffer|string)`
2023-07-12 15:09:03 +02:00
Yuri Sizov
64689c146c
Merge pull request #79089 from bruvzg/android_echo
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[Android] Set `echo` property for the physical keyboard events.
2023-07-12 14:18:30 +02:00
Rémi Verschelde
5dbbdaf27b
Merge pull request #79284 from akien-mga/fix-linux-os-move_to_trash
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Fix Linux `move_to_trash` wrongly reporting files as not found
2023-07-11 11:30:21 +02:00
Rémi Verschelde
a6e75f3971
Fix Linux `move_to_trash` wrongly reporting files as not found
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We can't rely on the error code from `gio` or `kioclient5`, in my
rudimentary testing they return `1` for both missing files and other
situations like not having a Trash can on the mounted volume.
Fixes #79108 .
2023-07-11 09:55:27 +02:00
Eoin O'Neill
8de98dbf21
Prevent double input events on gamepad when running through steam input
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During GDC and general testing on Steam Deck units, we found that single
gamepads would often register inputs twice under certain circumstances.
This was caused by SteamInput creating a new virtual device, which Godot
registers as a second gamepad. This resulted in two gamepad devices
reporting the same button presses, often leading to buggy input response
on games with no multi-device logic and other-wise could cause intended
Steam rebindings to not work as intended (for example, swapping o and x
on a playstation pad if that feature isn't supported by the game.)
SDL gets around this by taking in a list of devices that are to be
ignored. When valve sees a controller that wants to be rebound via
SteamInput, they push a new VID/PID entry onto the environment
variable `SDL_GAMECONTROLLER_IGNORE_DEVICES` for the original gamepad
so that all game inputs can be read from the virtual gamepad instead.
This leverages the same logic as we are already using SDL gamepad
related HID mappings.
2023-07-10 15:26:33 -07:00
Rémi Verschelde
dcd16a5750
Linux: Fix build with `use_sowrap=no` and various warnings/errors
2023-07-10 14:34:01 +02:00
Rémi Verschelde
8a06ec979e
Change explicit 'Godot 4.0' references to 'Godot 4'
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Fixes #79276 .
2023-07-10 13:08:11 +02:00
Kamil Brzoskowski
3cd865dbe8
Fix formatting of dlopen error message on Windows
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And harmonize the format for all platforms.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-07-09 23:39:45 +02:00
Rémi Verschelde
79b31a8357
Merge pull request #79105 from akien-mga/linux-libsquish-lacks-pkgconfig
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Linux: Link libsquish directly when unbundling, .pc file unreliable
2023-07-08 18:22:18 +02:00
Rémi Verschelde
ce32fe974e
Merge pull request #79048 from sepTN/its-platform-not-plafrom
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Fix a typo in the TLSOptions documentation
2023-07-08 18:21:28 +02:00
Rémi Verschelde
988abb2161
Merge pull request #79016 from bruvzg/fix_win_initial_ne_fs
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[Windows] Fix setting initial non-exclusive window mode.
2023-07-08 18:21:04 +02:00
Rémi Verschelde
43c0fa7f4b
Merge pull request #78797 from Calinou/remove-redundant-vformat
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Remove uses of `vformat()` with no placeholders
2023-07-08 18:18:35 +02:00
Septian
b88b6b4f48
fix typo on TLSOptions.xml and library_godot_display.js
2023-07-08 13:34:50 +07:00
MewPurPur
fe194f8db0
Optimize SVG icons and remove unused Transpose icon
2023-07-07 17:58:15 +03:00
Rémi Verschelde
3a3ec4add1
Merge pull request #78263 from bruvzg/fl_all
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[Windows] Flash both the window caption and taskbar button on `request_attention`.
2023-07-07 16:02:38 +02:00
Rémi Verschelde
f1e63b808a
Merge pull request #79101 from akien-mga/linux-unbundle-brotli
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Linux: Allow unbundling brotli to use system library
2023-07-07 08:35:44 +02:00
Rémi Verschelde
69dbbcc313
Merge pull request #79092 from akien-mga/doctool-remove-version-attribute
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Doctool: Remove version attribute from XML header
2023-07-07 08:34:55 +02:00
Rémi Verschelde
9522ef67d5
Merge pull request #79010 from bruvzg/set_native_icon_crash
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[macOS] Fix `set_native_icon` crash with empty or invalid ICNS file.
2023-07-07 08:32:56 +02:00
Rémi Verschelde
b3b4f4c1c9
Linux: Link libsquish directly when unbundling, .pc file unreliable
2023-07-06 15:32:42 +02:00
Rémi Verschelde
153c4a4c4f
Linux: Allow unbundling brotli to use system library
2023-07-06 15:26:38 +02:00
Rémi Verschelde
81064cc239
Doctool: Remove version attribute from XML header
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We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
bruvzg
c687bfa697
[Android] Set `echo` property for the physical keyboard events.
2023-07-06 09:53:50 +03:00
Rémi Verschelde
346f1ab86b
Bump version to 4.2-dev
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Keep on waitin'
2023-07-05 22:07:03 +02:00
bruvzg
db0109b237
[Windows] Fix setting initial non-exclusive window mode.
2023-07-04 13:09:26 +03:00
bruvzg
618795a214
[macOS] Fix set_native_icon crash with empty or invalid ICNS file.
2023-07-04 09:09:40 +03:00
bruvzg
9c5a0c6c10
Add error checks and harmonize behavior of the set_icon method.
2023-07-03 13:48:28 +03:00
Ben Rog-Wilhelm
90f3992036
Fix: incorrectly .gitignored files.
2023-07-01 08:41:15 -05:00
Hugo Locurcio
dcc92c174e
Remove uses of `vformat()` with no placeholders
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This is identical to passing the string directly.
2023-06-28 16:27:55 +02:00
Hugo Locurcio
0b19ec3498
Display a message about missing C# support on Android/iOS/Web platforms
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When trying to export a C# project, this displays an error message after
creating a export preset for an unsupported platform.
Support for these platforms is planned for a future release.
2023-06-24 00:09:06 +02:00
Felipe Augusto Marques
26eb3db234
Added Image's `load_svg_from_(buffer|string)`
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No core dependency to the svg module.
2023-06-23 00:43:43 -03:00
Rémi Verschelde
d586096415
Merge pull request #72720 from pkdawson/fix-mouse-capture
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DisplayServerWindows: Fix mouse capture when button up message is missed
2023-06-22 18:29:34 +02:00
Markus Sauermann
890fdd56df
Code simplifications
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CPPcheck found most of them.
no need to assign the variable twice:
- AnimationTrackEditTypeAudio
- SSEffects
variable is assigned in all if-else clauses:
- EditorHelp
- AndroidInputHandler
- MenuBar
- ShaderCompiler
same if clause:
- ItemList
clearing an empty bitfield has no effect:
- Viewport
2023-06-21 22:37:26 +02:00
Rémi Verschelde
90446fe9f3
SCons: Move platform logo/run icon to `export` folder
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Follow-up to #75932 .
Since these icons are only used by the export plugin, it makes sense to
move them and generate the headers there.
The whole `detect.is_active()` logic seems to be a leftover from before
times, as far back as 1.0-stable it already wasn't used for anything.
So I'm removing it and moving the export icon generation to
`platform_methods`, where it makes more sense.
2023-06-20 13:16:37 +02:00
Rémi Verschelde
ddaefb3cd6
Merge pull request #78455 from aaronfranke/macos-fix-tex-format-valid
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macOS: Finish checking templates before validating texture formats
2023-06-20 13:14:23 +02:00
Rémi Verschelde
65628f23c5
Merge pull request #78175 from phil-hudson/fix-#78105
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Android: Set pending intent flag to stop insta-crash
2023-06-20 13:14:07 +02:00
Phil Hudson
ce7f648694
fix(android): set pending intent flag to stop insta-crash
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fix(android): add conditional check for minimum sdk version
fix(android): formatting
fix(android): formatting
fix(android): formatting
fix(android): formatting again
2023-06-20 16:56:59 +08:00
Aaron Franke
a981158d1a
macOS: Finish checking templates before validating texture formats
2023-06-19 21:36:31 -05:00
Rémi Verschelde
217a20a8a0
Merge pull request #78448 from akien-mga/black-23.3.0
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CI: Update static checks to black 23.3.0
2023-06-20 00:05:39 +02:00
Rémi Verschelde
356a602186
Merge pull request #74511 from AThousandShips/win_cursor_fix
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Fix clearing custom cursor
2023-06-20 00:00:57 +02:00
Rémi Verschelde
c9c941e339
CI: Update static checks to black 23.3.0
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And apply it to the codebase, removing empty lines at the start of blocks.
2023-06-19 23:33:02 +02:00
Rémi Verschelde
eb9c96b87c
Merge pull request #78123 from YeldhamDev/if_you_want_anything_done,_do_it_yourself
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Allow exporting release Android builds without a debug keystore
2023-06-19 10:27:44 +02:00
Rémi Verschelde
01e84b1da1
Merge pull request #67158 from amoriqbal/fix_error_message
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Fix the conditions for firing 'No such file or directory' error on Linux `move_to_trash`
2023-06-19 10:26:50 +02:00
Michael Alexsander
41a75cfa4f
Allow exporting release Android builds without a debug keystore
2023-06-19 01:00:13 -03:00
Rémi Verschelde
34a07b81ae
Allow unbundling OpenXR (for Linux distros)
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Copy XrMatrix4x4f_CreateProjectionFov to our OpenXRUtil, instead of relying
on a private header.
2023-06-16 16:25:04 +02:00
bitsawer
3c42496fb0
Fix Clang dev_mode build const string conversion
2023-06-16 14:54:36 +03:00
Rémi Verschelde
598378513b
Merge pull request #78319 from bruvzg/fix_lipo_fa
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[macOS export] Fix lipo file handling.
2023-06-16 10:24:37 +02:00
Rémi Verschelde
6d1ca52792
Merge pull request #78306 from m4gr3d/cleanup_launch_flow_main
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Add parameters for the Godot Activity starting intent to allow restarting or force-quitting the engine
2023-06-16 10:23:50 +02:00
bruvzg
c7f4e3fd25
[macOS export] Fix lipo file handling.
2023-06-16 11:07:56 +03:00
bruvzg
28db3c7158
[DisplayServer] Add method to check if native window is focused.
2023-06-16 10:27:52 +03:00
Fredia Huya-Kouadio
0664f5ec3b
Add parameters for the Godot Activity starting intent to allow restarting or force-quitting the engine
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Follow-up code cleanup for https://github.com/godotengine/godot/pull/78129
2023-06-15 21:41:49 -07:00
Danil Alexeev
2d2b2cadfa
Fix `bsd` feature tag includes only "other BSDs"
2023-06-15 16:25:18 +03:00
bruvzg
49af2582c4
[Windows] Flash both the window caption and taskbar button on `request_attention`.
2023-06-15 11:04:54 +03:00
Álex Román Núñez
938a837056
Disable NVIDIA's threaded optimization on Windows
2023-06-13 11:47:40 +02:00
Rémi Verschelde
9e7349bda3
Merge pull request #78151 from jpcerrone/fix_windowed_move_problems
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Fix window resizing problems on Windows
2023-06-13 10:27:14 +02:00
Andrés Botero
e01a2693d5
Add options to show icon in Android TV and run app as Android launcher
2023-06-12 22:02:48 -05:00
RedworkDE
5c57b3aba4
Fix docs after renaming export option
2023-06-12 23:59:55 +02:00
Rémi Verschelde
54a8adfd50
Merge pull request #75984 from KoBeWi/ConsoleMcWrap
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Rename console script to wrapper
2023-06-12 22:54:24 +02:00
jpcerrone
a80584664c
Fix window resizing problems on Windows
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Fixes godotengine#76847, Fixes godotengine#74286
Reorders problematic steps from the DisplayServerWindows::window_set_mode function.
These were causing a resize with the dimensions of the previously used mode instead
of the current one.
2023-06-12 15:26:34 -03:00
bruvzg
974a7a89c6
[iOS] Fix orientation change in runtime.
2023-06-12 14:13:53 +03:00
Rémi Verschelde
54ab17eb21
Merge pull request #78129 from m4gr3d/fix_open_new_project_main
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Fix issue causing the last edited project to open while switching to another one
2023-06-12 11:57:59 +02:00
Rémi Verschelde
26e5a98306
Merge pull request #77770 from jpcerrone/fix_minimize_missing
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Fix minimize button missing in non-resizable projects
2023-06-12 11:39:08 +02:00
Fredia Huya-Kouadio
a951a14b16
Fix issue causing the last edited project to open while switching to another one.
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Fixes https://github.com/godotengine/godot/issues/76562
2023-06-11 22:29:35 -07:00
Fredia Huya-Kouadio
dcd31a25b4
Merge pull request #78083 from m4gr3d/fix_multitouch_detection_spatial_viewport_main
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Fix spatial viewport multitouch detection support
2023-06-11 18:08:59 -07:00
Fredia Huya-Kouadio
2c050cc17e
Fix spatial viewport multitouch detection support
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Regression introduced by https://github.com/godotengine/godot/pull/77498
2023-06-10 08:47:24 -07:00
Aaron Franke
944fbce347
Enable S3TC_BPTC but not ETC2_ASTC by default
2023-06-09 11:38:29 -05:00
Dominik
19ce63d875
Added a few additional GUIDs to list of hardcoded IDs in is_xinput_device
2023-06-09 15:02:19 +02:00
Rémi Verschelde
a5a23678c4
Merge pull request #78029 from bruvzg/macos_fix_popup_ime_focus
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[macOS] Fix IME focus in popup windows.
2023-06-09 11:08:06 +02:00
Rémi Verschelde
759309ba18
Merge pull request #77977 from zaevi/fix_windows_popup_ime
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Fix IME doesn't work under Popup on Windows.
2023-06-09 11:06:02 +02:00
bruvzg
fe2d9e5bdf
[macOS] Fix IME focus in popup windows.
2023-06-09 08:03:13 +03:00
Rémi Verschelde
9e4315bb50
Style: Harmonize header includes in platform ports
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This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:
Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.
The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
2023-06-08 15:19:19 +02:00
bruvzg
08e8ff371d
Implement keyboard_get_label_from_physical method.
2023-06-08 10:13:31 +03:00
Fredia Huya-Kouadio
b2cd6a8a95
Add setting to control the window used to run the project for the Android editor
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The follow options were added to the (new) `run/window_placement/android_window` editor setting:
- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
- `Auto`: choose how to run the project based on the device screen size
2023-06-07 18:32:52 -07:00
Zae
1b149b7440
Fix IME doesn't work under Popup on Windows.
2023-06-08 02:40:36 +08:00
Rémi Verschelde
2ae5a0704a
X11: Fix vformat ambiguous int types for GCC 10 (again)
2023-06-07 14:57:51 +02:00
MJacred
2c5e2196bd
Replace get_rendering_device() call to prevent crashes on OpenGL.
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And make OpenGL video adapter info align with Vulkan.
2023-06-06 23:29:36 +02:00
Rémi Verschelde
0010b34a37
Merge pull request #75099 from mxnemu/add-default-x11-error-handler
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[Linux/X11] Add a default error handler for X11 to avoid crashes.
2023-06-05 18:04:49 +02:00
nee
b13c82e964
[Linux/X11] Add a default error handler for X11 to avoid crashes.
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The default behaviour for X11 is to crash even on non-fatal errors
when there is no error handler set. This change allows the window to
stay open and may enable users to save their work when things go
wrong.
This acts as a workaround for #65425 and #68471
2023-06-05 17:28:21 +02:00
Michael Alexsander
71d8882a02
Enhance icon fallback and their docs for exporters
2023-06-03 19:28:50 -03:00
Rémi Verschelde
8623572b1f
Merge pull request #75666 from ronyeh/main.cpp-2
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Rename `iconpath` => `icon_path` & `hasicon` => `has_icon`.
2023-06-02 17:26:18 +02:00
jpcerrone
c819da7fdb
Fix minimize button missing in non-resizable projects.
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Fixes https://github.com/godotengine/godot/issues/77603 .
On Windows, disabling the 'resizable' flag on the project
settings would also remove the minimize button from the window.
2023-06-02 10:31:50 -03:00
bruvzg
e15f37945b
[Linux/TTS] Cache TTS voice list.
2023-06-02 14:00:52 +03:00
hlutor
a932c5e81d
Added override for window_get_vsync_mode in display_server_web.cpp
2023-05-31 18:23:06 -06:00
Rémi Verschelde
574f917442
Merge pull request #77686 from m4gr3d/fix_editor_audio_stream_microphone_crash_main
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Fix issue causing the Android editor to crash when creating a new AudioStreamMicrophone
2023-06-01 00:40:49 +02:00
Fredia Huya-Kouadio
8ca14183f0
Fix issue causing the Android editor to crash when creating a new AudioStreamMicrophone
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Fixes https://github.com/godotengine/godot/issues/73801
2023-05-31 00:58:27 -07:00
Zae
14908140ea
Fix `HTTPClient.get_response_body_length()` incorrect on Web
2023-05-30 15:22:51 +08:00
Yuri Sizov
c670c4334a
Merge pull request #65902 from MJacred/editor/copysysteminfo
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Add an editor option to copy system info to clipboard
2023-05-27 20:11:54 +02:00
MJacred
9e5bf3d589
Copy system info to clipboard + Update bug_report.yml
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plus minor static-related fixes
* linuxbsd: get_systemd_os_release_info_value() -> static breaks usage if used multiple times
* windows/linuxbsd: get_video_adapter_driver_info() writes info into static
* linuxbsd: get_distribution_name() + get_version() -> write bsd fallback into static variable
* windows/uwp/android: remove unnecessary use of static
2023-05-27 18:21:23 +02:00
Fredia Huya-Kouadio
01ee00f710
Improve touchpad and mouse support for the Android editor
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- Fix issues with using a touchpad to click, drag, interact with the navigation controls, etc..
- Fix issues with panning with 2+ fingers
- Fix issues with using double-tap to magnify on the spatial editor
2023-05-25 20:27:04 -07:00
Rémi Verschelde
a67d37f7cf
Merge pull request #77458 from Riteo/late-night-preprocessing
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Build `JoypadLinux` sandbox detection method only with udev
2023-05-25 09:26:33 +02:00
Riteo
51dfdfab96
Build `JoypadLinux` sandbox detection method only with udev
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Fixes an `unused-function` warning when building with `udev=no`.
2023-05-25 04:47:43 +02:00
Fredia Huya-Kouadio
a041f96779
Update the format for the app version code and name
2023-05-24 14:36:56 -07:00
Rémi Verschelde
094e88416a
Merge pull request #74569 from m4gr3d/setup_play_store_builds_main
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Update the gradle build tasks to generate play store builds
2023-05-24 10:53:17 +02:00
Rémi Verschelde
774f4a7261
Merge pull request #73450 from Calinou/windows-vulkan-disable-amd-switchable-graphics
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Disable AMD switchable graphics on Windows with Vulkan to fix driver issue
2023-05-24 08:44:46 +02:00
Fredia Huya-Kouadio
831b4a5366
Improve startup benchmarking
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Move the benchmarking measuring methods from `Engine` to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
2023-05-23 13:22:35 -07:00
Rémi Verschelde
9dc286967f
X11: Fix vformat ambiguous int types for GCC 10
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The build would fail with GCC 10 from our Linux SDK used for official builds.
2023-05-23 11:27:28 +02:00
Rémi Verschelde
7ed55c8833
Merge pull request #77258 from RedworkDE/natvis-pdb-embeded
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Embed natvis debug views in PDB
2023-05-22 13:49:15 +02:00
Hiroki Taira
9dc84e3581
Add support for DPAD Center key of Android TV remote controller
2023-05-22 13:31:22 +02:00
RedworkDE
efa892b52a
Embed natvis debug views in PDB
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This means the debugger can load them automatically.
2023-05-20 00:08:35 +02:00
bruvzg
5b9984b5a2
Add `audio/general/text_to_speech` project setting to enable/disable TTS.
2023-05-18 20:16:03 +03:00
Max Hilbrunner
a521b85976
Small docs syntax fixes
2023-05-18 14:20:53 +02:00
bitsawer
68da61e74c
Fix for Clang dev_mode Windows build
2023-05-17 19:35:37 +03:00
Rémi Verschelde
b0f49266f9
Merge pull request #76719 from m4gr3d/add_input_event_cancelled_state_main
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Augment the `InputEvent` class with a `CANCELED` state
2023-05-17 11:25:21 +02:00
Rémi Verschelde
265c70a369
Merge pull request #75142 from bruvzg/scr
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[DisplayServer] Implement screen_get_image method for LinuxBSD/X11, macOS and Windows.
2023-05-16 10:48:16 +02:00
Fredia Huya-Kouadio
250749fa79
Augment the `InputEvent` class with a `CANCELED` state
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The `InputEvent` class currently supports the `pressed` and `released` states, which given the binary nature, is represented by a `bool` field.
This commit introduced the `CANCELED` state, which signals that an ongoing input event has been canceled.
To represent all the states, the `InputEventState` enum is added and the `InputEvent` logic is refactored accordingly.
2023-05-15 11:48:25 -07:00
Fabio Alessandrelli
58c6f88802
[TLS/Windows] Skip disallowed certs in the trusted CA list.
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Turns out the list of trusted root certificates contains disallowed
certificates (i.e. certificates which are no longer trusted or have been
revoked).
We need to check for the property `CERT_DISALLOWED_FILETIME_PROP_ID` to
check if and when the certificates should be distrusted.
2023-05-14 14:44:14 +02:00
Rémi Verschelde
788cb74cc6
Linux: Don't use udev for joypad hotloading when running in a sandbox
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udev doesn't work in sandboxes, notably the new Steam container runtime
as found notably on the Steam Deck, and in Flatpak/Snap packages.
Like SDL does, when we detect such a containerized environment, we fall
back to parsing `/dev/input` directly.
See smcv's comments in #76879 for details.
Fixes #76879 .
2023-05-12 11:30:16 +02:00
Rémi Verschelde
258fabdbb3
Merge pull request #76836 from Faless/tls/system_certs
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[TLS] Add support for platform-specific CA bundles.
2023-05-12 11:17:31 +02:00
Rémi Verschelde
1c07717d3e
Merge pull request #76974 from dsnopek/linuxbsd-feature-tags
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Fix 'linux' and specific BSD feature tags
2023-05-12 10:06:08 +02:00
Rémi Verschelde
03053eaf19
Merge pull request #76957 from Riteo/dbus-check
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Check DBus loading status before attempting to detect its version
2023-05-12 10:04:33 +02:00
Fabio Alessandrelli
6fd9982358
[TLS] Add support for platform-specific CA bundles.
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Adds a new OS::get_system_ca_certs method which can be implemented by
platforms to retrieve the list of trusted CA certificates using OS
specific APIs.
The function should return the certificates in PEM format, and is
currently implemented for Windows/macOS/LinuxBSD(*)/Android.
mbedTLS will fall back to bundled certificates when the OS returns no
certificates.
(*) LinuxBSD does not have a standardized certificates store location.
The current implementation will test for common locations and may
return an empty string on some distributions (falling back to the
bundled certificates).
2023-05-12 09:58:23 +02:00
David Snopek
87fcee2d7f
Fix 'linux' and specific BSD feature tags
2023-05-11 16:58:52 -05:00
Riteo
a7542070ae
Check DBus loading status before attempting to detect its version
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Fixes two related segfaults caused by running the DBus version check
unconditionally and potentially calling null function pointers.
This was clearly an oversight as all the other wrappers have proper
loading status checks.
2023-05-11 19:29:10 +02:00
Ninni Pipping
71ee65dc57
Enable shadow warnings and fix raised errors
2023-05-11 16:00:59 +02:00
Rémi Verschelde
0c7c35bdc6
Merge pull request #76924 from stolk/fixuninit
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x11: Do not use uninitialized timestamps.
2023-05-11 11:48:23 +02:00
Rémi Verschelde
a1db628eb3
Merge pull request #76856 from HolonProduction/macos-specific
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Don't expose macOS and iOS specific display servers.
2023-05-11 11:47:58 +02:00
HolonProduction
ddcb2d157d
Don't expose mac specific display server.
2023-05-11 11:02:08 +02:00
Bram Stolk
7a2e350d2b
x11: Do not use uninitialized timestamps.
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Fixes #76922
2023-05-10 11:27:14 -07:00
Rémi Verschelde
74e5ad5c60
Merge pull request #76165 from and-rad/safe-credentials
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Store sensitive export options in dedicated credentials file
2023-05-10 12:47:07 +02:00
Andreas Raddau
fab160ce70
Store sensitive export options in dedicated credentials file
2023-05-10 11:40:17 +02:00
Ninni Pipping
6bccdec7a1
Make documentation sorting use natural order
2023-05-09 17:47:52 +02:00
Rémi Verschelde
e56427b4f5
Merge pull request #76868 from chfoo/issue-72728
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Ensure WindowData minimized/maximized are mutually exclusive
2023-05-09 17:44:53 +02:00
Rémi Verschelde
d550fdd7a4
Merge pull request #76791 from OmarShehata/fix-android-double-tap
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Fix double tap & drag on Android
2023-05-09 10:45:59 +02:00
Omar Shehata
0c94750642
Fix double tap & drag on Android
2023-05-08 21:15:37 -04:00
Christopher Foo
e4d052e284
Ensure WindowData minimized/maximized are mutually exclusive
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The window manager can break the assumption that
fullscreen/maximized/minimized values are mutually exclusive.
2023-05-08 20:23:45 -04:00
Rémi Verschelde
491a437df5
Merge pull request #76540 from reduz/redo-remote-filesystem
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Redo how the remote filesystem works
2023-05-08 13:52:51 +02:00
Juan Linietsky
273a6eeb66
Redo how the remote filesystem works
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Instead of reading files over the network, the new version uses a local file cache and only updates files when it changes.
The original remote filesystem was created 14 years ago, when ethernet was faster than hard drives or even flash. Also, mobile devices have a very small amount of storage.
Nowadays, this is no longer the case so the approach is changed to using a persistent cache in the target device.
Co-authored-by: m4gr3d
2023-05-08 11:57:54 +02:00
Davi
65236fe2d5
Fix building the Windows x86_32 target
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In x86_32, `ULONG_PTR` and `SIZE_T` are defined as `unsigned long`, which is not a type supported by Variant without the `NEED_LONG_INT` define.
2023-05-07 11:01:20 -03:00
UltraBIF
8106d33d0f
Fixed various typos across the docs
2023-05-02 18:24:32 -04:00
shendo
92ade92fce
[Android] Fix dynamic Variant params stack constructions in JNI callbacks
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Emitting signals with params from Android plugins could crash due to
object assignment with uninitialised mem. Instead, use 'memnew_placement'
to construct into stack addresses. Make similar JNI callbacks consistent.
Fixes #75754 .
2023-05-01 16:31:23 +10:00
Fredia Huya-Kouadio
0d569bea5d
Update the gradle build tasks to generate play store builds.
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Configure the gradle builds to sign and build the release version of the Godot Android Editor
2023-04-27 22:08:55 -07:00
Rémi Verschelde
390aed9f11
Merge pull request #76510 from bruvzg/ios_conv_lib_load
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[iOS] Fix loading of GDExtension dylibs auto converted to framework.
2023-04-27 23:56:36 +02:00
Samuele Panzeri
4aaa2e6477
Fix wait for thread not started
2023-04-27 20:28:22 +02:00
bruvzg
ad4d565ee7
[iOS] Fix loading of GDExtension dylibs auto converted to framework.
2023-04-27 19:04:12 +03:00
Rémi Verschelde
e1075e9c7c
Fix various typos with codespell
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Also includes the grammar fix from #76206 .
Co-authored-by: Peter Anderson <BWPanda@users.noreply.github.com>
2023-04-26 13:57:09 +02:00
Rémi Verschelde
8f7b09916d
Merge pull request #76026 from YuriSizov/editor-running-up-that-gui
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Extract editor run toolbar into its own component
2023-04-26 12:15:29 +02:00
Rémi Verschelde
fdb058f4df
Merge pull request #76464 from m4gr3d/fix_gl_window_resize_main
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Fix issue with resizing the display on Android when using the compatibility renderer
2023-04-26 11:36:06 +02:00
Rémi Verschelde
b58873b98a
Merge pull request #69833 from Eoin-ONeill-Yokai/audio_invalid_mixrate
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Fix crash caused by invalid mix_rate assignment due to bogus project settings.
2023-04-26 11:35:37 +02:00
Fredia Huya-Kouadio
b438b4a490
Fix issue with resizing the display on Android when using the compatibility renderer.
2023-04-26 00:43:13 -07:00
Eoin O'Neill
5a08091168
Fix crash caused by invalid mix_rate assignment due to bogus
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project settings.
We'll default to a sensible value in the case that a user has
somehow managed to modify the configuration file incorrectly.
Closes 69819
2023-04-25 23:52:50 -07:00
Rémi Verschelde
5e383f3e3d
Merge pull request #76428 from bruvzg/finder_open
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[macOS] Implement OS::shell_show_in_file_manager()
2023-04-25 14:44:13 +02:00
Rémi Verschelde
92e5f4f73a
Merge pull request #76037 from theromis/master
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iOS splash screen rotation fix
2023-04-25 14:43:53 +02:00
Rémi Verschelde
53191928e5
Merge pull request #76345 from reduz/fix-thread-ids
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Fix thread IDs.
2023-04-25 13:20:46 +02:00
bruvzg
a97225c753
[macOS] Implement OS::shell_show_in_file_manager()
2023-04-25 11:48:41 +03:00
Rémi Verschelde
76d33d187f
Merge pull request #69698 from Daylily-Zeleen/daylily-zeleen/show_in_explorer
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Implement and expose OS::shell_show_in_file_manager()
2023-04-25 09:57:27 +02:00
Daylily-Zeleen
b12ced0a26
Implement and expose OS::shell_show_in_file_manager()
2023-04-25 11:29:32 +08:00
Rémi Verschelde
60a335b24b
Merge pull request #76394 from bruvzg/macos_1013
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[macOS] Bump min. version to 10.13, and remove deprecated code.
2023-04-24 16:48:25 +02:00
Juan Linietsky
a37c30dfc9
Fix thread IDs.
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On Linux, thread IDs were not properly assigned with the current approach.
The line:
`std::thread new_thread(&Thread::callback, _thread_id_hash(thread.get_id()), p_settings, p_callback, p_user);`
does not work because the thread ID is not assigned until the thread starts.
This PR changes the behavior to use manually generated thread IDs. Additionally, if a thread is (or may have been created) outside Godot, the method `Thread::attach_external_thread` was added.
2023-04-24 15:13:58 +02:00
bruvzg
628f3b2f79
[OS] Implement and expose to scripting APIs `get_memory_info` method instead of old `get_free_static_memory`.
2023-04-24 14:08:55 +03:00
bruvzg
fd3e7e25e8
[macOS] Bump min. version to 10.13, and remove deprecated code.
2023-04-24 10:52:50 +03:00
Rémi Verschelde
220d44eff4
Merge pull request #76325 from m4gr3d/downgrade_agp_main
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Downgrade android gradle plugin to version 7.2.1.
2023-04-22 13:19:57 +02:00
Fredia Huya-Kouadio
4507d3a38c
Downgrade android gradle plugin to version 7.2.1.
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Version 7.3.0 changes the build layout which causes updates to the generated shared libraries to not be picked up.
2023-04-21 14:34:07 -07:00
Hugo Locurcio
303bf247de
Add support for VRAM-compressed custom mouse cursor images
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No memory is actually saved when using this, so lossless modes are
still recommended as they look better and load faster.
2023-04-21 18:01:47 +02:00
bruvzg
a5128e71bb
[Export docs] Move docs to platform folders.
2023-04-20 11:02:12 +03:00
Yuri Sizov
8a74d8438f
Extract editor run toolbar into its own component
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- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00
Rémi Verschelde
989fa49e71
Merge pull request #75219 from bruvzg/get_focus_screen
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Add project manager / editor initial screen settings, implement `get_keyboard_focus_screen` method.
2023-04-19 10:13:44 +02:00
bruvzg
520a8d8ed2
Add project manager / editor initial screen settings, implement DisplayServer.get_keyboard_focus_screen method.
2023-04-19 08:54:53 +03:00
bruvzg
0088981c40
[Export] Add readable descriptions and validation warnings to the export options.
2023-04-19 08:35:59 +03:00
Rémi Verschelde
c2edf14faf
Merge pull request #75881 from bruvzg/win_coinit
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[Windows] Cleanup COM library initialization/uninitialization.
2023-04-18 23:40:06 +02:00
Rémi Verschelde
c4dba9a5ef
Merge pull request #75880 from bruvzg/win_tts_queue_fix
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[Windows TTS] Fix queuing utterances in rapid succession.
2023-04-18 23:39:42 +02:00
Rémi Verschelde
efa01d36b6
Merge pull request #75383 from bruvzg/dll_deps_detect
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[Windows] Detect missing DLL dependencies and list them in the open_dynamic_library error message.
2023-04-18 23:39:16 +02:00
Rémi Verschelde
63d17df83e
Merge pull request #74978 from bruvzg/linux_version_check
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[Linux/BSD] Add dynamically loaded library version checks.
2023-04-18 23:38:51 +02:00
Danil Alexeev
36bedd341a
Fix misuses of error macros
2023-04-18 10:20:48 +03:00
Yuri Sizov
f5f796b0b7
Merge pull request #76040 from MightiestGoat/fix-sliding-window-linux-via-tracking-parent
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Fix the sliding window problem in linux occur due to reparenting of the window due to decoration.
2023-04-14 13:11:36 +02:00
mightygoat
932afc3bf5
Fix the sliding window problem in linux occur due to reparenting of the window during the decoration via tracking the parent of the window
2023-04-14 00:45:34 +05:30
Roman Vasilyev
8fcca194a1
ios splash screen rotation fix
2023-04-13 11:32:52 -07:00
Jason Knight
f8699d93f6
Fix potential null in android text entry system.
2023-04-12 09:18:11 -06:00
kobewi
a3799208c0
Rename console script to wrapper
2023-04-12 15:14:51 +02:00
Rémi Verschelde
95791889e2
Merge pull request #75933 from akien-mga/windows-tts-hashmap
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Windows TTS: Use HashMap instead of RBMap for ids
2023-04-11 19:41:03 +02:00
Rémi Verschelde
f7f7250c0d
Merge pull request #75827 from Kvel2D/fix-custom-cursor-atlas-texture-bug
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Fix custom cursor using atlas texture
2023-04-11 19:40:44 +02:00
Rémi Verschelde
5722d6e3cc
Merge pull request #75451 from bruvzg/web_mac_keys
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[Web] Detect host OS and use macOS keys on mac hosts.
2023-04-11 19:40:16 +02:00
Rémi Verschelde
02b9a9268a
Merge pull request #74326 from mjunix/patch-1
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macOS export: Fix validation of codesigning certificate password
2023-04-11 19:40:11 +02:00
Kvel2D
41f0a523db
Fix custom cursor using atlas texture
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Remove image.is_valid() check
There is already a fail condition and image is not used before that
Move up texture_is_valid() check
2023-04-11 19:16:24 +02:00
Johan Mattsson
76e1d1363b
macOS export: Fix validation of codesigning certificate password
2023-04-11 18:45:46 +02:00
Rémi Verschelde
92b9806dcc
Windows TTS: Use HashMap instead of RBMap for ids
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And fixup includes in other implementations.
2023-04-11 15:54:21 +02:00
bruvzg
a5009f4d3c
[Web] Detect host OS and use macOS keys on mac hosts.
2023-04-11 10:58:54 +03:00
bruvzg
83dc545ea2
[Windows] Cleanup COM library initialization/uninitialization.
2023-04-10 10:38:25 +03:00
bruvzg
a9d326db60
[Windows TTS] Fix queuing utterances in rapid succession.
2023-04-10 10:24:40 +03:00
bruvzg
744bf604bf
[Web] Fix keycode/physical keycode mixed up.
2023-04-06 09:40:59 +03:00
Ron B. Yeh
c8cbc67156
Rename `iconpath => icon_path` & `hasicon => has_icon`.
2023-04-04 17:05:37 -07:00
Rémi Verschelde
7aa224291b
Merge pull request #73200 from 0xafbf/fix-guide-button-win
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Fix guide button detection with XInput and Xbox Series controllers
2023-04-03 15:58:36 +02:00
Yuri Sizov
db77702177
Merge pull request #75254 from bruvzg/macos_menu_cb_loop
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[macOS] Fix infinite loop caused by global menu callbacks which trigger EditorProgress dialog.
2023-03-30 23:09:42 +02:00
Yuri Sizov
80528c17c7
Merge pull request #75461 from Sabrehull/keycode-fix
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[X11] Fix layout bug in `keyboard_get_keycode_from_physical`
2023-03-30 18:24:33 +02:00
Yuri Sizov
c29866dbc0
Merge pull request #75203 from m4gr3d/bump_target_sdk_33_main
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Bump the target SDK version to 33 (Android 13)
2023-03-29 20:18:39 +02:00
Sabrehull
d4b7466266
[X11] Fix layout bug in `keyboard_get_keycode_from_physical`
2023-03-29 15:18:31 +02:00
bruvzg
68163f5643
[Windows] Detect missing DLL dependencies and list them in the open_dynamic_library error message.
2023-03-27 12:18:15 +03:00
bruvzg
48730e3b77
[macOS] Fix infinite loop caused by global menu callbacks which trigger EditorProgress dialog.
2023-03-23 13:38:12 +02:00
Fredia Huya-Kouadio
845ca33c76
Bump the target SDK version to 33 (Android 13)
2023-03-21 19:24:09 -07:00
ator-dev
dfb405b702
Fix "Download Project Source" for Web Editor
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- Correctly pass safe project name and safe datetime to `vformat`
2023-03-21 19:20:52 +00:00
Yuri Sizov
0067578b5b
Merge pull request #75146 from m4gr3d/fix_directory_access_with_all_files_access_permission_main
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Fix directory access when the running app has the `All files access` permission
2023-03-21 14:43:14 +01:00
bruvzg
e6067a39b5
[Windows] Remove meta_mem update on keyup/keydown.
2023-03-21 09:16:10 +02:00
Fredia Huya-Kouadio
f02e4e4091
Fix directory access when the running app has the `All files access` permission
2023-03-20 08:56:04 -07:00
Yuri Sizov
8e87806c8e
Merge pull request #75106 from m4gr3d/set_vulkan_level_optional_main
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Make vulkan level 1 an optional requirement
2023-03-20 15:28:58 +01:00
bruvzg
ab94024ce1
[DisplayServer] Implement screen_get_image method for LinuxBSD/X11, macOS and Windows.
2023-03-20 14:58:21 +02:00
bruvzg
09465f3fe6
Remove (or make verbose only) various debug prints.
2023-03-20 08:14:18 +02:00
bruvzg
bed46f723c
[Linux/BSD] Add dynamically loaded library version checks.
2023-03-20 08:10:56 +02:00
Fredia Huya-Kouadio
f67d7fa137
Make vulkan level 1 an optional requirement
2023-03-19 08:54:12 -07:00
Yuri Sizov
2dc16f3c58
Merge pull request #74066 from m4gr3d/add_vulkan_version_filter_main
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Add feature check to require min Vulkan api version 1.0 on Android
2023-03-16 13:08:09 +01:00
bruvzg
42a30c76d9
[macOS] Remove unnecessary debug prints.
2023-03-14 20:04:58 +02:00
John Veness
4505049ba6
Corrected capitalisation of macOS
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In documentation and comments, ignoring thirdparty code
2023-03-12 16:48:52 +00:00
Malcolm Nixon
d186b7438f
Fix null-pointer dereference on Android systems when using gl_compatibility renderer.
2023-03-11 12:03:55 -05:00
Rémi Verschelde
fcbb3e6388
Merge pull request #74702 from bruvzg/ts_inv_font_metrics
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[TextServer] Add invalid font scaling check, restrict Linux/BSD system fonts lookup to TrueType/CFF only.
2023-03-10 14:06:14 +01:00
Rémi Verschelde
9b8c4d2629
Merge pull request #74673 from lewiji/android_provider_path
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Add "filesRoot" path to Android provider paths xml
2023-03-10 14:05:04 +01:00
Rémi Verschelde
015cec0a6b
Merge pull request #74666 from akien-mga/scons-linux-cleanup-pulseaudio-defines
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SCons: Cleanup pulseaudio defines for Linux
2023-03-10 14:03:53 +01:00
Ninni Pipping
a419325753
Fix clearing custom cursor
2023-03-10 11:59:49 +01:00
bruvzg
8d501a2dc3
[TextServer] Add invalid font scaling check, restrict Linux/BSD system fonts lookup to TrueType/CFF only.
2023-03-10 09:36:17 +02:00
lewiji
ac04ff7bec
Add "filesRoot" path to Android provider paths xml
2023-03-09 19:11:08 +00:00
Rémi Verschelde
a35586779e
SCons: Cleanup pulseaudio defines for Linux
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No need to define _REENTRANT manually when using the system lib,
it's part of the pkgconfig cflags.
And we were then defining PULSEAUDIO_ENABLED twice.
2023-03-09 16:05:52 +01:00
Rémi Verschelde
c1128e911c
Merge pull request #74645 from omar-polo/scons-exit
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exit with non-zero status if not all freetype deps are all builtin or not
2023-03-09 15:59:20 +01:00
Omar Polo
ac04a0761e
change some sys.exit() to be fatal
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- when not all freetype deps are builtin (or provided externally)
- when attempting to build on an unsupported CPU architecture
2023-03-09 14:30:45 +01:00
Hugo Locurcio
ddc9cc3e49
Tweak command syntax in Vulkan renderer failure message
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This quotes the executable name so that copying it always works
(even if the path contains spaces).
The command is also indented from the rest of the text and is
no longer single-quoted, as that can prevent the command from
running if the line is copied in its entirety (with the quotes).
2023-03-08 22:28:23 +01:00
Rémi Verschelde
511dac838b
Merge pull request #74598 from bruvzg/x11_kc
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[Linux/X11] Add some missing keycodes/scancodes.
2023-03-08 14:06:58 +01:00
bruvzg
5d35c600d5
[Linux/X11] Add some missing keycodes/scancodes.
2023-03-08 12:13:41 +02:00
Rémi Verschelde
8325320192
Merge pull request #74563 from clayjohn/X11-context
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Propogate errors when creating an OpenGL context fails in X11
2023-03-08 08:58:35 +01:00
clayjohn
e7ea3ef531
Propogate errors when creating an OpenGL context fails in X11
2023-03-07 11:12:21 -08:00
Rémi Verschelde
013a457068
Merge pull request #74535 from Rindbee/fix-broken-shortcut-key-input
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Fix broken shortcut key input
2023-03-07 12:05:20 +01:00
Rémi Verschelde
918c910b4d
Merge pull request #73878 from RedMser/fix-clipboard-focus-windows
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Fix clipboard relying on focused window
2023-03-07 12:04:26 +01:00
Rindbee
91e460d500
Fix broken shortcut key input
2023-03-07 16:06:38 +08:00
Ron B. Yeh
7e7ac1bb87
Rename mkv_list to mvk_list (MoltenVK path list).
2023-03-06 16:25:00 -08:00
Rémi Verschelde
5f2137a050
Merge pull request #74087 from bruvzg/get_screen_px
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[DisplayServer] Implement screen_get_pixel method for LinuxBSD/X11, macOS and Windows.
2023-03-06 21:58:58 +01:00
Rémi Verschelde
2267646bf4
Merge pull request #74476 from bruvzg/js_phy_keycode
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[Web] Fix some missing keycode mappings.
2023-03-06 10:59:01 +01:00
bruvzg
0b0587af97
[Web] Fix some missing keycode mappings.
2023-03-06 11:55:49 +02:00
Rémi Verschelde
7b31c7b72a
Merge pull request #74470 from m4gr3d/configure_snapshot_publish_version_main
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Configure maven central snapshot versions for the Godot Android library
2023-03-06 10:53:46 +01:00
Rémi Verschelde
f408e7a387
Merge pull request #74444 from akien-mga/windows-mingw-fix-missing-dwrite-font-weight
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Windows: Workaround missing DWRITE_FONT_WEIGHT value in old MinGW
2023-03-06 10:52:59 +01:00
Rémi Verschelde
90b516e803
Merge pull request #74474 from bruvzg/win_ime_release_mod
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[Windows] Update modifier key status during IME input.
2023-03-06 10:52:27 +01:00
Rémi Verschelde
19a51467af
Merge pull request #74398 from necrashter/android-vk-height
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Use the new API for virtual keyboard height detection on Android, bugfix for old API
2023-03-06 10:50:14 +01:00
Fredia Huya-Kouadio
a5fdc95515
Configure maven central snapshot versions for the Godot Android library
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A snapshot version is a version that has not yet been released which allows us to deploy the same transient version incrementally, without requiring projects to upgrade the artifact version they're consuming. Those projects can use the same version to get an updated snapshot version.
2023-03-06 01:30:19 -08:00
bruvzg
ba995c6ea1
[Windows] Update modifier key status during IME input.
2023-03-06 10:31:23 +02:00
necrashter
61549edef0
Use the new API for virtual keyboard height detection on Android, bugfix
2023-03-06 00:18:39 +03:00
Rémi Verschelde
b7ecb9584a
Windows: Workaround missing DWRITE_FONT_WEIGHT value in old MinGW
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Fixes #74339 .
2023-03-05 18:18:04 +01:00
Rémi Verschelde
9ab52d8773
Merge pull request #74367 from webair/increase-max-touches-ios
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iOS: Increase max simultaneous touches to 32
2023-03-05 13:30:13 +01:00
Chris Weber
54bd204377
increased max touches to 32 for ios
2023-03-04 17:24:00 +01:00
Rémi Verschelde
afb8693715
Linux: Don't try to link system embree3 on unsupported archs
2023-03-03 14:02:05 +01:00
Rémi Verschelde
aa9de8a930
Merge pull request #74030 from bruvzg/win_to_win_shh
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Fix Windows to Windows SSH remote deploy. Fix Windows `execute` exit code.
2023-03-02 11:21:20 +01:00
bruvzg
8a675f3824
[Linux/X11] Check if required xkb functions exist before using it.
2023-03-02 10:25:50 +02:00
bruvzg
e7647b5ee5
[DisplayServer] Implement screen_get_pixel method for LinuxBSD/X11, macOS and Windows.
2023-03-01 09:32:23 +02:00