Commit Graph

461 Commits

Author SHA1 Message Date
Fredia Huya-Kouadio 841b4dfeeb Disable logic that triggers automatic focus gain as the Godot Editor is loaded
For the Godot Android Editor, this is an inconvenience as it causes the soft keyboard to show and block half of the view
2022-09-05 22:33:01 -07:00
bruvzg b85a4c5d79
[macOS] Handle accelerator and click events of the global menu items separately. 2022-09-01 08:13:56 +03:00
Rémi Verschelde ae349d8227
Merge pull request #64377 from Mickeon/rename-canvas-redraw
Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-30 14:47:41 +02:00
Aaron Franke 10a56981dc
Rename String `plus_file` to `path_join` 2022-08-29 19:38:13 -05:00
Micky e31bb5ffeb Rename `CanvasItem.update()` to `queue_redraw()`
Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.

Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.

Just a few comments have also been changed to say "redraw".

In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
2022-08-29 14:59:47 +02:00
Fabio Alessandrelli d20b32186f [Web] Rename JavaScript platform to Web.
Also rename export name from "HTML5" to "Web".
2022-08-29 11:52:00 +02:00
Micky ef5b9a06a9 Rename `hint_tooltip` to `tooltip_text` & setget
`hint_tooltip` -> `tooltip_text`
`set_tooltip` -> `set_tooltip_text`
`_get_tooltip` -> `get_tooltip_text`

Updates documentation, too.
2022-08-27 01:35:01 +02:00
Yuri Sizov ba0421f3d9
Merge pull request #64637 from Calinou/default-project-icon-use-svg
Create a SVG default project icon in new projects
2022-08-23 17:52:32 +03:00
Rémi Verschelde 7c85c4a27e
Merge pull request #64374 from RandomShaper/inheritable_cl_args 2022-08-22 21:48:28 +02:00
Hugo Locurcio 7849331ec5
Create a SVG default project icon in new projects
This allows the icon's scale to be changed using the `svg/scale`
import option, including to scales greater than the default 128×128.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-08-20 01:01:11 +02:00
Pedro J. Estébanez e886d662ec Overhaul CLI argument forwarding to processes started by the editor 2022-08-19 11:15:56 +02:00
Yuri Sizov d6090174b3
Merge pull request #58059 from Calinou/tweak-default-project-icon-2
Tweak the default project icon
2022-08-18 22:31:39 +03:00
Ryan Roden-Corrent 366871a3ff
Migrate project list to separate config file.
Storing the project/favorites list in the EditorSettings makes it
difficult to version-control your editor configuration, as the file will
continually change as you open new projects. It also means a
configuration can't be shared across machines, as they might not have
the same projects or file layout.

Now the project list is stored in $godot_data_dir/projects.cfg.
Each path is a section, which has a boolean favorite value.
If the new config does not exist, the editor attempts to migrate legacy
EditorSettings-based configuration to the new file.

Fixes godotengine/godot-proposals#1637.
2022-08-07 07:46:52 -04:00
Kyle 0269465021 Remove unused bindings in ProjectManager
They were left over after changes to master made them obsolete.
2022-07-30 11:53:56 +02:00
kobewi c3606cb5f3 Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
Juan Linietsky d4433ae6d3 Remove Signal connect binds
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
bruvzg 8823eae328
Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
FireForge 97dfbea6ad Rename Control PRESET_WIDE to PRESET_FULL_RECT 2022-07-18 20:08:11 -05:00
Rémi Verschelde b942c1ffe3
Merge pull request #62827 from fire-forge/ok-cancel
Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
2022-07-13 14:10:38 +02:00
FireForge af19501cc7 Seperate filter and description in FileDialog.add_filter() 2022-07-09 10:51:45 -05:00
FireForge e4067064ce Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
Rémi Verschelde d26442e709
Merge pull request #60739 from KoBeWi/add_static_methods_everywhere!! 2022-07-08 16:50:47 +02:00
Rémi Verschelde dc86bce306 AssetLib: Only notify when unavailable in verbose mode 2022-07-08 15:25:54 +02:00
kobewi d2900429e8 Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
python273 d65eb592b0 Make asset library's column count dynamic 2022-07-02 23:42:09 +03:00
Fabio Alessandrelli 0e504e4191 [AssetLib] Fix crash in Web editor.
Add EditorAssetLibrary::is_available which always returns false in the
Web editor and use it in EditorNode for detection.
2022-06-30 01:26:08 +02:00
FireForge b7b6b38453 Add icons to the Project Manager side buttons 2022-06-16 19:32:41 -05:00
FireForge 7f7244f04a Use consistent casing in editor filter/search bars 2022-05-28 18:43:16 -05:00
Rémi Verschelde 42b48496de HTML5: Always disable Asset Library
GitHub doesn't allow CORS so we can't download assets from it.

There'd also be more work needed for the Asset Library plugin to be
usable in the Web editor even if that was supported.
2022-05-25 14:19:46 +02:00
Rémi Verschelde 6f5be1f1f0 Project Manager: Fix crash on resize with assetlib disabled
Follow-up to #61215.
2022-05-25 13:09:53 +02:00
reduz 45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Rémi Verschelde 25ec4b447b
Merge pull request #61211 from Calinou/project-manager-fix-small-window-size 2022-05-20 17:04:01 +02:00
Hugo Locurcio 9e64f3de6c
Fix project manager display at small window sizes
- Don't use minimum size for project order/filter controls.
  This also allows the filter field to become longer at large
  window sizes.
- Hide the loading label instead of changing its opacity.
  This causes a reflow during loading, but this is preferable to having
  the UI overflow.
- Hide the About button on Android as it will spawn a dialog that's
  too large to be closed on most screens.
- Hide the language dropdown on Android as it doesn't work correctly.

This allows the project manager to be displayed correctly at much
lower window sizes than previously.
2022-05-20 16:32:29 +02:00
Aaron Franke a53b7f0a9d
Tweaks to improve the Project Manager display at small sizes 2022-05-19 23:57:48 -05:00
Aaron Record 900c676b02 Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
bruvzg d36c5514d3
Fix ZipIO crash when reused (and possible leaks). 2022-05-11 16:08:17 +03:00
Aaron Franke b1ea83451a
Fix display of unsupported project features in the project manager 2022-05-10 08:25:22 -05:00
Rémi Verschelde 8dfa12cae7
Merge pull request #59979 from bruvzg/cpp_check2 2022-04-27 10:08:26 +02:00
Rémi Verschelde a19d7d8f8d
Merge pull request #58383 from bruvzg/no_inv_window_placement 2022-04-27 09:33:40 +02:00
bruvzg be611c1c05
Implement Label3D node.
Add "generate_mipmap" font import option.
Add some missing features to the Sprite3D.
Move BiDi override code from Control to TextServer.
Add functions to access TextServer font cache textures.
Add MSDF related flags and shader to the standard material.
Change standard material cache to use HashMap instead of Vector.
2022-04-22 12:08:46 +03:00
bruvzg defcd0c57e
Avoid setting sub-window or started project window positions, if it's impossible to get screen rect. 2022-04-20 11:10:33 +03:00
bruvzg de4c97758a
Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
Josh Kabo 0bff53135a Unzip read success no longer breaks read loop
unzReadCurrentFile(3) returns number of bytes read, so the current code only processes the file if no bytes were read (UNZ_OK is a #define equal to 0).
I've altered the break to occur only on unsuccessful read, (when unzReadCurrentFile(3) returns less than zero), and added an error message for when an unsuccessful read occurs.
2022-04-16 16:39:37 -07:00
Rémi Verschelde 776c6bf6fb
Merge pull request #54740 from LightningAA/project-manager-sort-by-most-recent-as-default 2022-04-12 21:05:15 +02:00
Rémi Verschelde 5613ac37d6
Merge pull request #59440 from bruvzg/fd_ref_counted 2022-04-11 14:12:18 +02:00
bruvzg 9381acb6a4
Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
kobewi 63de41b996 Improvements to files_dropped signal 2022-04-11 00:37:06 +02:00
bruvzg f851c4aa33
Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
bruvzg d1207a0504
[Input] Add extra `shortcut_input` input processing step to process Unicode character input with Alt / Ctrl modifiers, after processing of shortcuts. 2022-04-05 13:46:45 +03:00
floppyhammer 536d7581ba Fix project manager window size not applying display scale correctly 2022-03-27 11:06:44 +08:00
C.Even 56d372ef0c Fix project manager window centering in multi-monitor situation
* When main screen's position in not (0,0) and editor scale is larger
  than 1, the project manager window was not centered in main screen
2022-03-26 20:03:04 +08:00
Haoyu Qiu 4d73899352 Improves editor property name extraction 2022-03-18 17:56:45 +08:00
Michael Alexsander deb1342036 Make `TabBar/Container` default their alignments to the left instead of center 2022-03-17 18:12:23 -03:00
Michael Alexsander fc0e657e8f Remove extra borders from the AssetLib plugin 2022-03-15 20:40:46 -03:00
Rémi Verschelde 768f9422bc Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaks
`DirAccess *` needs to be deleted manually, and this is often forgotten
especially when doing early returns with `ERR_FAIL_COND`.
`DirAccessRef` is deleted automatically when it goes out of scope.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-03-11 09:13:11 +01:00
Priyansh Rathi d5b8a25195
fix same project opening mutliple times from project manager 2022-03-06 18:24:06 +05:30
Michael Alexsander a811ebf699 Make `TabContainer` use `TabBar` internally 2022-03-03 21:49:58 -03:00
Jakob Bouchard 6553f5c242
Convert _notification methods to switch - Chunk C 2022-02-16 13:03:05 -05:00
Hugo Locurcio 8c06318722
Tweak the default project icon
This only affects newly created projects.

- Use a 128×128 resolution to make the icon look crisp on hiDPI displays.
- Darken the icon's outside area and remove the border, as the
  contrast rate between the icon and its background is now sufficient.

This different design also allows distinguishing projects that
were made with Godot 3.x from projects made with Godot 4.0.
2022-02-15 20:23:12 +01:00
TechnicalSoup f3b7419790 Center initial position project manager window
Ensure that the project manager window is centered on the screen if any resizing is performed due to DPI scaling.
Resizing and repositioning code has been moved to after the initialisation of the window contents to improve UI response/presentation.
2022-02-13 19:48:53 +11:00
bruvzg 9739a2038a
Fix Project Manager crash on exit.
Fix editor settings loading / saving by Project Manager.
2022-02-12 21:55:11 +02:00
Hendrik Brucker 77fb65debf Use EditorFileDialog instead of FileDialog in the project manager 2022-02-12 12:06:51 +01:00
Hendrik Brucker b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
Rémi Verschelde 90162851a7
Core: Move generated `VERSION_HASH` to a `.cpp` file
This lets us have its definition in `core/version.h` and avoid
rebuilding a handful of files every time the commit hash changes.
2022-02-09 09:20:17 +01:00
Rémi Verschelde fc076ece3d
Revert "Add missing SNAME macro optimization to all theme methods call"
This reverts commit a988fad9a0.

As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
jmb462 a988fad9a0 Add missing SNAME macro optimization to all theme methods call 2022-02-06 23:06:11 +01:00
jmb462 1ce81dc5f2 Add missing SNAME macro optimization in some function calls 2022-02-06 15:54:04 +01:00
Anilforextra adbe948bda String: Add contains(). 2022-02-04 01:28:02 +05:45
bruvzg d2573c1636
Fix decoding UTF-8 filenames on unzipping. 2022-01-05 14:31:20 +02:00
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Rémi Verschelde 1032c2c434
Merge pull request #55487 from YeldhamDev/scroll_bikeshedding 2022-01-03 14:10:41 +01:00
Nathan Franke 49403cbfa0
Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Nathan Franke 41a20171eb
align to horizontal_alignment, valign to vertical_alignment, related 2021-12-09 01:38:46 -06:00
kobewi 841a9ef820 ScrollContainer's scrollbar visibility is now enum 2021-12-07 18:27:12 +01:00
Rémi Verschelde 8bb0f2aff1
Merge pull request #52916 from aaronfranke/no-default-env
Remove `default_env.tres` from generating in new projects
2021-12-02 21:12:12 +01:00
Michael Alexsander ec4f4c6cda Rename all methods that return `ScrollBar` nodes to `get_*_scroll_bar()` 2021-11-30 13:46:36 -03:00
kobewi 30df260810 Improve language lists in localization editor 2021-11-30 15:29:41 +01:00
Aaron Franke 7a096b216e
Remove default_env.tres from generating in new projects 2021-11-26 14:37:27 -06:00
Aaron Franke 9851d3c5b2
Move logic for saving project features to ProjectSettings save_custom 2021-11-25 03:08:05 -06:00
Aaron Franke e81c689592
Project feature warning system 2021-11-24 10:32:07 -06:00
Lightning_A e078f970db Rename `remove()` to `remove_at()` when removing by index 2021-11-23 18:58:57 -07:00
Rémi Verschelde c5ab537617
Merge pull request #42447 from aaronfranke/gitignore-create 2021-11-23 15:21:31 +01:00
Rémi Verschelde bef20f53cf
Merge pull request #54422 from ibrahn/project-manager-nophys 2021-11-16 11:06:46 +01:00
Aaron Franke ed9c7bf450
Allow creating .gitignore and .gitattributes when creating a new project
Also allow creating these files later, and also allow disabling creating the default environment in editor settings.
2021-11-12 21:27:31 -06:00
Aaron Franke 3c0fdcc8ac
Use "enum class" for input enums 2021-11-12 15:37:54 -06:00
Hugo Locurcio 7cc33b14c9
Use Enter instead of F2 as an editor renaming shortcut on macOS 2021-11-12 20:50:23 +01:00
Aaron Record 259fdaf48e Make "Last Modified" the default sorting order for the Project Manager 2021-11-07 15:23:35 -07:00
Hugo Locurcio 665d29c16d
Fix new projects always being created with OpenGL
Only Vulkan is fully implemented for now, so OpenGL isn't available
in the project manager yet.

This also makes the rendering driver checks use lowercase names
everywhere for consistency.
2021-11-01 22:04:36 +01:00
bruvzg 0b6b8427c8 [macOS] Add `create_instance` function to spawn editor copies.
[macOS] Modify `create_project` function to detect and run app bundles using NSWorkspace to ensure app window is registered and activated correctly.
2021-11-01 11:48:23 +02:00
Clay John 8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
Ibrahn Sahir 27a6ab457b Turn off physics and 3d navigation servers in the Project Manager.
Copying the editor behaviour of deactivating these servers we're not
using, to reduce CPU load.
2021-10-30 15:15:00 +01:00
Hugo Locurcio ce97ddbcb1
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
- Use lowercase driver names for the `--rendering-driver`
  command line argument.
2021-10-30 02:05:49 +02:00
lawnjelly e3491a3744
Add GLES2 2D renderer + Linux display manager
First implementation with Linux display manager.

- Add single-threaded mode for EditorResourcePreview (needed for OpenGL).

Co-authored-by: clayjohn <claynjohn@gmail.com>
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2021-10-30 02:05:48 +02:00
Rémi Verschelde a7ba227631
Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master 2021-10-05 21:02:27 +02:00
ne0fhyk 69f890ff11 Provide a getter for the project data directory. 2021-09-15 12:52:03 -07:00
Jacob Edie 2b292a1a2a
--single-window is passed through project manager.
This means you can start godot with --single-window
2021-09-15 10:20:50 +02:00
reduz 5cecdfa8af Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.

Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00
Hugo Locurcio d2b65c69e9
Expose Vulkan's clustered and mobile backends in the project manager
Since OpenGL will not be available in Godot 4.0, this exposes a
choice between Vulkan clustered and Vulkan mobile in the project manager.

Despite the name, Vulkan mobile has many benefits on desktop platforms.
It provides better performance on simple scenes, and ensures that you
won't accidentally use unsupported features while testing your project
on desktop platforms.

The Vulkan backend setting was made into a "basic" setting so that
it can be changed without having to enable the Advanced Settings toggle.

This also improves list formatting to use bullet points and tweaks
the property hint to be more descriptive.
2021-07-30 19:36:17 +02:00
Rémi Verschelde ac3322b0af
Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
Aaron Franke 4e6efd1b07
Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
reduz 75755beeee
Implement textual ext/subresource IDs.
* Friendlier with version control.
* Generates pseudo unique IDs, to minimize conflicts when merging, but still
  user readable (so, not UUID).
* Eventually will also allow to have more precisely named sub-resources in
  imported files.
* This will allow better reloading on changes (including resources already
  loaded) as well as better keeping track of changes on the DCC.
* Keeps backward compatibility with the old formats.
* Binary and text format version incremented to mark breakage in forward
  compatibility.
2021-07-22 19:37:47 +02:00
reduz 6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
Lightning_A e28fd07b2b Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
Rémi Verschelde 82eb4cfc00
Merge pull request #47894 from Calinou/project-manager-add-keyboard-shortcuts
Add keyboard shortcuts to the project manager
2021-06-17 12:41:47 +02:00
Rémi Verschelde f862f9a056
EditorSettings: Factor code to compute auto display scale
Also fixes typo introduced in https://github.com/godotengine/godot/pull/48597/files#r652636544.
2021-06-16 14:36:09 +02:00
Rémi Verschelde 3f01b38185
Merge pull request #48597 from Calinou/editor-scale-auto-portrait
Handle portrait mode monitors in the automatic editor scale detection
2021-06-15 18:27:48 +02:00
Rémi Verschelde 9e328bb5b7
Core: Move DirAccess and FileAccess to `core/io`
File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
2021-06-11 14:52:39 +02:00
Andrii Doroshenko (Xrayez) 293550f56a Separate version hash from version number in editor and project manager
When copy-pasting the version from About dialog to bug reports at GitHub,
this makes the version hash linkable to commits at GitHub.
2021-06-08 17:30:37 +03:00
Aaron Franke 7813167196
Rename tabs in the project manager 2021-06-03 20:02:02 -04:00
Rémi Verschelde 4c1d555b9a
Merge pull request #48770 from LightningAA/scrollcontainer-ensure-item-visible-4.0
ScrollContainer: Expose `_ensure_focused_visible` to the scripting API and rename it to `ensure_control_visible`
2021-06-01 11:01:40 +02:00
Lightning_A 6d5b5ba89f ScrollContainer: Expose `_ensure_focused_visible` to the API
Was renamed to `ensure_control_visible`
2021-05-31 17:14:57 -10:00
Tomasz Chabora b1859510ab Change behavior of String.right 2021-05-20 23:07:57 +02:00
Ev1lbl0w 056deefa55
Fix zip_root not being defined when importing by drag&drop 2021-05-19 22:43:54 +01:00
Hugo Locurcio 728fa3ff71
Handle portrait mode monitors in the automatic editor scale detection
Using the smallest dimension of the width and height makes it possible
to support both landscape and portrait monitors.
2021-05-09 23:35:24 +02:00
Lightning_A 97fecd1b69 Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
Rémi Verschelde 4e7ca279fc
Merge pull request #47855 from aaronfranke/doubleclick
Rename `doubleclick` to `double_click`
2021-05-04 13:12:17 +02:00
Aaron Franke 0de9a7d803
Rename `doubleclick` to `double_click` 2021-05-04 04:38:08 -04:00
Hugo Locurcio be01025376
Make it possible to copy the Godot version identifier by clicking it
This closes #24317.
2021-04-28 17:35:57 +02:00
Hugo Locurcio 76722b5108
Add the About dialog to the project manager
The About button is located in the bottom-right corner of the
project manager.

This allows removing the copyright notice from the window title
(which looked a bit ugly in comparison to other applications).
2021-04-16 17:14:05 +02:00
Hugo Locurcio 86455d0c58
Strip leading/trailing whitespace for project name in the project manager
This affects creating projects and renaming them.
2021-04-14 20:25:44 +02:00
Hugo Locurcio 9bda49e030
Add keyboard shortcuts to the project manager
- Ctrl + N: New Project
- Ctrl + I: Import Project
- Ctrl + S: Scan for Projects
- Ctrl + E: Edit Project
- Ctrl + R: Run Project
- F2: Rename Project
- Delete: Remove Project
  - Already implemented previously, but moved to use `ED_SHORTCUT()`.

Note that depsite using `ED_SHORTCUT()`, these shortcuts won't appear
in the Editor Settings' Shortcuts dialog and won't be remappable since
the project manager code isn't run in the editor.
2021-04-14 20:07:22 +02:00
Rémi Verschelde 45f0b5db28
Merge pull request #47200 from LightningAA/delete-from-project-manager-4.0
Add the ability to remove project contents from the remove project dialog
2021-04-06 11:30:14 +02:00
Rémi Verschelde 77dc4c3cb6
Merge pull request #47636 from qarmin/input
Fix crashes in *_input functions
2021-04-05 11:54:08 +02:00
Rafał Mikrut 504bc5cc67 Fix crashes in *_input functions 2021-04-05 08:52:21 +02:00
Hugo Locurcio d89d00ac7e
Automatically focus the Search field when displaying asset library
- Focus the project search box when switching from the Templates tab
  back to the Projects tab in the project manager.
- Add a context-specific placeholder for the asset library search box.
- Rename "Search" project filter box placeholder to the more
  descriptive "Filter projects". When performing a search on an
  existing selection, "Filter" is more accurate than "Search".
2021-04-05 01:45:39 +02:00
Rémi Verschelde 36c11a5b93
Merge pull request #42890 from Ev1lbl0w/bugfix-import-zip
Allow Godot to import .ZIP files with non-regular structure
2021-04-01 00:18:19 +02:00
Kyle 918f50c04c Fixes project manager window size scaling
This is a workaround fix for a Vector2i multiplication regression issue that prevents the project manager window size from scaling correctly. This calculates the new window size x and y values separately.
2021-03-26 21:27:43 -04:00
Aaron Franke 10d7fccb54
Rename ButtonList enum and members to MouseButton 2021-03-23 07:13:23 -04:00
Lightning_A 93f944b070 Add the ability to remove project contents from the remove project dialog 2021-03-20 15:34:37 -06:00
Haoyu Qiu 30842b2efe Fix project icon size in Project Manager 2021-03-20 17:32:38 +08:00
reduz 64140eaf42 Reorganize Project Settings
-Advanced Settings toggle also hides advanced properties when disabled
-Simplified Advanced Bar (errors were just plain redundant)
-Reorganized rendering quality settings.
-Reorganized miscelaneous settings for clean up.
2021-02-18 11:23:34 -03:00
Rémi Verschelde b21f854b7f
Merge pull request #45910 from Ansraer/default-scale-highres-monitor
Adjust auto scale on 4k monitors to 150%
2021-02-14 12:54:04 +01:00
Ansraer 466cf0b466 Adjust auto scale on high res displays 2021-02-12 01:12:25 +01:00
Hugo Locurcio 8be51252f6
Display loading text while the project manager is loading
This hints the user that the project manager is currently busy
loading the project. This is important for the HTML5 editor as the
current feedback isn't very obvious.

This also removes the unused `_exit_dialog` function.
2021-02-07 02:04:10 +01:00
Fabio Alessandrelli 9db7e07d5a Import zip via drag and drop in project manager.
Dropping a single ZIP file in the project manager will now prompt the
import dialog.
2021-02-03 18:59:54 +01:00
Rémi Verschelde ea1e26f312
Merge pull request #45648 from Kanabenki/check-project-manager-dirs
Check default project and autoscan directories exist on project manager startup
2021-02-02 13:12:12 +01:00
Kanabenki 58be3c069a Check default project and autoscan directories exist on project manager startup 2021-02-02 12:55:11 +01:00
Hugo Locurcio 04cbfbe6b2
Make the Open Project Folder button more visible in the project manager
This closes https://github.com/godotengine/godot-proposals/issues/619.
2021-02-01 20:04:01 +01:00
Hugo Locurcio 57654508c9
Tweak the "Auto" editor setting hints to be more indicative
This affects the editor scale and font hinting settings which will now
display their automatically chosen value in parentheses.
2021-01-18 16:29:04 +01:00
Marcel Admiraal 2a74b388d0 Split OS::execute into two methods
1. execute(): Executes a command and returns the results.
2. create_process(): Creates a new process and returns the new process' id.
2021-01-09 10:03:23 +00:00
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Marcel Admiraal 5b937d493f Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
Marcel Admiraal 4b8b803931 Rename Control margin to offset 2020-12-23 06:25:56 +00:00
Marcel Admiraal 8509c8c8fc Rename AcceptDialog get_ok() to get_ok_button()
Also renames:
- AcceptDialog add_cancel() to add_cancel_button()
- ConfirmationDiaglog get_cancel() to get_cancel_button()
2020-12-14 18:43:52 +00:00
Rafał Mikrut e1811b689b Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
Rémi Verschelde a09846e015
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts.
2020-11-28 09:04:25 +01:00
bruvzg 99666de00f
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
2020-11-26 14:25:48 +02:00
Eric M efe5c250d5 Implement new shortcuts system.
unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'.
2020-11-23 21:14:26 +10:00
Rafał Mikrut b20c20a6f7 Allow to open multiple projects when some are not imported or without main scene. 2020-11-18 21:24:27 +01:00