Commit Graph

12997 Commits

Author SHA1 Message Date
A Thousand Ships
578fa8603d [Audio] Fix pausing stream on entering tree
The paused notifications are only sent when pause status is changed,
this ensures that streams that are non-processing do not play when added
to the tree. Also ensures that the `process_mode` property applies
generally.

(cherry picked from commit 72fccd82c5)
2023-10-24 19:51:53 +02:00
A Thousand Ships
d56a6ad461 Make error suggestion less ambiguous
(cherry picked from commit bea7cc784d)
2023-10-24 19:51:52 +02:00
bitsawer
27d47246b5 Fix ShaderGlobalsOverride property handling
(cherry picked from commit 71e32364ee)
2023-10-24 19:50:22 +02:00
Yogendra Manawat
2b8dbbccae Fix scrolling popup_menu On keyboard/controller input
(cherry picked from commit a16fdb05ae)
2023-10-24 19:50:22 +02:00
bitsawer
e65f98576b Fix VoxelGI bake memory leak
(cherry picked from commit 416ef5ad1b)
2023-10-24 19:00:16 +02:00
bitsawer
27b0e5aebb Fix BoneAttachment3D signal connection
(cherry picked from commit 34574db5b9)
2023-10-24 19:00:16 +02:00
GrammAcc
3c3fad858c AssetLib: Fix long plugin names breaking the UI
The UI was extending past the screen width when loading a page diplaying
a plugin with an especially long title in the asset store plugin.

I implemented a new `EditorAssetLibraryItem::clamp_width` method that
checks that the title text is not longer than the column width minus
some padding and truncates it if it is.

I also noticed that the nav buttons for paginated results were causing the UI to extend past
the screen width on higher editor scales since they were hardcoded to
show ten page buttons if there were enough results. I modified the
pagination slightly to display a dynamic number of nav buttons based on
the editor scale in order to fix this other cause of the same problem.

I had to use the font of the `title`, which is a `LinkButton` in order
to determine the text width, so I added a public getter `get_button_font` to the `LinkButton` class.

(cherry picked from commit d63a88bef1)
2023-10-24 18:17:02 +02:00
jsjtxietian
2d82ab735c Fix can not set process priority of node if not any process is processing
(cherry picked from commit e36117f557)
2023-10-24 18:17:01 +02:00
BlueCube3310
f220aaa54b Fix TreeItem range slider not working
(cherry picked from commit c759ac0e4f)
2023-10-24 18:17:01 +02:00
kleonc
e5c8d1ec0b Fix animated tile time-slice calculation accumulating float errors
(cherry picked from commit 20d6a9b2e1)
2023-10-24 18:16:52 +02:00
bitsawer
3d47a3662f Fix LightmapGI baking with GridMap
(cherry picked from commit 8c26da5460)
2023-10-24 17:10:40 +02:00
bitsawer
08bc3570ae Fix ImporterMesh bone weight handling during lightmap unwrap
(cherry picked from commit 145503765a)
2023-10-24 17:05:24 +02:00
Lyuma
299413157a Avoid crash when generating LODs on meshes with non-finite vertices.
(cherry picked from commit acf76027bd)
2023-10-24 16:52:59 +02:00
Tom Coxon
ba27e16275 Fix animation keyframes being skipped sometimes when being played backwards. #57271
(cherry picked from commit 1a52c0c543)
2023-10-24 16:52:59 +02:00
Aaron Franke
3518801deb Limit mesh complexity in LOD generation to prevent crashing
(cherry picked from commit f95f2d1149)
2023-10-24 16:52:59 +02:00
Chia-Hsiang Cheng
48b92610ce Ensure methods skipped by AnimationPlayer::seek are not called
(cherry picked from commit 125ae78a89)
2023-10-24 16:52:58 +02:00
A Thousand Ships
74506ce901 Fix incorrect cast when animating int
Type was cast to `int` rather than `int64_t`
Also corrects `real_t` to `double`

(cherry picked from commit 035cf5e210)
2023-10-24 16:33:53 +02:00
bitsawer
daa44c778c Fix VoxelGI CameraAttributes exposure normalization handling
(cherry picked from commit c73e1f0d22)
2023-10-24 16:05:00 +02:00
Marcus Elg
035fece0e7 Fix GPUParticle2D offset stutter
(cherry picked from commit 936fd8db38)
2023-10-24 16:05:00 +02:00
Rindbee
00d5da2f09 Clear the previously set state when configuring for a new scene root node
Saving a subscene causes the main scene to be re-instantiated. And the resource
instance in the main scene will be reused when the main scene is re-instantiated.
So for resources with `resource_local_to_scene` enabled, resetting state may be
necessary (at least for `ViewportTexture`).

(cherry picked from commit 4795c3cdfa)
2023-10-19 21:49:00 +02:00
Chia-Hsiang Cheng
3e9751aca4 Avoid emitting signals if the animation is not ready to be processed
(cherry picked from commit ef5d0b1c06)
2023-10-19 21:48:43 +02:00
Septian
35d622b029 Fix particle shader deterministic random values
(cherry picked from commit cb7400d67a)
2023-10-19 21:45:12 +02:00
Haoyu Qiu
b027d000cb Fix OptionButton min size when fit longest item is enabled
(cherry picked from commit 5dd854513e)
2023-10-19 21:45:12 +02:00
Haoyu Qiu
06b777fe4a Fix "a number is required" error when printing RID
(cherry picked from commit 35f28407d9)
2023-10-19 21:20:06 +02:00
detomon
cf1674c423 Initialize MSDF parameters in BaseMaterial3D with default
(cherry picked from commit d275a7487d)
2023-10-19 21:17:46 +02:00
kobewi
f7d1f9e25b Improve and clarify paused Tweens
(cherry picked from commit dbecf8bd1a)
2023-10-19 21:06:11 +02:00
Hugo Locurcio
c8bd1259af Allow using floating-point bone sizes and outline widths in the 2D editor
This is useful when animating pixel art sprites in the 2D editor,
as a value of `1` is often too large when zoomed in.

(cherry picked from commit a39190a18f)
2023-10-19 21:06:11 +02:00
Rémi Verschelde
aae20e5b10
Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303.

Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>

(cherry picked from commit faaf27f284)
2023-10-03 20:45:35 +02:00
Michael Alexsander
9bf09194cc Make hovered tabs be drawn with the unselected's width at minimum
(cherry picked from commit decae848a8)
2023-09-27 17:48:41 +02:00
bruvzg
140eb6886f [RTL] Use list iterators for item/paragraph removal.
(cherry picked from commit 88177a5a58)
2023-09-21 15:45:49 +02:00
ajreckof
265fe750a8 Fix CodeEdit completion being very slow in certain cases
(cherry picked from commit 1eb3d99ff7)
2023-09-21 15:44:36 +02:00
kleonc
3b3f7efadb Fix CanvasModulate logic for updating canvas modulate
(cherry picked from commit f12164d311)
2023-09-21 15:28:24 +02:00
Silc Lizard (Tokage) Renew
bb4ad56e95 Fix NodeTransition with negative time scale
(cherry picked from commit 1ac2bdd97b)
2023-09-21 15:28:24 +02:00
Nikola Bunjevac
3b4748f6b5 Fix RichTextLabel character line and paragraph index getters
(cherry picked from commit e2536d0643)
2023-09-21 15:28:23 +02:00
Chia-Hsiang Cheng
cdc0e00557 Draw separators before selected style boxes
(cherry picked from commit 749db00227)
2023-09-21 14:57:13 +02:00
Yogendra Manawat
a90aac5415 Fix TabContainer's font_hovered_color theme property
(cherry picked from commit d7bf05b490)
2023-09-21 14:09:19 +02:00
Haoyu Qiu
9dfb3ddad5 Fix ItemList not update when icon scale changes
(cherry picked from commit 1bf4c12c0a)
2023-09-21 14:09:19 +02:00
Hugo Locurcio
a972686972 Clamp Volumetric Fog Length property to prevent rendering issues
A length of 0 units doesn't make sense anyway.

(cherry picked from commit 8041cff865)
2023-09-21 14:09:19 +02:00
Haoyu Qiu
de5a7b3764 Fix Button text when overrun is not trim nothing
(cherry picked from commit 7f70ac56a0)
2023-09-21 14:09:19 +02:00
Dario
f6f2b0897a Propagate error correctly when max texture size for lightmaps is too small.
Add error handling for BAKE_ERROR_LIGHTMAP_TOO_SMALL, which was previously ignored. Fixes #81453.

(cherry picked from commit 7dfb854556)
2023-09-20 22:44:04 +02:00
HolonProduction
96b8861c9d Fix crash when hiding subwindow during popup of new subwindow
(cherry picked from commit e2cea458a3)
2023-09-20 22:44:04 +02:00
Ninni Pipping
f54cbe6b76 Prevent crash when accessing Node Multiplayer from thread
(cherry picked from commit 7bd3a3a5e5)
2023-09-20 22:44:03 +02:00
Ryan Hitchman
e7978fe277 Fix Curve3D baking up vectors for nontrivial curves.
The code was modified in 42aa539 to have a different basis vector, but
this line was missed and caused up vectors to invert sometimes.

Fixes #81879

(cherry picked from commit 734b9d2379)
2023-09-20 22:44:03 +02:00
kleonc
bf15d20e56 Enable transparent background for GUI tooltips
(cherry picked from commit c66dfd2cfe)
2023-09-20 22:44:03 +02:00
bitsawer
3920b2db05 Fix empty shader resource loading
(cherry picked from commit 15eec2450a)
2023-09-20 22:44:03 +02:00
bitsawer
a606b03fd7 Fix Shader and ShaderInclude resource loading
(cherry picked from commit 26e3443eef)
2023-09-20 22:44:03 +02:00
Markus Sauermann
dbae37cc50 Fix global transform validity for Node2D and Control
Set global transform to invalid when changing transform

(cherry picked from commit 152572ac38)
2023-09-20 22:44:03 +02:00
Danil Alexeev
18f69e9ee1 GUI: Fix text overlapping icon in Tree
(cherry picked from commit 07d23489f4)
2023-09-20 22:13:23 +02:00
Danil Alexeev
75db138533 GUI: Fix Tree performance regression by using cache
(cherry picked from commit 5fb975e4a5)
2023-09-20 18:40:36 +02:00
kleonc
e34241a809 Fix arg count checks in SceneDebugger
(cherry picked from commit 95809e58d5)
2023-08-31 20:19:31 +02:00