Commit Graph

664 Commits

Author SHA1 Message Date
REBELLIOUSX\Rebel_X 20d6af6028 Fix issue #7331
A Drive with "Z" letter assigned to it on Windows will be shown.
2016-12-22 07:05:56 -06:00
Juan Linietsky f9603d8236 can bake for omni and spotlight
store normal when baking
2016-12-22 10:00:15 -03:00
Juan Linietsky 37f558cd7b Some BRDF fixes 2016-12-21 14:22:17 -03:00
reduz 72b844c349 Godot works on Windows again.. 2016-12-21 02:29:58 -03:00
Juan Linietsky 075fde7f26 work in progress global illumination 2016-12-20 00:21:07 -03:00
Juan Linietsky 22a90e8f2a DOF blur, near and far fields.. 2016-12-10 01:13:20 -03:00
Fabio Alessandrelli de23ce11b5 Remove old unused AI_V4MAPPED flag to getaddrinfo 2016-12-09 23:38:14 +01:00
Fabio Alessandrelli 1aff508dd9 IP_Address now handle IPv4 and IPv6 transparently
IP_Address changes:
- Converts to and from String transparently while handling IPv4 as IPv6
  mapped (::ffff:[IP]) address internally.
- Completely remove AddrType enum.
- Setting/Getting of ip array is now only possible through dedicated functions
  (ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6)
- Add function to know if the address is a valid IPv4 (for IP implementation and enet)
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli c18c5013f8 Migrate int.IP_TYPE_ constants to IP.TYPE_ 2016-12-09 18:24:59 +01:00
Fabio Alessandrelli 4d90a4fcd5 Move V6ONLY flag selection inside helpers 2016-12-09 18:24:59 +01:00
Fabio Alessandrelli 9200da58e4 Automatically map IPv4 address to IPv6 when needed 2016-12-09 18:24:59 +01:00
Fabio Alessandrelli 95bdd97768 Use an instance variable for ip_type in raw sockets
PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable
to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack).
All calls to resolve addresses, sending/receving data, connecting/listening
will use that socket type.
2016-12-09 18:24:59 +01:00
Fabio Alessandrelli 311f1f165b Fix getaddrinfo failing on android 2016-12-09 18:24:58 +01:00
Fabio Alessandrelli 4f07b595a1 Properly handle tcp connection failure 2016-12-09 18:24:58 +01:00
Fabio Alessandrelli cdc1ca0f13 Fix _set_ip_addr_port not setting the address. 2016-12-09 18:24:58 +01:00
Juan Linietsky 18ebd22000 Multi stage glow with light bleeding from HDR 2016-12-08 09:48:38 -03:00
Juan Linietsky 8534ced22d Tonemapping and Auto Exposure support 2016-12-07 17:49:52 -03:00
Juan Linietsky 9bc506067a fix small issue with copying reflections 2016-12-04 13:08:38 -03:00
Juan Linietsky a299c3ebf1 Support for SSAO 2016-12-04 12:45:30 -03:00
Juan Linietsky 27a46d78ec Subsurface scattering material param is now working! 2016-12-02 22:23:16 -03:00
eska a6ae3204fb OS additions and fixes for WebAssembly/asm.js
- Implement alert, shell_open, set_window_title
 - Add locale lookup, fixes #2477
 - Print without color control sequences
 - Move get_executable_path implementation to OS_JavaScript
2016-11-30 22:01:55 +01:00
Juan Linietsky 1652f876fd Add missing glsl file and remove generated .h files 2016-11-30 07:36:56 +01:00
Juan Linietsky a47c78aed1 Screen space reflection effect 2016-11-29 19:55:12 -03:00
Juan Linietsky 3f40701002 fixed bug removing dependencies 2016-11-24 23:30:54 -03:00
Juan Linietsky a732708b9d Blend shapes using transform feedback (GPU) 2016-11-24 20:46:55 -03:00
Juan Linietsky 69c30709ec implemented immediates 2016-11-23 08:00:15 -03:00
Juan Linietsky 7cf8d75cf8 WIP immediates and proper buffers swapping 2016-11-23 07:04:55 -03:00
Juan Linietsky b72ca04605 Changed to proper GLSL version 2016-11-22 20:53:37 -03:00
Juan Linietsky 9d635f0629 Migrated from GLES to GLAD, fixes many issues. 2016-11-22 20:51:56 -03:00
Juan Linietsky 943d27f46d Instancing is working! (hooray) 2016-11-22 01:26:56 -03:00
Juan Linietsky 70d095d8f2 Skeletons are working now. 2016-11-21 19:03:39 -03:00
Juan Linietsky a2505542ff Huge amount of improvement in the material system. Materials should be
a lot more complete and usable now.
2016-11-20 22:49:53 -03:00
Juan Linietsky c39d2b3f42 working reflection probes!! 2016-11-19 13:23:37 -03:00
Juan Linietsky a7078a4be9 Done with lights and shadows (wonder if i'm missing something..) 2016-11-11 12:27:52 -03:00
Juan Linietsky cacf9ebb7f all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 -03:00
George Marques 411faaa6f4
Rename remaining WinRT references to UWP 2016-11-03 14:51:08 -02:00
George Marques b113c7b7a3
Rename WINRT_ENABLED to UWP_ENABLED 2016-11-03 14:51:08 -02:00
Rémi Verschelde cc95d4448c scons: Reorder options for clarity
Also prefix all thirdparty-related toggles with `builtin`.
2016-11-03 07:45:08 +01:00
George Marques 3958171a7a Merge pull request #7006 from vnen/fix-ipv6-uwp
Fix IPv6 linking for UWP
2016-11-01 12:39:45 -02:00
George Marques 4160b3c9fe
Fix IPv6 linking for UWP 2016-10-31 21:39:45 -02:00
Rémi Verschelde f34151ff0f style: Various other PEP8 fixes in Python files
Done with `autopep8 --select=E7`, fixes:

- E701 - Put colon-separated compound statement on separate lines.
- E702 - Put semicolon-separated compound statement on separate lines.
- E703 - Put semicolon-separated compound statement on separate lines.
- E711 - Fix comparison with None.
- E712 - Fix (trivial case of) comparison with boolean.
- E713 - Fix (trivial case of) non-membership check.
- E721 - Fix various deprecated code (via lib2to3).
2016-11-01 00:35:16 +01:00
Rémi Verschelde d4c17700aa style: Fix PEP8 whitespace issues in Python files
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-01 00:35:16 +01:00
Rémi Verschelde 97c8508f5e style: Start applying PEP8 to Python files, indentation issues
Done with `autopep8 --select=E1`, fixes:

- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-01 00:33:51 +01:00
Juan Linietsky 6b2a27bbe5 shadow atlas allocation (work in progress) 2016-10-31 08:47:46 -03:00
Fabio Alessandrelli bdc7ca84ca Define IPV6_V6ONLY flag if not defined on windows (old mingw versions) 2016-10-30 22:58:15 +01:00
Fabio Alessandrelli eb27e993f0 TCP/UDP Listen sockets can now be set to IPv6 only 2016-10-30 17:46:05 +01:00
Fabio Alessandrelli 812908e236 Fix windows debugger connection problems.
Unify network socket creation between platform.
Ensure IPV6_V6ONLY flag is not set on sockets (allow IPv4 connection in IPv6 socket, dual-stack).
2016-10-30 17:46:05 +01:00
Fabio Alessandrelli ee69bd81cf TCPServer listen now default to IP type ANY (v6 socket with v4 support) 2016-10-30 17:46:05 +01:00
Rémi Verschelde 1944635ac4 Merge pull request #6959 from RandomShaper/fix-big-libs
Adopt simpler strategy for big libs on Windows
2016-10-30 17:35:37 +01:00
Rémi Verschelde e34a5324c8 scons: Move lib splitting method to methods.py
Apparently it might still be necessary for some console ports.
2016-10-30 17:04:07 +01:00
Juan Linietsky acfa606915 resolved reflection cubemap blending 2016-10-29 22:11:05 -03:00
Juan Linietsky d6567010bf -Many many fixes
-Gizmos work again
2016-10-29 20:48:09 -03:00
Pedro J. Estébanez 51ad1c1668 Adopt simpler strategy for big libs on Windows 2016-10-29 03:34:53 +02:00
Juan Linietsky 53d8f2b1ec PBR more or less working, still working on bringing gizmos back 2016-10-27 11:50:26 -03:00
Zher Huei Lee 439d439321 RegEx re-implemented as a module
Re-wrote nrex as a module using godot-specific parts and new
features:

 * Added string substitutions.
 * Named groups are now supported.
 * Removed use of mutable variables in RegEx. RegExMatch is returned
   instead.
2016-10-27 10:27:40 +01:00
Fabio Alessandrelli 25e29972a9 Fix PacketPeerUDP get_packet_port()
Properly convert port field from network to system ordering on incoming packets.
2016-10-26 18:27:01 +02:00
Rémi Verschelde c67e3a485d Merge pull request #6925 from godotengine/ipv6
Adding IPv6 support
2016-10-26 14:32:51 +02:00
Fabio Alessandrelli 80e911647c Pass correct address size (ipv4,ipv6) to socket connect, bind, sendto
The address size passed to network system calls now reflects the the actual IP type (v4 or v6).
Fix Windows and OSX ipv6 sockets
2016-10-26 08:20:31 +02:00
Juan Linietsky cb34b70df1 More scene work, can display a skybox 2016-10-21 07:27:13 -03:00
Ariel Manzur 672225b710 added windows support for ipv6, cleaned up unix code 2016-10-20 07:04:10 -03:00
Ariel Manzur 1d45f35a4a fixed some byte order and parsing problems 2016-10-19 18:32:36 -03:00
Juan Linietsky 4428115916 Everything returning to normal in 3D, still a long way to go
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
2016-10-19 11:14:41 -03:00
Ariel Manzur 887a897c02 adding ipv6 2016-10-18 18:53:18 -03:00
Rémi Verschelde c23e8797f1 Merge pull request #6855 from vnen/xaudio2-driver
Isolate XAudio2 driver
2016-10-18 07:22:10 +02:00
George Marques 05bf24b9a5
Fix memory management of XAudio2 driver 2016-10-17 20:42:37 -02:00
George Marques f3102160a1
Isolate XAudio2 driver
Now it's possible to compile for Windows platform if wanted. It's
supported only for Windows 8 or later, so it's not enabled by default.
2016-10-17 20:42:12 -02:00
Rémi Verschelde fc8ccd5b8c SCsub: Add python shebang as a hint for syntax highlighting
Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-17 20:10:46 +02:00
Rémi Verschelde e57042e8a9 png: Try to fix neon issue on iphone armv7 2016-10-15 18:10:19 +02:00
Rémi Verschelde 248bc9159c drivers: Refactor SCsub and drop redundant env_drivers clone
The reordering of the SConscript includes allows to ensure that
stuff like the builtin zlib headers will be available for libpng.

Also moved glew back into global env, otherwise windows seems
not to find it... Kind of shooting in the dark with this multi-env
setup.
2016-10-15 18:10:18 +02:00
Rémi Verschelde edbc0c0d0b freetype: Make it a module and split thirdparty library
Comment out the weird workaround for building on Windows at it might
not be needed anymore. Testing needed to confirm.
2016-10-15 18:10:17 +02:00
Rémi Verschelde e6dc51a0f7 chibi: Move to a module 2016-10-15 12:20:53 +02:00
Rémi Verschelde cbf52606f4 zlib: Split thirdparty files, simplify scons option 2016-10-15 12:20:47 +02:00
Rémi Verschelde 36738ddda4 glew: Split thirdparty files and isolate env
Not fully happy about the way this one interacts with the various
platforms. Maybe the platform_config.h should be generated by the
SCsub instead of passing a define just to know where is the header.
2016-10-15 12:01:28 +02:00
Rémi Verschelde 8311a78df5 squish: Move to a module and split thirdparty lib 2016-10-15 12:01:28 +02:00
Rémi Verschelde 8981ff8a84 rtaudio: Split thirdparty files 2016-10-15 12:01:25 +02:00
Rémi Verschelde 5c12c9e69b mpc: Move to a module and split thirdparty libmpcdec 2016-10-15 11:50:42 +02:00
Rémi Verschelde cfcc8a20e8 theora: Move to a module and split thirdparty lib
Same rationale as the previous commits.
2016-10-15 11:50:41 +02:00
Rémi Verschelde da09c6131b modules: Clone env in each module
This allows to pass include paths and flags only to a given thirdparty
library, thus preventing conflicts between their files (e.g. between
opus and openssl which both provide modes.h.

This also has the nice effect of making the compilation command smaller
for each module as it no longer related to all other modules, only the
final linking brings them together.

This however requires adding manually the ogg include path in opus
and vorbis when building against the builtin ogg, since it is no longer
in the global env.

Also simplified template 'thirdparty_<module>_sources' to
'thirdparty_sources'.

"Core" modules like cscript, gdscript, gridmap, ik and virtual_script
still use the main env_modules, but it could be changed if need be.
2016-10-15 11:50:41 +02:00
Rémi Verschelde 422196759f openssl: Move to a module and split thirdparty lib
Same rationale as the previous commits.
2016-10-15 11:50:41 +02:00
Rémi Verschelde d9a291f641 ogg/vorbis/opus: Make them modules and unbundle thirdparty libs
Took the opportunity to undo the Godot changed made to the
opus source. The opus module should eventually be built in its
own environment to avoid polluting others with too many include
dirs and defines.

TODO: Fix the platform/ stuff for opus.
2016-10-15 11:50:40 +02:00
Rémi Verschelde ee3cf211c6 webp: Make it a module and unbundle libwebp thirdparty files
Note that there are two Godot-specific changes made to libwebp
for the javascript/HTML5 platform. They are documented in the
README.md.
2016-10-15 11:50:39 +02:00
Rémi Verschelde b1e8889d96 dds/etc1/pbm/pvr: Make those modules and split thirdparty files
They are not particularly packaged in Linux distros so we do not
facilitate unbundling via SCons. There could be done if/when there
is interest.

Also s/pnm/pbm/, long-lived typo :)
2016-10-15 11:50:39 +02:00
Rémi Verschelde 16ba665db6 jpg: Make it a module and split jpgd thirdparty files
Similar rationale as in previous commit.
2016-10-15 11:50:39 +02:00
Rémi Verschelde 5fef84a135 png: Split library to thirdparty dir and allow unbundling
Uses the new structure agreed upon in #6157, but the thirdparty/ folder
does not behave following a logic similar to that of modules/ yet.

The png driver can't be moved to a module as discussed in #6157, as it's
required by core together with a few other ImageLoader implementations
(see drivers/register_driver_types.cpp:register_core_driver_types())

Dropped the possibility to disable PNG support, it's a core component
of Godot.
2016-10-15 11:50:39 +02:00
Rémi Verschelde f63bf12193 Drop nedmalloc which is apparently not used anymore 2016-10-14 18:21:23 +02:00
Rémi Verschelde d3d0507c05 Remove speex support, it is obsoleted by opus
As mentioned by upstream, Xiph.Org [0]:
> The Speex codec has been obsoleted by Opus. It will continue to be
> available, but since Opus is better than Speex in all aspects,
> users are encouraged to switch.

[0] http://www.speex.org/
2016-10-13 18:58:56 +02:00
Juan Linietsky 1527cf8c0d 2D Shaders are working again using the new syntax, though all is buggy in general 2016-10-10 18:31:01 -03:00
Juan Linietsky cf5778e51a -Added ViewportContainer, this is the only way to make viewports show up in GUI now
-2D editing now seems to work
-Added some functions and refactoring to Viewport
2016-10-05 01:26:35 -03:00
Juan Linietsky a6e9dc6153 make editor update by tracking changes in visualserverraster 2016-10-03 23:46:24 -03:00
Juan Linietsky 22d83bc9f6 Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
Rémi Verschelde 78d97b060a Merge pull request #6605 from zaps166/old-gl-ext-funcs
Add compatibility with old OpenGL 2.1 drivers
2016-10-03 14:21:37 +02:00
Rémi Verschelde c46e205237 Merge pull request #6617 from zaps166/theora-x86-simd-fix
Fixes in Theora SCsub
2016-10-03 12:33:57 +02:00
mookiexl 0b12ebba11 Limit directional shadow draw distance, fixes #559, optimization (#1991)
* Shadow fadeout exponent hardcoded for now, should be user configurable.
* optimization - skip shadows outside visible range
2016-10-03 12:28:32 +02:00
Błażej Szczygieł 75299cf334 Fixes in Theora SCsub
- properly pass x86 assembly define to the compiler,
- don't compile unnecessary/encoder files.
2016-10-03 12:26:52 +02:00
Rémi Verschelde 463a42c71e Merge pull request #6606 from zaps166/don-crash-on-unsupported-gl
Don't crach when OpenGL version is unsupported
2016-10-03 11:54:49 +02:00
Rémi Verschelde 9fce85f9d7 Merge pull request #6501 from SuperUserNameMan/windows_compile_with_standalone_msvc
scons detects standalone MSVC on Windows
2016-10-03 11:36:44 +02:00
Błażej Szczygieł 7b8fe97888 Don't crash in "_process_hdr()" if "framebuffer.luminance" is empty
If "glFramebufferTexture2D()" fails on old drivers the Vector is empty.
Don't allow to read from empty Vector (NULL pointer).
2016-09-25 13:09:23 +02:00
Błażej Szczygieł ca3b8deb78 Don't crach when OpenGL version is unsupported 2016-09-25 13:06:14 +02:00
Błażej Szczygieł a27fafb273 Add compatibility with old OpenGL 2.1 drivers
If ARB_framebuffer_object is not supported, try to fall-back to
EXT_framebuffer_object if present.

In current version of godot, the way framebuffers are used is backward
compatible with the older EXT_framebuffer_object extension.

Fixes #6591
Done with SuperUserNameMan
2016-09-25 12:58:22 +02:00
knd 708a028ce8 removed redundant assign operation in mesh_add_surface: elem_count is reassigned a value before the old one has been used. 2016-09-21 05:23:42 +03:00