Commit Graph

27707 Commits

Author SHA1 Message Date
Michael Alexsander
5f430b4fb1
Minor visual improvements to the "Batch Rename" dialog
(cherry picked from commit 25d18e3491)
2020-09-24 14:43:09 +02:00
Eric M
8bdfba790b
Added search box to signals dock.
Also made localised code changes for better documentation and readability.

(cherry picked from commit 8c4c2bceab)
2020-09-24 14:43:09 +02:00
Hugo Locurcio
b79bcb1f33
Make the SpriteFrames animation speed SpinBox take less vertical space
This makes it possible to display one more animation with the same
vertical space.

(cherry picked from commit 2427a9cafc)
2020-09-24 14:43:09 +02:00
Hugo Locurcio
e4e4140c6f
Improve editor tooltips related to debugging
Some option names have also been made longer as we can afford using
more space to display them.

(cherry picked from commit a46802f07c)
2020-09-24 14:43:09 +02:00
Yilin Ma
d571de5f81
added load resource pack with offset feature
(cherry picked from commit c524d50444)
2020-09-24 14:43:09 +02:00
HellonLegs
9340385731
LineEdit/TextEdit: solved control + alt issue
(cherry picked from commit f412237f38)
2020-09-24 14:43:08 +02:00
Ricardo Alcantara
197b375b89
Basis RotationQuat should be public.
(cherry picked from commit a676b8ea66)
2020-09-24 14:43:08 +02:00
Aaron Franke
1dcbcaaa0d
Change inequality comparison operators to use exact equality
(cherry picked from commit d0a1399a1b)
2020-09-24 14:43:08 +02:00
Tomasz Chabora
13d7404cd7
Check for null in InputMap::_find_event
(cherry picked from commit f4e34ac353)
2020-09-24 14:43:08 +02:00
Fabio Alessandrelli
6dffc1ef46
Ignore thread models when compiling with NO_THREAD
The thread model option for physics (2D) and rendering (single-unsafe,
single-safe, multithread), was causing crashes/locks when set as
multithreaded and exported for a platform that does not support threads
(namely HTML5).

This commit ensures that when threads support is not available, that
option is ignored, and the equivalent of "single-unsafe" is always used
instead.

(cherry picked from commit f3c6ac1d71)
2020-09-24 14:43:08 +02:00
booer
bf9090c23f
Fixes updating CPUParticles emmision shape values
(cherry picked from commit 113921b56c)
2020-09-24 14:43:08 +02:00
Zae
e5b357cfb1
Fix C# string.IsAbsPath()
(cherry picked from commit b5eea5cfd4)
2020-09-24 14:43:08 +02:00
Raul Santos
cf45fa7f36
Fix ExprMatch stackoverflow
(cherry picked from commit d425cf6fed)
2020-09-24 14:43:07 +02:00
Hugo Locurcio
e07ac3d77e
Fix a typo in the Array class documentation
This closes https://github.com/godotengine/godot-docs/issues/4049.

(cherry picked from commit 603eddce86)
2020-09-24 14:43:07 +02:00
Ryan Roden-Corrent
c11edbdcb3
Fix hints on PhysicsMaterial bounce/friction.
These values are only meaningful in the range 0 to 1.
Make sure the editor enforces reasonable values.
Fixes #42202.

(cherry picked from commit 6c18baee9c)
2020-09-24 14:43:07 +02:00
Hugo Locurcio
e04855ce00
Fix crash when opening a ZIP data pack
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
(cherry picked from commit 0b65342fd2)
2020-09-24 14:43:07 +02:00
Dashcell
42eb92d19a
Fixes the resize of tile shapes when a vertex is outside of the tilesheet. Fix #34970
(cherry picked from commit 5355169d3c)
2020-09-24 14:43:07 +02:00
Melvin Louwerse
22efebc599
Show correct name of signal when editing an existing one
Use popup_dialog() instead of popup_centered() to show edit dialog/

With popup_centered it is not possible to change the displayed
signal name. When this is not set the previous shown name is show
for the current dialog.

This is no problem when creating a new conenction as popop_dialog
is used there and this would update the title.

Fixes #42074

(cherry picked from commit eeb6c2e22c)
2020-09-24 14:43:07 +02:00
Andrii Doroshenko (Xrayez)
1f42a8a073
Fix List swap behavior on front, back and adjacent elements
- immediately return if A == B;
- first and last elements (front, back) are updated upon relinking;
- handles a special case of forward and backward adjacent elements.

(cherry picked from commit ac69f092fc)
2020-09-24 14:43:07 +02:00
Marcel Admiraal
564d7101b4
Add missing reference to const T Vector::get().
(cherry picked from commit 4feba93630)
2020-09-24 14:43:06 +02:00
booer
4d27433c1d
Fix filtering of search results in SectionedInspector
(cherry picked from commit 7f226d0a85)
2020-09-24 14:43:06 +02:00
Keegan Owsley
777d90d7a1
Wrap angles to (-pi, pi) in momentum calculation.
Fixes a bug that causes KinematicBody2Ds to produce too much angular
momentum when rotating beyond 180 degrees.

(cherry picked from commit e148338d42)
2020-09-24 14:43:06 +02:00
Lunatoid
849dc87577
Fixes DefaultProjectIcon scaling with editor scale
Should fix #27009 where the DefaultProjectIcon was scaling
with the EDSCALE. Now it checks if the icon name is equal
to "DefaultProjectIcon" and sets the scale to 1.0 instead of
EDSCALE.

(cherry picked from commit 740100d671)
2020-09-24 14:43:06 +02:00
Marcel Admiraal
a9b5dc56a6
Check and correct for zero scaling when unscaling Bullet basis.
(cherry picked from commit 4b14916288)
2020-09-24 14:43:06 +02:00
Somnath Sarkar
1f7a3e0f8d
Sort points in a Gradient for color and offset updates.
(cherry picked from commit d5d832417e)
2020-09-24 14:43:06 +02:00
SekoiaTree
0d8b2d34e1
Fixed node scaling arrows being wrong
Patch for #21755. Node scaling arrows pointed the wrong way when nodes were rotated. Ammend: made math cleaner.

Simplified expression

Changes suggested by Aaron Franke

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
(cherry picked from commit 603febdbfe)
2020-09-24 14:43:05 +02:00
Markus Sauermann
d2636cd30f
Wake up RigidBody 2D after applying torque
(cherry picked from commit 8335f00949)
2020-09-24 14:43:05 +02:00
Marcel Admiraal
808865af97
Don't attempt to insert points into degenerate triangles.
Use a simpler degenerate triangle check that calculates area.

(cherry picked from commit 3521239d96)
2020-09-24 14:43:05 +02:00
hoontee
aa0221f0fb
Transform CSGShape collision when necessary
(cherry picked from commit fc8574fbac)
2020-09-24 14:43:05 +02:00
hoontee
8ce88d38f2
Properly handle empty CSGCombiners
(cherry picked from commit 001b6075cb)
2020-09-24 14:43:05 +02:00
mvl
be13df0a08
Fix bug where leading and trailing spaces werent taken into account with center and right allignment.
(cherry picked from commit 4318ad94ac)
2020-09-24 14:43:05 +02:00
Aaron Franke
76a8458753
Make the Import dock depend on the FileSystem dock
(cherry picked from commit de6f8f9d21)
2020-09-24 14:43:05 +02:00
Eric M
e24b9f0520
Fixed bug where spinbox would not update to it's actual value after non-numeric input
(cherry picked from commit e76e39d5f5)
2020-09-24 12:08:10 +02:00
Zak
d94323e37b
Adds automatic update for region_rect
When changing the texture region for a StyleBox, the regions was not updating automatically in the Texture editor.

(cherry picked from commit 7d7727bade)
2020-09-24 12:05:34 +02:00
Rémi Verschelde
bca2633f93
Merge pull request #41931 from RandomShaper/fix_gdscript_leaks_3.2
Fix leaks in GDScript (3.2)
2020-09-24 08:33:04 +02:00
Rémi Verschelde
26512dda93
Merge pull request #42170 from Razoric480/fix-vscript-value-by-type-32
Add a VScript func to sanitize variant values (3.2)
2020-09-23 09:35:22 +02:00
Rémi Verschelde
79f15027fc
Merge pull request #42146 from Pineapple/fix-custom-modules-vs
Fix custom modules in Visual Studio
2020-09-22 12:52:45 +02:00
Bartłomiej T. Listwon
405412938a Fix custom modules in Visual Studio
Without `custom_modules` scons command in VS project was broken
(fixes regression from commit 6122a504ee)
2020-09-18 18:04:37 +02:00
Francois Belair
d35ced06a6 Add a VScript func to sanitize variant values
Backported to 3.2
2020-09-18 11:28:58 -04:00
Rémi Verschelde
c8859f0463
Fix typos with codespell
Using codespell 1.17.1.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 14:09:51 +02:00
Rémi Verschelde
8b5061aae7
X11: Try to load libXrandr.so.3 if libXrandr.so.2 isn't found
All Linux distros, and FreeBSD and OpenBSD seem to have libXrandr.so.2,
but for some reason recent NetBSD versions seem to have libXrandr.so.3 now.

(cherry picked from commit 413ff7938d)
2020-09-18 11:56:42 +02:00
Rémi Verschelde
b73a9109ab
NetBSD: Implement OS_Unix::get_executable_path()
Same implementation as OpenBSD seems to work fine.

(cherry picked from commit 01185acecb)
2020-09-18 11:55:58 +02:00
Rémi Verschelde
cb78a5d7ae
Linux/BSD: Fix support for NetBSD
Add __NetBSD__ to `platform_config.h` so that it can find `alloca`
and use the proper `pthread_setname_np` format.

Rename RANDOM_MAX to avoid conflict with NetBSD stdlib.

Fixes #42145.

(cherry picked from commit 5f4d64f4f3)
2020-09-18 10:29:52 +02:00
Rémi Verschelde
2d52da7b8f
Bump version to 3.2.4-beta 2020-09-18 08:28:18 +02:00
Rémi Verschelde
31d0f8ad8d
Bump version to 3.2.3-stable
A fairly big new release fixing many issues all around the engine,
as well as bringing many improvements for C# users.

Thanks to all contributors! <3
2020-09-16 17:12:35 +02:00
Rémi Verschelde
f5d6424648
Add changelogs for 3.2.x releases 2020-09-16 17:11:34 +02:00
Hugo Locurcio
97251c70ec
Mention compatibility-breaking Camera2D offset change in the changelog
See https://github.com/godotengine/godot/issues/42088.

(cherry picked from commit dc1e79589a)
2020-09-16 16:23:22 +02:00
Hugo Locurcio
939de03db7
Cross-reference AABB getter methods in the documentation
This also clarifies that `get_aabb()` returns the AABB in local space.

See https://github.com/godotengine/godot/issues/42095.

(cherry picked from commit 9712f8fd2d)
2020-09-16 16:22:39 +02:00
Rémi Verschelde
ee5971a185
Donors: Add Gamblify, remove Interblock from splash screen
(cherry picked from commit 92d1964d1a)
2020-09-16 16:14:31 +02:00
Rémi Verschelde
2179c852da
Merge pull request #42113 from Calinou/deprecate-interpolatedcamera
Mark InterpolatedCamera as deprecated
2020-09-16 16:13:28 +02:00