Yuri Sizov
60e8a06d4e
Merge pull request #77204 from akien-mga/4.0-ci-base-branch
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[4.0] CI: Change GODOT_BASE_BRANCH to 4.0, checkout that branch for godot-cpp
2023-05-18 19:20:59 +02:00
Rémi Verschelde
2a5d5ef1f9
CI: Change GODOT_BASE_BRANCH to 4.0, checkout that branch for godot-cpp
2023-05-18 17:44:31 +02:00
Rémi Verschelde
2ac4e3bb30
Merge pull request #76998 from akien-mga/4.0-cherrypicks
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Cherry-picks for the 4.0 branch (future 4.0.3) - 4th batch
2023-05-12 15:08:03 +02:00
Rémi Verschelde
fa8b32cbd4
Update changelog for 4.0.3
2023-05-12 14:16:20 +02:00
Rémi Verschelde
9cd9a07c27
i18n: Sync translations with Weblate
2023-05-12 14:14:05 +02:00
Rémi Verschelde
576ca44762
Linux: Don't use udev for joypad hotloading when running in a sandbox
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udev doesn't work in sandboxes, notably the new Steam container runtime
as found notably on the Steam Deck, and in Flatpak/Snap packages.
Like SDL does, when we detect such a containerized environment, we fall
back to parsing `/dev/input` directly.
See smcv's comments in #76879 for details.
Fixes #76879 .
(cherry picked from commit 788cb74cc6
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2023-05-12 14:14:05 +02:00
kobewi
ab2c3712e2
Add mono audio support to WASAPI
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(cherry picked from commit 8d010b44c1
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2023-05-12 14:14:04 +02:00
Martin Boué
fe126359f0
Fix include text when excluding resources to export
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(cherry picked from commit 886e73683d
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2023-05-12 13:56:49 +02:00
Nong Van Tinh
aa23e6fc5e
Fixes Node arrays appear as Object arrays in the inspector
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(cherry picked from commit 3ebf2264aa
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2023-05-12 13:56:49 +02:00
Rémi Verschelde
4d7336e70f
CI: Skip codespell check if `CHANGED_FILES` is empty
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This can happen when only thirdparty files are changed, since we grep them out.
Re-add `bin` and `thirdparty` to the skip list for good measure.
(cherry picked from commit c7a5ce656c
)
2023-05-12 13:56:49 +02:00
Rémi Verschelde
9deaac5c60
CI: Use gh-cli for changed files, and workaround codespell skip list bug
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For PRs, this should give a more accurate list, as the previous method would
diff to the tip of the `master` branch, which could include new commits (and
thus changed files) not present in the PR branch.
codespell's `--skip` option doesn't work at all with folders when used
together with an explicit list of paths to work with, so let's not use it.
(cherry picked from commit b3bb92ae5e
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2023-05-12 13:56:49 +02:00
Rémi Verschelde
47b3f95874
CI: Make codespell checks blocking, but only check changed files
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(cherry picked from commit b226f7e587
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2023-05-12 13:56:49 +02:00
Ninni Pipping
f93a4287cf
Enable shadow warnings and fix raised errors
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(cherry picked from commit 71ee65dc57
)
2023-05-12 13:56:48 +02:00
Alex Drozd
09c5a8fe49
adjusting step size for fastnoise frequency hint
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(cherry picked from commit 2b053e4e4c
)
2023-05-12 12:31:59 +02:00
Hugo Locurcio
7d0af7d10f
Document high performance cost of turbulence in ParticleProcessMaterial
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- Mention that GPUParticlesAttractorVectorField3D can be used as an
alternative to turbulence in 3D.
(cherry picked from commit f10759489d
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2023-05-12 12:31:58 +02:00
Manik Sharma
f6ed43b7d3
Make environment energy adjustable as a float in 3D editor's preview environment
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(cherry picked from commit 3ce0ebb242
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2023-05-12 12:31:24 +02:00
Rémi Verschelde
52c314501c
doctest: Update to 2.4.11
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(cherry picked from commit 3091c6e9e9
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2023-05-12 12:31:24 +02:00
Rémi Verschelde
30b1c7fc1f
astcenc: Update to 4.4.0
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> The 4.4.0 release is a minor release with image quality improvements,
> a small performance boost, a few new quality-of-life features, and a
> few minor fixes for uncommon build configurations.
https://github.com/ARM-software/astc-encoder/releases/tag/4.4.0
(cherry picked from commit 5a3f955e05
)
2023-05-12 12:31:24 +02:00
Rémi Verschelde
a227de0898
basis_universal: Update to 1.16.4
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Almost no change in practice since the previous commit we tracked,
but now this is a tagged release.
(cherry picked from commit 0ff337d20f
)
2023-05-12 12:31:24 +02:00
Rémi Verschelde
dfba9ad739
certs: Sync with Mozilla bundle as of Mar 23, 2023
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8bcd1092d2
(cherry picked from commit d1c59b47e4
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2023-05-12 12:31:23 +02:00
Aaron Franke
161f389f93
Rename the Debugger's stack debug section to Stack Trace
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(cherry picked from commit 74361b3d50
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2023-05-12 12:31:23 +02:00
Martin Capitanio
9e11b78d1c
Update ThorVG to v0.9.0
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https://github.com/thorvg/thorvg/releases/tag/v0.9.0
Fixes #72478
(cherry picked from commit 5db751832d
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2023-05-12 12:31:23 +02:00
Bram Stolk
ce0c61b6e3
Add missing initializations for Node3DEditor.
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Do not try to format fields with garbage values in _snap_update()
Initialize grid_enable[] before use.
Initialize previewing_camera before use.
These are all cases found live, with valgrind.
Fixes #76925
(cherry picked from commit 4bc513edbc
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2023-05-12 12:31:23 +02:00
lawnjelly
efbb28d09a
Make acos and asin safe
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A common bug with using acos and asin is that input outside -1 to 1 range will result in Nan output. This can occur due to floating point error in the input.
The standard solution is to provide safe_acos function with clamped input. For Godot it may make more sense to make the standard functions safe.
(cherry picked from commit 50c5ed4876
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2023-05-12 12:31:23 +02:00
Rindbee
b91b8fce43
Improve the UX of ViewportTexture in the editor
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The associated `ViewportTexture`s will update the `viewport_path`
in time when the `Viewport`'s nodepath is changed (caused by renaming
the node names or moving in the SceneTree dock).
If the target `Viewport` is changed by resetting the `viewport_path`,
the `ViewportTexture`s will be re-setup and emit `changed` signal in
time.
(cherry picked from commit af58f1e854
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2023-05-12 12:31:22 +02:00
kobewi
1146172b30
Prevent errors when using ViewportTexture
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(cherry picked from commit 1b9802fa8c
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2023-05-12 12:31:22 +02:00
David Snopek
2a8501e1a2
Add missing documentation for MultiplayerPeerExtension
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(cherry picked from commit 4d13be3c5e
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2023-05-12 12:31:22 +02:00
Samuele Panzeri
07128ccb9d
Fix skeleton_3d & physical_bone_3d editor errors
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(cherry picked from commit 679ff6da0e
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2023-05-12 12:31:22 +02:00
Patrick
9d9b7511a0
Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node
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(cherry picked from commit e35bbd76a3
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2023-05-12 12:31:22 +02:00
ChibiDenDen
bb785cfcc0
Fix gles3 rendering on android studio emulator
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Use a temporary framebuffer for screen copy from rendertarget to screen.
This solves GLES3 rendering in android studio emulator (before this change there is just a black screen)
Based on discussion in:
https://github.com/godotengine/godot/issues/74828
(cherry picked from commit 5956aa1a6a
)
2023-05-12 12:31:22 +02:00
Samuele Panzeri
cf0bd389cc
Support long path in file access on windows
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Changed windows file access file to check for path length and use the \\?\ long format when needed
(cherry picked from commit 59f04e16b8
)
2023-05-12 12:31:22 +02:00
Alex Drozd
a37f79124f
add venv and .venv to the .gitignore
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(cherry picked from commit a6fda19e85
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2023-05-12 12:31:21 +02:00
Manik Sharma
31a37495f3
Make sun energy adjustable as a float in the 3D editor's preview sun
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(cherry picked from commit 5e1cb39101
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2023-05-12 12:31:21 +02:00
smix8
3be6a1b38e
Fix SurfaceTool::create_from_blend_shape()
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Fixes SurfaceTool::create_from_blend_shape().
(cherry picked from commit 2dbc5d95eb
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2023-05-12 12:31:21 +02:00
ajreckof
a42f427465
fix a test for wrapf with signed 32-bit float
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(cherry picked from commit fabd9535f0
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2023-05-12 12:31:21 +02:00
stmSi
25ab61f82a
Added note to used set_deferred while setting scroll values in _ready function.
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(cherry picked from commit 83626ab90d
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2023-05-12 12:31:21 +02:00
Александр Черник
b2364048d2
LSP: don't send empty completion command
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(cherry picked from commit 5715d3eb59
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2023-05-12 12:31:21 +02:00
Hugo Locurcio
35fa05fa51
Document caveats related to exported project binary resource conversion
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(cherry picked from commit febc674f48
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2023-05-12 12:31:21 +02:00
Lyuma
dcca6485d0
gltf: Permit sparse accessors without a bufferView.
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(cherry picked from commit 72d131899b
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2023-05-12 12:31:21 +02:00
Hugo Locurcio
2d7228251d
Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentation
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This brings the overall class reference completion percentage from 87% to 92%.
(cherry picked from commit 5056c427d3
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2023-05-12 12:31:19 +02:00
Ninni Pipping
9a5af8e793
Clarify that event handling does not affect `Input`
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(cherry picked from commit 732ad382a6
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2023-05-12 12:14:45 +02:00
Christopher Foo
28012c40fb
Ensure WindowData minimized/maximized are mutually exclusive
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The window manager can break the assumption that
fullscreen/maximized/minimized values are mutually exclusive.
(cherry picked from commit e4d052e284
)
2023-05-12 12:14:30 +02:00
Omar Shehata
bab96e71d2
Fix double tap & drag on Android
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(cherry picked from commit 0c94750642
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2023-05-12 12:14:14 +02:00
Fredia Huya-Kouadio
07af84689f
Follow up to https://github.com/godotengine/godot/pull/76399 to fix input ANR in the Godot Android editor
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(cherry picked from commit 367061cf9c
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2023-05-12 12:12:05 +02:00
Pedro J. Estébanez
d07d4d90d0
Allow concurrent buffering and dispatch of input events
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(cherry picked from commit f369ed9223
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2023-05-12 12:11:58 +02:00
kleonc
4b11fc65f1
Make `LocalVector` respect its `tight` template parameter
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(cherry picked from commit 0b944e1a68
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2023-05-12 12:11:41 +02:00
Michael Alexsander
b7206e25bf
Improve some descriptions in the OS docs
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(cherry picked from commit 6db12c5e50
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2023-05-12 12:11:23 +02:00
Ninni Pipping
5d93de88a8
Fix size error in `BitMap.opaque_to_polygons`
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Previous estimate of upper limit on size was incorrect
(cherry picked from commit 249784ed53
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2023-05-12 12:10:50 +02:00
Pedro J. Estébanez
813fc0940d
Allow creation of rendering buffers at any time
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(cherry picked from commit d4c46f15ae
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2023-05-12 12:10:35 +02:00
kobewi
64b15c8ec1
Add info label to TileMap editor
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(cherry picked from commit 979b53aba4
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2023-05-12 12:07:14 +02:00