Haoyu Qiu
631ac1406b
Fix Tree overflow without scrolling being enabled
2023-01-03 22:50:35 +08:00
Rémi Verschelde
96f12040c9
Merge pull request #70850 from bruvzg/ts_tsafe_free
...
[TextServer] Make `free` calls thread safe.
2023-01-03 13:53:58 +01:00
Rémi Verschelde
1d92b44f47
Merge pull request #70864 from timothyqiu/scroll-margin
...
Fix scroll grabber can't reach ends in default theme
2023-01-03 12:41:56 +01:00
Rémi Verschelde
c5279420c8
Merge pull request #70572 from TokageItLab/fix-statemachine-fade
...
Fix wrong `AnimationStateMachine` process for end of fading
2023-01-03 12:41:35 +01:00
Rémi Verschelde
55ef815472
Merge pull request #70865 from bruvzg/fd_crash
...
Fix file dialog crash on forward click when history is empty.
2023-01-03 12:41:10 +01:00
Rémi Verschelde
7fb6d70398
Merge pull request #70152 from Maran23/4-x-tests-for-node
...
Initial tests for node
2023-01-03 12:40:44 +01:00
Rémi Verschelde
432c0dee7c
Merge pull request #70708 from rburing/bind_pin_joint_set_param_2d
...
Bind setter and getter for pin joint parameters in `PhysicsServer2D`
2023-01-03 12:39:43 +01:00
Rémi Verschelde
151e1355e8
Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity
...
Allow to apply the angular velocity of a moving platform
2023-01-03 12:39:35 +01:00
Rémi Verschelde
7e22093089
Merge pull request #70428 from MrPhnix/issue-70186
...
CanvasItemEditor Fix snapping grid misalignment
2023-01-03 12:39:09 +01:00
Rémi Verschelde
6dc9629b45
Merge pull request #63483 from qianjunakasumi/qianjunakasumi/master
...
Introduce `appCategory` attribute of android to set category
2023-01-03 12:38:54 +01:00
Rémi Verschelde
c774b4ce17
Merge pull request #70696 from Rindbee/propagate-keying-state
...
Propagate the keying state in the inspector
2023-01-03 12:34:49 +01:00
Rémi Verschelde
ccc609d824
Merge pull request #70811 from jamesmintram/jamesm/bugfix/gltf-import-fix-stale-node-ref
...
Update stale node ref after replace_by in GLTF importer
2023-01-03 12:33:53 +01:00
Rémi Verschelde
c328d76483
Merge pull request #70690 from Sauermann/fix-menubar-hover
...
Fix hovering-color of MenuBar entries when reentering MenuBar
2023-01-03 12:32:20 +01:00
Rémi Verschelde
49794911e8
Merge pull request #70779 from jamesmintram/jamesm/bugfix/add-missing-shortcut-case-for-reparent
...
Add missing case statement to handle re-parent to new node
2023-01-03 12:31:50 +01:00
Rémi Verschelde
8b180353d8
Merge pull request #70763 from Maran23/4-x-tree-icon-gap-with-hscrollbar
...
Fix Scene Tree Editor icons shift when the pane is small
2023-01-03 12:28:59 +01:00
Rémi Verschelde
12a68071a6
Merge pull request #70754 from rxlecky/fix-camera-override-button-2d
...
Fix camera override button not updating in 2D scenes
2023-01-03 12:24:20 +01:00
Rémi Verschelde
2a57a5e63f
Merge pull request #70732 from timothyqiu/tilemap-crash
...
Fix heap-use-after-free when using TileMap editor
2023-01-03 12:24:10 +01:00
Rémi Verschelde
1f53579a8f
Merge pull request #70742 from Maran23/4-x-batch-rename-substitute-fix
...
Fix substitute buttons were never enabled
2023-01-03 12:23:49 +01:00
Rémi Verschelde
4e360ac612
Merge pull request #70702 from vnen/gdscript-error-on-assign-void
...
GDScript: Error when assigning return value of void function
2023-01-03 12:23:00 +01:00
Rémi Verschelde
1b634c06d0
Merge pull request #69972 from adamscott/add-server-checks-before-free
...
Add safety-checks before some servers `free()`
2023-01-03 12:22:24 +01:00
Rémi Verschelde
5638fcdd71
Merge pull request #70608 from Maran23/4-x-signal-tests
...
Add tests for signals
2023-01-03 12:21:43 +01:00
Rémi Verschelde
e4c1103af4
Merge pull request #70656 from vonagam/fix-void-returns
...
GDScript: Disallow return with value in void functions
2023-01-03 12:20:33 +01:00
Rémi Verschelde
6d7f6c1eb9
Merge pull request #70654 from Malcolmnixon/concave_collisions
...
Fix move_and_collide for concave CharacterBody3D objects
2023-01-03 12:20:11 +01:00
Rémi Verschelde
7758151b6a
Merge pull request #70519 from bruvzg/font_hash
...
[Font] Use key structure instead of raw hash for LRU cache to avoid collisions.
2023-01-03 12:19:43 +01:00
Rémi Verschelde
9967777453
Merge pull request #70611 from YeldhamDev/tabbar_fixes
...
Fix errors when `TabBar` is empty
2023-01-03 12:19:18 +01:00
Rémi Verschelde
79d6cf7620
Merge pull request #70618 from stmSi/fix-paste-from-clipboard-two-root-nodes-pointing-same-file
...
Editor: Fix `Paste From Clipboard` make new scene pointing to original scene file.
2023-01-03 12:18:53 +01:00
Rémi Verschelde
a140d469d7
Merge pull request #70612 from floppyhammer/fix-dark-title-bar
...
Fix dark title bar on Windows 11
2023-01-03 12:18:18 +01:00
Rémi Verschelde
ec3c01cd64
Merge pull request #70554 from stmSi/suggest-filename-save-branch-remote-tree
...
[4.0] Suggest Filename in Remote Tree File Dialog
2023-01-03 12:17:39 +01:00
Rémi Verschelde
81f0ddeae0
Merge pull request #70489 from stmSi/fix-certain-editor-shortcuts-insert-characters-into-code
...
Fix Editor Shortcut keys are inserting in Script Editor
2023-01-03 12:16:14 +01:00
Rémi Verschelde
a797fa3b3d
Merge pull request #70503 from rune-scape/inner-class-docs
...
Inner classes get their docs back
2023-01-03 12:15:44 +01:00
Rémi Verschelde
e56b16f010
Merge pull request #70677 from Riteo/x11-no-vulkan
...
Allow building X11 without Vulkan
2023-01-03 12:05:16 +01:00
bruvzg
5eeefb2174
Fix file dialog crash on forward click when history is empty.
2023-01-03 10:23:49 +02:00
Haoyu Qiu
e57cdab568
Fix scroll grabber can't reach ends in default theme
2023-01-03 15:44:24 +08:00
Marius Hanl
eec42f1aab
Add initial tests for Node
...
- Test simple and complex cases for:
-> add, remove, move, get, find, count, is_inside_tree
-> name, nodepath
-> verify the scene tree
- Simple tests for the processing setup
2023-01-03 07:50:20 +01:00
Yuri Rubinsky
c5bfe1303a
Merge pull request #70585 from Chaosus/vs_custom
2023-01-03 09:46:11 +03:00
bruvzg
a28e8f0c8d
[TextServer] Make free
calls thread safe.
2023-01-02 21:59:05 +02:00
Clay John
61c7b7fb13
Merge pull request #67853 from Zylann/fix_lods_with_doubles
...
Fix usages of mesh simplification functions in float=64 builds
2023-01-02 12:33:44 -07:00
Yuri Rubinsky
b29bb11a4c
Merge pull request #70812 from Chaosus/wrapf_optimize
2023-01-02 15:23:49 +03:00
Yuri Rubinsky
b28571ca3e
Optimize wrapf
function a bit
2023-01-01 23:17:29 +03:00
James Mintram
897de50d71
Update stale node ref after replace_by in GLTF importer
2023-01-01 20:14:33 +00:00
Yuri Rubinsky
57267709e6
Merge pull request #70808 from jamesmintram/james/bug/fix-placeholder-tex-size-binding
...
Fixes https://github.com/godotengine/godot/issues/70735
2023-01-01 20:51:32 +03:00
Yuri Rubinsky
e1ca0012db
Merge pull request #70801 from jamesmintram/james/bugfix/line-edits-in-plugin-dialog
...
Fixes https://github.com/godotengine/godot/issues/70746
2023-01-01 20:03:35 +03:00
James Mintram
af845799da
Change binding type of PlaceholderTexture2D.set/get_size to Vector2
2023-01-01 16:12:10 +00:00
James Mintram
69855b9445
Make description in create plugin dialog expand vertically
2023-01-01 15:59:15 +00:00
James Mintram
8715125317
Make LineEdits in create plugin dialog expand horizontally
2023-01-01 12:30:30 +00:00
千橘 雫霞
467b5f23a0
Introduce appCategory
attribute of android to set category
2023-01-01 10:19:22 +08:00
James Mintram
35d0f712ba
Add missing case statement to handle re-parent to new node
2022-12-31 20:32:32 +00:00
Rindbee
ef2c3398e6
Propagate the keying state in the inspector
...
Toggling the keying state does not significantly change the structure
of the inspector. So it's ok to propagate the keying state and then
use `queue_redraw()` to update the keying icon.
2022-12-31 20:29:09 +08:00
Marius Hanl
6241d00368
Use the vertical scrollbar when calculating the width that can be used for drawing
...
The horizontal scrollbar was used before, which is not correct as it has no influence to the drawing width
Also fixed the other wrong locations
2022-12-31 06:59:51 +01:00
SeleckyErik
99cc3980a7
Fix camera override button not updating in 2D scenes
...
Reconnect accidentally disconnected signal play_pressed to update the button
and enable camera override after launching a project in the editor.
2022-12-30 22:46:24 +01:00