Dominik 'dreamsComeTrue' Jasiński
08377b3f04
Clarifies 'icon_separation' in TabContainer (instead of 'hseparation')
...
Fixes : #38911
2020-05-21 21:53:17 +02:00
Rémi Verschelde
0b8cb945cf
doc: Sync classref with current source
2020-05-20 15:29:37 +02:00
Rémi Verschelde
1d573969c0
Merge pull request #38874 from bruvzg/tab_drv_sel_40
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[Windows] Add tablet driver selection.
2020-05-20 13:58:20 +02:00
Rémi Verschelde
d3612d04c7
Merge pull request #38794 from nekomatata/text-edit-search-result
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TextEdit search returns Dictionary instead of Vector
2020-05-20 13:28:29 +02:00
bruvzg
d0b5174b6a
[Windows] Add tablet driver selection.
2020-05-20 09:37:32 +03:00
Rémi Verschelde
8896425ee4
Merge pull request #38791 from clayjohn/physical-sky-update
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Add night sky to PhysicalSkyMaterial
2020-05-18 16:33:50 +02:00
Remi Rampin
55bad66447
Update description of Object.free() method
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Clarify that variables pointing to an object don't become `null` when that object is freed, it just makes them invalid.
(cherry picked from commit ccf5703568
)
2020-05-18 09:11:22 +02:00
Max Hilbrunner
ea8d9c5288
Merge pull request #38795 from Calinou/doc-array-dictionary-reference
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Document that Dictionary is always passed as reference
2020-05-17 20:30:42 +02:00
Rémi Verschelde
4c8832701b
Merge pull request #38695 from dreamsComeTrue/node-swap-order-arguments
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Replace 'add_child_below_node' with 'add_sibling' in Node
2020-05-17 11:36:05 +02:00
Hugo Locurcio
675fea1648
Document that Dictionary is always passed as reference
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See #38792 .
2020-05-16 23:52:40 +02:00
PouleyKetchoupp
242b94af1a
TextEdit search returns a dictionary instead of Vector
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Easier to use than accessing elements in a Vector using indices given by an enum.
Breaks compatibility on existing scripts using this functionality.
2020-05-16 23:46:14 +02:00
clayjohn
4408efade3
Add night sky to PhysicalSkyMaterial
2020-05-16 12:59:55 -07:00
Hugo Locurcio
d935a4348d
Remove HQ2X and the Image.expand_2x_hq2x()
method
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As of Godot 3.0, HQ2X is no longer used to upscale the editor theme
and icons on hiDPI displays, which limited its effective uses.
HQ2X was also used to upscale the project theme when the "Use Hidpi"
project setting was enabled, but results were often less than ideal.
The new StyleBoxFlat and SVG support also make HQ2X less important
to have as a core feature.
This decreases binary sizes slightly (-150 KB on most platforms,
-212 KB on WebAssembly release).
This partially addresses #12419 .
2020-05-16 16:10:50 +02:00
Dominik 'dreamsComeTrue' Jasiński
7f5c81c32f
Replace 'add_child_below_node' with 'add_sibling' in Node
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Fixes : #19642
2020-05-15 22:02:00 +02:00
Rémi Verschelde
2800c8f43d
doc: Sync classref with current source
2020-05-15 18:25:09 +02:00
Rémi Verschelde
0bdd1d46dd
Merge pull request #38754 from Calinou/doc-canvasitem-texture-filter-repeat
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Document CanvasItem's texture filtering and repeating modes
2020-05-15 18:03:25 +02:00
Hugo Locurcio
3a79f98be7
Document CanvasItem's texture filtering and repeating modes
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This makes the CanvasItem documentation 100% complete.
2020-05-15 14:49:43 +02:00
Hugo Locurcio
9e9410bd3d
Document the Camera3D's effects
property
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This makes the Camera3D documentation 100% complete.
2020-05-15 14:38:26 +02:00
Marcel Admiraal
e7fee711b3
Update game controller enums.
2020-05-13 10:33:32 +01:00
Marcel Admiraal
bb9c104695
Make it clear that PhysicsDirectSpaceState is only available from
...
within _physics_process().
2020-05-12 12:55:59 +01:00
Rémi Verschelde
02bcaa7a46
Merge pull request #38689 from Calinou/rename-ssl-certificate-setting
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Rename SSL certificate bundle setting to clarify the "overriding" aspect
2020-05-12 11:37:46 +02:00
Hugo Locurcio
c6fbbdf15d
Rename SSL certificate bundle setting to clarify the "overriding" aspect
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This closes https://github.com/godotengine/godot-docs/issues/2531 .
2020-05-12 10:13:27 +02:00
Rémi Verschelde
d3bd219362
doc: Sync classref with current source
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Adds API changes from the new GPU lightmapper.
2020-05-12 10:10:50 +02:00
Rémi Verschelde
66b0b0c153
Merge pull request #38635 from Calinou/tilemap-rename-ysort-index
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Rename various TileMap methods/properties for clarity and consistency
2020-05-11 23:05:15 +02:00
Rémi Verschelde
bbdfc7353c
doc: Sync classref with current source
2020-05-11 13:23:39 +02:00
Hugo Locurcio
c64c45ccaf
Rename various TileMap methods/properties for clarity and consistency
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The YSort renames were tracked in https://github.com/godotengine/godot/issues/16863 .
This closes https://github.com/godotengine/godot-proposals/issues/814 .
2020-05-10 19:16:38 +02:00
Rémi Verschelde
6a0473bcc2
Merge pull request #38548 from kuruk-mm/add_string_join_to_gdscript
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GDScript: Add join method on String
2020-05-10 16:54:45 +02:00
Rémi Verschelde
94721f5ab8
Revert "Renamed plane's d to distance"
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This reverts commit ec7b481170
.
This was wrong, `d` is not a distance but the `d` constant in the
parametric equation `ax + by + cz = d` describing the plane.
2020-05-10 16:47:11 +02:00
Rémi Verschelde
a95e2ec5ac
Merge pull request #38505 from KoBeWi/ms_visual_docs
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Add documentation for the VisualShader nodes
2020-05-10 13:07:56 +02:00
Rémi Verschelde
9cc67b19b8
Merge pull request #38613 from MCrafterzz/plane
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Renamed plane's d to distance
2020-05-10 13:06:55 +02:00
Marcus Elg
ec7b481170
Renamed plane's d to distance
2020-05-10 12:12:51 +02:00
Chris Bradfield
975ed93794
[DOCS] minor description changes
2020-05-09 18:56:14 -07:00
Mateo Kuruk Miccino
8c2dc177b6
GDScript: Add join method on String
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Docs: Add join on String.xml
2020-05-09 12:16:21 -03:00
Marcus Elg
9a7e515d50
Rename Lineshapes d to distance
2020-05-09 15:10:00 +02:00
Hugo Locurcio
3a11baaeac
Turn the anisotropic filtering setting into an enum
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Since it only accepts power-of-two values, exposing it as an enum
makes more sense. This also allows for adding property hints to indicate
the performance cost of each value.
This also improves property hints for MSAA and FXAA.
2020-05-08 12:07:35 +02:00
Tomasz Chabora
fecf79f287
Add documentation for the VisualShader nodes
2020-05-08 00:36:01 +02:00
Rémi Verschelde
ae33cf5f45
Merge pull request #36379 from aaronfranke/color-constructors
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Add a Color constructor for Color with alpha
2020-05-07 21:16:51 +02:00
Rémi Verschelde
bef52957d0
Merge pull request #38226 from Calinou/increase-camera3d-fov
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Increase the default Camera3D field of view to 75
2020-05-07 21:16:21 +02:00
Rémi Verschelde
b62218bbac
Merge pull request #38385 from ThakeeNathees/method-bind-text_edit-set_line
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method bind TextEdit::set_line() added
2020-05-07 13:43:34 +02:00
Marcel Admiraal
da13b74cc8
Make 2D and 3D KinematicBody stop_on_slope documentation the same.
2020-05-07 08:18:23 +01:00
Rémi Verschelde
b9594b2c10
doc: Sync classref with current source
2020-05-06 10:27:02 +02:00
follower
ae067413a5
Fix suffix property doc typo: "prefix" -> "suffix"
2020-05-06 05:00:12 +12:00
bruvzg
d978658f81
[Windows] Add support for the WinTab API for pen input.
2020-05-05 14:16:02 +03:00
Hugo Locurcio
d8808fba85
Document the expected normal map coordinate system where relevant
2020-05-04 22:46:47 +02:00
Rémi Verschelde
f7ca1c805b
doc: Sync classref with current source
2020-05-04 16:55:01 +02:00
Rémi Verschelde
cf398b8ee0
Merge pull request #38392 from Enhex/patch-1
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fix typo
2020-05-03 18:17:30 +02:00
Bastiaan Olij
45d1f41837
Added missing spring enums for generic_6dof_joint
2020-05-02 21:49:56 +10:00
Hugo Locurcio
e8a2fa6b7d
Tweak Tween cheatsheet link formatting to avoid rST conversion bug
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reStructuredText doesn't allow embedding links in bold/italic text.
2020-05-01 18:43:55 +02:00
Enhex
aaf5a58b44
fix typo
2020-05-01 18:52:08 +03:00
Thakee Nathees
b9acf1cedf
method bind TextEdit::set_line() added
2020-05-01 18:37:12 +05:30
Hugo Locurcio
ccc4f3899c
Increase the default Camera3D field of view to 75
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A vertical FOV of 75 degrees is roughly equivalent to a 91 degree
horizontal FOV on a 4:3 display (~107.51 degrees on 16:9),
which is close to the typical default FOV used in PC games.
Note that this doesn't apply to the in-editor camera which keeps its
FOV to 70. This is because it doesn't display in fullscreen;
its viewport only displays in the center of the editor (roughly).
This means the viewport won't cover the viewer's eyes as much. Therefore,
the editor camera FOV should be slightly lower to account for this.
Since this changes the default value, this may break existing projects
slightly.
For the record, this was already done in
https://github.com/godotengine/godot-demo-projects/pull/260
for the official demo projects.
2020-05-01 14:03:27 +02:00
Rémi Verschelde
b0c0d506b6
doc: Sync classref with current source
2020-05-01 12:46:05 +02:00
Rémi Verschelde
161400b30c
Merge pull request #38330 from Calinou/doc-image-load-formats
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Document the formats supported by `Image.load()`
2020-04-30 10:04:07 +02:00
Aaron Franke
90df1d67cb
Color with alpha constructor
2020-04-29 14:41:12 -04:00
Hugo Locurcio
a26649de42
Document the formats supported by Image.load()
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This partially addresses #32166 .
2020-04-29 17:58:38 +02:00
Rémi Verschelde
b99b212855
Merge pull request #38307 from Calinou/shell-open-res-user-warning
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Warn when trying to open `res://` or `user://` with `OS.shell_open()`
2020-04-29 16:07:34 +02:00
Rémi Verschelde
58435b0c91
Merge pull request #20371 from aaronfranke/vector-lerp
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[Core] [Mono] [GDNative] Rename "linear_interpolate" methods to "lerp"
2020-04-29 15:50:00 +02:00
Rémi Verschelde
b3da429423
Merge pull request #36498 from Avantir-Chaosfire/patch-1
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doc: Improve Node2D to_local/to_global description
2020-04-29 13:04:19 +02:00
Aaron Franke
540156b387
[Core] Rename linear_interpolate to lerp
2020-04-29 04:02:49 -04:00
Avantir-Chaosfire
5c6f824e71
doc: Improve Node2D to_local/to_global description
2020-04-29 09:44:51 +02:00
Rémi Verschelde
41af228b76
Merge pull request #36960 from pycbouh/docs-improve-shortcuts
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Improve shortcut formatting in docs
2020-04-29 09:40:52 +02:00
Rémi Verschelde
105b4f89b9
Merge pull request #37776 from Sauermann/transform-scale-origin
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Clarify Transform scaled Method description
2020-04-29 09:17:47 +02:00
Rémi Verschelde
dfe38fbf8a
Merge pull request #38287 from JiRuifanCR/animatedtexture-oneshot-pause-set-frame
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Add set_frame, pause, and oneshot to AnimatedTexture
2020-04-29 09:14:37 +02:00
Rémi Verschelde
a17bdb10a9
Merge pull request #38074 from KoBeWi/tfree
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Mention how to remove TreeItem from a Tree
2020-04-29 09:07:24 +02:00
Hugo Locurcio
d46e411b44
Warn when trying to open res://
or user://
with OS.shell_open()
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`OS.shell_open()` will pass on the path directly to the OS' shell
handler (which can handle file paths or URLs). It can't handle
Godot-specific paths, so these need to be converted with
`ProjectSettings.globalize_path()` first.
2020-04-28 19:37:09 +02:00
Revan Ji
f5029e18ca
Add set_frame, pause, and oneshot to AnimatedTexture
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Add API documentation for said changes.
2020-04-29 00:26:37 +08:00
Rémi Verschelde
abf5132a32
doc: Sync classref with current source
2020-04-28 16:33:44 +02:00
Rémi Verschelde
fdf58a5858
Rename InputFilter back to Input
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It changed name as part of the DisplayServer and input refactoring
in #37317 , with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.
But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.
Fixes godotengine/godot-proposals#639 .
Fixes #37319 .
Fixes #37690 .
2020-04-28 15:19:49 +02:00
Rémi Verschelde
d8066aa6a4
Merge pull request #38286 from bojidar-bg/x-expose-cell-size
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Expose the cell_size affecting VisibilityNotifier2D precision
2020-04-28 11:19:16 +02:00
Bojidar Marinov
d49ff7aff7
Expose the cell_size affecting VisibilityNotifier2D precision
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Refs: #4803
2020-04-28 10:33:45 +03:00
Rémi Verschelde
6285899831
Merge pull request #38252 from Calinou/doc-improve-compression-projectsettings
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Improve the compression project settings documentation
2020-04-27 18:48:37 +02:00
Rémi Verschelde
7f384e703b
Merge pull request #38230 from Calinou/doc-audiostreamplayer-improve-pitch-scale
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Improve `pitch_scale` descriptions in AudioStreamPlayer documentation
2020-04-27 10:00:02 +02:00
Hugo Locurcio
b2b8db7897
Improve the compression project settings documentation
2020-04-27 09:58:23 +02:00
Max Hilbrunner
e68012f4c9
Merge pull request #37973 from Calinou/doc-tween-add-easing-cheatsheet
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Add an easing/transition type cheatsheet to the Tween documentation
2020-04-26 18:06:23 +02:00
Hugo Locurcio
4751dee7f4
Improve pitch_scale
descriptions in AudioStreamPlayer documentation
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This closes #29439 .
Co-authored-by: Cheeseness <contact@jbushproductions.com>
2020-04-26 16:37:57 +02:00
Rémi Verschelde
d567c15aed
doc: Fix parsing typed arrays in makerst.py
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`Type[]` typed arrays will link to `Type`, as it's likely the most
interesting information for the user.
And sync classref with current source.
2020-04-24 17:50:20 +02:00
Rémi Verschelde
a247e1035c
Merge pull request #38025 from Calinou/doc-procedural-geometry
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Improve the procedural geometry class documentations
2020-04-24 17:28:20 +02:00
Rémi Verschelde
43f0767390
Merge pull request #38050 from Calinou/doc-cameraeffects
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Document the CameraEffects class
2020-04-23 12:42:56 +02:00
Rémi Verschelde
ffe07d9332
Merge pull request #37888 from Calinou/doc-editor-only-singletons
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Document how some editor classes should be accessed as singletons only
2020-04-23 12:06:06 +02:00
Hugo Locurcio
a225265b0a
Document how some editor classes should be accessed as singletons only
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This closes #37687 .
2020-04-22 11:39:59 +02:00
Hugo Locurcio
3566fe1e66
Document the CameraEffects class
2020-04-22 11:23:50 +02:00
Tomasz Chabora
f6aec99d27
Mention how to remove TreeItem from a Tree
2020-04-21 15:31:21 +02:00
Juan Linietsky
ae09b55a19
Exposed RenderingDevice to script API
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Also added an easier way to load native GLSL shaders.
Extras:
Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload.
Note:
The precommit hooks are broken because they don't seem to support enums from one class being used in another.
Feel free to fix this after merging this PR.
2020-04-20 21:21:58 -03:00
Rémi Verschelde
52b27da7a6
Merge pull request #37974 from Calinou/doc-backbuffercopy-anchors
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Document how to workaround UI anchor issues when using BackBufferCopy
2020-04-20 23:51:47 +02:00
Rémi Verschelde
b372227f06
Merge pull request #37972 from Calinou/doc-improve-resourcesaver-example
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Check for errors when saving in the ResourceSaver example documentation
2020-04-20 23:51:04 +02:00
Rémi Verschelde
ae92d149a3
Merge pull request #37971 from Calinou/doc-improve-visibility-enabler-notifier
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Improve the VisibilityEnabler and VisibilityNotifier documentations
2020-04-20 23:50:21 +02:00
Rémi Verschelde
2cd952bd84
Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor
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Subgroups were added in #37678 but not properly handled everywhere
where PROPERTY_USAGE_GROUP is.
2020-04-20 17:13:06 +02:00
Rémi Verschelde
9cf48b3e99
Merge pull request #38039 from akien-mga/docdata-skip-unexposed
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DocData: Skip unexposed classes
2020-04-20 15:21:49 +02:00
Rémi Verschelde
f8218c76ef
Merge pull request #38036 from akien-mga/doc-update
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doc: Sync classref with current source
2020-04-20 14:36:29 +02:00
Rémi Verschelde
83b21cd302
Merge pull request #38035 from akien-mga/revert-35261-pck-destination
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Revert "Made possible to specify where to dump the contents when load…
2020-04-20 13:47:25 +02:00
Rémi Verschelde
0ef8bcac4d
DocData: Skip unexposed classes
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Properly expose classes that we actually want accessible.
2020-04-20 12:51:10 +02:00
Rémi Verschelde
b7b46093d8
doc: Sync classref with current source
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Add missing enum bindings.
2020-04-20 11:48:00 +02:00
Rémi Verschelde
088c2a0870
Merge pull request #37947 from clayjohn/DOCS-rendering-update
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Update many docs with recent rendering changes
2020-04-20 11:16:12 +02:00
Rémi Verschelde
6272acd465
Merge pull request #38027 from dreamsComeTrue/override_selected_font_color-docs
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Update TextEdit docs - explaining 'override_selected_font_color' role
2020-04-20 11:02:13 +02:00
Rémi Verschelde
515fe0f29b
Revert "Made possible to specify where to dump the contents when loading a ".pck" file"
...
This reverts commit 3c261e0dfa
.
This was not so useful as is due to the way dependency paths are stored
in scenes and resources.
2020-04-20 10:57:05 +02:00
Hugo Locurcio
ed7347d73d
Improve the procedural geometry class documentations
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This references Godot's winding order at the top of every
procedural geometry class, as well as referencing other classes
within a given geometry class.
A warning about ImmediateGeometry3D performance was also added.
2020-04-20 09:05:50 +02:00
Dominik 'dreamsComeTrue' Jasiński
6a0e6c2852
Update TextEdit docs - explaining 'override_selected_font_color' role
2020-04-19 23:33:01 +02:00
Marcel Admiraal
4d41535fa3
Correct the addition of a key and the duplication of a variable name
...
in Dictionary class documentation.
2020-04-19 09:52:54 +01:00
Hugo Locurcio
5972a9138e
Add an easing/transition type cheatsheet to the Tween documentation
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Related to https://github.com/godotengine/godot-docs/pull/3403 .
2020-04-17 23:20:59 +02:00
Hugo Locurcio
f8a413bb1f
Document how to workaround UI anchor issues when using BackBufferCopy
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This closes #6880 .
2020-04-17 23:17:31 +02:00
Hugo Locurcio
2f46f1e7b1
Check for errors when saving in the ResourceSaver example documentation
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This also replaces a non-breaking space that was accidentally added in
the EditorFeatureProfile documentation.
This closes #31393 .
2020-04-17 22:29:05 +02:00
Hugo Locurcio
7f2d602106
Improve the VisibilityEnabler and VisibilityNotifier documentations
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This closes #4803 .
2020-04-17 22:04:19 +02:00
clayjohn
b50d954cb0
Update many docs with recent rendering changes
2020-04-17 09:47:59 -07:00
Rémi Verschelde
d817be92c2
Merge pull request #37963 from Calinou/doc-dynamicfont-limitations
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Document DynamicFont limitations and a possible workaround
2020-04-17 18:43:05 +02:00
Rémi Verschelde
cfda0e3770
Merge pull request #37953 from clayjohn/VULKAN-sky-sun-size
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Add light size to Sky Shaders
2020-04-17 18:35:45 +02:00
Rémi Verschelde
364cb2ce92
Merge pull request #37962 from Calinou/doc-image-size-limits
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Document image size limits
2020-04-17 18:35:27 +02:00
clayjohn
7cd2ff309c
Add light size to Sky Shaders
2020-04-17 09:32:24 -07:00
Hugo Locurcio
46b8e108e2
Document DynamicFont limitations and a possible workaround
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This closes #30014 .
2020-04-17 16:11:14 +02:00
Hugo Locurcio
5497cec7a1
Document image size limits
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This closes #30238 .
2020-04-17 16:04:32 +02:00
Hugo Locurcio
cae5260dab
Clarify that angles must be specified as radians in the documentation
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This closes #36356 .
2020-04-17 15:26:07 +02:00
Michael Alexsander
3c261e0dfa
Made possible to specify where to dump the contents when loading a ".pck" file
2020-04-16 22:52:26 -03:00
Rémi Verschelde
51d86c9112
Merge pull request #37047 from YeldhamDev/tabcontainer_doc_control_fix
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Fix incorrect TabContainer documentation for 'get_tab_control()'
2020-04-16 12:36:42 +02:00
Rémi Verschelde
a29d475e67
Merge pull request #37747 from KoBeWi/cam2center
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Improve Camera2D documentation
2020-04-16 12:28:35 +02:00
Rémi Verschelde
2ebfd69196
Merge pull request #37856 from Calinou/doc-basebutton-keep-pressed-outside
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Mention `keep_pressed_outside` caveat in the BaseButton documentation
2020-04-16 12:27:28 +02:00
Rémi Verschelde
cd908c3cef
Merge pull request #37832 from Calinou/doc-improve-dictionary
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Improve the Dictionary class documentation
2020-04-16 12:27:15 +02:00
Rémi Verschelde
d0a10215ae
Merge pull request #37824 from nekomatata/rigid-body-force-doc
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More details in Rigid Body add_force documentation
2020-04-16 12:26:58 +02:00
Hugo Locurcio
52786b54ef
Improve the AudioStreamSample class documentation
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This closes #37915 .
2020-04-15 23:40:01 +02:00
Andrii Doroshenko (Xrayez)
430d1fd795
Bind Shape2D draw method
2020-04-15 18:17:21 +03:00
Rémi Verschelde
59a8af2106
Merge pull request #37316 from nekomatata/physical-bone-settings
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Add PhysicalBone rotation, damping, axis lock & can sleep
2020-04-14 18:33:43 +02:00
PouleyKetchoupp
5c1c03f29a
Add PhysicalBone rotation, damping, axis lock & can sleep
2020-04-14 11:55:46 +02:00
Hugo Locurcio
e799dc954e
Mention keep_pressed_outside
caveat in the BaseButton documentation
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This closes #37790 .
2020-04-13 21:56:47 +02:00
Rémi Verschelde
06748a2b5f
Merge pull request #37749 from clayjohn/Vulkan-improved-ss
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Add vogel filter and settings to soft shadows
2020-04-13 00:39:37 +02:00
Hugo Locurcio
88da90f2bf
Improve the Dictionary class documentation
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This closes https://github.com/godotengine/godot-docs/issues/3376 .
2020-04-12 22:48:02 +02:00
PouleyKetchoupp
219c5712f0
More details in Rigid Body add_force documentation
2020-04-12 11:27:29 +02:00
clayjohn
621f6f09a8
Add proper quality settings to soft shadows
2020-04-10 23:09:17 -07:00
Zak Grumbles
a8de034f78
Fix OptionButton docs godotengine#36803
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* item_selected and item_focused docs incorrectly had 'id' as the parameter. Changed to
'index'.
* Fix parameter name in ADD_SIGNAL callin code.
2020-04-10 20:35:40 -05:00
Markus Sauermann
19c8b0be45
Clarify Transform scaled Method description.
2020-04-10 22:36:09 +02:00
Yuri Sizov
1ea7295bd2
Improve shortcut formatting in docs
2020-04-10 18:42:11 +03:00
Rémi Verschelde
c52beb6adb
Merge pull request #37297 from dalexeev/doc_file
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Improve the `File.store_{8,16,32,64}()` documentation
2020-04-10 13:27:29 +02:00
Rémi Verschelde
1e5f0d402b
Merge pull request #37383 from WARIO-MDMA/godotphysics-rename
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Rename "GodotPhysics" to "GodotPhysics{2D,3D}"
2020-04-10 12:39:26 +02:00
Rémi Verschelde
feeef52feb
Merge pull request #37482 from zak-grumbles/fix_dict_duplicate_docs
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Clarify Dictionary duplicate parameters in docs
2020-04-10 12:14:39 +02:00
Tomasz Chabora
630096fa74
Improve Camera2D documentation
2020-04-10 12:13:26 +02:00
Rémi Verschelde
82e12a0f3e
Merge pull request #37566 from lucaslcode/clarify_autotile
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clarify autotile_coord in docs
2020-04-10 12:02:01 +02:00
Rémi Verschelde
95db658672
Merge pull request #37699 from lupoDharkael/committing-typo
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Replace is_commiting_action with is_committing_action
2020-04-10 11:47:19 +02:00
Markus Sauermann
3f19b5e0b3
Clarify documentation and indicate that rect_clip_content affects only CanvasItem based nodes.
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Resolves #37683
2020-04-09 22:09:05 +02:00
Bastiaan Olij
afc8c6391c
Renaming all ARVR nodes to XR
2020-04-09 15:33:01 +10:00
WARIO-MDMA
6d5c6ffbe0
Rename "GodotPhysics" to "GodotPhysics{2D,3D}"
2020-04-09 03:13:33 +10:00
lupoDharkael
406c2790e3
Replace is_commiting_action with is_committing_action
2020-04-08 18:52:04 +02:00
Hugo Locurcio
ea668a5db8
Improve the CameraServer and CameraFeed class documentations
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This closes https://github.com/godotengine/godot-docs/issues/3255 .
2020-04-08 14:26:21 +02:00
Rémi Verschelde
1222541c95
i18n: Sync translate template for class reference
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Adds initial fr.po translation for initialization on Weblate.
2020-04-07 09:57:51 +02:00
Rémi Verschelde
2267877ee6
Merge pull request #37589 from Nannaquin/updatecolordoc
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Add reference of Color8 function to Color class documentation
2020-04-07 09:16:51 +02:00
Rémi Verschelde
6b07c72d76
Merge pull request #37556 from KoBeWi/kill_get_index
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Remove Node.get_position_in_parent()
2020-04-06 09:44:38 +02:00
Tomasz Chabora
c1023157eb
Remove Node.get_position_in_parent()
2020-04-06 01:19:20 +02:00
Nannaquin
06aeff3044
Add reference of Color8 function to Color class documentation
2020-04-05 11:34:47 -04:00
Rémi Verschelde
9abb415d92
Merge pull request #37391 from dreamsComeTrue/embedded-windows-mode
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Expose 'Embedded Windows Mode' as Editor and Project Settings
2020-04-04 07:58:53 +02:00
lucaslcode
cbe73766e3
clarify autotile_coord in docs
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I had no idea what 'coordinate' meant in the context of autotiles, so just adding some clarification for future people who have the same problem.
2020-04-03 23:40:31 +01:00
Dominik 'dreamsComeTrue' Jasiński
7af84d7213
Expose 'Embedded Windows Mode' as Editor and Project Settings
2020-04-03 21:15:22 +02:00
Michael Alexsander
a9e43ac73c
Re-expose a simplified version of the stretch properties in SubViewport
2020-04-03 14:11:22 -03:00
Rémi Verschelde
59d44ee872
Merge pull request #37505 from YeldhamDev/viewcont_rename
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Rename ViewportContainer to SubViewportContainer
2020-04-03 15:53:35 +02:00
Rémi Verschelde
d9a560d783
doc: Sync classref with current source
2020-04-03 10:11:23 +02:00
Zak Grumbles
469b7c948f
Clarify Dictionary duplicate params godotengine#37162
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* Added additional clarification for the function of the 'deep'
parameter in the Dictionary's `duplicate` method.
2020-04-02 10:02:02 -05:00
Michael Alexsander
0c6851ae53
Rename ViewportContainer to SubViewportContainer
2020-04-01 16:11:44 -03:00
Rémi Verschelde
a30bfe5176
Merge pull request #35765 from clayjohn/master
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Add a method to retrieve active material from MeshInstance
2020-03-31 18:03:11 +02:00
Rémi Verschelde
3a996faeed
Merge pull request #37442 from YeldhamDev/subviewport_register
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Register SubViewport class
2020-03-31 16:29:41 +02:00
Rémi Verschelde
e5033d3952
doc: Sync classref with DisplayServer/Window changes
2020-03-31 11:56:58 +02:00
Zak Grumbles
d09644dff3
Clarify docs for Thread.start() godotengine#36032
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* Updated docs for Thread.start() to specify that the method argument
must accept one parameter.
2020-03-30 21:53:39 -05:00
clayjohn
3362e81674
Add a method to retrieve active material from MeshInstance
2020-03-30 16:53:07 -07:00
Michael Alexsander
46a6751302
Register SubViewport class
2020-03-30 16:43:55 -03:00
Rémi Verschelde
eaaee63b62
doc: Update classref with node renames
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A few extra renames for classes which were missed in last week's PRs.
2020-03-30 18:23:02 +02:00
Rémi Verschelde
a2da99f40c
Merge pull request #37259 from Calinou/doc-editorfeatureprofile
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Document the EditorFeatureProfile class
2020-03-26 09:29:42 +01:00
Danil Alexeev
97e20b2f30
Improve the File.store_{8,16,32,64}()
documentation
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Added information about the intervals of values that the functions
`store_{8,16,32,64}()` can correctly write to the file.
2020-03-25 18:02:04 +03:00
Hugo Locurcio
7ab279403d
Document the EditorFeatureProfile class
2020-03-23 21:54:26 +01:00
Rémi Verschelde
20edf69f96
Merge pull request #33508 from nekomatata/object-has-signal
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Added has_signal method for Object
2020-03-23 16:16:25 +01:00
PouleyKetchoupp
258d91f883
Added has_signal method for Object
2020-03-23 11:27:17 +01:00
Rémi Verschelde
ed9a0d0484
Merge pull request #37179 from clayjohn/VULKAN-sky-shader
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Implement Sky Shaders
2020-03-22 20:03:35 +01:00
clayjohn
61a74739ca
Working sky shader implementation
2020-03-21 20:43:44 -07:00
Rémi Verschelde
36baa0247e
i18n: Generate translation template for class reference
2020-03-20 12:58:38 +01:00
Rémi Verschelde
3b1c04550f
Merge pull request #37133 from theoway/DocEdit
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Doc edit at InputEventMouseMotion
2020-03-19 10:05:04 +01:00
Rémi Verschelde
256ac9a51d
Merge pull request #37039 from Chaosus/astar2d_cost
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Implements estimate/compute_cost for AStar2D
2020-03-19 08:19:59 +01:00
Rémi Verschelde
87118ac39e
Merge pull request #37113 from KoBeWi/to_enable_or_not_to_enable
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Fix visibility enabler flag toggling
2020-03-18 20:27:30 +01:00
Umang Kalra
052424c76d
Doc edit at InputEventMouseMotion
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Doc edit
2020-03-19 00:04:13 +05:30
Rémi Verschelde
a2d3ba3372
doc: Sync classref with current source
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Fix wrong binding after #37111 .
2020-03-18 09:14:57 +01:00
Tomasz Chabora
2ccd1a7805
Fix visibility enabler flag toggling
2020-03-17 17:46:18 +01:00
Rémi Verschelde
0159787864
Merge pull request #37111 from RandomShaper/imvu/unexpose_include_drive
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Remove meaningless parameter from bindings
2020-03-17 14:52:43 +01:00
Pedro J. Estébanez
a69e88e467
Remove meaningless parameter from bindings
2020-03-17 14:32:03 +01:00
Rémi Verschelde
cb282c6ef0
Style: Set clang-format Standard to Cpp11
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For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.
Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
Rémi Verschelde
f9decec1bc
Merge pull request #36491 from AndreaCatania/edit_node_anim_state_mac
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Added new method to edit an already added node to anim state machine
2020-03-16 19:29:38 +01:00
Andrea Catania
422926cfc6
Added new method to replace an already added node to the animation state machine
2020-03-16 17:42:29 +01:00
Yuri Roubinsky
bad77bcb52
Implements estimate/compute_cost for AStar2D
2020-03-14 18:01:06 +03:00
Michael Alexsander
8f925b1970
Fix incorrect TabContainer documentation for 'get_tab_control()'
2020-03-14 10:53:21 -03:00
Rémi Verschelde
f65781fe7f
doc: Sync classref with current source
2020-03-13 17:16:44 +01:00
Tomasz Chabora
e103f21a40
Add LOTS of missing docs
2020-03-13 16:35:03 +01:00
Hugo Locurcio
30961c60ab
Improve the Input.set_use_accumulated_input()
documentation
2020-03-12 14:10:10 +01:00
luz.paz
7bf6e5f773
Fix various typos
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Found via `codespell`
2020-03-11 13:59:18 -04:00
Rémi Verschelde
478337c412
Merge pull request #36751 from Faless/debugger/threads_and_profilers
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ScriptDebugger refactor, threading, profilers.
2020-03-09 19:08:07 +01:00
Rémi Verschelde
159ed359f0
Merge pull request #36286 from Calinou/doc-sprite3d-performance-caveats
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Document known performance issues with Sprite3D
2020-03-09 11:42:27 +01:00
Rémi Verschelde
788765709d
DocData: Fix serialization of Variant default values
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Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2020-03-09 10:52:44 +01:00
Rémi Verschelde
471271b727
doc: Sync classref with current source
2020-03-09 10:13:45 +01:00
Hugo Locurcio
92fa3e076f
Document known performance issues with Sprite3D
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See https://github.com/godotengine/godot/issues/20855 .
2020-03-09 10:13:09 +01:00
Fabio Alessandrelli
b8ddaf9c33
Refactor ScriptDebugger.
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EngineDebugger is the new interface to access the debugger.
It tries to be as agnostic as possible on the data that various
subsystems can expose.
It allows 2 types of interactions:
- Profilers:
A subsystem can register a profiler, assigning it a unique name.
That name can be used to activate the profiler or add data to it.
The registered profiler can be composed of up to 3 functions:
- Toggle: called when the profiler is activated/deactivated.
- Add: called whenever data is added to the debugger
(via `EngineDebugger::profiler_add_frame_data`)
- Tick: called every frame (during idle), receives frame times.
- Captures: (Only relevant in remote debugger for now)
A subsystem can register a capture, assigning it a unique name.
When receiving a message, the remote debugger will check if it starts
with `[prefix]:` and call the associated capture with name `prefix`.
Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new
profiler system.
Port SceneDebugger and RemoteDebugger to the new capture system.
The LocalDebugger also uses the new profiler system for scripts
profiling.
2020-03-08 12:36:39 +01:00
Bastiaan Olij
0ca1711681
ARVRController.is_button_pressed requires to return a boolean
2020-03-07 12:22:18 +11:00
Umang Kalra
b7dbf41aa5
Edited the KinematicBody and KinematicBody2D docs
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Changes made as requested.
Explained the reason why move_and_slide should be sued in _physics_process
Final Changes
Edited the docs as per the changes requested.
Edits in docs
Made some changes
2020-03-06 23:14:14 +05:30
Yuri Roubinsky
d5bff588c7
Removed boolean return type from majority of method in Tween
2020-03-06 10:59:07 +03:00
fhuya
f097defba1
Re-architecture of the Godot Android plugin.
2020-03-05 10:00:19 -08:00
Rémi Verschelde
42595085a5
Merge pull request #36752 from RandomShaper/rework_semaphore
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Drop old semaphore implementation
2020-03-05 16:33:45 +01:00
Rémi Verschelde
e8b68c48ea
Merge pull request #36810 from akien-mga/configfile-better-errors
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ConfigFile: Improve error messages
2020-03-05 11:47:12 +01:00
Rémi Verschelde
f7c87ed3dd
ConfigFile: Improve error messages and complete docs
2020-03-05 11:01:25 +01:00
Aaron Franke
68d73ecf60
Document EditorPlugin get_plugin_icon and get_plugin_name
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The return value's type hint is now accurate.
2020-03-04 15:49:20 -05:00
Michael Alexsander
8c8c48a7ad
Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'
2020-03-04 09:32:34 -03:00
Rémi Verschelde
f83f1d7c9b
Merge pull request #36069 from RandomShaper/imvu/improve_drives_ux
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Improve UX of drive letters
2020-03-04 13:19:55 +01:00