Rémi Verschelde
6abf571d79
Merge pull request #48324 from MaxStgs/fix_comparsion
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[3.x] Fix BakedLightmap bias bound check
2021-05-03 17:06:15 +02:00
MaxStgs
b4cc8ed6f2
Fix BakedLightmap bias bound check
2021-04-30 15:16:51 +05:00
Rémi Verschelde
e94161dada
SCons: Add explicit dependencies on thirdparty code in cloned env
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Since we clone the environments to build thirdparty code, we don't get an
explicit dependency on the build objects produced by that environment.
So when we update thirdparty code, Godot code using it is not necessarily
rebuilt (I think it is for changed headers, but not for changed .c/.cpp files),
which can lead to an invalid compilation output (linking old Godot .o files
with a newer, potentially ABI breaking version of thirdparty code).
This was only seen as really problematic with bullet updates (leading to
crashes when rebuilding Godot after a bullet update without cleaning .o files),
but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.
(cherry picked from commit c7b53c03ae
)
2021-04-29 16:57:00 +02:00
Rémi Verschelde
0c14d10522
Merge pull request #48296 from akien-mga/3.x-cherrypicks
2021-04-29 13:48:49 +02:00
Rémi Verschelde
606073db06
Merge pull request #47173 from LightningAA/graphedit-zoom-cherrypicks
2021-04-29 13:33:17 +02:00
Rémi Verschelde
d252ef4c5e
Merge pull request #46527 from kuruk-mm/3_2_lineedit
2021-04-29 13:32:33 +02:00
Rémi Verschelde
880b830ca8
Merge pull request #46292 from hilfazer/nested_scene_instances_duplication
2021-04-29 13:31:27 +02:00
Rémi Verschelde
188147e82c
Merge pull request #48259 from akien-mga/scenetree-global_menu_action-types
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SceneTree: Fix type hints for `global_menu_action` signal
2021-04-29 13:27:32 +02:00
Rémi Verschelde
70ae90e0e8
Core: Drop custom copymem
/zeromem
defines
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We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639
.
There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
Backport of #48239 .
2021-04-29 12:34:11 +02:00
Rémi Verschelde
d54c13ac1a
Tabs: Remove unused 'panel' stylebox from default theme
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Cf. https://github.com/godotengine/godot/issues/37875#issuecomment-625297308 .
(cherry picked from commit cd8d321961
)
2021-04-29 12:30:10 +02:00
Lightning_A
e4addffde1
Put physics override parameters in their own group and document that areas can be used to influence audio
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(cherry picked from commit 80b1a29c46
)
2021-04-29 12:27:31 +02:00
floppyhammer
4628ab2a15
ImproveCompletionPanelPositionInShaderEditor
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(cherry picked from commit e927a9fef0
)
2021-04-29 11:35:52 +02:00
David Hoppenbrouwers
224fce946b
Fix joint RID not being passed to _set in PhysicalBone
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Also remove default RID() argument from JointData._set()
(cherry picked from commit 41e00b6787
)
2021-04-29 11:30:17 +02:00
univeous
43d3eca5e9
allow input echo when changing ui focus
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(cherry picked from commit f5b506763e
)
2021-04-29 11:27:56 +02:00
Lyuma
11b8b8ad27
Allow renaming bones and blendshapes.
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(cherry picked from commit d13568a8d1
)
2021-04-29 11:27:56 +02:00
Rémi Verschelde
31581ca429
Merge pull request #46687 from QbieShay/fix-particle-rotate-y
2021-04-28 17:08:44 +02:00
Rémi Verschelde
3edf1adf91
Merge pull request #38348 from asheraryam/convex-decompose
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[3.x] Create GDScript bindings for creating multiple-convex collision bodies
2021-04-28 16:48:59 +02:00
Rémi Verschelde
6cb61b67e6
Merge pull request #41471 from Calinou/giprobe-deprecate-compress-3.2
2021-04-28 12:01:55 +02:00
Rémi Verschelde
6ba10c6c1f
SceneTree: Fix type hints for global_menu_action
signal
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Fixes https://github.com/godotengine/godot-headers/issues/89 .
2021-04-28 09:40:59 +02:00
Rafał Mikrut
06976c3e84
[3.x] Fix crashes when using _input functions
2021-04-27 16:51:29 +02:00
asheraryam
342c88841d
Create bindings for creating multiple-convex-collision static bodies from gdscript
2021-04-27 06:55:17 +03:00
Lightning_A
827f6739a2
Initialize some graphedit values in the header
2021-04-26 09:22:28 -06:00
Tomasz Chabora
44e84c61a6
Add disabled theme icons for CheckBox
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(cherry picked from commit 3a40c268a6
)
2021-04-26 13:15:28 +02:00
Johannes
a3c67dd3fc
Fix removal of rect_min_size
not triggering resize
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fixes #46672
(cherry picked from commit c8868fcaab
)
2021-04-26 13:07:59 +02:00
Rémi Verschelde
030f0f58a3
Scene: Remove unused mesh_materials
StringNames
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They were added in 8be2fabbe5
(2.1 era) but
were likely a first attempt that didn't get unused in the end.
(cherry picked from commit 764eee03a4
)
2021-04-26 12:20:28 +02:00
ray90514
ea8004052d
Fix LineEdit undo behaves strangely
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(cherry picked from commit 7501c7f48a
)
2021-04-26 12:20:28 +02:00
Rémi Verschelde
e554ecd691
Merge pull request #47451 from BastiaanOlij/arvr_positional_tracker_ref
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Change ARVRPositionalTracker to a reference (3.x)
2021-04-26 07:45:34 +02:00
Rémi Verschelde
e572be0c5f
Merge pull request #47484 from rafallus/fix/rigidbody-crash3.x
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Fix crash on RigidBody _direct_state_changed (3.x)
2021-04-24 01:36:24 +02:00
Rémi Verschelde
32c1bada99
Merge pull request #47827 from Chaosus/vs_fix_default_input_overriding_3.2
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[3.x] Prevents default values of VSNodeCustom from overriding by a script
2021-04-23 22:06:08 +02:00
JFonS
2db2d1153d
CPU lightmapper environment energy fixes.
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* Better handling of the scene's environment energy in the lightmapper
bakes.
* Fixed a bug where ProceduralSky::get_panorama() returned a reference
instead of a copy.
* Removed includes to Embree's internal header files.
2021-04-22 16:26:04 +02:00
TwistedTwigleg
51be345a17
Changed SkeletonIK3D to clear bone overrides when stopping
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(cherry picked from commit 9ebdf812df
)
2021-04-17 10:51:22 +02:00
smix8
fe7b624353
fix skeleton (ik) not resetting global_bone_overrides properly
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fix skeleton (ik) not resetting global_bone_overrides properly
2021-04-15 16:50:59 +02:00
Rémi Verschelde
9df1ed3edb
Merge pull request #47849 from nekomatata/debug-shape-crash-fix-3.x
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[3.x] Fix crashes with CollisionObject debug shapes
2021-04-13 10:13:19 +02:00
PouleyKetchoupp
a1db6784d6
Fix crashes with CollisionObject debug shapes
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MeshInstance added as child nodes for CollisionObject debug shapes can
be invalidated while deleting the collision object (child nodes are
deleted first), which caused accesses to invalid memory in
shape_owner_remove_shape that lead to random crashes.
Also optimized accesses to shapes to avoid copy-on-write on each
iteration.
2021-04-12 20:04:13 -07:00
Yuri Roubinsky
ac91e2ca0d
[3.2] Prevents default values of VSNodeCustom from overriding by a script
2021-04-12 14:52:19 +03:00
TwistedTwigleg
9c33f091cd
Godot 3.x backport: Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation. Now the root bone rotates differently to ensure it always rotates correctly and works with BoneAttachment nodes.
2021-04-08 18:45:54 -04:00
rafallus
e075b6b411
Check if _direct_state_changed() argument is valid
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- Modified classes: RigidBody, PhysicalBone, VehicleBody, RigidBody2D, KinematicBody2D
- The input argument is untrusted even in release mode
2021-04-07 20:00:30 -05:00
Lightning_A
77cf07c013
Make scrollwheel zoom based on mouse position, cherry-picked for 3.x
2021-04-06 09:36:15 -06:00
Rémi Verschelde
822b734601
Re-allow playing AnimatedSprite2D without frames
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Fixes #47578 , partial revert of #47064 .
(cherry picked from commit 77264e346b
)
2021-04-05 15:01:01 +02:00
bruvzg
d844e72157
RichTextLabel: On custom effect change, parse bbcode only if it's enabled and not empty.
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(cherry picked from commit 9f73abfa9f
)
2021-04-05 12:01:51 +02:00
Kevin Smith
c081596a55
Make ColorPicker button text and tooltips appear in exported projects
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(cherry picked from commit a7d12920f2
)
2021-04-05 11:58:03 +02:00
Rémi Verschelde
54f0d8cf96
Merge pull request #47533 from qarmin/fix_navigation
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[3.x] Validate argument in Navigation2D::navpoly_add
2021-03-31 20:29:45 +02:00
Rafał Mikrut
050edac8e0
Validate argument in Navigation2D::navpoly_add
2021-03-31 20:10:51 +02:00
Rémi Verschelde
7b35fc4549
Merge pull request #47382 from akien-mga/3.x-tilemap-collisions-opt-in
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TileMap: Make collision visibility opt-in
2021-03-31 17:59:41 +02:00
Rémi Verschelde
72a547dc9d
TileMap: Make collision visibility opt-in
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Supersedes #47204 , see discussion there.
2021-03-30 23:39:37 +02:00
Hugo Locurcio
5fdb8b02e3
Require editor restart after changing GUI custom theme or font
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The `restart_if_changed` project setting hint wasn't set correctly.
(cherry picked from commit 0724424179
)
2021-03-30 16:02:33 +02:00
volzhs
b4d88cfe20
Fix typo 'previus_selected'
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(cherry picked from commit 990c88f24c
)
2021-03-29 14:23:43 +02:00
volzhs
3ee4efe1eb
Fix drawing boxselection on GraphEdit
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(cherry picked from commit 1bdc14acea
)
2021-03-29 14:23:08 +02:00
Bastiaan Olij
4cce36e35d
Change ARVRPositionalTracker to a reference and better expose it to GDNative
2021-03-29 23:01:04 +11:00
lupoDharkael
3b0cf34299
Control: Expose pass_on_modal_close_click
2021-03-25 18:29:41 +01:00