Rémi Verschelde
fa9332a0e7
Merge pull request #43414 from Xrayez/pi-type-string
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Expose `PROPERTY_HINT_TYPE_STRING` to scripting
2020-12-20 21:18:11 +01:00
Marcel Admiraal
ecf8ae5bcf
Rename Camera3D near and far getters and setters
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Renames:
- get_znear() -> get_near()
- set_znear() -> set_near()
- get_zfar() -> get_far()
- set_zfar() -> set_far()
2020-12-20 13:46:57 +00:00
Pedro J. Estébanez
b7367ac426
Add animation reset track feature
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As a bonus, to have consistency between use Beziers and create insert tracks, use Beziers also gets a default via editor settings that is used when the confirmation dialog is disabled, instead of just falling back to creating non-Bezier tracks.
2020-12-20 12:45:08 +01:00
Rémi Verschelde
e9d12f9e4e
Merge pull request #44521 from madmiraal/rename-rect2-clip
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Rename Rect2 and Rect2i clip() to intersection()
2020-12-19 21:32:14 +01:00
Hugo Locurcio
a86ed339a4
Document how to solve UV jittering when using large procedural meshes
2020-12-19 18:16:52 +01:00
Marcel Admiraal
e1128431de
Rename EditorInterface get_editor_viewport to get_editor_main_control
2020-12-19 14:17:42 +00:00
Hugo Locurcio
7ae487d2bb
Increase the default Camera Zfar to 4000
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This makes it possible to view far away objects without
having to tweak any settings. This results in a more usable
editor when working on large-scale levels.
This change should have no impact on performance, but note that
Z-fighting will be visible at a distance. This can be made less
visible by increasing the Znear value (however, doing so will cause
nearby surfaces to disappear).
This change was also applied to the editor, but it will only
apply to newly created scenes.
This also changes the default camera settings in the glTF importer
to match the Camera node's defaults.
2020-12-19 14:52:44 +01:00
Marcel Admiraal
2df9a8ccad
Rename Rect2 and Rect2i clip() to intersection()
2020-12-19 12:59:08 +00:00
Rémi Verschelde
16524d4ae1
Merge pull request #44445 from theogen-ratkin/master
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Add interpolation parameter to resize_to_po2()
2020-12-19 09:34:41 +01:00
Theogen Ratkin
46ea6750b4
Add interpolation parameter to resize_to_po2()
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Image::resize_to_po2() now takes an optional p_interpolation parameter
that it passes directly to resize() with default value INTERPOLATE_BILINEAR.
2020-12-18 14:05:07 -04:00
Yuri Roubinsky
52e44ed3ef
Added GraphEdit properties to control lines thickness and antialiasing
2020-12-18 16:41:45 +03:00
Jordan Schidlowsky
2d56e09276
packed*arrays are pass by ref now. support duplicate and update documentation
2020-12-17 16:09:32 -06:00
Yuri Sizov
f5bcbd8325
FIx visual issues with GraphEdit minimap
2020-12-17 22:59:04 +03:00
Rémi Verschelde
c83d1b2526
Merge pull request #43416 from pycbouh/graph-minimap
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Add a minimap to the GraphEdit
2020-12-17 17:34:36 +01:00
Yuri Sizov
8d608cdc40
Remove unused argument in Theme method and expose missing methods
2020-12-17 15:51:08 +03:00
Rémi Verschelde
f3dccf5891
Merge pull request #44393 from Calinou/add-stdout-flush-project-setting
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Add a project setting to enable stdout flushing in release builds
2020-12-17 10:06:50 +01:00
Rémi Verschelde
aa64834f72
Merge pull request #44295 from akien-mga/proximity-group-fix-access-modifiers
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ProximityGroup: Fix access modifiers, rename private methods for clarity
2020-12-17 10:06:02 +01:00
Rémi Verschelde
9e49dbda2a
Merge pull request #44360 from bruvzg/ctl_punct_word_break
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Add word breaks on punctuation characters.
2020-12-17 09:02:01 +01:00
Rémi Verschelde
fb2465b3c8
Merge pull request #44410 from KoBeWi/project--tools--thisPR
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Make tool menu plugins use Callables for callback
2020-12-16 22:04:39 +01:00
kobewi
889f5e44ef
Make tool menu plugins use Callables for callback
2020-12-16 20:23:51 +01:00
Rémi Verschelde
f17b34c479
Merge pull request #44341 from Faless/docs/4.x_os_unixtime
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Add important note about OS.get_unixtime.
2020-12-16 14:30:25 +01:00
Rémi Verschelde
b09332bd4e
Merge pull request #44404 from Chaosus/doc_direction_to
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Added a note describing a code behind Vector2/3.direction_to
2020-12-16 14:18:59 +01:00
Rémi Verschelde
16a249bd22
Merge pull request #44414 from skyace65/TypeHint
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Document what can be used as a type hint
2020-12-16 14:17:46 +01:00
Rémi Verschelde
3d7b01723b
Merge pull request #44412 from DanielZTing/rename
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Rename neighbour in Control to neighbor
2020-12-16 14:16:28 +01:00
skyace65
dbcc9d3600
Document what can be used as a type hint
2020-12-15 19:16:43 -05:00
Daniel Ting
aea7fde241
Rename neighbour in Control to neighbor
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This keeps things consistent with the rest of Godot, which uses the
American English spelling of Color.
2020-12-15 16:42:21 -06:00
Yuri Roubinsky
fa0683ed30
Added a note describing a code behind Vector2/3.direction_to
2020-12-15 22:36:26 +03:00
Rémi Verschelde
0415a2d913
Merge pull request #44391 from madmiraal/fix-42285
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Remove Generic6DOFJoint precision property
2020-12-15 19:06:25 +01:00
Hugo Locurcio
341b9cf15a
Add a project setting to enable stdout flushing in release builds
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This can be used in server builds for journalctl compatibility.
2020-12-15 16:40:52 +01:00
Rémi Verschelde
6ccc6b6e28
Merge pull request #44372 from madmiraal/rename-animation-track_remove_key_at
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Rename Animation::track_remove_key_at_position to track_remove_key_at_time
2020-12-15 13:42:54 +01:00
Rémi Verschelde
7e3424e3ab
Merge pull request #44377 from Calinou/rename-textureprogressbar
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Rename the TextureProgress node to TextureProgressBar
2020-12-15 13:34:32 +01:00
Marcel Admiraal
9bc62bf449
Remove Generic6DOFJoint precision property
2020-12-15 10:14:48 +00:00
Hugo Locurcio
57dcc83152
Rename the TextureProgress node to TextureProgressBar
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Advantages:
- When searching for "progressbar", you'll see both nodes in the
search results.
- More consistent with Button/TextureButton.
2020-12-14 21:35:13 +01:00
Marcel Admiraal
8509c8c8fc
Rename AcceptDialog get_ok() to get_ok_button()
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Also renames:
- AcceptDialog add_cancel() to add_cancel_button()
- ConfirmationDiaglog get_cancel() to get_cancel_button()
2020-12-14 18:43:52 +00:00
Marcel Admiraal
f5a3cbda19
Rename Animation::track_remove_key_at_position to track_remove_key_at_time
2020-12-14 18:00:11 +00:00
bruvzg
06ae77a320
Add word breaks on punctuation characters.
2020-12-14 11:36:13 +02:00
bruvzg
62927383ed
[Complex Text Layouts] Add drop-caps support to TextParagraph and RTL.
2020-12-13 22:20:02 +02:00
bruvzg
c1d261fdb0
[Complex Text Layouts] Add variable fonts support.
2020-12-13 18:43:39 +02:00
Fabio Alessandrelli
49741d9464
Add important note about OS.get_unixtime.
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Should NEVER be used for precise time computations since its return
values are not guaranteed to be monotonic.
2020-12-13 13:56:45 +01:00
Rémi Verschelde
bbf7bb3838
Merge pull request #42595 from bruvzg/ctl_rich_text
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[Complex Text Layouts] Refactor RichTextLabel.
2020-12-13 13:42:00 +01:00
Rémi Verschelde
0762484473
Merge pull request #44317 from mbrlabs/geometry2d-docs
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Fixed Geometry2D::get_closest_points_between_segments docs
2020-12-12 13:03:09 +01:00
Marcus Brummer
56e5ca38d7
Fixed Geometry2D::get_closest_points_between_segments docs
2020-12-12 12:45:06 +01:00
Rémi Verschelde
79ba70f7ee
ProximityGroup: Fix access modifiers, rename private methods for clarity
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See #36285 which mistakenly added documentation for the whole C++ API, while
some of it is meant to be and stay private as it's not exposed to scripts.
The access modifiers and method prefix were not used properly.
Cleanup code, and rename wrong `group_name` parameters to `method`, as it's a
method name which is being broadcast.
This is a very old class from pre-open source days, chances are that it was
just forgotten and not meant to be kept as is and undocumented.
2020-12-11 14:32:05 +01:00
bruvzg
6b6f101983
[Complex Text Layouts] Refactor RichTextLabel.
2020-12-11 09:48:49 +02:00
Rémi Verschelde
9263f8eb4b
Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2
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We haven't had a proper implementation for COMPRESS_PVRTC2 (which is PVRTC1 2-bpp) in years,
so let's drop it instead of keeping a compress type which doesn't work.
The other enum values were renamed to clarify that our PVRTC2 and PVRTC4 are respectively
PVRTC1 2-bpp and PVRTC1 4-bpp. PVRTC2 2-bpp and 4-bpp are not implemented yet.
2020-12-10 23:14:04 +01:00
Marcel Admiraal
284642be01
Rename Viewport::ClearMode::CLEAR_MODE_ONLY_NEXT_FRAME to CLEAR_MODE_ONCE
2020-12-10 12:24:49 +00:00
Rémi Verschelde
d8fdb8796a
Merge pull request #44260 from madmiraal/rename-area3d-audio_bus_name
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Rename Area3D audio_bus_name getter and setter
2020-12-10 12:15:46 +01:00
Rémi Verschelde
37d0d757d6
Merge pull request #40708 from bruvzg/improve_os_locale
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Improve `OS::get_locale()` and documentation.
2020-12-10 11:49:00 +01:00
Marcel Admiraal
e40ab06599
Rename TrackerHand enums
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Renames:
TRACKER_LEFT_HAND -> TRACKER_HAND_LEFT
TRACKER_RIGHT_HAND -> TRACKER_HAND_RIGHT
2020-12-10 10:30:45 +00:00
Rémi Verschelde
67259d07db
Merge pull request #44070 from YeldhamDev/popupmenu_separator_font_color
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Add "font_color_separator" theme property to 'PopupMenu'
2020-12-10 11:13:07 +01:00
Rémi Verschelde
bc9b54d6ab
Merge pull request #43920 from Calinou/doc-videoplayer-no-remapping
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Document the lack of localization remapping support in VideoPlayer
2020-12-10 10:57:09 +01:00
Rémi Verschelde
47fc78b599
Merge pull request #44016 from KoBeWi/emit_me_senpai
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Mention that 'changed' signal needs manual emit
2020-12-10 10:48:46 +01:00
Marcel Admiraal
daa084d004
Rename Area3D audio_bus_name getter and setter
2020-12-10 08:31:14 +00:00
Rémi Verschelde
70c435272a
Merge pull request #44124 from volzhs/tabs-in-front
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Add option to draw all tabs in front
2020-12-10 07:55:41 +01:00
volzhs
814f9015f8
Add option to draw all tabs in front
2020-12-10 07:47:10 +09:00
Rémi Verschelde
2034a1cca0
Merge pull request #44089 from Xrayez/rng-state
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Add ability to restore `RandomNumberGenerator` state
2020-12-08 21:40:38 +01:00
Marcel Admiraal
43302837eb
Rename CanvasItem's hide signal to hidden
2020-12-08 12:14:15 +00:00
Marcel Admiraal
4da4feed18
Use Vector3 instead of 3 floats for CSGBox3D dimensions
2020-12-08 11:58:30 +00:00
Marcel Admiraal
43c9106806
Use box size instead of extents for Shape dimensions
2020-12-08 11:58:21 +00:00
Marcel Admiraal
d5d99aaed6
Use rectangle size instead of extents for Shape dimensions
2020-12-08 11:57:46 +00:00
Rémi Verschelde
0f6745b6aa
Merge pull request #44188 from madmiraal/tabs-signal-names
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Rename Tabs close and hover signals to tab_closed and tab_hovered
2020-12-08 12:30:49 +01:00
Marcel Admiraal
a65e609e21
Rename Tabs close and hover signals to tab_closed and tab_hovered
2020-12-08 09:51:06 +00:00
Marcel Admiraal
58c38d957b
Rename XRController signal button_release to button_released
2020-12-08 08:37:48 +00:00
Andrii Doroshenko (Xrayez)
b5107715f1
Add ability to restore RandomNumberGenerator
state
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- added `state` as a property to restore internal state of RNG;
- `get_seed()` returns last seed used to initialize the state rather than the current state.
Co-authored-by: MidZik <matt.idzik1@gmail.com>
2020-12-07 13:50:46 +02:00
Aaron Franke
5465e604bb
Improve argument names for core types
2020-12-07 05:01:33 -05:00
Marcel Admiraal
a24c38d1a8
Rename Vector2.tangent() to Vector2.orthogonal()
2020-12-06 18:16:06 +00:00
Rémi Verschelde
c574b4d086
Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh
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Rename CubeMesh to BoxMesh
2020-12-05 16:48:15 +01:00
Marcel Admiraal
df6b061dbb
Rename CubeMesh BoxMesh
2020-12-05 11:48:26 +00:00
Aaron Franke
5dddf4377a
Rename RD texture "type" to "texture_type"
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"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
2020-12-04 19:34:50 -05:00
Aaron Franke
19bdd01438
Rename RD uniform "type" to "uniform_type"
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"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
2020-12-04 19:34:50 -05:00
Aaron Franke
40b81339d0
Rebind Mesh/ArrayMesh enums
2020-12-04 19:34:50 -05:00
Aaron Franke
47f8ac7864
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
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"Flags" was a bit too ambiguous, and in 3D it hid GeometryInstance.Flags
2020-12-04 19:34:29 -05:00
Aaron Franke
1b499d244a
Rename LightOccluder2D light_mask to occluder_light_mask
2020-12-04 19:34:29 -05:00
Aaron Franke
ce9d87ddfd
Rename PathFollow2D rotate bool
2020-12-04 18:59:02 -05:00
Aaron Franke
888deca827
Rename XR get_type and get_name
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Now called get_tracker_type and get_tracker_name
2020-12-04 18:59:02 -05:00
Rémi Verschelde
1a001ad964
doc: Sync classref with current source
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And fixups:
- Add missing bindings in RenderingServer
- Remove duplicate ArrayMesh enum bindings (they're in Mesh already)
- Remove redundant _unhandled_key_input binding in Control (it's in Node
already)
2020-12-04 22:28:08 +01:00
George Marques
02f60812ed
Rename TYPE_REAL to TYPE_FLOAT
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To be consistent with the naming everywhere else.
2020-12-04 09:47:26 -03:00
Tomasz Chabora
b552c26c68
Mention that 'changed' signal needs manual emit
2020-12-03 20:11:52 +01:00
Michael Alexsander
383e8919e0
Add "font_color_separator" theme property to 'PopupMenu'
2020-12-03 11:36:03 -03:00
Rémi Verschelde
9a0610c1ff
Merge pull request #43959 from dalexeev/gds-doc
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Several edits to the GDScript docs
2020-12-03 13:32:32 +01:00
Fabio Alessandrelli
502ff74fee
Merge pull request #43536 from jonbonazza/hmac
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feat: HMAC support in Crypto APIs
2020-12-03 11:08:16 +01:00
Hugo Locurcio
5a9600cd24
Fix incorrect Curve3D.interpolate_baked()
description
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The offset is in 3D units, not pixels.
This closes https://github.com/godotengine/godot-docs/issues/4339 .
2020-12-01 16:23:34 +01:00
Danil Alexeev
bf96056ad0
Several edits to the GDScript docs
2020-12-01 16:05:10 +03:00
Yuri Sizov
999ce610a2
Add a minimap to the GraphEdit
2020-11-30 16:48:52 +03:00
Eric M
12ded391f5
Exposed shortcut_context property to scripting and added documentation.
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I didn't expose this as a property or add documentation in the original PR #42109 .
2020-11-30 00:11:40 +10:00
Rémi Verschelde
ef2d1f6d19
Merge pull request #42761 from fire/color-grading-3d
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Environment brightness, contrast, saturation restore with 3d LUT.
2020-11-28 23:07:52 +01:00
clayjohn
076908bed9
Environment brightness, contrast, saturation restore with color correction.
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Allow gradients and 2d images.
Use shader versions for LUT in tonemap
Co-authored-by: alex-poe <3957610+CptPotato@users.noreply.github.com>
Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2020-11-28 07:37:49 -08:00
Rémi Verschelde
53b23c6bdc
Merge pull request #43922 from Calinou/doc-projectsettings-globalize-path
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Improve the `ProjectSettings.globalize_path()` documentation
2020-11-28 10:29:23 +01:00
Rémi Verschelde
95572211bb
Merge pull request #43925 from madmiraal/fix-16039a
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Remove RigidBody weight property
2020-11-28 09:37:42 +01:00
Yuri Roubinsky
4a3588a51a
Merge pull request #43828 from Chaosus/restore_line_antialiasing
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Restored antialiased lines by emulation using triangle strips
2020-11-28 11:32:16 +03:00
Rémi Verschelde
94341ac547
Merge pull request #42987 from clayjohn/VULKAN-sky-only
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Add sky_only setting to DirectionalLight3Ds
2020-11-28 09:07:09 +01:00
Rémi Verschelde
a6751e6c58
Merge pull request #41100 from bruvzg/ctl_text_server_interface
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[Complex Text Layouts] Implement TextServer interface.
2020-11-28 09:03:15 +01:00
Yuri Roubinsky
3ec972fc95
Restored antialiased lines by emulation using triangle strips
2020-11-27 20:45:59 +03:00
Marcel Admiraal
981fbcd3e0
Remove RigidBody weight property
2020-11-27 17:39:20 +00:00
Fabio Alessandrelli
828d1ea59e
Merge pull request #40136 from Jummit/multiplayer-root-node-getters
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Add root_node as property of MultiplayerAPI
2020-11-27 18:36:07 +01:00
Hugo Locurcio
f415db5b75
Improve the ProjectSettings.globalize_path()
documentation
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This closes https://github.com/godotengine/godot-docs/issues/4409 .
2020-11-27 17:12:13 +01:00
Marcel Admiraal
356a2b7235
Fix cast_motion sometimes failing
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- Fixes Godot physics failing when the cast Shape is inside of, or
already colliding with another Shape.
- Fixes Bullet physics failing when there is no motion.
- Ensures Godot and Bullet physics behave the same.
- Updates the documentation to exclude the caveats for the failures and
differences.
2020-11-27 15:33:00 +00:00
Hugo Locurcio
1636fb8856
Document the lack of localization remapping support in VideoPlayer
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See #43917 .
2020-11-27 15:56:24 +01:00
Rémi Verschelde
2d0fda3ca2
doc: Mention iOS support for Input gravity/gyroscope sensors
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It has been implemented for iOS a long time ago already with #7127 .
2020-11-27 12:01:08 +01:00
Jon Bonazza
d5925fd522
feat: HMAC support in Crypto APIs
2020-11-26 18:39:56 -08:00
bruvzg
7e2c0ffd1a
[Complex Text Layouts] Add TextServer documentation. Update Font, CanvasItem, Theme and modified controls documentation.
2020-11-26 14:25:52 +02:00
bruvzg
3be31c4960
[Complex Text Layouts] Refactor TextEdit and CodeEdit controls.
2020-11-26 14:25:50 +02:00
bruvzg
99666de00f
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
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Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
2020-11-26 14:25:48 +02:00
Rémi Verschelde
a8c2cc9028
Merge pull request #43807 from Xrayez/aspect-ratio-container
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Add `AspectRatioContainer` class
2020-11-26 12:20:15 +01:00
HaSa1002
5a01c2a3b0
Docs: Port Code Examples to C# (F, G, H, I, J, K, L)
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Includes:
* File
* Geometry2D
* HashingContext
* HTTPClient
* HTTPRequest
* Image
* Input
* int
* ItemList
* JSONParseResult
* KinematicBody2D
* LineEdit
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-11-25 22:15:13 +01:00
Rémi Verschelde
613b76cfd5
Merge pull request #43861 from JFonS/fix_gizmo_defval
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Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
2020-11-25 19:28:05 +01:00
jfons
e6949dae72
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
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It was commented for some reason I can't remember.
2020-11-25 18:55:07 +01:00
Andrii Doroshenko (Xrayez)
ba68383706
Add AspectRatioContainer
class
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Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com>
2020-11-25 15:06:40 +02:00
Rémi Verschelde
6dfcc4aa80
Merge pull request #43793 from Calinou/doc-mono-resources
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Document C# garbage collection caveats in Reference and Resource
2020-11-25 11:12:09 +01:00
Rémi Verschelde
59fdfc77e8
doc: Sync classref with current source
2020-11-23 23:44:44 +01:00
Hugo Locurcio
95618e2937
Improve the AudioStreamPlayer3D class documentation
2020-11-23 16:56:05 +01:00
Hugo Locurcio
0565c76e8b
Document C# garbage collection caveats in Reference and Resource
2020-11-23 14:01:50 +01:00
Rémi Verschelde
ba989a1d39
Merge pull request #43627 from aaronfranke/pixelvi
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Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
2020-11-23 10:04:49 +01:00
Hugo Locurcio
b297d595a5
Document that vertex displacement isn't visible in overdraw debug mode
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See #24232 .
2020-11-22 16:28:00 +01:00
Aaron Franke
2c53e8b0e9
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
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Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
2020-11-21 02:42:29 -05:00
Rémi Verschelde
a655de89e3
doc: Warn about using Node internal processing
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See #43689 .
Also 'fixed' some spelling for behavior in publicly visible strings.
(Sorry en_GB, en_CA, en_AU, and more... Silicon Valley won the tech spelling
war.)
2020-11-20 09:52:37 +01:00
Rémi Verschelde
6a683f8016
Merge pull request #43591 from madmiraal/fix-43520
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Update joy button and stick names, enums and documentation
2020-11-19 20:43:44 +01:00
Marcel Admiraal
20f2b71e21
Update joy button and stick names, enums and documentation
2020-11-19 15:28:31 +00:00
Rémi Verschelde
b4f81e7b88
Merge pull request #43662 from EricEzaM/PR/INP3-command_serialization_optional
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Made serialization of Command toggleable when saving InputEvents.
2020-11-19 13:38:55 +01:00
Eric M
c92f83d3ca
Made serialization of Command toggleable when saving InputEvents.
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Made serialization of Command optional. If command is serialized, Control (On Win/Linux) or Meta (on Mac) are not.
Example use case: You are on Windows and you set a shortcut to be Control + E. This would serialize as Command=true and Control=true. If you then run this project on Mac, you would need to press Command AND Control to activate the shortcut - which is not what is intended. Now, you can set store_command to true, and it will only serialize to Command = true (no Control serialized). On Windows, this means Control. On Mac, it means only command.
2020-11-19 21:05:45 +10:00
Phischermen
371d12a2f0
Clarify that SceneTree::quit() does not immediately end the application.
2020-11-18 16:45:20 -08:00
Andrii Doroshenko (Xrayez)
0ee88d6705
Describe ImageTexture
, Image
creation and usage
2020-11-17 16:00:41 +02:00
Rémi Verschelde
c6dcf3310d
doc: Sync classref with Variant utility methods
...
Copied relevant documentation from the original `@GDScript` built-ins,
which will likely be removed in a future commit.
Various fixups to `variant_utility.cpp` while working on this.
2020-11-17 11:26:24 +01:00
Rémi Verschelde
9310369318
Merge pull request #43565 from rcorre/curve_handle_doc
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Clarify Curve3D.get_point_{in,out} position in doc.
2020-11-17 08:21:04 +01:00
Ryan Roden-Corrent
c6093ae612
Clarify Curve3D.get_point_{in,out} position in doc.
...
I verified this experimentally. I added a point at roughly (1,0,0), and
dragged a handle back to the origin. The result was:
```
get_point_position: (0.991079, 0, -0.000069)
get_point_in: (0.993409, 0, 0)
get_point_out: (-0.993409, 0, 0)
```
2020-11-16 17:22:44 -05:00
Rémi Verschelde
bffa95fc07
Merge pull request #43537 from KoBeWi/ 🌳 🗎 🔧
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Correct the doc about Tree.get_edited
2020-11-16 22:32:38 +01:00
Rémi Verschelde
7a2d721536
Merge pull request #43509 from Calinou/doc-projectsettings-packetpeerstream-size
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Clarify packet peer `max_buffer_po2` in ProjectSettings documentation
2020-11-16 14:52:24 +01:00
Hugo Locurcio
c475b1fd0b
Clarify packet peer max_buffer_po2
in ProjectSettings documentation
...
This closes https://github.com/godotengine/godot-docs/issues/4364 .
2020-11-16 14:13:59 +01:00
Rémi Verschelde
fc70f986b9
Merge pull request #42008 from Calinou/theme-rename-node-type
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Rename the `type` parameter to `node_type` in Theme and Control
2020-11-16 13:20:24 +01:00
Rémi Verschelde
8e1765d9c7
Merge pull request #43533 from Calinou/doc-improve-dictionary
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Improve the Dictionary class documentation
2020-11-16 12:52:01 +01:00
Rémi Verschelde
d7176e9040
Merge pull request #42167 from madmiraal/fix-42108
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Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
2020-11-16 09:32:48 +01:00
Rémi Verschelde
19f27ab486
Merge pull request #42976 from aaronfranke/input-get-axis
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Allow getting Input "axis" and "vector" values by specifying multiple actions
2020-11-16 09:30:34 +01:00
Rémi Verschelde
91dd6da2ff
Merge pull request #43246 from HaSa1002/docs-lang-5
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Docs: Port code examples to C# (M, N, O, P, Q, R)
2020-11-16 09:16:18 +01:00
Hugo Locurcio
5325de4e6b
Improve the Dictionary class documentation
...
- Mention Lua-style syntax.
- Make the code samples self-contained.
- Mention caveat with `const` (also in Array).
- Clarify the description of `size()`.
This closes https://github.com/godotengine/godot-docs/issues/4272 .
2020-11-14 22:05:53 +01:00
Tomasz Chabora
b8145c182b
Correct the doc about Tree.get_edited
2020-11-14 16:35:53 +01:00
Aaron Franke
4b272b18ea
Improve comments in Color documentation
2020-11-13 23:31:19 -05:00
Feniks
59ed3c1aaf
Changed mouse cursor to the caret (text cursor) location.
2020-11-13 14:57:18 +00:00
Rémi Verschelde
a7d610db16
Merge pull request #43408 from rcorre/path-gizmos-4.0
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Make Path3D handles visible and consistent with 2D.
2020-11-12 13:12:49 +01:00
Ryan Roden-Corrent
8458ba0aef
Proposal 1246: Make Path3D handles more visible.
...
Resolves godotengine/godot-proposals#1246 .
It is difficult to tell the difference between the handles for adjusting
curves and the points themselves when looking at a Path gizmo.
This re-uses the icons used for Path2D.
Unlike Path2D, this does not use a different icon for smooth vs sharp
points, as using a potentially different material for each point would
prevent batching the points in add_handles (and adding them out-of-order
messes up other logic based on handle indices).
This includes a public API change to allow specifying a texture for a
handle material. This allows spatial gizmo plugins to customize the way
a handle is rendered, if desired, but does not break existing behavior
(as providing no texture uses the default).
The path handle icons were resized as well. 16x16 is the standard icon
size. These icons were 10x10 rather than 16x16, and appeared rather
small in the editor.
To resize, I:
- Opened the original in Inkscape
- Resized the document to 16x16
- Opened the transform dialog
- Scaled by 160% proportionally
- Used Align/Distribute to center on the page
- Saved the document
- Cleaned with `svgcleaner --multipass`
2020-11-12 06:37:56 -05:00
Rémi Verschelde
dca6bac620
Merge pull request #43244 from HaSa1002/docs-mdt
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Docs: MeshDataTool: showcase tool in code example
2020-11-12 11:35:25 +01:00
HaSa1002
4f9b993423
Docs: MeshDataTool: showcase tool in code example
2020-11-12 10:56:39 +01:00
Wilson E. Alvarez
a6f3ef3ac7
Document InstancePlaceholder.create_instance not being thread-safe.
2020-11-11 21:34:51 -05:00
Rémi Verschelde
acb7d99fce
Merge pull request #43449 from nekomatata/line_edit_window_pos
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Expose LineEdit scroll offset to scripts
2020-11-11 13:18:55 +01:00
Aaron Franke
4abf189e36
Allow getting Input axis/vector values by specifying multiple actions
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For get_vector, use raw values and handle deadzones appropriately
2020-11-11 06:02:44 -05:00
PouleyKetchoupp
4775db1600
Expose LineEdit scroll offset to scripts
2020-11-11 10:07:31 +01:00
Rémi Verschelde
9397a5a272
Merge pull request #43437 from akien-mga/doc-operators
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doc: Add template to document Variant operators, fixups to #43419
2020-11-10 15:58:36 +01:00
Rémi Verschelde
64e893deac
doc: Sync classref to add operators after #43419
2020-11-10 15:00:50 +01:00
Rémi Verschelde
34cad0d020
doc: Fixups to #43419 which added operators in the docs
...
- Escape the method names as e.g. `operator <` is invalid XML.
- Add a hack to merge all String % operator definitions for each Variant type
as a single one with `Variant` argument type.
- Add support for the new qualifiers in makerst.py.
- Drop unused `doc_merge.py`, seems to date back to when we had all the
documentation in a single `classes.xml`.
2020-11-10 15:00:07 +01:00
Rémi Verschelde
03ae26bb74
Merge pull request #43398 from KoBeWi/add_an_array_to_another_array_but_with_a_method
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Add append_array() method to Array class
2020-11-10 13:53:58 +01:00
Tomasz Chabora
cbfbb4538b
Register methods for drawing 3D editor overlays
2020-11-10 11:35:34 +01:00