Juan Linietsky
8be2fabbe5
Changed import workflow
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-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Ariel Manzur
dbb4c0c9b7
fixes android drivers build
2016-05-21 21:47:21 -03:00
Ariel Manzur
4c4d79e3c9
fix drivers build on ios
2016-05-21 21:07:34 -03:00
Ariel Manzur
12bd9ee6f2
fix
2016-05-21 20:07:32 -03:00
Ariel Manzur
6cf2353305
using 1 env for all drivers
2016-05-21 19:31:58 -03:00
eska
2392824dba
Remove nocpuid.c from builtin OpenSSL
...
Since opensslconf.h no longer defines OPENSSL_CPUID_OBJ, OpenSSL defines
OPENSSL_cpuid_setup itself (with the same empty definition)
2016-05-12 17:06:34 +02:00
Rémi Verschelde
c7292b1f3d
OpenSSL buildsystem: actually apply the flag on gcc/clang
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Commit 972b0f7
was bogus.
2016-05-11 19:41:52 +02:00
Rémi Verschelde
972b0f78b3
Windows: Fix MinGW argument being passed to MSVC
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Fixes #4620
2016-05-11 18:48:04 +02:00
George Marques
2e44e255ed
Add ignore error flag to OpenSSL driver
2016-05-09 12:52:49 -03:00
Rémi Verschelde
8a45936abd
Merge pull request #4560 from eska014/fix-emscripten-opus
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Fix JavaScript build
2016-05-07 20:19:58 +02:00
Ariel Manzur
baaa74f215
cloning env for builtin_openssl _and_ openssl :)
2016-05-06 22:43:22 -03:00
Ariel Manzur
62c17d65a8
clonning env for builtin ssl
2016-05-06 22:30:48 -03:00
eska
5619efe9f8
Ignore unneeded Opus file, fix JavaScript build
2016-05-05 19:21:57 +02:00
George Marques
81297f0fa1
Fix build for Windows 64-bits with GCC
2016-05-05 14:10:41 -03:00
Juan Linietsky
8043135e0d
missing default value
2016-05-04 12:46:37 -03:00
Juan Linietsky
fd6667a7dc
fix to avoid video texture scaling
2016-05-04 12:44:50 -03:00
Juan Linietsky
89d87294db
ability to shrink all images x2 on load
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this is for extreme cases when running on devices with very low video
memory, so you can still retain compatibility.
2016-05-04 12:37:07 -03:00
Rémi Verschelde
db0fde9d39
Merge pull request #4541 from vnen/pr-fix-win64-build
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Fix windows 64-bits build.
2016-05-04 08:35:45 +02:00
George Marques
9424c6c58f
Fix windows 64-bits build.
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The change in `tools/doc/doc_data.cpp` is needed because the MSVC
compiler does not support variable length arrays.
Fix #4113
2016-05-03 16:35:36 -03:00
mrezai
ab623c923d
Update OpenSSL to 1.0.2h
2016-05-03 23:59:14 +04:30
George Marques
7c59d819a7
Update Opus driver to 1.1.2
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And opusfile to 0.7.
2016-05-02 13:18:34 -03:00
Aren Villanueva
e5c1a2c3f7
Implements get_executable_path for OS X should proc_pidpath in os_osx.mm doesn't succeed. Silences the warning for javascript as the function currently appears superfluous.
2016-04-20 17:49:48 +10:00
Rémi Verschelde
206895afae
Merge pull request #4329 from mrezai/openssl-1.0.2g
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Update OpenSSL to version 1.0.2g
2016-04-18 19:21:46 +02:00
Zher Huei Lee
48b2dfab9f
Fixed zero-length arrays in nrex. Fixes #4346
2016-04-18 10:06:47 +01:00
mrezai
e97922f220
Update OpenSSL to version 1.0.2g
2016-04-15 19:03:35 +04:30
mrezai
2cbd850979
Fix OpenSSL compilation on Windows
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Fixes #4285 .
2016-04-12 07:58:56 +02:00
Rémi Verschelde
925aa086a2
Merge pull request #4275 from mrezai/openssl-1.0.1s
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Update OpenSSL to version 1.0.1s
2016-04-11 23:16:31 +02:00
mrezai
c860574d8b
Update OpenSSL to version 1.0.1s
2016-04-10 17:48:59 +04:30
Zher Huei Lee
6207d56b95
Updated nrex to v0.2
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* Fixed capturing groups matching to invalid results
* Fixed parents of recursive quantifiers not expanding properly
* Fixed LookAhead sometimes adding to result
2016-04-08 13:29:37 +01:00
MSC
7a9998370f
free Material 'shadow_material_double_sided' on ::finish()
2016-04-03 19:24:14 +02:00
Kyle Luce
674c6f2f2d
Add function to convert Date time from a dictionary to Epoch
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- Also changed get_time_from_unix_time to get_date_time_from_unix_time to be
consistent.
Ticket:
https://github.com/godotengine/godot/issues/4038
2016-03-16 23:13:39 -07:00
Rémi Verschelde
c9a401e541
Merge pull request #3694 from techtonik/patch-1
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Show driver information in verbose mode
2016-03-15 10:30:47 +01:00
Rémi Verschelde
aec4f57f95
Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize
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Ability to colourize baked lighting in real time.
2016-03-15 10:22:09 +01:00
Kyle Luce
feef563f3f
Fixes the month consistency issue in enums and get_date etc
...
- Also updated the docs to reflect this.
- Added some vim temp files to gitignore
- Changed NaCL to be consistent with the other OS_Unix::get_date implementation
(added 1 to month to map to 1-12)
Ticket:
https://github.com/godotengine/godot/issues/4025
2016-03-13 15:27:39 -07:00
Saracen
24bc7d8db7
Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off now correctly disables shadows from affecting the instance.
2016-03-12 16:51:17 +00:00
Juan Linietsky
8b1dcbfe4d
-Made editor support SSL certs by default (embedded them)
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-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12 10:46:38 -03:00
Juan Linietsky
a3d6768199
Merge pull request #3958 from SaracenOne/cpu_skinning_path_fix
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Fix to CPU skinning path when using GPU skinning (meshes with morphs)
2016-03-08 15:34:36 -03:00
Saracen
7fecebd8a8
Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.
...
Conflicts:
servers/visual/visual_server_raster.h
2016-03-07 23:14:14 +00:00
volzhs
db89a47e28
This will disable png arm neon optimizing for android template if compile on windows, but make compiling successful.
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And arm neon opt is enabled if not on windows.
2016-03-07 21:20:32 +09:00
Saracen
23a4683879
Fix to CPU skinning path when using GPU skinning (meshes with morphs) causing modifications to root bone to have doubled offset and wasted performance.
2016-03-06 18:47:52 +00:00
Zher Huei Lee
d7052ddba3
Added relative paths for DirAccess::remove()
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Follows similar behaviour to DirAccess::rename()
2016-03-01 10:40:31 +00:00
Rémi Verschelde
f740d0ced3
Merge pull request #3693 from SaracenOne/hardware_skinning_fix
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Fixed hardware-accelerated skinning support.
2016-02-28 23:01:56 +01:00
anatoly techtonik
ba6858dd41
Show which video driver is used in verbose mode
2016-02-24 23:36:40 +03:00
Saracen
fe49ac19df
Fixed hardware-accelerated skinning support.
2016-02-24 02:16:20 +00:00
est31
fb1e52f4d8
Fix allocation bug if compiled with modern clang or gcc
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* Add overflow checked intrinsic abstractions that check on overflow.
* Use them for memory allocation code.
* Use size_t type for memory allocation code to support full platform dependent width.
Fixes #3756 .
2016-02-19 07:58:42 +01:00
Julian Murgia - StraToN
aec721b61f
Forgot to correct the ERR_FAIL_COND_V.
2016-02-12 07:50:35 +01:00
Julian Murgia - StraToN
e380ea8fac
Added RegEx::get_capture_start() method
2016-02-12 07:45:12 +01:00
Saracen
de5281c398
Ability to colourize baked lighting in real time.
2016-02-06 18:03:20 +00:00
Juan Linietsky
80e88c6a50
Removed PE-bliss, win32 binares so far remain without icon, had many issues with it:
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-corrupted 32 binaries without reason
-does not support upx binaries
-forces dependency o libstdc++
2016-02-04 20:03:03 -03:00
Juan Linietsky
f6a8a0f513
-Correctly flip BG texture if viewport is flipped, fixes #3507
2016-02-02 07:40:38 -03:00