George Marques
5d7c13dcbb
Fix inverted value check in UWP export packager
2019-11-25 11:22:52 -03:00
bruvzg
c8bf0ee062
[macOS] Fix locale detection.
2019-11-25 15:55:17 +02:00
Rémi Verschelde
967cc2c014
Merge pull request #33862 from Faless/net/http_request_chunk_size
...
Add download_chunk_size property to HTTPRequest.
2019-11-25 14:29:59 +01:00
Fabio Alessandrelli
ed19b4076e
Add download_chunk_size property to HTTPRequest.
...
This allows setting the `read_chunk_size` of the internal HTTPClient.
This is important to reduce the allocation overhead and number of file
writes when downloading large files, allowing for better download speed.
2019-11-24 19:32:20 +01:00
Rémi Verschelde
c41c24562d
Style: Add missing copyright headers
2019-11-22 08:37:09 +01:00
Rémi Verschelde
ab3bccdb78
Fix typos with codespell
...
Using codespell 1.16.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-11-22 08:35:03 +01:00
bruvzg
e423e1c663
[macOS] Remove CVDisplayLink v-sync hack.
2019-11-21 11:01:47 +02:00
Rémi Verschelde
02913f53d3
pcre2: Use scons option to disable JIT on some platforms
...
Third-party platforms (e.g. console ports) need to be able to
disable JIT support in the regex module too, so it can't be
hardcoded in the module SCsub. This is cleaner this way anyway.
Fixes #19316 .
2019-11-20 08:54:52 +01:00
Rémi Verschelde
e5dfcb5edd
HTML5: Explicitly link idbfs.js for IDBFS support
...
Upstream Emscripten changed this in 1.39.1+, so IDBFS is no longer
included by default and has to be linked manually.
The explicit linking doesn't seem to be problematic on earlier
versions (tested `1.38.47-upstream`).
Fixes #33724 .
2019-11-19 09:45:43 +01:00
Rémi Verschelde
e9e2a4b044
HTML5: Fix support for Emscripten 1.39.1+
...
A change in upstream Emscripten 1.39.1+ made our buildsystem error
out where it was previously only issuing a warning:
```
[ 5%] Linking Static Library ==> main/libmain.javascript.opt.bc
shared:WARNING: Assuming object file output in the absence of `-c`, based on output filename. Please add with `-c` or `-r` to avoid this warning
Ranlib Library ==> main/libmain.javascript.opt.bc
/opt/emsdk/upstream/bin/llvm-ranlib: error: unable to load 'main/libmain.javascript.opt.bc': file too small to be an archive
```
As advised on emscripten-core/emscripten#9806, we should be using
`emar` here to create the static library and not `emcc`.
This was apparently done to workaround Emscripten issues in the past,
but evidently this is no longer necessary.
The rest of the `env` redefinitions should probably be re-assessed
against the current state of Emscripten.
Fixes #33374 .
2019-11-15 09:39:19 +01:00
Rémi Verschelde
8d7de9a9e9
Merge pull request #33536 from akien-mga/revert-25474-android-gestures
...
Revert "Android : implement InputEventMagnifyGesture and InputEventPanGesture"
2019-11-13 11:14:09 +01:00
Rémi Verschelde
d191ffb47d
X11: Fix memory leak in handle_key_event
...
Extracted from #27189 .
2019-11-12 07:51:51 +01:00
Rémi Verschelde
5c038acdc1
Merge pull request #33482 from piratesephiroth/master
...
Set ShellExecuteW's verb to NULL - fixes #33388
2019-11-11 13:27:09 +01:00
Rémi Verschelde
6cd3c921f1
Revert "Android : implement InputEventMagnifyGesture and InputEventPanGesture"
...
This reverts commit 9cc66495cf
.
This caused regressions with the handling of screen drag events.
Fixes #33428 .
Fixes #33459 .
Fixes #33470 .
2019-11-11 08:29:58 +01:00
piratesephiroth
a0fd450415
[UWP] [Export] added additional checks for blank values
...
`Short Name` and `Publisher Display Name` are mandatory.
You can't even sign the app package without them in the manifest.
2019-11-09 10:37:10 -03:00
piratesephiroth
778b421973
Set ShellExecuteW's verb to NULL - fixes #33388
...
from https://docs.microsoft.com/en-us/windows/win32/api/shellapi/nf-shellapi-shellexecutew
>the default verb is used, if available. If not, the "open" verb is used. If neither verb is available, the system uses the first verb listed in the registry.
so "open" is redundant at best
2019-11-09 07:59:15 -03:00
bruvzg
1c8d3ab94f
Fix graphic tablet input coordinates on Windows.
2019-11-07 14:12:15 +02:00
Max
29bde8cd74
Fix crash on exit or resume on iOS 13
...
Fixes #7966 .
2019-11-05 10:28:42 +01:00
Jérémy Zurcher
9cc66495cf
Android : implement InputEventMagnifyGesture and InputEventPanGesture
...
sets threshold constants PAN_GESTURE_MIN_DELTA and MAGNIFY_GESTURE_MIN_FACTOR
2019-11-02 11:17:22 +01:00
bruvzg
f675621725
[macOS, Windows, X11] Add graphic tablet pen pressure and tilt support to InputEventMouseMotion event.
2019-10-30 14:42:21 +02:00
PouleyKetchoupp
2f511ff758
Update natvis file to display Node class correctly in Visual Studio debugger
2019-10-29 10:24:29 +01:00
Yuri Roubinsky
034625ed93
Fix invalid window border when toggled from fullscreen to windowed mode
2019-10-27 18:44:47 +03:00
Joe Sweeney
d66dcc86f9
Allow use of relative and speed properties for InputEventScreenDrag on WIndows
2019-10-26 15:55:46 -06:00
Yeongho Kim
c8c8f1b8a4
Specify MINGW_HAS_SECURE_API=1
2019-10-25 20:03:53 +09:00
Rémi Verschelde
86abf62e48
Merge pull request #32326 from starryalley/ios_get_model_name
...
ios: support get_model_name
2019-10-25 07:41:28 +02:00
Rémi Verschelde
68a54803c2
Merge pull request #33035 from bruvzg/macos_fix_warnings
...
Fix compilation warnings in macOS build, enable `warnings=extra werror=yes`
2019-10-24 20:57:38 +02:00
bruvzg
7b64340eb0
Fix compilation warnings in macOS build, enable `warnings=extra werror=yes` for macOS CI.
2019-10-24 20:37:56 +03:00
Fabio Alessandrelli
9d13a37b81
Remove ECMAScript 6 "arrow operator".
...
We don't need it, it's not well supported by compilers, and it was a
mistake in the first place.
2019-10-24 16:46:31 +02:00
Fabio Alessandrelli
ab1e809426
Implement HTTP server for HTML5 export
...
Since most browsers no longer allow making async requests from a page
loaded from `file://`, we now need a proper HTTP server to load the
exported HTML5 game.
This should also allow us to get the debugger to work over a WebSocket
connection.
2019-10-23 10:59:03 +02:00
Fabio Alessandrelli
53637e4b1c
Improve EditorExportPlatform interface.
...
Convert all get_device* methods to get_option* and normalize their usage
as icon, label, tooltip.
2019-10-23 10:59:03 +02:00
Cagdas
0088385556
Add request permission automatically at android
2019-10-22 22:52:13 +03:00
Rémi Verschelde
a1c890a9e5
Merge pull request #32977 from bruvzg/mingw_clang
...
Add "llvm/thinlto" options to the MinGW build.
2019-10-22 19:45:41 +02:00
Rémi Verschelde
acd5c7e767
Merge pull request #32858 from m4gr3d/expand_singleton_base_api
...
Add `View SingletonBase#onMainCreateView(Activity activity)` api
2019-10-22 13:52:39 +02:00
bruvzg
ec30cf0d20
Add "llvm/thinlto" options to MinGW build.
2019-10-22 12:53:41 +03:00
Fredia Huya-Kouadio
4407350608
Add `View onMainCreateView(Activity activity)` api to the `Godot.SingletonBase` class.
...
The new api allows plugins to define and provide their views for inclusion in the Godot Android view hierarchy.
2019-10-18 10:05:53 -07:00
bruvzg
d8c2e6a31a
[macOS] Fix non-ASCII volume name listing, replace deprecated volume listing API. Remove hidden mount points from the volume list.
2019-10-18 15:36:29 +03:00
Robbie Cooper
37e6a8f901
Add connection information and serial number to device description
...
The description appears when hovering over the one-click-deploy button (top-right). This information helps the user distinguish between their devices if multiple are connected or if the same device is connected by both usb and tcpip (two entries in the list for the same device).
2019-10-15 16:58:26 -04:00
Robbie Cooper
f3fdfefa09
Detect adb connection type and debug over Wi-Fi if needed
...
Avoid using adb reverse if deploying with adb tcpip.
This still can fail if the user is attempting to debug over usb and has connected their device over BOTH usb and tcpip. I'm not sure how we would detect that problem in advance though.
2019-10-15 16:47:14 -04:00
Rémi Verschelde
1fed266bf5
Merge pull request #32809 from bruvzg/macos_1015_non_hidpi_fix
...
Fix non-HiDPI mode on HiDPI displays on macOS Catalina.
2019-10-13 22:48:05 +02:00
bruvzg
509afcea92
Fix non-HiDPI mode on HiDPI displays on macOS Catalina.
2019-10-13 23:15:20 +03:00
Hugo Locurcio
c8a8be6dd1
Optimize images losslessly using `oxipng -o6 --strip all --zopfli`
2019-10-12 23:23:33 +02:00
bruvzg
2a76fba1f6
Fix X11 modifier keys.
2019-10-12 00:09:14 +03:00
fhuya
d0f8ef7646
Cleanup fix for the meta-data parsing crashing bug.
2019-10-11 11:12:53 -07:00
Rémi Verschelde
82141729d2
Android: Work around crash in _fix_manifest
...
Works around #32553 , not fixing the underlying cause but
preventing the crash.
2019-10-11 09:03:21 +02:00
Marcel Admiraal
a8836ba28d
Remove dependency on the editor directory being in the build's include path.
...
- Add or remove the necessary subdirectorires to the includes to remove
dependency on the editor directory being in the build's include path.
- Ensure includes in modified files conform to style guideline.
- Remove editor from the build include path.
2019-10-10 08:57:00 +02:00
Rémi Verschelde
abd81dcb73
Merge pull request #32556 from bruvzg/win_codesign
...
Code signing support for Windows exports
2019-10-08 16:17:24 +02:00
Alexander Holland
db582a2c8c
Adds Pen support for Android
2019-10-04 23:57:01 +02:00
bruvzg
1c592e5f1f
Add code signing support for Windows exports (using "signtool" on Windows and "osslsigncode" on the other platforms)
2019-10-04 22:33:03 +03:00
Rémi Verschelde
9a115ccaf3
Merge pull request #32518 from nekomatata/fix-revert-cursor
...
Properly revert cursor when using set_custom_mouse_cursor with null
2019-10-03 13:39:25 +02:00
PouleyKetchoupp
5bfe32eaa4
Properly revert cursor when using set_custom_mouse_cursor with null
...
Fixes #32486
2019-10-03 13:02:11 +02:00
Rémi Verschelde
77b1214a9a
Merge pull request #32514 from akien-mga/android-one-click-dont-uninstall
...
Android one-click deploy: Don't clear by default
2019-10-03 12:33:51 +02:00
Rémi Verschelde
0c7b3fff44
Android: Fix manifest parsing and APK names in export code
...
A better fix would be to make Godot's export code properly parse the
tag over multiple lines (and maybe even use XMLParser instead of doing
it ad-hoc?).
As for the APK names, we could alternatively pick the first .apk found
in the `debug` and `release` folders without expecting a specific name.
Fixes #32414 .
2019-10-03 12:13:45 +02:00
Rémi Verschelde
9d96f04138
Android one-click deploy: Don't clear by default
...
This makes iteration faster as you don't need to monitor your phone
to allow the installation each time.
Fixes #32183 .
2019-10-03 10:43:59 +02:00
bruvzg
5dca2e4f38
macOS code signing improvements (timestamp and hardened runtime options, entitlements property hint, remove excessive codesign calls, suppress "file not found" error on first export)
2019-10-02 21:00:16 +03:00
Relintai
6f1d6cfc78
Fixed running the export templates with newer emscripten versions.
2019-10-01 15:41:19 +02:00
Rémi Verschelde
dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
...
Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
qarmin
17732fe698
Added some obvious errors explanations
2019-09-25 10:28:50 +02:00
Mark Kuo
bba9d9123c
ios: support get_model_name
2019-09-25 12:35:45 +10:00
Rémi Verschelde
2b628e5d5b
Merge pull request #32269 from m4gr3d/improve_build_time
...
Update the Godot gradle build tasks to provide additional flexibility
2019-09-24 16:29:34 +02:00
fhuya
ef143447ad
Updates the Godot gradle tasks to enable manual runs of the `scons` command.
...
Example: To generate for the `release` build target and for the `armv7`, `arm64v8` and `x86` architectures, run the commands:
```
cd godot
scons -j4 platform=android target=release android_arch=armv7
scons -j4 platform=android target=release android_arch=arm64v8
scons -j4 platform=android target=release android_arch=x86
cd platform/android/java
./gradlew generateGodotTemplates
```
Notes:
- The generated build templates will be located in the `godot/bin` directory (i.e: `android_debug.apk`, `android_release.apk`, `android_source.zip`).
- The gradle command will only generate templates for the target(s) with available native shared libraries. For example, running the commands above will only generate the `android_release.apk` and `android_source.zip` files.
To delete the generated artifacts, the following commands can be used:
```
cd platform/android/java
./gradlew cleanGodotTemplates
```
2019-09-24 06:18:21 -07:00
Rémi Verschelde
823c3def72
Fix copyright headers and style issues
2019-09-24 11:52:06 +02:00
Rémi Verschelde
1ecdd5b5cc
Merge pull request #32194 from AlexRixhardson/fix-7945
...
Fixes crash described in issue 7945 (Duplicated [self drawView] in iphone gl_view)
2019-09-24 09:17:54 +02:00
Rémi Verschelde
ce384f885c
Merge pull request #32250 from lawnjelly/android-keyboard2
...
Fix Android keyboard crash with left cursor
2019-09-23 22:09:09 +02:00
lawnjelly
ad5d0cca4d
Fix Android keyboard crash with left cursor
...
Fixes #32168 .
Previously we were returning all key up and key down messages as unhandled to the OS. This was resulting in crashes on certain keypresses (left cursor), for undetermined reason.
This PR defaults all key up and keydown messages to be returned as handled by Godot, except those explicitly coded as exceptions (currently volume keys only).
2019-09-23 18:08:41 +01:00
Rémi Verschelde
393a0152ea
Merge pull request #32055 from qarmin/some_code_fixes
...
Changed some code found by Clang Tidy and Coverity
2019-09-23 10:00:31 +02:00
qarmin
50be65bf43
Changed some code found by Clang Tidy and Coverity
2019-09-22 18:45:08 +02:00
Cagdas
ef5d1ebc95
Fix starting intent problem
2019-09-22 15:02:10 +03:00
Rémi Verschelde
2e065d8ad0
Merge pull request #32064 from m4gr3d/propagate_gl_surface_events
...
Notify for app pause and resume events on Android
2019-09-20 23:18:40 +02:00
Rémi Verschelde
42af54ff75
Merge pull request #32087 from karroffel/x11-pid
...
[X11] set PID as window attribute
2019-09-20 23:18:17 +02:00
Rémi Verschelde
25a1bfed5c
Merge pull request #32210 from Calinou/editor-log-distinguish-messages
...
Distinguish editor-originating messages in the editor log
2019-09-20 20:22:43 +02:00
Rémi Verschelde
fdc2463a1b
Merge pull request #32150 from luzpaz/typos
...
Fix misc. source comment typos
2019-09-20 17:09:05 +02:00
Hugo Locurcio
ba566dff2e
Distinguish editor-originating messages in the editor log
...
This fades out messages originating from the editor to make messages
printed by the project stand out more.
This also tweaks wording in some editor messages for consistency.
2019-09-20 01:59:02 +02:00
fhuya
a7712cc9e4
Add new events and accompanying logic to notify when the app is paused and resumed on Android devices.
2019-09-19 13:29:49 -07:00
luz.paz
91ecd7b6a6
Fix misc. source comment typos
...
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
2019-09-19 14:36:52 -04:00
AlexRixhardson
973a4fe50f
Fix crash on iOS devices during rotate
2019-09-18 22:50:16 +02:00
thomas.herzog
4553935f27
[X11] set PID as window attribute
...
This allows other programs to find out the PID of a Godot instance just
by the X11 window ID.
2019-09-11 10:13:48 +02:00
fhuya
7fabfd402f
Split the Android platform java logic into an Android library module (`lib`) and an application module (`app`).
...
The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').
2019-09-04 16:20:22 -07:00
Rémi Verschelde
b1f294b3ac
Android: Improve dialogs about custom build template
...
The language didn't make it clear that it's installing a *source* template
to the project folder, for later use when compiling custom APKs.
Fixes #28736 .
2019-08-29 13:22:20 +02:00
Rémi Verschelde
b948b38840
SCons: Generate android_source.zip during build
...
This is now needed after #27781 , as this android_source.zip template
is used for custom Android builds from the editor.
2019-08-29 13:22:17 +02:00
bruvzg
bd63d3e1ec
Fix modifier keys causing key-code mismatch on Linux/X11.
2019-08-28 13:27:13 +03:00
Rémi Verschelde
f38c64e8b1
Merge pull request #31709 from akien-mga/android-fix-thirdparty
...
Android: Fix another regression with Secure.ANDROID_ID, and fix formatting and documentation of thirdparty code
2019-08-27 20:16:08 +02:00
Rémi Verschelde
b7c46ed929
Merge pull request #31713 from volzhs/fix-vibrate
...
Suppress MissingPermission warning for Android vibration
2019-08-27 17:42:32 +02:00
Rémi Verschelde
eb8d181cb2
Android: Sync Google billing library with upstream, unmodified
...
Synced with 7a94c6905a
.
2019-08-27 15:15:37 +02:00
volzhs
8cda898fbb
Suppress MissingPermission warning for Android vibration
...
It does check its permission every `vibrate_handheld()` calls.
Vibrate permission is added by checking it on export settings.
And there are some changes for deprecated method.
2019-08-27 22:01:45 +09:00
Rémi Verschelde
472d10a0ad
Android: Reapply custom changes to Google expansion.downloader lib
...
I don't know why they're needed, but readding for now to keep things
working as they were.
2019-08-27 14:30:14 +02:00
Rémi Verschelde
ee5898f58a
Android: Resync Google expansion.downloader library with upstream, unmodified
...
Synced with 9ecf54e5ce
.
2019-08-27 14:10:31 +02:00
Rémi Verschelde
ce60217894
Android: Reapply changes to Google licensing lib from #24145
...
But document them better this time.
2019-08-27 14:10:30 +02:00
Rémi Verschelde
6f0367052a
Android: Resync Google licensing lib with upstream, unmodified
...
It had been synced with style changes (spaces -> tabs), not sure why
I accepted to merge it this way back then...
Synced with eb57657f66
,
same as before.
Custom-changes will be reapplied in the next commit, if relevant.
2019-08-27 13:44:16 +02:00
Rémi Verschelde
071ebb1e48
Android: Fix another regression with Secure.ANDROID_ID
...
Regression from #24145 , which was missed in #28146 .
2019-08-27 13:44:07 +02:00
Rémi Verschelde
04ac6a43a4
Android: Style fixes to manifest and build.gradle
2019-08-27 11:16:55 +02:00
Rémi Verschelde
1afd77e375
Android: Bump gradle version to 5.1.1
...
Matching changes made in #31521 and #31547 but only in the Jetbrains
IDE config.
2019-08-27 10:22:05 +02:00
Rémi Verschelde
91cfe7a227
Merge pull request #31691 from m4gr3d/fix_oculus_mobile_input_mapping
...
Update the fallback input mapping for the Oculus mobile devices.
2019-08-27 08:16:19 +02:00
fhuya
5eaaabceaf
Update the fallback input mapping for the Oculus mobile devices.
2019-08-26 18:48:54 -07:00
bruvzg
db6d4352ea
[macOS] Add methods to modify global and dock menus. Add ability to open multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu.
2019-08-26 16:45:49 +03:00
fogine
e0df9de0cb
iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS
...
Solves an issue where iOS would steal InputEventTouch events when near
screen edges in order to handle system wide gestures.
Fixes #31503
2019-08-21 22:22:18 +02:00
Rémi Verschelde
1a4dbd9ee2
Merge pull request #31437 from volzhs/vibrate-mobile
...
Support vibration for Android and iOS
2019-08-21 21:10:22 +02:00
Rémi Verschelde
99980d856b
Merge pull request #29871 from Faless/crypto/initial_pr
...
More Crypto, SSL server, crt/key as Resource, HashingContext
2019-08-21 18:03:03 +02:00
volzhs
4061e5bb75
Support vibration for Android and iOS
2019-08-21 23:38:53 +09:00
fhuya
f35b1f3b91
Shut down Godot processes on app exit.
2019-08-20 22:35:46 -07:00
Fabio Alessandrelli
c19871af6d
Move CryptoCore to it's own folder.
...
Crypto classes will be placed in core/crypto.
2019-08-19 16:31:05 +02:00