Chaosus
ebe8bcd0cf
Added FRAGCOORD to spatial light processing
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(cherry picked from commit 37f5cc5b63
)
2019-07-03 13:59:17 +02:00
Chaosus
92fb290f69
Added conversions between matrixes in shaders
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(cherry picked from commit ca0a6c3fca
)
2019-07-03 13:35:41 +02:00
Overblob
854fc3cb97
Fixed error due to bad cursor handling when parsing shader code
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Fixed completion error log thrown on "no auto-completion found" for typings with no completion.
(cherry picked from commit 7a74d310aa
)
2019-07-03 13:07:45 +02:00
Josh Taylor
b1bb7e48ca
Changed minimum visible viewport size
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When the viewport's size.y becomes lower than 2, the storage->frame.current_rt->effects.mip_maps[0].sizes Vector during rendering becomes empty, resulting in crashes in at least GLES3. This is a temporary fix to stop rendering a viewport when its size is below 2 rather than below 1.
(cherry picked from commit 892a4b175a
)
2019-07-03 13:01:02 +02:00
Oliver Rausch
2107517f2f
Fix return type of isnan and isinf in the shader language
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(cherry picked from commit 2368b31e1e
)
2019-07-03 12:33:25 +02:00
Markus Ewald
3d5c5c28d5
Implement VisualServerScene::instance_set_extra_visibility_margin() method to actually apply extra culling margin and mark instance AABB dirty
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(cherry picked from commit fc166f3ee1
)
2019-07-03 12:27:24 +02:00
Rémi Verschelde
0eab0d9343
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-03 11:41:35 +01:00
Juan Linietsky
4bcea9de74
Remove pointless check for no texture, fixes #7298
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(cherry picked from commit 95a9e51975
)
2018-11-28 10:27:41 +01:00
Hugo Locurcio
403f7dc35f
Change ".." punctuation for "..." in editor strings ( #16507 )
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(cherry picked from commit 1c419531a0
)
2018-06-05 21:42:33 +02:00
JFonS
4de1d0905a
Fix vector reduction in shader language
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(cherry picked from commit 5b50685b38
)
2018-05-13 23:02:32 +02:00
Bastiaan Olij
dfe6d42a01
A few fixes on the ARVR Server
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(cherry picked from commit 5356423377
)
2018-04-29 15:05:38 +02:00
robfram
3cc2eee4e8
Fix crash in `canvas_item_add_polyline` when passing more points than colors
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When `p_points.size() > p_colors.size()`, it crashed with invalid
array access to `p_colors`. Also, when `p_colors` was an empty
`Vector` it crashed due a missing `else` checking the `size`
condition, as the code handling that special case exists.
This PR fixes the missing `else` for `p_colors.size == 0` and,
following the `canvas_item_add_multiline` spirit, it only uses the
first color for the whole polyline if points and colors differ in
size.
Fix #17621 .
(cherry picked from commit 8eedb2afe2
)
2018-04-28 17:45:25 +02:00
JFonS
43dcf23990
Hinted shader uniforms can have a default value
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(cherry picked from commit 479f531635
)
2018-04-28 17:16:07 +02:00
Pieter-Jan Briers
0d2a2a9300
Fixes canvas light shaders.
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Fixes #16904
Restore more out functionality, fix built-ins.
Requested changes, I think?
(cherry picked from commit 25ba49fd88
)
2018-04-28 16:03:23 +02:00
Chaosus
3503ee4be6
Fix invalid mix function overload
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(cherry picked from commit 97bef8d908
)
2018-04-15 01:13:38 +02:00
Saracen
2f7aa6c2aa
Make the shader token names consistent.
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(cherry picked from commit b095e21d91
)
2018-04-15 01:07:37 +02:00
Wilson E. Alvarez
9567297a66
Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and RasterizerGLES3
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(cherry picked from commit e9ac87390c
)
2018-03-29 00:29:06 +02:00
Chaosus
06a60bb6ef
Fix floatBitsToUint function
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(cherry picked from commit c6b6af7bb5
)
2018-03-03 14:54:52 +01:00
Chaosus
a86829211a
Added missing shader functions
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(cherry picked from commit 8f04a13c98
)
2018-02-22 00:02:52 +01:00
Paolo Perkovic
7de47fbabb
Fix inconsistencies and typos in argument names
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(cherry picked from commit 08d4bfacaf
)
2018-02-04 20:10:13 +01:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
binbitten
bccb4840c8
Fix wrong viewport transparent-bg
2018-01-18 19:11:07 +01:00
Juan Linietsky
bfeaf27a3e
Properly dispose of instance capture data, fixes #14795
2018-01-06 19:06:04 -03:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
0b07d453f7
Merge pull request #15251 from binbitten/fix-assign-vardecl
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Fix premature declaration of shader variables created with assignment
2018-01-04 15:17:10 +01:00
Rémi Verschelde
f9f6f250e6
Merge pull request #15191 from Jerome67000/z_renaming
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renames "z" Node2D property to "z_index"
2018-01-04 00:41:45 +01:00
Razah
e3c9a7ed4f
Fix broken Info.plist after copyright update
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Fixes #15293 .
+ related misc fixes by @akien-mga.
2018-01-03 17:10:07 +01:00
Jerome67000
42ae3525a3
#15078 renamed "z" -> "z_index" property in Node2D
2018-01-03 13:02:26 +01:00
binbitten
f141bafba3
Fix premature declaration of shader variables created with assignment
2018-01-03 07:23:04 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
binbitten
9b2283382e
Fixed wrong highlighted line when erroring and using single-line comments, fixes #15167
2017-12-29 19:32:21 +01:00
Noshyaar
5c636875e4
Merge pull request #14971 from mrcdk/particles_emitting
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Set particles emitting to false when particles finish emitting with one-shot enabled
2017-12-27 10:45:36 +07:00
Juan Linietsky
2b31155baa
Fix sidedness check in material. Also remove SIDE built-in.
2017-12-26 11:09:52 -03:00
MrCdK
1f609b7a82
Set particles emitting to false when particles finish emitting with one-shot enabled
2017-12-23 05:23:41 +01:00
Rémi Verschelde
8f25a2dc11
Cleanup some #if 0'd code
2017-12-17 15:40:24 +01:00
Enzo Nocera
8e2a1ffd6e
Shader Language: Add in-for declared variables within for-block scope.
2017-12-17 01:43:59 +01:00
Juan Linietsky
652c98a7be
Add epic hack so vsync can be toggled in run-time from script. Fixes #14458 .
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Call needs to be routed via visual server to reach the proper thread.
2017-12-16 17:11:02 -03:00
Juan Linietsky
e946fb8cb0
Made built-in identifiers properly constant in shaders. Fixes #14449 , closes #14629
2017-12-15 18:24:30 -03:00
Juan Linietsky
f3ad14224e
-Add lightmapper
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-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
Przemyslaw Czarnota
c3c1d119ec
Fix #14429 GIProbe does not work with SpotLights
2017-12-09 20:57:28 +01:00
Juan Linietsky
65fb961b8b
-Ability to and unwrap lightmap coordinates on import
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-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-09 14:18:14 -03:00
Rémi Verschelde
ccef401700
Merge pull request #13341 from scayze/interp_v2
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Added interpolation qualifiers to shaderlang
2017-12-09 18:12:14 +01:00
Rémi Verschelde
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
Juan Linietsky
0bc573635c
Fixes to some thread safety situations to avoid GIProbe from freezing on save. Fixes #13338
2017-12-06 18:06:34 -03:00
Juan Linietsky
431dfc1458
Attempt to see if this can solve the problem with #13338
2017-12-06 16:41:19 -03:00
Juan Linietsky
d438ac0aed
-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
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-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
2017-12-04 15:56:17 -03:00
Scayze
b0fb6b1380
Added interpolation modifiers to shaderlang
2017-11-27 16:47:46 +01:00
Rémi Verschelde
8dc89e787c
Merge pull request #13294 from RaXaR/master
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Added overloads of vector parameters for shader Trig functions.
2017-11-27 00:58:14 +01:00
RaXaR
b932d8c37a
Added overloads of vector parameters for shader Trig functions.
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Ammend: Removed whitespace from blank lines.
Ammend2: Removed extra spaces in an attempt to make Clang happy. :)
2017-11-27 01:18:45 +02:00
Juan Linietsky
22415e5a31
Merge pull request #12572 from RandomShaper/onion-skinning
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Onion skinning
2017-11-26 15:13:35 -03:00