Rémi Verschelde
6cd730ea98
Merge pull request #61339 from lyuma/streampeerssl_get_stream
2022-06-02 00:27:07 +02:00
Rémi Verschelde
d9daf3869f
Merge pull request #61607 from smix8/navigation_agent_height_offset_doc_4.x
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Document that NavigationAgent height offset is mostly a placebo
2022-06-01 19:44:31 +02:00
smix8
b1d9853415
Document that NavigationAgent height offset is mostly a placebo
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Document that NavigationAgent height offset is mostly a placebo.
2022-06-01 18:25:04 +02:00
Sergey Pershenkov
adccb9fd60
draw_circle() draws a filled circle
2022-06-01 11:38:09 +03:00
Rémi Verschelde
3ab3293334
Merge pull request #61593 from smix8/navigation_doc_navserver_syncphase_4.x
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Add class doc that NavigationServer changes are not instant
2022-06-01 10:10:17 +02:00
smix8
7f72b7b3ad
Add class doc that NavigationServer changes are not instant
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Add class doc that NavigationServer changes are not instant.
2022-06-01 09:38:32 +02:00
Rémi Verschelde
70eaaf2a01
i18n: Sync classref translations with Weblate
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(cherry picked from commit af8a02ddaf
)
2022-06-01 00:42:11 +02:00
kobewi
a0915e6dee
Add Dictionary.merge()
2022-05-31 21:05:56 +02:00
kleonc
9b556c96f0
Make `Mesh::generate_triangle_mesh()` handle `PRIMITIVE_TRIANGLE_STRIP`
2022-05-31 13:57:42 +02:00
Hendrik Brucker
70c234f3e3
Improve Graphedit connection lines
2022-05-30 17:33:01 +02:00
Yuri Rubinsky
3ed2a0428c
Merge pull request #61515 from Geometror/improve-graphedit-hotzones
2022-05-30 17:39:34 +03:00
Hendrik Brucker
771cb1261a
Improve and fix the GraphNode port hotzones
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Co-authored-by: Ansraer <jacky2611@gmail.com>
2022-05-30 15:48:58 +02:00
Hugo Locurcio
e4706ef933
Change instances of "returns an empty Variant" to "returns null" in docs
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While "returns an empty Variant" technically valid (it's constructed
as `Variant()` in C++), "returns null" is more intuitive to users.
2022-05-29 20:12:32 +02:00
dtesniere
55b63eceaa
Fix class name : change "string" to "String"
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Change case of "s" letter : "string" does not compile but "String" does (for gdScript)
2022-05-29 00:40:56 +02:00
Rémi Verschelde
f2a7bb6b51
Merge pull request #59943 from jordigcs/gdscript_warning_enums
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Add enum values (Ignore, Warn, Error) to GDScript warnings
2022-05-26 00:52:01 +02:00
Lyuma
7e28385948
Add StreamPeerSSL.get_stream() accessor.
2022-05-25 12:43:19 -07:00
Nathan Franke
f464caf214
finish renaming AUTH to AUTHORITY
2022-05-25 14:31:46 -05:00
Rémi Verschelde
40da29341e
Merge pull request #61243 from Calinou/fogvolume-add-cone-cylinder-shape
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Add Cone and Cylinder shapes to FogVolume
2022-05-25 17:30:06 +02:00
Hugo Locurcio
a98e31aa3a
Add `any()` and `all()` methods to Array
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These can be used as faster, more convenient shorthands to
using `filter()` + `size()`.
2022-05-25 16:09:10 +02:00
Rémi Verschelde
3ff6d794c0
HTML5: Enable mbedTLS module for Crypto object
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Increases the size of the wasm by around 3% (~300-350 KiB).
This enables using the Crypto object for hashing, signing and encryption,
and therefore reduces the gap between the features of the HTML5 platform
and other platforms.
Closes https://github.com/godotengine/godot-proposals/issues/3574 .
2022-05-25 14:19:49 +02:00
Hugo Locurcio
e85459dcd1
Add Cone and Cylinder shapes to FogVolume
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This complements the existing Ellipsoid and Box local fog shapes.
This can be used to represent a light cone coming from a SpotLight.
2022-05-25 12:35:53 +02:00
Rémi Verschelde
19e3c7fcd9
Merge pull request #61040 from Calinou/basematerial3d-rename-tex-properties
2022-05-24 23:36:29 +02:00
Hugo Locurcio
a8a6e664fb
Rename BaseMaterial3D properties to use fully spelled out "texture"
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This is more consistent with other BaseMaterial properties such as
`ao_texture_channel`.
This also improves the documentation related to
`albedo_texture_force_srgb`.
This also fixes a typo in the 3.x material converter.
2022-05-24 20:44:17 +02:00
clayjohn
4f82b1bd20
Use IGN instead of white noise for sky dithering
2022-05-24 10:57:07 -07:00
Juan Linietsky
4dd6f56c82
Merge pull request #61342 from reduz/reorganize-region-rect-editor
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Reorganize Region Rect Editor
2022-05-24 12:25:12 +02:00
Rémi Verschelde
2998be4f99
Merge pull request #60061 from monkeyman192/allow_treeitem_visible
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Allow TreeItem nodes to toggle visibility
2022-05-24 10:53:41 +02:00
Rémi Verschelde
65dd1bf023
Merge pull request #47665 from trollodel/tree_more_buttons_signals
2022-05-24 10:50:55 +02:00
Vincent D
697316155f
Fix global properties and add global skew for node2d
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Renamed parent item variable in node2d global setters and optimize
Aligned variable renaming in global setters
Optimize node2d global setters
Add global skew description in doc
Co-Authored-By: Aaron Franke <arnfranke@yahoo.com>
2022-05-24 09:49:24 +02:00
reduz
4044cc7d57
Reorganize Region Rect Editor
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Problem:
* Region rect was pretty much a hidden editor. Because it was annoying for it to pop up automatically, it did not.
* Because it did not, most users have no idea it even exists.
* But because it is a transient editor, it would steal focus of other editor and annoy users.
Solution:
* Editor has been moved to a window.
* Regions that can be edited add a button below the region which can be pressed to open the editor.
This required a slight change in EditorInspectorPlugin to allow custom editors to be below others.
2022-05-24 09:42:49 +02:00
Rémi Verschelde
56dbfcdcba
Merge pull request #61203 from Calinou/cylindermesh-add-cap-properties
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Add properties to disable top/bottom cap generation in CylinderMesh
2022-05-24 08:21:01 +02:00
Rémi Verschelde
1314e6cbcc
Merge pull request #60803 from Chaosus/shader_hint_rename
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Rename `hint_albedo`, `hint_white/black` in shaders
2022-05-24 08:15:33 +02:00
Rémi Verschelde
911e915b2d
i18n: Sync classref translations with Weblate
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(cherry picked from commit 10414fa893
)
2022-05-24 00:11:26 +02:00
Rémi Verschelde
9923851370
Fix typos with codespell
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Using codespell 2.2-dev from current git.
2022-05-23 21:32:19 +02:00
reduz
12474fd87a
Improve MultiplayerSynchronizer editor usability
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* Add a button to add properties (which lets you select node and property)
* Add ability to drag properties and drop them to the editor.
* Made the editor transient (not always visible on the bottom) since its not needed most of the time.
* Added the ability to pin the editor, in case dragging properties from other nodes is desired.
2022-05-23 13:14:59 +02:00
Rémi Verschelde
603de7a055
Merge pull request #61270 from Calinou/sphereshape3d-decrease-default-radius
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Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
2022-05-23 06:07:05 +02:00
Rémi Verschelde
a80793fcb8
Merge pull request #61235 from smix8/navigation_agent_avoidance_processing_4.x
2022-05-22 19:11:32 +02:00
Hugo Locurcio
f008e98ea2
Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
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The SphereMesh primitive mesh's size was recently decreased, but
unlike other primitive meshes, the sphere shape's radius wasn't
adjusted accordingly.
2022-05-22 08:46:01 +02:00
trollodel
307427af89
Add the button pressed to some signals in Tree
2022-05-21 17:16:52 +02:00
Hugo Locurcio
d23071cae3
Add properties to disable top/bottom cap generation in CylinderMesh
2022-05-21 02:06:53 +02:00
smix8
7f3688603c
Process NavigationAgent2D/3D avoidance on demand only
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Changes NavigationAgent avoidance callback to a toggle that is disabled by default.
Also fixes a few missing descriptions / wrong warnings.
2022-05-20 23:47:10 +02:00
reduz
45af29da80
Add a new HashSet template
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* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Rémi Verschelde
b3bb83b651
Merge pull request #61224 from Calinou/filedialog-tweak-disabled-files-color
2022-05-20 18:46:28 +02:00
Hugo Locurcio
8962d2760d
Tweak the disabled files text color in FileDialog for readability
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Contrast rate is still fairly low, but the text needs to be easy enough
to distinguish from non-disabled items.
2022-05-20 16:59:34 +02:00
Hugo Locurcio
39a598e020
Document Decal interactions with transparent materials
2022-05-20 16:16:51 +02:00
Rémi Verschelde
29708f79a8
Merge pull request #61170 from smix8/navigation_navmesh_property_limits_4.x
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Remove arbitrary NavigationMesh bake property limits
2022-05-20 08:47:20 +02:00
Rémi Verschelde
a5109d49ce
Merge pull request #61026 from timothyqiu/quit-prop
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Make `auto_accept_quit` and `quit_on_go_back` properties
2022-05-20 08:13:00 +02:00
Aaron Franke
5dc3bfb80e
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
Rémi Verschelde
3aa83a0235
Merge pull request #61020 from timothyqiu/wait-busy
2022-05-19 15:41:41 +02:00
Rémi Verschelde
b9bb3de6a1
Merge pull request #61142 from bruvzg/rtl_threaded
2022-05-19 14:27:48 +02:00
Haoyu Qiu
121986bbad
Fix a typo in EditorFileSystem classref
2022-05-19 18:53:01 +08:00
bruvzg
cfcdfc38e2
[RTL] Add support for shaping in background thread.
2022-05-19 09:34:44 +03:00
smix8
cda93057f7
Remove arbitrary NavigationMesh bake property limits
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Lowers or removes the slider limits and steps from NavigationMesh resources and changes some default values to better work with realistic unit sizes by default.
2022-05-18 23:00:12 +02:00
Ricardo Buring
f072aa69a9
Add motion parameter to toggle whether recovery is reported as a collision
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This makes the intent explicit in each use case.
2022-05-18 16:40:29 +02:00
Rémi Verschelde
5b3d596285
Merge pull request #60774 from TokageItLab/root-seek-mode
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Fixed broken root motion calculation in internal process of `AnimationBlendTree` such as `NodeOneShot`
2022-05-18 15:24:21 +02:00
Rémi Verschelde
5c79782c7e
Merge pull request #61088 from groud/keep_unhandled_events_on_pass
2022-05-17 23:50:55 +02:00
Rémi Verschelde
438202dbd8
i18n: Sync classref translations with Weblate
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(cherry picked from commit e86d840d4f
)
2022-05-17 23:45:37 +02:00
Raul Santos
a9a41df0c8
Expose Curve points in the inspector
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Exposes the Curve, Curve2D and Curve3D points as an array property.
2022-05-17 18:08:36 +02:00
Gilles Roudière
6db8b7616d
Keep input event as unhandled if they go through a control set to MOUSE_FILTER_PASS
2022-05-17 15:41:58 +02:00
Rémi Verschelde
3506825930
Merge pull request #61112 from Chaosus/graph_edit_delete_nodes_param
2022-05-17 13:10:04 +02:00
Yuri Rubinsky
c84d050980
Add node list param to `GraphEdit::delete_nodes_request` signal
2022-05-17 13:28:21 +03:00
Rémi Verschelde
d64fc0c114
Merge pull request #61101 from clayjohn/GLES3-3D
2022-05-17 12:13:37 +02:00
Lyuma
41824c6cc8
Bind EditorFileSystem::reimport_files and improve docs
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reimport_files offers a way for scripts to modify imported resources directly.
For example, images, sounds or glTF documents which are written by an external program.
It is much faster than `scan`, and can allow scripts to synchronously proceed after import finishes.
2022-05-17 00:45:48 -07:00
clayjohn
9b61c855ef
Add basic lighting to GLES3 renderer.
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This includes all three light types and IBL, but does not include shadows or any form of GI
2022-05-16 15:07:09 -07:00
kobewi
74e135c90b
Clarify seek() in relation to animation_finished
2022-05-16 20:04:38 +02:00
Rémi Verschelde
4654de5474
Merge pull request #61035 from smix8/navigation_mesh_generator_missing_doc_4.x
2022-05-16 17:28:07 +02:00
smix8
375c4ef312
Add missing class doc to NavigationMeshGenerator
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Adds missing class documentation for NavigationMeshGenerator bake() and clear() functions.
2022-05-16 16:05:10 +02:00
monkeyman192
31381f8c9e
Allow TreeItem nodes to toggle visibility
2022-05-16 23:55:05 +10:00
Rémi Verschelde
a2140c4bf8
Merge pull request #59596 from Calinou/doc-camera-project-ray-normal-origin
2022-05-16 15:03:57 +02:00
Rémi Verschelde
f2accdb73d
Merge pull request #60086 from fire-forge/editorspinslider-hide-slider
2022-05-16 15:02:09 +02:00
Rémi Verschelde
b154f445d5
Merge pull request #60507 from bruvzg/textmesh
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Implement TextMesh.
2022-05-16 13:52:57 +02:00
Rémi Verschelde
df2de05c5f
Merge pull request #60463 from Geometror/improve-vs-1
2022-05-16 13:50:42 +02:00
Rémi Verschelde
a4fdedbf49
Merge pull request #61058 from Calinou/doc-performance
2022-05-16 13:48:43 +02:00
Rémi Verschelde
842a57b0d9
Merge pull request #60992 from Calinou/doc-gpuparticles3d-attractors-collision
2022-05-16 13:48:33 +02:00
Rémi Verschelde
9ba0fac1ba
Merge pull request #61038 from smix8/navigation_obstacle_rid_config_warn_4.x
2022-05-16 13:47:20 +02:00
Rémi Verschelde
95da5436dc
Merge pull request #61032 from smix8/navigationmesh_bake_no_threads_4.x
2022-05-16 13:47:06 +02:00
Rémi Verschelde
f3c0e75fba
Merge pull request #60958 from smix8/navigation_server_rid_utility_4.x
2022-05-16 13:46:49 +02:00
Hugo Locurcio
e6b0b577ed
Document GPUParticles3D attractors and collision
2022-05-16 08:21:46 +02:00
Hugo Locurcio
03bdd4e8a6
Improve the Performance class documentation
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This makes documentation for the Performance class 100% complete.
2022-05-16 01:08:11 +02:00
smix8
49c603e127
Disable threaded NavigationMesh bake on unsupported OS
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Automatically disables threaded NavigationMesh bake when OS does not support threads.
2022-05-16 00:55:15 +02:00
smix8
001d89223f
Expose NavigationObstacle2D/3D get_rid() and add config warning
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Exposes get_rid() function for scripting.
Adds configuration warning when obstacle is used with not intended static body parent.
2022-05-15 01:03:22 +02:00
Haoyu Qiu
82fdad148f
Make auto_accept_quit and quit_on_go_back properties
2022-05-14 18:18:26 +08:00
Haoyu Qiu
ffd5362187
Swap the meaning of CURSOR_WAIT and CURSOR_BUSY
2022-05-14 10:13:42 +08:00
SnailRhymer
bdf086c781
Document Shape2D's collide_and_get_contacts() and collide_with_motion_and_get_contacts()
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Expand on the format of the output array for collide_and_get_contacts and collide_with_motion_and_get_contacts, and describe how the contact point pairs can be used to calculate collision normals and depths.
2022-05-13 15:06:46 +01:00
Rémi Verschelde
785708a582
Merge pull request #60981 from Calinou/doc-animatedsprite2d
2022-05-13 14:56:52 +02:00
bruvzg
05963674a7
Implement TextMesh resource.
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Apply simulated slant and embolden to the TextServer `gont_get_glyph_contours` results.
2022-05-13 08:20:22 +03:00
Hugo Locurcio
515676a7f5
Remove unused `GPUParticlesCollisionHeightField3D.follow_camera_push_ratio` property
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- Rename setter/getter methods for consistency.
- Remove section in the inspector as there is now only 1 property
within the section.
- Add performance hints to property hints.
2022-05-13 04:19:28 +02:00
Megamega53
de968baca9
Improve AnimatedSprite2D description in the class reference
2022-05-13 01:36:07 +02:00
Rémi Verschelde
826f5358a1
Merge pull request #60771 from snailrhymer/enum-indentation-doc-fix
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Indent bullet points in enum descriptions
2022-05-12 21:13:21 +02:00
Rémi Verschelde
ff30a09993
Merge pull request #60643 from clayjohn/GLES3-3D
2022-05-12 21:08:02 +02:00
SnailRhymer
38cf07b768
Indent bullet points in enum descriptions
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When converting doc xml files to rst, add an indenation level to bullet points in the text description of enum values.
Also add check to avoid out of bounds error in rstize_text.
2022-05-12 19:34:49 +01:00
smix8
371054e3e5
Add NavigationServer2D/3D API functions to find missing RID info
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Utility functions for NavigationServer2D/3D to find missing RID information when working with Server API directly. e.g. from map to regions and agents, from agent or region to map, from region to map and agents and so on ....
Requirement to work with NavigationServer API exklusive without SceneTree nodes and when juggling agents and regions between multiple navigation maps.
2022-05-12 20:23:19 +02:00
clayjohn
652adcd5bf
Basic 3D rendering
2022-05-12 10:37:27 -07:00
Yuri Rubinsky
a439832035
Fix signal completion in GDScript editor
2022-05-12 16:10:48 +03:00
reduz
8b7c7f5a75
Add a new HashMap implementation
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Adds a new, cleaned up, HashMap implementation.
* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing ).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).
This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
Yuri Roubinsky
dbd7a31507
Implement exponential operator (**) to GDScript/Expressions
2022-05-11 16:30:37 +03:00
Rémi Verschelde
72eb1b876a
Merge pull request #60922 from KoBeWi/JoinedStringArray
2022-05-10 16:42:04 +02:00
Rémi Verschelde
b6983eeccf
Merge pull request #51591 from Calinou/call-group-default-immediate
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Make `{call,set,notify}_group()` immediate by default
2022-05-10 14:52:23 +02:00
Rémi Verschelde
aee88a7370
Merge pull request #46208 from floppyhammer/AddFillModeToProgressBar
2022-05-10 14:48:44 +02:00
kobewi
3da7dda854
Mention how to join PackedStringArray
2022-05-10 13:56:31 +02:00
Rémi Verschelde
cc66d5e173
Merge pull request #60855 from timothyqiu/packed-array-find
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Add search methods for packed arrays
2022-05-10 13:39:55 +02:00