IAmActuallyCthulhu
82b9557803
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00
Will Nations
2e3264259b
Let EditorPlugins set editor/distraction-free mode
2019-08-06 08:48:00 -05:00
Ignacio Etcheverry
0b94203a79
C#: Add Ide Connection library and server for the editor
...
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
2019-08-04 01:57:53 +02:00
Kanabenki
a8ac739a5e
Add Undo Close Tab option in tabs context menu
2019-07-27 16:51:24 +02:00
Hugo Locurcio
dee9e9dc62
Display version information in the editor at all times
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This closes #27811 .
2019-07-25 21:05:36 +02:00
Bojidar Marinov
4f72178868
Make custom types more subtle and more useful
...
Implements #6067 (aaronfranke's idea)
Fixes #26980
2019-07-19 22:33:58 +03:00
Bojidar Marinov
eed2251f17
Add a way to copy the text of warnings shown in the editor
...
Closes #20662
2019-07-09 21:11:31 +03:00
Rémi Verschelde
595763e0a0
Revert "Add editor menu to open the project data "user://" location."
2019-07-05 12:37:42 +02:00
Rémi Verschelde
3676100964
Merge pull request #30336 from fire/open_project_data
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Add editor menu to open the project data "user://" location.
2019-07-05 11:40:28 +02:00
K. S. Ernest (iFire) Lee
44df7c8b9b
Add editor menu to open the project data "user://" location.
2019-07-05 01:07:11 -07:00
Hugo Locurcio
acbd0fea97
Use CheckBoxes in the editor instead of CheckButtons when applicable
...
CheckButtons should only be used if toggling them has an
immediate effect. Otherwise, CheckBoxes should be used.
2019-07-04 17:32:59 +02:00
K. S. Ernest (iFire) Lee
05de0eafab
Add editor screenshot on control - f12.
2019-07-01 13:39:21 -07:00
Thomas ten Cate
05b67514a6
Make visibility of update spinner editor-wide, hidden by default
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- Make visibility of the spinner and "update always" option editor-wide,
rather than per-project metadata.
- Add options "Show Update Spinner" and "Update Continuously" under
Editor Settings > Interface > Editor. Both options are false by
default.
- Rename some variables and constants to be more consistent and clearer:
"update always" -> "update continuously", "update changes" -> "update
when changed", "update menu" -> "update spinner", "circle" -> "update
spinner".
Fixes #23738 .
2019-06-25 14:57:44 +02:00
Rémi Verschelde
30383a1cdc
Merge pull request #29376 from hilfazer/editor_layouts_dialog
...
Saving/deleting editor layouts dialog with layout list
2019-06-23 23:56:52 +02:00
hilfazer
9986cf7005
editor save/delete layout dialog with layout list
2019-06-21 19:38:04 +02:00
Luka Dornhecker
ad504b926f
Add option to toggle console window on Windows
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This is an editor setting and its value can also be toggled
using an entry in the Editor toolbar. The console will still
appear briefly when starting the project manager or editor,
as it's still compiled as console application.
Does not impact exported games, which will still run without
console in release and with console in debug mode.
A project setting or export option could be added to disable
it in debug mode if there's demand for it, but that would
greatly reduce the usefulness of debug builds if Windows users
can no longer report error and crash messages.
Fixes #17889 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2019-06-20 16:55:52 +02:00
Hein-Pieter van Braam-Stewart
0ac7715a27
Fix moving and renaming files
...
This commit fixes several issues related to moving scenes and resources
in an open project.
* Don't try to reload scenes while not all scenes are updated yet.
* Don't use the UndoRedo system to update non-user initiated editor
state.
* Resave scenes after moving files and updating resource path(s).
2019-06-04 16:24:32 +02:00
Rémi Verschelde
a69436aa4e
Merge pull request #27309 from KoBeWi/main_scene_on_android
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Ensure main scene is set when running on device
2019-05-31 16:55:46 +02:00
Tomasz Chabora
9e18e94dc1
Ensure main scene is set when running on device
2019-05-31 16:02:57 +02:00
Rémi Verschelde
80f7a19569
Merge pull request #28789 from mitchcurtis/quick-open
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Add Quick Open dialog
2019-05-28 20:45:52 +02:00
Mitch Curtis
ffb6aab1f4
Add Quick Open dialog
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This dialog searches every Resource-derived file in the project, making
it extremely useful for searching everything from audio files to scripts.
Unlike the Quick Open Script and Quick Open Scene dialogs, you don't need
to think about the type of file you're opening, just its name.
Shift + Alt + O was chosen to match the existing shortcuts for
Quick Open Scene and Quick Open Script.
2019-05-28 18:27:18 +02:00
Michael Alexsander Silva Dias
dcf27c71b7
Make possible to create inherited scenes via the RMB menu in the FileSystem dock
2019-05-11 05:13:29 -03:00
Michael Alexsander Silva Dias
699140000c
Revert "Merge pull request #28715 from YeldhamDev/inherent_scene_close_empty"
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This reverts commit 0f8356d439
, reversing
changes made to 7b7a664a97
.
2019-05-08 00:46:40 -03:00
Michael Alexsander Silva Dias
648cc7c0f5
Make editor close empty scene when creating an inherited one
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Fixes #28654 .
2019-05-06 02:01:01 -03:00
Rémi Verschelde
f05dce3ee2
Merge pull request #28262 from KoBeWi/gotta_close_them_all
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Add Close Others/Right/All for scene tabs
2019-04-25 22:46:46 +02:00
Tomasz Chabora
6169e755aa
Add Close Others/Right/All for scene tabs
2019-04-25 18:14:36 +02:00
Juan Linietsky
a20235aeb0
Add ability to edit editor feature profiles
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Allows enabling/disabling parts of the editor and storing/loading profiles for that.
2019-04-08 19:18:51 -03:00
Juan Linietsky
dd03dcbd5a
Android now (optionally) builds the template when exporting
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Added new way to create add-ons
Removed old way to create add-ons
2019-04-07 15:46:52 -03:00
Rémi Verschelde
5881c6505b
Merge pull request #27414 from KoBeWi/drop_the_dir
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Allow to drop folders onto editor
2019-04-22 12:01:32 +02:00
Tomasz Chabora
c0da243f04
Allow to drop folders onto editor
2019-03-26 13:33:38 +01:00
Pedro J. Estébanez
9c3ddf05cb
Revert accidental commits
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This reverts commit fb37284c02
.
This reverts commit 4db0f51b9a
.
2019-03-20 21:43:55 +01:00
Pedro J. Estébanez
4db0f51b9a
Create live view dock [wip]
2019-03-20 20:44:43 +01:00
Juan Linietsky
472c94ce3e
Remove the "Open Editor" button, it will open automatically.
2019-03-04 16:50:21 -03:00
Juan Linietsky
9ca6ffa341
Save resources even if no scene is present, closes #26273
2019-02-27 20:00:40 -03:00
Eric Rybicki
747b9ac870
Fix editor crash after disabling plugin that used forward_spatial_gui_input
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Fixes #26124 .
2019-02-25 17:11:04 +01:00
Juan Linietsky
7f63b0e8cd
Added a workaround to avoid crashes due to how TileSet editor works, fixes #23672
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Also fixed a few uninitialized memory variables.
2019-02-22 17:42:29 -03:00
Michael Alexsander Silva Dias
3a70020c98
Cleanup editor's top bar of old nodes
2019-02-11 02:18:54 -02:00
Juan Linietsky
5bd3f72878
Properly warn about the effects of changing an import type, as well as force editor restart. Fixes #23874
2019-01-25 17:23:56 -03:00
Juan Linietsky
e8d31cc765
Perform a cleaner exit for resource preview, fixes #24206
2019-01-17 09:09:39 -03:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
...
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
9df7ed59fb
Merge pull request #19501 from Zylann/custom_loaders
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Added basic support for custom resource savers and loaders
2018-12-16 14:26:56 +01:00
Marc Gilleron
065e2670af
Added basic support for custom resource savers and loaders
2018-12-15 05:34:53 +00:00
Michael Alexsander Silva Dias
bc9cb0e6cd
Cleanup some unused controls in the editor's top bar
2018-12-09 17:51:30 -02:00
Rémi Verschelde
e4a2003b98
Merge pull request #22323 from williamd1k0/ignore-main-scene
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Editor: Skip loading main scene if restore_scenes_on_load is used
2018-12-07 15:08:34 +01:00
Juan Linietsky
ab9bbce311
Disable progress dialog on export from command line, stab at fixing #24031
2018-11-28 08:46:26 -03:00
Juan Linietsky
616b91b498
Added test to avoid saving cyclic scene instancing, fixes #9686
2018-11-27 18:56:31 -03:00
Rémi Verschelde
da31d63f76
Merge pull request #23680 from YeldhamDev/unified_help_search_revived
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Unified Class and Reference Search 2: Resurrection
2018-11-22 16:16:52 +01:00
Juan Linietsky
da0ec37aa9
Reworked how non-imported resources are reloaded on change, fixes #19852
2018-11-20 21:48:48 -03:00
Ray Koopa
fddffa9eb8
Unify editor class and reference search
...
Co-authored-by: Michael Alexsander Silva Dias <michaelalexsander@protonmail.com>
2018-11-20 20:52:27 -02:00
JFonS
dbca3b81ba
Add Save option to resource property menu
2018-11-18 15:17:04 +01:00
Juan Linietsky
f2e54057ae
-Moved EditorDefaultValue to ClassDB, made it core
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-Removed one and zero hints for properties, replaced by default value
2018-11-08 11:30:59 -03:00
Pedro J. Estébanez
d2b0f69a64
Let user fix dependencies in resources
2018-11-02 04:44:40 +01:00
Juan Linietsky
4761c6bb7b
Automatically unfold sections of properties that someone else edited (no local info exists).
2018-10-29 17:39:17 -03:00
Juan Linietsky
e647342140
Moved folding outside the resource files, now saved outside the project.
2018-10-29 16:37:09 -03:00
Juan Linietsky
6cc116d415
Ability to revert any property, not just from inherited scenes or scripts.
2018-10-29 12:25:56 -03:00
William Tumeo
62218ea41b
Editor: Skip loading main scene if restore_scenes_on_load is used
2018-10-02 15:41:16 -03:00
Juan Linietsky
f2ed26d71e
Reflection probe support in GLES2 back-end.
2018-09-28 16:42:47 -03:00
Rémi Verschelde
76ca46d1f4
Merge pull request #22225 from groud/fix_draw_on_viewport
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Fixes drawing of the 2D plugins on the 3D view
2018-09-20 21:45:16 +02:00
Rémi Verschelde
c884b55ff0
EditorNode: Reorder and cleanup initial dock setup
2018-09-20 18:35:38 +02:00
Rémi Verschelde
69ee33896a
Merge pull request #21426 from groud/add_files_to_tree_view
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Add files to tree view
2018-09-20 18:32:13 +02:00
groud
5172642c32
Fixes drawing of the 2D plugins on the 3D view
2018-09-18 20:00:07 +02:00
willnationsdev
5436abefe4
Refactor editor icon retrieval
2018-09-14 09:27:56 -05:00
groud
d7b638ed32
Replace the -show in filesystem- button by a RMB entry
2018-09-14 10:22:13 +02:00
groud
b2633a97b9
Add thumnails to the tree view
2018-09-14 10:14:33 +02:00
Rémi Verschelde
2f20836e52
Merge pull request #19837 from willnationsdev/plugin-utilities
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Add PluginConfigDialog.
2018-08-15 11:42:51 +02:00
Juan Linietsky
0fcc28b6f3
Merge pull request #15269 from ianb96/context_menu_improvements
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Context Menu Improvements
2018-07-29 12:31:20 -03:00
Will Nations
ff604414a4
Add PluginConfigDialog, EditorPluginSettings GUI
2018-07-26 10:12:05 -05:00
Ian
1bb13e95a8
context menu improvements
2018-07-26 08:58:35 -04:00
Hugo Locurcio
b4f6b20273
Add menu buttons to open the project and editor data folders
2018-07-25 23:41:35 +02:00
Juan Linietsky
c69de2ba46
-Project/Editor settings now use new inspector
...
-Project/Editor settings now show tooltips properly
-Settings thar require restart now will show a restart warning
-Video driver is now visible all the time, can be changed easily
-Added function to request current video driver
2018-07-19 19:02:04 -03:00
Rémi Verschelde
13239cd4cc
Export: Properly reload preset when opening dialog
...
Fixes #20119 where newly installed templates were not detected.
Also fix a bug with preset deletion where it would attempt to
edit an already removed preset. For this I made it so that
ItemList::deselect_all() also resets `current` to -1, as a manual
ItemList::deselect(idx) already does.
2018-07-18 13:49:34 +02:00
Juan Linietsky
af7d8fb844
Added small icon to expand the bottom panel (and shortcut too)
2018-07-15 22:38:14 -03:00
Max Hilbrunner
dacd9c51b1
Merge pull request #19849 from willnationsdev/expose-script-create-dialog
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Expose ScriptCreateDialog to EditorPlugin
2018-07-04 22:37:27 +02:00
willnationsdev
2a6c591957
Expose ScriptCreateDialog to EditorPlugin
2018-07-04 09:41:12 -05:00
Max Hilbrunner
fb838bf1b4
Merge pull request #19192 from marcelofg55/undo_redo_msg
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Add a message when there is nothing to Undo or Redo
2018-07-03 17:32:16 +02:00
Juan Linietsky
0a1c1c660f
-Added AnimationGraphPlayer (still missing features)
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-Added ability to edit resources from built-in inspector (wip, needs testing and feedback)
2018-06-18 22:12:08 -03:00
Rémi Verschelde
3f09cac267
Fix shortcuts using KEY_MASK_CTRL instead of KEY_MASK_CMD
...
KEY_MASK_CMD is automatically replaced by KEY_MASK_CTRL on non-OSX
and KEY_MASK_META (Command key) on OSX, so it should be used for all
Ctrl/Cmd + key shortcuts.
Also de-hacked the macOS shortcut replacements with proper conditional
definition. Not tested on macOS, cannot judge if they are good shortcuts.
Fixes #10761 .
2018-06-11 07:53:28 +02:00
Juan Linietsky
b659fd6d74
Entirely new (and much improved) animation editor.
2018-06-07 12:52:00 -03:00
Marcelo Fernandez
e9db8964e3
Add a message when there is nothing to Undo or Redo
2018-05-27 12:53:52 -03:00
Daniel J. Ramirez
9a365a1216
Moved inspector functionality from EditorNode to InspectorDock.
2018-05-17 16:29:26 -05:00
Juan Linietsky
005b69cf6e
-New inspector.
...
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)
-
2018-05-15 17:14:31 -03:00
ianb96
9ac3c474b8
Drag to rearrange Tabs and TabContainer
2018-04-08 20:23:37 -04:00
Rémi Verschelde
74382dbfbb
Merge pull request #17576 from Mr-Slurpy/master
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Allow users to add items to Tool menu
2018-03-23 11:08:03 +01:00
Mr-Slurpy
9da18f3974
Added tool menu functions in EditorPlugin
2018-03-17 14:41:50 -04:00
Poommetee Ketson
2de1dfa42f
Update icons when theme changed
2018-02-25 23:04:16 +07:00
Nathan Warden
4bfb504c2f
Added an auto quit and auto build flag to the command line options.
2018-02-19 16:22:55 -05:00
Will Nations
dd6313710e
Enable EditorPlugin to add/remove autoloads
2018-02-14 20:15:57 -06:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
...
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Juan Linietsky
f3ad14224e
-Add lightmapper
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-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
2017-12-14 09:01:27 -03:00
Rémi Verschelde
f041d2e8ec
Merge pull request #13233 from Krakean/add_eidtorinspector_collapseexpand_v2
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Inspector: Implemented a collapse/expand all (v2)
2017-11-26 20:57:59 +01:00
Rémi Verschelde
dc3509b2aa
Merge pull request #13259 from Paulb23/restore_scenes_on_startup_issue_2385
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Restore scenes on startup, issue 2385
2017-11-26 20:16:06 +01:00
Paulb23
76a53aa328
Restore scenes on startup, issue 2385
2017-11-24 23:32:54 +00:00
Pedro J. Estébanez
3f31925b18
Universalize draw-over API for EditorPlugins
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- Now it is usable from both `CanvasItem` and `Spatial` editors.
- `EditorPlugin` API changes:
- `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`.
- `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get.
- New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types.
- New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
2017-11-24 21:24:15 +01:00
Dmitry Koteroff
aa20a84aa9
Implemented a collapse/expand all feature request for Inspector (issue #9427 ) via popup of "Object properties" button.
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Editor Settings->Interface->Editor: added "Expand All Properties" option. Off by default.
Cosmetics fixes due to @Reduz notes.
2017-11-24 14:08:44 +03:00
Ian
f8e8b7d1a2
add scene button and tab scrolling
2017-11-18 20:31:51 -05:00
George Marques
b96ee28acd
Add a print handler for the editor output panel
2017-11-16 21:57:02 -02:00
Daniel J. Ramirez
2932cc79ee
Update meshes when reimporting,
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Save scene preview even when not doing save and play.
2017-11-12 13:41:44 -06:00
Daniel J. Ramirez
8cf0d6ceb4
Some fixes and improvements.
...
Changed FileDialogs for EditorFileDialogs in EditorNode.
Updated CheckButton.
2017-11-10 16:45:08 -06:00
MillionOstrich
f6ca9d34a2
Improve file/folder drag preview on filesystem dock
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Added icons for files/folders in drag preview
Fixed folders getting an empty string label
Don't show "1 more file(s)" label instead of the file
Added "more folders" case if moving folders exclusively
Merged drag_files and drag_files_and_dirs to reduce code duplication
Simplified get_drag_data_fw and removed commented out code
2017-11-03 21:39:53 +00:00
Gilles Roudiere
fc02605b49
Fixes snapping and replaces the _draw_canvas by forward_canvas_draw
2017-10-18 00:01:59 +02:00
Juan Linietsky
3237e05c36
Ability to convert from SpatialMaterial to ShaderMaterial
2017-09-22 09:20:52 -03:00
volzhs
cd81ef4d38
Show button name always in main toolbar
2017-09-20 16:03:52 +09:00
Rémi Verschelde
c74bab66aa
Merge pull request #11274 from Rubonnek/keep-argument-names-consistent
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Renamed function arguments to keep them consistent between declaration and implementation
2017-09-17 12:53:48 +02:00
Rémi Verschelde
2d4f6ef0bf
Apply clang-format again to recent changes
...
Also add missing copyright headers.
[ci skip]
2017-09-16 19:48:45 +02:00
Wilson E. Alvarez
072e379ffe
Renamed function arguments to keep them consistent between declaration and implementation
2017-09-14 13:49:15 -04:00
Juan Linietsky
7e3c5043c1
Warn the user that changes to resources will be lost when editing imported or instanced resources from scenes.
2017-09-14 10:39:47 -03:00
toger5
45d57ccf28
fixed hover line for menu button
2017-09-04 18:06:13 +02:00
Juan Linietsky
d39e79e7ec
Fix issues regarding reload of resources in imported scenes. Closes #10017
2017-08-31 18:57:44 -03:00
Juan Linietsky
6d41ceea99
Merge pull request #10771 from neikeq/pr-improve-build-callbacks
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Improve build callbacks
2017-08-29 20:12:04 -03:00
Ignacio Etcheverry
c18b7046c6
Improve build callbacks
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- Build callbacks now return bool to determine if the build was successful. If the build fails, the editor won't run the game.
- Makes sure build callbacks are called after saving the scene ("Save Before Running" option).
2017-08-29 23:59:26 +02:00
Poommetee Ketson
6bb290f6a7
EditorNode: enhance open scene error dialog
2017-08-29 07:09:47 +07:00
Juan Linietsky
d23f323cde
-Moved script run to editor, removed from project
...
-fixed to code completion
-fix shader crash bug reported by tagcup
2017-08-27 19:04:19 -03:00
Rémi Verschelde
7ad14e7a3e
Dead code tells no tales
2017-08-27 22:13:45 +02:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Rémi Verschelde
565600e844
Cleanup tons of obsolete commented out code
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Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
2017-08-26 17:47:57 +02:00
Juan Linietsky
dd7145b778
-Split EditorPlugin into EditorPlugin and EditorInterface
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-Added EditorInterface to EditorScript
-Added functions to save the scene to EditorInterface
2017-08-26 10:33:07 -03:00
Rémi Verschelde
13f879587d
Merge pull request #10254 from marcelofg55/master
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Added notification const NOTIFICATION_WM_ABOUT
2017-08-22 00:56:31 +02:00
Marcelo Fernandez
aae29c7a0e
Added notification const NOTIFICATION_WM_ABOUT
2017-08-17 11:28:45 -03:00
Rémi Verschelde
b1ecaaa22b
Merge pull request #10307 from Rubonnek/update-argument-names
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Updated function argument names
2017-08-16 17:17:56 +02:00
Ruslan Mustakov
ad457976fc
Enable command-line export
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The syntax is identical to what it was in 2.1, but now you specify
preset name instead of platform name.
2017-08-14 20:15:06 +07:00
Wilson E. Alvarez
428f03cf06
Updated function argument names
2017-08-12 15:12:49 -04:00
Poommetee Ketson
dd6cb0b404
Fix !save_each_scene saving scenes with no filename
...
When save_each_scene is false, only scenes that have been saved at
least once are saved. But EditorNode tries to save scenes with no
filename too (they're never saved), so it crashes.
2017-07-26 18:57:34 +07:00
Poommetee Ketson
20d36bf226
Move About dialog to editor_about.cpp
2017-07-23 00:14:44 +07:00
Juan Linietsky
25678b1876
-Renamed GlobalConfig to ProjectSettings, makes more sense.
...
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Poommetee Ketson
4c4969f639
EditorNode: remove obsolete comments in constructor
2017-07-18 20:04:20 +07:00
Jakub Grzesik
29c2aabdaf
ability to reposition scene tabs with drag & drop
2017-07-10 10:31:15 +02:00
Poommetee Ketson
da2de8932c
About: add thirdparty license info
2017-07-06 14:42:47 +07:00
Poommetee Ketson
a7ff7af8ae
EditorNode: mark opened deleted scenes as unsaved
2017-06-30 00:55:29 +07:00
Poommetee Ketson
a9367ce6bc
EditorNode: enhance save/quit dialog
2017-06-27 03:04:47 +07:00
Poommetee Ketson
1453d67145
EditorNode: enhance quit dialog
2017-06-25 08:04:34 +07:00
Poommetee Ketson
14fa4190b3
EditorNode: add Save/Discard/Cancel dialog
2017-06-25 08:04:34 +07:00
Thomas Herzog
6b93455b6b
Merge pull request #9099 from kubecz3k/plugin-camera-expose
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EditorPlugin can request user inputs from editor 3d view
2017-06-19 22:43:33 +02:00
volzhs
fc2fe7ebd1
Enhance scene tabs
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- show scene thumbnail on hover
- resize if has many tabs
- show full scene file name with current edited scene
- can be customized EditorSettings > Interface > Scene Tab
- close scene with mouse middle button
2017-06-16 13:21:05 +09:00
Unknown
d8b65b1657
EditorPlugin can request user inputs from editor 3d view
2017-06-12 17:55:15 +02:00
Juan Linietsky
bb20f230ad
-Added .hdr format support
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-Added default environment editor setting
-Added environment created by default in new projects
-Removed default light and ambient from spatial editor, to make the editor more PBR compliant
2017-05-28 21:48:05 -03:00
Nuno Donato
7661cb5a62
Added an help menu
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Also renamed the "tutorials" button in the script editor to be consistent with the help menu entry.
Fixed #8921
2017-05-26 16:20:33 +01:00
Nuno Donato
78781355ac
Join text menus on the top-left, move shortcut buttons to new location
2017-05-24 22:08:07 +01:00
Juan Linietsky
5b3709d309
Removal of InputEvent as built-in Variant type..
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this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Rémi Verschelde
231511b2a6
Merge pull request #8631 from volzhs/editor-theme-custom
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New customizable editor theme
2017-05-20 07:16:11 +02:00
Andreas Haas
3be8a94868
Editor: Make "open 2d/3d/script editor" shortcuts configurable.
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Also adds shortcuts for opening the AssetLib and for switching to the next/prev editor.
2017-05-18 18:36:16 +02:00
volzhs
bb81293047
New customizable editor theme
2017-05-09 17:46:54 +09:00
Ramesh Ravone
204d3ccf5f
Separate fullscreen state for scene & script editor
2017-04-26 17:43:35 +05:30
Nuno Donato
2025672e7b
Removed the deprecated Import menu from the main editor.
2017-04-12 13:32:22 +01:00
Rémi Verschelde
df61dc4b2b
Add "Godot Engine contributors" copyright line
2017-04-08 00:11:42 +02:00
Juan Linietsky
b5a06cecff
Export template management dialog.
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Missing download (need to discuss this!)
2017-03-21 08:42:06 -03:00
Andreas Haas
9080232f17
Editor: Dim UI when a WindowDialog is shown.
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Darkens the editor on WindowDialog popup.
This adds the following new Editor settings:
- interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming
- interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1)
- interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant.
Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all
windows of the editor :P
2017-03-06 20:14:41 +01:00
Rémi Verschelde
5dbf1809c6
A Whole New World (clang-format edition)
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I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
49c065d29c
Refactoring: rename tools/editor/ to editor/
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The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00