Rémi Verschelde
846db09038
Drop nedmalloc which is apparently not used anymore
...
(cherry picked from commit f63bf12193
)
2016-10-30 14:51:30 +01:00
Zher Huei Lee
fae2863a5e
Added support for tooltips in ButtonArray. Fixes #6597
...
(cherry picked from commit 38caa4ef91
)
2016-10-30 14:51:30 +01:00
Rémi Verschelde
56b03e7208
Merge pull request #6877 from ranmaru90/2.1
...
Fixed tiny error in detect.py causing compilation for Android to fail.
2016-10-22 13:03:35 +02:00
Randy Tan Shaoxian
c9d7f77c6f
Fixed tiny error in detect.py causing compilation for Android to fail.
2016-10-20 21:17:21 +08:00
Rémi Verschelde
14e45a55d4
Revert "Tween reset/stop/resume/remove for all object properties at once"
...
This reverts commit 6fc894d652
.
It caused a regression, cf. #6863 .
2016-10-18 21:43:46 +02:00
Juan Linietsky
7d25d20861
Added a generic AStar implementation to Godot.
...
It's pretty fast, use it for games where Navigation does not cut it.
(cherry picked from commit 827a9aa829
)
2016-10-18 18:35:44 +02:00
Andreas Haas
e88a540b91
osx: Support gamepad input.
...
Fixes #3881
Vibration support is not optimal yet as it doesn't try to emulate the "weak" and "strong" motor strength,
but just takes the parameter with the highest value for the vibration gain.
(cherry picked from commit 8c886b9d7a
)
2016-10-18 18:34:16 +02:00
Rémi Verschelde
2287bac8f7
classref: Sync with current source
2016-10-17 21:07:01 +02:00
volzhs
00b0f3dfde
Fix crash when using Directory.dir_exists(path) on Android
...
(cherry picked from commit 4a57821349
)
2016-10-17 20:50:57 +02:00
Andreas Haas
64b083b496
Allow whitespace in Gamepad mappings.
...
Previously, mappings that contained whitespace (most likely after a comma seperator) would not parse
correctly.
Consider the following mapping as an example:
"_test_guid_, test controller, a:b0, b:b1, leftx:a0 ,"
(cherry picked from commit fa502b7ccc
)
2016-10-17 20:50:43 +02:00
volzhs
9b71cae50f
Add option for root node name on Import 3D scene window
...
(cherry picked from commit dd04ac7ba9
)
2016-10-17 20:50:20 +02:00
Karol Walasek
8a8ace8fa0
Fixed Particle2D docs - radians to degrees for some params
...
(cherry picked from commit 5687fa4709
)
2016-10-17 20:49:52 +02:00
Pedro J. Estébanez
2261c65f19
Adapt overlooked instances of zero-based column numbers
...
(cherry picked from commit 1b3dcac281
)
2016-10-17 20:49:28 +02:00
Andreas Haas
a418304def
Only show AnimationEditor automatically when an Animplayer is selected.
...
Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it.
Fixes #6213
(cherry picked from commit 86fd40b06c
)
2016-10-17 20:49:18 +02:00
Fabio Alessandrelli
ea48675ffa
Properly handle absolute paths in Globals::localize_path
...
This give a proper fix for #4280 - #3106 , allowing absolute paths
that starts from the file system, not the resource folder
(cherry picked from commit 2f2cea070e
)
2016-10-17 20:49:12 +02:00
Fabio Alessandrelli
d5ee98bb2c
Revert "Add warning when (pre)loading paths with leading / ( #4280 - #3106 )"
...
Also closes : #6801
This reverts commit e59820ac94
.
(cherry picked from commit 11349a786b
)
2016-10-17 20:48:52 +02:00
volzhs
728ac94313
Add "button_selected" signal to ButtonGroup
...
(cherry picked from commit 870ed6f2fa
)
2016-10-17 20:48:36 +02:00
Zher Huei Lee
a8502ae6f6
Fixes for ButtonArray
...
Fixed hover sometimes not resetting when mouse leaves widget.
Fixed text position not taking into account stylebox's content margins.
(cherry picked from commit f5830e0973
)
2016-10-17 20:48:25 +02:00
Răzvan Cosmin Rădulescu
04255541a0
Fixes hash float negative 0 problem
...
Before this was giving an error:
var a = {Vector2(1, 0): 5, Vector2(-1, 0): 7}
print(a)
print(a[Vector2(1, 0)])
print(a[-Vector2(1, 0)])
This simple commit fixes the issue.
(cherry picked from commit 9ad0850301
)
2016-10-17 20:48:15 +02:00
Mateusz Adamczyk
17edff2f84
Possibility to write node path by hand in exported NodePath variable ( #3486 )
...
(cherry picked from commit cf4f3815b3
)
2016-10-17 20:48:10 +02:00
Anthony Fieroni
b4edaa892d
Correct OS architecture detection
...
Signed-off-by: Anthony Fieroni <bvbfan@abv.bg>
(cherry picked from commit f87e32696d
)
2016-10-17 20:48:05 +02:00
volzhs
81bc271619
Replace a node with saved branch scene instance
...
(cherry picked from commit cc33c528eb
)
2016-10-17 20:47:49 +02:00
Andreas Haas
5f540a17cc
Sprite: Fix inspector not showing changes on "frame" property.
...
Fixes #6562
(cherry picked from commit 9d67895c7c
)
2016-10-17 20:47:27 +02:00
Andreas Haas
4b6809a2b3
Refresh TextureRegionEditor when region has been changed externally.
...
Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via
undo/redo.
Fixes #6772
(cherry picked from commit 094073e4b2
)
2016-10-17 20:47:14 +02:00
Pawel Kowal
280728c0c7
New load icon, removed unused open icon
...
(cherry picked from commit ed1e71a77e
)
2016-10-17 20:46:34 +02:00
Pawel Kowal
35cdb1a49b
Fix #5959 , contrasting texture for toggled button
...
(cherry picked from commit d3a8087659
)
2016-10-17 20:46:10 +02:00
Pedro J. Estébanez
3df8f79c9f
Allow step for integer properties
...
Small readability improvement
(cherry picked from commit 7b293aa4d4
)
2016-10-17 20:44:54 +02:00
Pedro J. Estébanez
99d82f3033
Make text column numbers one-based
...
Make one-based the column number on the code editor
Make one-based the column number for GDScript error messages
Make one-based the column number for shader code error messages
(cherry picked from commit 2f80965845
)
2016-10-17 20:44:47 +02:00
Anthony Fieroni
f250c0cf50
Button focus hovering
...
Signed-off-by: Anthony Fieroni bvbfan@abv.bg
(cherry picked from commit 6d21fd42d3
)
2016-10-17 20:43:36 +02:00
Ignacio Etcheverry
55a5631986
Bindings: Fix missing default value
...
(cherry picked from commit 068b58b3ce
)
2016-10-17 20:43:25 +02:00
George Marques
8cb09bf9d0
Fix Android build detection on Windows
...
(cherry picked from commit 4bdbafabce
)
2016-10-17 20:43:03 +02:00
Mateusz Adamczyk
58e2652f94
Place child control under label in AcceptDialog.
...
Fixes #6199 .
(cherry picked from commit 3ef2722904
)
2016-10-17 20:42:51 +02:00
Rémi Verschelde
3f941faf4d
i18n: Sync translations from Weblate and merge with current code
2016-10-09 18:23:26 +02:00
Rémi Verschelde
b3bf3c392a
i18n: Fix string that broke msgmerge
...
(cherry picked from commit 2fb5a00305
)
2016-10-09 18:21:59 +02:00
Rémi Verschelde
c757787fed
classref: Sync with current 2.1 branch
2016-10-09 17:50:09 +02:00
J08nY
1ae1deabfa
editor_node: add an option to stop the update spinner from spinning, fixes #6653
...
(cherry picked from commit 4527fbcfa1
)
2016-10-09 17:41:04 +02:00
Pedro J. Estébanez
22680a30f1
Fix reparent undo not renaming back
...
(cherry picked from commit 88a32c11f1
)
2016-10-09 17:40:49 +02:00
Mateusz Adamczyk
ce1138cb02
Added simple check to viewport, if matrix32 is invesile ( https://github.com/godotengine/godot/issues/6296 ).
...
(cherry picked from commit 8671836b76
)
2016-10-09 17:40:37 +02:00
Bojidar Marinov
a139c7afe6
Attempt to fix travis builds for android
...
Using travis_wait command
(cherry picked from commit f73f554cc0
)
2016-10-09 17:40:25 +02:00
Fabio Alessandrelli
e51cd3d454
Throw an error when exporting a resource class
...
"export var tex = Texture"
will now throw an error to avoid crashing the editor:
"Exported constant not a type or resource"
Fixes #6719 . Closes #6729
(cherry picked from commit ee7df2c89a
)
2016-10-09 17:40:19 +02:00
Andreas Haas
a7d6894a9f
Project manager: grab focus on ok button after path selection.
...
Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection.
So then I can just press enter to create the project ^^
(cherry picked from commit 36d2dd5318
)
2016-10-09 17:40:10 +02:00
Răzvan Cosmin Rădulescu
6775cce469
fixes #6695 - MultiNodeEdit edit path in exported NodePath
...
(cherry picked from commit ced8fb4806
)
2016-10-09 17:40:03 +02:00
Andreas Haas
9e20b39b3d
Fix code completion drawing under other gui elements.
...
Raises the z-index of the Script editor when the completion is shown.
fixes #1257
fixes #6690
(cherry picked from commit 6dfa405eac
)
2016-10-09 17:39:56 +02:00
Andreas Haas
0462bf01a2
Prevent crash on focus change when no valid next control has been found.
...
Fixes the crash discussed in #6714 .
(cherry picked from commit 8dd026e4f9
)
2016-10-09 17:39:39 +02:00
Ariel Manzur
cf427eeb7a
bind method canvas_item_set_sort_children_by_y
...
(cherry picked from commit 1f9e16119f
)
2016-10-09 17:39:17 +02:00
Adham Zahran
cd03f8cce2
fix #6012 exposed setters and getters of Camera H/V offset to GDScript
...
(cherry picked from commit cbb0ea315b
)
2016-10-09 17:39:06 +02:00
Fabio Alessandrelli
d0ff75c91c
Add shortcut to reset cursor position in 3D Editor ( #166 )
...
The shortcut will focus the origin after you moved around with shift + mouse3.
The default shortcut is the letter "O", like "F" for focus.
This can be customized in the editor shortcuts menu.
Closes #166
(cherry picked from commit 63abe3dcd0
)
2016-10-09 17:39:00 +02:00
Pedro J. Estébanez
82dfaf7af6
Fix compile flags not getting to the Android build
...
(cherry picked from commit 7f51bb7b1c
)
2016-10-09 17:34:36 +02:00
Pedro J. Estébanez
c0ba08b8d5
Add editor_only param to Light2D
...
(cherry picked from commit 34c02fad5a
)
2016-10-09 17:34:29 +02:00
Fabio Alessandrelli
ba095b8dcc
Add warning when (pre)loading paths with leading / ( #4280 - #3106 )
...
(cherry picked from commit e59820ac94
)
2016-10-09 17:34:23 +02:00