Raul Santos
5860ec553d
C#: Use `char *` with CoreCLR/MonoVM APIs
2024-09-17 17:51:17 +02:00
Aaron Franke
5972907612
GLTF: Add import_pre_generate and export_post_convert extension steps
2024-09-17 04:00:07 -07:00
aryan-11825114
7d7e0344ee
Fix Network Profiler not disabling buttons
2024-09-17 13:19:15 +05:30
Rémi Verschelde
cf539911f1
Merge pull request #97087 from aaronp64/lambda_capture_alloc
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Speed up lambda capture handling
2024-09-17 09:18:11 +02:00
Rémi Verschelde
0eea8728b5
Merge pull request #88803 from raulsntos/dotnet/android-monovm
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C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails
2024-09-17 09:17:39 +02:00
Rémi Verschelde
e72a70de8e
Merge pull request #87150 from demolke/bones
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Add per-bone meta to Skeleton3D
2024-09-17 09:17:35 +02:00
aaronp64
e2b6d92e27
Speed up lambda capture handling
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Updated GDScriptLambdaCallable::call and GDScriptLambdaSelfCallable::call to use alloca instead of Vector when using captures, to avoid extra allocation/copy_on_write calls on each lambda function call.
2024-09-16 15:47:58 -04:00
Raul Santos
0aa46e19c5
C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails
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Some platforms don't support hostfxr but we can use the coreclr/monosgen library directly to initialize the runtime.
Android exports now use the `android` runtime identifier instead of `linux-bionic`, this removes the restrictions we previously had:
- Adds support for all Android architectures (arm32, arm64, x32, and x64), previously only the 64-bit architectures were supported.
- Loads `System.Security.Cryptography.Native.Android` (the .NET library that binds to the Android OS crypto functions).
2024-09-16 17:07:03 +02:00
demolke
0468bea899
Add per-bone meta to Skeleton3D
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Individual bones are not represented as `Node`s in Godot, in order to support meta functionality for them the skeleton has to carry the information similarly to how other per-bone properties are handled.
- Also adds support for GLTF import/export
2024-09-16 16:26:15 +02:00
Rémi Verschelde
964a9ec03b
Merge pull request #96684 from HolonProduction/that-was-a-bit-too-smart
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LSP: Don't use smart resolve for completion
2024-09-16 15:25:44 +02:00
Rémi Verschelde
b573994730
Merge pull request #97045 from Calinou/doc-scenemultiplayer-auth-timeout
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Document SceneMultiplayer `auth_timeout` being in seconds
2024-09-16 13:36:02 +02:00
Rémi Verschelde
41066484ff
Merge pull request #96965 from Repiteo/style/gdscript-editorconfig
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Style: Consolidate & migrate GDScript `.editorconfig`
2024-09-16 13:35:25 +02:00
Rémi Verschelde
f7daa0fb2f
Merge pull request #96856 from RandomShaper/selfdestruct_correctness
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Object: Let debug lock handle callee destruction within call chain gracefully
2024-09-16 13:35:06 +02:00
Rémi Verschelde
08c5ce1d9c
Merge pull request #96797 from Repiteo/core/typed-dictionary-bracket-fix
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Core: Fix `operator[]` for typed dictionaries
2024-09-16 13:35:02 +02:00
Rémi Verschelde
3b714ded01
Merge pull request #96725 from HolonProduction/lsp-omit
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LSP: Omit some values based on specification version 3.17
2024-09-16 13:34:50 +02:00
Rémi Verschelde
a9364a9e75
Merge pull request #96468 from aaronfranke/gltf-append-node
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GLTF: Add `append_gltf_node` to GLTFState
2024-09-16 13:34:46 +02:00
Rémi Verschelde
4d35402c1c
Merge pull request #96400 from Maran23/inputmap-usage-for-filter-and-corresponding-refactor
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Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList.
2024-09-16 13:34:38 +02:00
Rémi Verschelde
8ebfd89359
Merge pull request #96024 from Ryan-000/expose_get_rpc_config
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Expose `get_rpc_config` and `get_node_rpc_config`
2024-09-16 13:34:34 +02:00
Rémi Verschelde
9fd431f078
Merge pull request #96002 from Hilderin/fix-resource-script-reload-external-editor
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Fix script properties reload from external editor
2024-09-16 13:34:30 +02:00
Rémi Verschelde
67c9708eb8
Merge pull request #95915 from BlueCube3310/betsy-bc1
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Betsy: Add caching and BC1 compression support
2024-09-16 13:34:26 +02:00
Pedro J. Estébanez
bb77520599
Object: Add tests about the safety of tail destruction
2024-09-16 09:58:47 +02:00
Hugo Locurcio
212c34029e
Document SceneMultiplayer `auth_timeout` being in seconds
2024-09-15 17:49:38 +02:00
DeeJayLSP
e3f3daac6f
AudioStreamMP3: Use a LocalVector to store data
2024-09-14 19:14:47 -03:00
Hilderin
46edd6df55
Fix script properties reload from external editor
2024-09-14 15:07:53 -04:00
Thaddeus Crews
bf811db6c8
Style: Consolidate & migrate GDScript `.editorconfig`
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• Moved to test project root so a new `.editorconfig` isn't constantly generated.
• Disable attributes only in the files which use invalid syntax deliberately
2024-09-13 11:12:17 -05:00
Rémi Verschelde
97843116f6
Merge pull request #96759 from Geometror/implement-autostart-profilers
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Implement autostart for all profilers
2024-09-13 11:21:54 +02:00
Rémi Verschelde
40d8d82b85
Merge pull request #93779 from hayahane/fix_get_property_cs
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[C#] Fix `get_property_list` get wrong order of properties
2024-09-13 11:21:37 +02:00
Rémi Verschelde
04456cf42d
Merge pull request #93427 from AThousandShips/editor_setting_doc
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[Editor] Expose more editor settings to documentation
2024-09-13 11:21:32 +02:00
clayjohn
74a1c85ba3
Add CommandQueue to Betsy
2024-09-12 13:54:24 -07:00
Thaddeus Crews
b3d7960df4
Core: Fix `operator[]` for typed dictionaries
2024-09-12 11:10:17 -05:00
Fabio Alessandrelli
32e4ab91e8
[MP] Fix broken RPCs after dictionary keys type change
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As part of RPCs processing, they need to be sorted reliably across all
peers, so that unique IDs can be assigned to greatly optimize the
network layer.
The RPC configuration nodes are stored in dictionaries which, until
recently, always casted StringName keys to String.
Since method names (keys) in the RPC configuration were StringName,
a side effect of the above change is that sorting the dictionary keys no
longer sort them alphabetically by default (StringName are compared
using their pointers).
This commit changes the RPC processing logic to use sort_custom to
provide a function that can handle the StringName comparison.
2024-09-12 16:38:14 +02:00
A Thousand Ships
dd6443193c
[Editor] Expose more editor settings to documentation
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Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-09-12 15:34:49 +02:00
Rémi Verschelde
55f1ae0d41
Merge pull request #96868 from dsnopek/android-editor-launching-xr-app-fix
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Fix launching XR apps from the Android editor
2024-09-12 09:25:46 +02:00
Rémi Verschelde
cee14dbff2
Merge pull request #96301 from scgm0/Delete-old-C#-data
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C#: Clear existing data directory extracted from PCK
2024-09-12 09:25:27 +02:00
Rémi Verschelde
ea9ad8d6a1
Merge pull request #96185 from dsnopek/openxr-composition-layer-android-surface
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OpenXR: Support composition layers based on Android surfaces
2024-09-12 09:25:23 +02:00
Rémi Verschelde
f8fbb860f5
Merge pull request #95840 from raulsntos/char_metadata
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Add metadata for `char16_t` and `char32_t`
2024-09-12 09:25:19 +02:00
Rémi Verschelde
b9b07d619f
Merge pull request #94783 from TokageItLab/validate-gltf-anim-name
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Add validation to glTF importer for Blendshape and Animation
2024-09-12 09:25:10 +02:00
David Snopek
3afa26834a
OpenXR: Support composition layers based on Android surfaces
2024-09-11 21:15:22 -05:00
Raul Santos
aaffab8afb
Add metadata for `char16_t` and `char32_t`
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We don't seem to expose any API that uses `char16_t` yet, but I added it anyway since we make the type info for it.
I didn't add anything for `wchar_t` because we are not making a type info so maybe we don't have a need for it yet, it could be added in the future.
To prevent breaking compatibility with the C# bindings, we ignore the `char32_t` metadata and still use `System.Int64`.
2024-09-12 02:15:55 +02:00
scgm0
a29ddd4674
C#: Clear existing data directory extracted from PCK
2024-09-12 07:12:01 +08:00
BlueCube3310
606eedb0c9
Betsy: Add caching and BC1 compression support
2024-09-11 23:48:29 +02:00
David Snopek
30a63396e5
Fix launching XR apps from the Android editor
2024-09-11 14:31:54 -05:00
Mikael Hermansson
e120792760
Fix issue with GDScript binary tokens being non-deterministic
2024-09-11 14:58:08 +02:00
Rémi Verschelde
1ff2186fe9
Merge pull request #96666 from aXu-AP/unique-node-no-quotes
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Remove unneeded quotes from autocomplete % nodes
2024-09-11 12:35:00 +02:00
Rémi Verschelde
b6906b9677
Merge pull request #96389 from kitbdev/extract-main-screen
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Extract EditorMainScreen from EditorNode
2024-09-11 12:34:46 +02:00
Hendrik Brucker
c53fd9c7be
Implement Autostart Feature for Profiler / Visual Profiler / Network Profiler
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Co-authored-by: stmSi <stm1998sithumyo@gmail.com>
2024-09-10 19:40:42 +02:00
BlueCube3310
337d80d8f5
BasisUniversal: Use RGTC compression when available
2024-09-10 12:06:00 +02:00
Rémi Verschelde
5303688c01
Merge pull request #96092 from smix8/region_point_query
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Add navigation region point and segment queries
2024-09-10 09:51:27 +02:00
smix8
287fdb16d5
Add navigation region point and segment queries
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Adds point and segment queries for regions, e.g. closet point, point normal, or segment intersection.
2024-09-10 01:38:46 +02:00
Zi Ye
a9e51c3aab
Fixed CSG debug collision shapes being visible in editor. Also undid an old, incorrect fix which made debug collision visibility depend on CSG visibility.
2024-09-09 14:11:10 -05:00
Rémi Verschelde
493f3edce7
Merge pull request #96572 from adamscott/fix-samples-leak
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Fix leak when using audio samples instead of streams
2024-09-09 17:51:42 +02:00
kit
5e1c9d68aa
Extract editor main screen
2024-09-09 11:06:18 -04:00
HolonProduction
4d713d91b5
LSP: Omit some values based on specification version 3.17
2024-09-08 21:07:19 +02:00
aXu-AP
2525311538
Remove unneeded quotes from autocomplete % nodes
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Removes unnecessary quotes for suggestions like $"%MyNode".
2024-09-07 17:49:20 +03:00
HolonProduction
8155c1f836
LSP: Don't use smart resolve for completion
2024-09-07 16:23:25 +02:00
Rémi Verschelde
0e9950bde1
Merge pull request #96624 from m4gr3d/android_editor_improvements
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[Android editor] Improve support for XR projects
2024-09-06 22:38:50 +02:00
Rémi Verschelde
aa07333abe
Merge pull request #96114 from BlueCube3310/sh-lightmap-packing
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LightmapGI: Pack L1 SH coefficients for directional lightmaps
2024-09-06 22:38:29 +02:00
Rémi Verschelde
0b4ae20156
Merge pull request #78656 from Repiteo/typed-dictionary
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Implement typed dictionaries
2024-09-06 22:38:13 +02:00
Rémi Verschelde
f2b76b97c0
Merge pull request #96634 from bobby-the-epic/audio-doc-fix
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Fix grammar in AudioStreamInteractive docs
2024-09-06 10:09:40 +02:00
Rémi Verschelde
f17a65b610
Merge pull request #95803 from GustJc/fix_interactive_audio_fade_volume
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Fix interactive audio transitions with wrong volume
2024-09-06 10:09:20 +02:00
Fredia Huya-Kouadio
9dc0543da7
Improve support for XR projects
2024-09-06 00:35:50 -07:00
bobby-the-epic
7e1bc00193
Fix grammar in AudioStreamInteractive.xml
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Minor grammar fix to make the sentences flow better.
2024-09-05 17:42:41 -05:00
BlueCube3310
a89f4fa5a9
LightmapGI: Pack L1 SH coefficients for directional lightmaps
2024-09-05 22:46:58 +02:00
Rémi Verschelde
d3be91e6ab
Merge pull request #89675 from dalexeev/gds-correct-unused-signal-warning
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GDScript: Do not produce `UNUSED_SIGNAL` warning for common implicit uses
2024-09-05 18:34:45 +02:00
Felix Bytow
e9762b3eaf
C# Assemblies can now be built with deprecated=no
2024-09-05 10:04:24 +02:00
Ryan
8835f326b1
Expose get_rpc_config and get_node_rpc_config
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add documentation
Update doc/classes/Node.xml
change name of get_node_rpc_config to get_rpc_config
Co-Authored-By: moondog <159832633+dog-on-moon@users.noreply.github.com>
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
2024-09-04 15:45:22 -04:00
Adam Scott
d3ddce6b88
Fix leak when using audio samples instead of streams
2024-09-04 12:56:03 -04:00
Rémi Verschelde
9bcb9adad9
Merge pull request #96444 from clayjohn/Betsy-print-error
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Print shader compiler error when betsy shader fails to compile
2024-09-04 18:55:39 +02:00
Rémi Verschelde
dbdc4eb204
Merge pull request #96330 from rune-scape/little-regression
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GDScript: Fix small mistake in script valid checks
2024-09-04 18:55:31 +02:00
Rémi Verschelde
721d280b8a
Merge pull request #96326 from HolonProduction/completion-hacks-and-fixes
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Autocompletion: Reintroduce enum options on assignment
2024-09-04 18:55:27 +02:00
Thaddeus Crews
9853a69144
Implement typed dictionaries
2024-09-04 10:27:26 -05:00
Rémi Verschelde
13a90e938f
Merge pull request #70096 from rune-scape/stringname-dict
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StringName Dictionary keys
2024-09-03 17:38:06 +02:00
Rémi Verschelde
885d38b5ce
Merge pull request #96355 from smix8/nav_mesh_queries
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Move NavigationServer mesh queries to dedicated file
2024-09-03 16:13:58 +02:00
Rémi Verschelde
d15de6f264
Merge pull request #96292 from AThousandShips/null_check_ref_fix
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Cleanup of raw `nullptr` checks with `Ref`
2024-09-03 16:13:55 +02:00
smix8
a4cfc77dc0
Move NavigationServer mesh queries to dedicated file
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Moves all the navigation mesh query related functions from NavMap and NavRegion to a dedicated file and makes them static.
2024-09-03 13:16:35 +02:00
Rémi Verschelde
6de2d31a61
Merge pull request #96351 from stuartcarnie/sgc/metal_light_betsy
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Metal: Enable for betsy and lightmapper modules in compatibility mode
2024-09-03 11:43:42 +02:00
Rémi Verschelde
4d3f1db954
Merge pull request #96099 from NotWearingPants/patch-1
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NoiseTexture2D/3D: Don't use a thread to regenerate when the build doesn't support threads
2024-09-03 11:43:27 +02:00
Rémi Verschelde
e004ae7bbe
Merge pull request #85965 from ershn/use_heap_in_astar_path_finding
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Improve pathfinding performance by using a heap to store traversable polygons
2024-09-03 11:42:48 +02:00
NotWearingPants
b47b98db34
NoiseTexture2D/3D: Don't use a thread to regenerate when the build doesn't support threads
2024-09-03 11:40:17 +02:00
Aaron Franke
f82262eecb
GLTF: Add append_gltf_node to GLTFState
2024-09-02 19:05:03 -07:00
Rémi Verschelde
7c383767a2
Merge pull request #96464 from Faless/mp/fix_profiler_divsion_by_zero
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[MP] Fix division by zero in network profiler
2024-09-02 18:08:17 +02:00
Fabio Alessandrelli
042b264c55
[MP] Fix division by zero in network profiler
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The debugger reports synchronizers with empty state to the editor
even if no data is being sent to other peers.
The editor conditional to avoid division by zero was checking the wrong
variable.
2024-09-02 13:29:38 +02:00
Rémi Verschelde
bb3fab960f
Merge pull request #96377 from BlueCube3310/betsy-signed
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Betsy: Add signed mode for BC6
2024-09-02 12:13:30 +02:00
BlueCube3310
30c42b3a3f
Betsy: Add signed mode for BC6
2024-09-02 09:49:14 +02:00
clayjohn
b8933a4d95
Print shader compiler error when betsy shader fails to compile
2024-09-01 13:39:00 -07:00
Ershn
c3ee32f106
Use a heap to store traversable polygons for pathfinding
2024-09-01 11:24:14 +09:00
Marius Hanl
74f64aaf98
Use InputMap actions consistently across all LineEdit's that filter an underlying Tree or ItemList.
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- Instead of checking for Key::UP, Key::DOWN, Key::PAGEUP, Key::PAGEDOWN etc., we rather check for the action like 'ui_up' or 'ui_down'.
- Also use AcceptDialog's 'register_text_enter' functionality to consistently close a dialog when ENTER is pressed while the LineEdit has focus (instead of redirecting ENTER keys to e.g. the underlying Tree).
- Unify the LineEdit filter behavior for the SceneTreeDialog and corresponding usages
- Improve OK Button disablement (something should be selected)
2024-08-31 21:10:27 +02:00
A Thousand Ships
194bdde947
Cleanup of raw `nullptr` checks with `Ref`
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Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
boywaste
7014c5b27d
GDScript: Fix small mistake in script valid checks
2024-08-30 19:41:02 -07:00
Stuart Carnie
a7a245de92
Metal: enable for betsy and lightmapper modules
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To support this, the rendering_context_driver_metal.h header was updated
to recognise when it is included in non-Objective-C source files.
2024-08-31 08:29:07 +10:00
Rémi Verschelde
ace4529b16
Merge pull request #96335 from raulsntos/dotnet/export-plugin
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C#: Use export platform to determine the target OS and log errors
2024-08-30 23:38:10 +02:00
Danil Alexeev
49bcdf78a7
Core: Сheck `r_error` after calling `callp()`
2024-08-30 21:09:30 +03:00
HolonProduction
171c522290
Autocompletion: reintroduce enum options on assignment
2024-08-30 13:46:48 +02:00
Raul Santos
4c14421602
C#: Use export platform to determine the target OS and log errors
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- Use the export platform's `get_os_name` to determine the platform name instead of guessing from the features.
- Use the export platform's `add_message` to add error messages instead of a custom error dialog. Integrates .NET error messages with the export log dialog.
2024-08-30 12:45:24 +02:00
Rémi Verschelde
2e4c07bfe0
Merge pull request #96229 from dalexeev/gds-replace-assert-in-tests
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GDScript: Replace `assert()` with `Utils.check()` in tests
2024-08-30 11:43:05 +02:00
Rémi Verschelde
69d6106d4d
Merge pull request #96293 from RedOrbweaver/fix_msbuild_logger
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C#: Fix build logger unable to handle an event without an associated file
2024-08-30 09:59:51 +02:00
Rémi Verschelde
5418919c3c
Merge pull request #96240 from DeeJayLSP/mp3-data
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MP3: Use heap for big struct when setting data
2024-08-30 09:59:39 +02:00
Rémi Verschelde
909629d9f9
Merge pull request #96166 from AThousandShips/more_lock_raii
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Use `MutexLock` in more places
2024-08-30 09:59:19 +02:00
Rémi Verschelde
8e402bcb36
Merge pull request #95999 from DeeJayLSP/mp3-mem
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MP3: Remove unnecessary memory allocation
2024-08-30 09:59:15 +02:00
Rémi Verschelde
f0ee0bdd37
Merge pull request #93972 from Hilderin/fix-editor-needs-restart-after-adding-gdextensions
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Fix editor needs restart after adding GDExtensions
2024-08-30 09:59:05 +02:00