Rémi Verschelde
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324215c485
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Merge pull request #59525 from fire-forge/fix-group-names
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2022-03-28 21:44:35 +02:00 |
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FireForge
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88b09694e7
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Fix inspector group name capitalization
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2022-03-28 14:02:06 -05:00 |
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Rémi Verschelde
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7119d355eb
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String: Remove TTR and DTR defines in non-tools build
This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
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2022-03-28 20:26:35 +02:00 |
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Rémi Verschelde
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acc9b5b390
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Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershape
ParticleMaterial: Sphere emission shape emitting from the volume.
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2022-03-18 08:21:59 +01:00 |
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Rémi Verschelde
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b7bc8dbebe
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Merge pull request #57392 from madmiraal/implement-3888
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2022-03-14 08:31:58 +01:00 |
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Rémi Verschelde
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4f40a71e03
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Merge pull request #57436 from AnilBK/change-scopes
Scope Changes for some variables.
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2022-03-13 22:10:16 +01:00 |
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Igor Kordiukiewicz
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8f49150b10
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Changed TileMap::set_cell alternative_tile default value to 0
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2022-03-02 12:13:45 +01:00 |
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Ricardo Buring
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cb5bc58e81
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Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signals
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2022-02-28 22:25:45 +01:00 |
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Ricardo Buring
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9e100c3e7a
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Joint2D and Joint3D: update joint on NOTIFICATION_POST_ENTER_TREE
This allows reparenting, etc.
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2022-02-28 22:21:32 +01:00 |
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Rémi Verschelde
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f968c11b86
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Merge pull request #58596 from rburing/joints_disconnect_connected_signals
`Joint2D` and `Joint3D`: disconnect only connected signals
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2022-02-28 11:00:14 +01:00 |
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Haoyu Qiu
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3a439a9c03
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Fix AnimatedSprite infinite loop
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2022-02-28 16:00:45 +08:00 |
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Ricardo Buring
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184105e753
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Joint2D and Joint3D: disconnect only connected signals
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2022-02-27 16:55:57 +01:00 |
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Chris Bradfield
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849d34ba8e
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Rename motion_velocity to velocity
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2022-02-22 23:31:33 -08:00 |
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Hugo Locurcio
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6b52aa67b8
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Add a property hint for the Line2D Round Precision property
This prevents choosing extremely high values which cause performance
issues for no visual benefit.
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2022-02-17 00:21:00 +01:00 |
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Rémi Verschelde
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b8b4580448
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Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
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2022-02-16 14:06:29 +01:00 |
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Rémi Verschelde
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0f5455230c
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Use switch consistently in _notification (scene folder)
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2022-02-15 18:44:55 +01:00 |
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Hendrik Brucker
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b396fd4eef
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Improve compilation speed (forward declarations/includes cleanup)
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2022-02-12 02:46:22 +01:00 |
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Anilforextra
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bb5d130509
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Code quality cleanup for some variable scopes.
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2022-02-10 15:56:01 +05:45 |
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Raul Santos
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68b04a5a07
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Add array element type to _get_polygons and _get_outlines
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2022-02-08 21:15:25 +01:00 |
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Haoyu Qiu
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bbcd9c5b97
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Fix RayCast{2,3}D.clear_exceptions clears parent
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2022-02-08 16:31:07 +08:00 |
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Anilforextra
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fc27636999
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Vectors: Use clear() and has().
Use clear() instead of resize(0).
Use has() instead of "find(p_val) != -1".
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2022-02-02 00:11:09 +05:45 |
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Rémi Verschelde
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f1bff648f2
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Merge pull request #57355 from akien-mga/method-bindings-clearer-types
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2022-02-01 14:24:35 +01:00 |
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Marcel Admiraal
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15ea6706e2
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Invert Camear2D zoom to make it intuitive
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2022-01-31 16:35:28 +00:00 |
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Rémi Verschelde
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1c6f0aa3a0
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Merge pull request #56601 from Scony/fix-navigation-obstacle-errors
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2022-01-28 23:25:55 +01:00 |
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Rémi Verschelde
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7072b359b4
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Improve some method bindings to use specific Object subtypes
This was made possible by changes to `VariantCaster` which now make
it possible to pass any `Object`-derived type as pointer.
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2022-01-28 15:07:22 +01:00 |
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Rémi Verschelde
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b8b33df178
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TileSetAtlasSource: Make get_tile_data return TileData *
This is now possible thanks to `Variant` changes.
Also unbind some `_` prefixed methods which don't need to be exposed.
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2022-01-28 14:27:12 +01:00 |
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fabriceci
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cc3c4d6323
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Revert #53174 (applying the delta in move and collide), rename rec_vel to distance and improve the doc description
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2022-01-26 23:09:30 +01:00 |
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Haoyu Qiu
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a775744742
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Store ObjectID instead of raw pointer for Shape Owners
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2022-01-25 17:16:06 +08:00 |
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Rémi Verschelde
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672363f295
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Merge pull request #56888 from FreegleBarr/implement_gpuparticle_subemitters2d
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2022-01-24 22:19:55 +01:00 |
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Rémi Verschelde
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2255777fb9
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Merge pull request #57144 from AnilBK/fix-pos-dragging
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2022-01-24 21:32:38 +01:00 |
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freeglebarr
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6f88294528
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ported particle sub-emission to 2D
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2022-01-24 17:28:59 -03:00 |
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Rémi Verschelde
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5f8f6ae7f6
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Merge pull request #57120 from KoBeWi/grandpa_issue
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2022-01-24 21:03:48 +01:00 |
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Anilforextra
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80187b77a9
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Node2D/Node3D: Fix Undraggable Position Property.
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2022-01-25 00:52:11 +05:45 |
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fabriceci
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856142a97d
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rename free mode to floating mode
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2022-01-24 15:19:43 +01:00 |
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kobewi
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d7f51dd2ec
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Better clarify map_to_world() description
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2022-01-24 14:13:40 +01:00 |
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kobewi
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f74d52e80d
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Fix error on scene tiles cleanup
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2022-01-19 00:39:26 +01:00 |
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Rémi Verschelde
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7c771ea310
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Merge pull request #47522 from madmiraal/rename-test_width-test_height
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2022-01-18 13:39:57 +01:00 |
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Rémi Verschelde
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e0f2902a11
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Merge pull request #55665 from KoBeWi/you_touched_my_TouchScreeenButton
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2022-01-13 12:23:49 +01:00 |
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Rémi Verschelde
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189662e5bd
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Merge pull request #56696 from AnilBK/use-init-lists
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2022-01-12 10:04:45 +01:00 |
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Anilforextra
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6c3a0460a8
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Use List Initializations for Vectors.
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2022-01-12 10:15:12 +05:45 |
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Arnav Vijaywargiya
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0c46f73b5e
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Fixed incorrect property types
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2022-01-11 17:17:11 +05:30 |
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Anilforextra
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b770a4d0ac
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Path2D: Check points count before rendering.
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2022-01-09 15:17:41 +05:45 |
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Pawel Lampe
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9bda2d5859
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Fix NavigationObstacle errors
* `NavigationObstacle2D` premature radius estimation (before entering the tree)
* `NavigationObstacle3D` premature radius estimation (before entering the tree)
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2022-01-07 19:55:22 +01:00 |
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Rémi Verschelde
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4dbef3a4f5
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i18n: Sync template with current 3.x codebase
Weblate will now track the state of `3.x` to prepare for the 3.5 release.
(cherry picked from commit 02d9ac1071 )
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2022-01-07 13:35:28 +01:00 |
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Rémi Verschelde
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b23552922f
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NavigationServer: Restore constness for thread safe get_singleton
This was removed by mistake in #47024, NavigationServer uses internal
mutability for thread safety, and removing `const` breaks the contract.
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2022-01-05 15:41:21 +01:00 |
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Marcel Admiraal
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f107139979
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Rename Project Window width and height settings to match their function
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2022-01-04 13:59:16 +00:00 |
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Rémi Verschelde
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fe52458154
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Update copyright statements to 2022
Happy new year to the wonderful Godot community!
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2022-01-03 21:27:34 +01:00 |
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luz paz
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a124f1effe
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Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
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2022-01-02 01:03:58 -05:00 |
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Haoyu Qiu
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1078c389f9
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Fix crash when executing TileMap.map_pattern
Validates the input reference.
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2021-12-18 15:53:21 +08:00 |
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Rémi Verschelde
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7f9a82b944
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Merge pull request #52998 from AnilBK/node2d-renames
Node2D member renames.
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2021-12-13 09:15:12 +01:00 |
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