Commit Graph

3571 Commits

Author SHA1 Message Date
Fredia Huya-Kouadio 440fa10246 Cleanup the Android input logic implementation 2022-09-07 13:29:31 -07:00
Rémi Verschelde 5271d69909 HTML5: Fix warning with Emscripten 3.1.20
And use that version for CI.
2022-09-05 15:37:33 +02:00
Rémi Verschelde 570e6c1730 SCons: Refactor LTO options with `lto=<none|thin|full>`
Adds support for LTO on macOS and Android.
Disable LTO by default on iOS even if `production=yes` is set.

Also add `linker` option to `server` platform missed in #63283.

Refactor code handling old arguments to make it simpler (breaks compat,
but is explicit enough about it and scripts are easy to fix).
2022-09-05 14:45:12 +02:00
Rémi Verschelde 0881ca5cca
Merge pull request #64778 from akien-mga/3.x-mono-uwp-unsupported 2022-08-31 21:03:55 +02:00
Fredia Huya-Kouadio 9910d4681d Additional fixes to the Android `get_current_dir()` implementation. 2022-08-30 10:08:30 -07:00
Rémi Verschelde aeb70fc0e2
Merge pull request #65043 from akien-mga/3.x-cherrypicks 2022-08-30 12:51:53 +02:00
bruvzg 3a24839cb2
[3.x, macOS / iOS Export] Fix generation of duplicate locale property list files. 2022-08-30 08:16:49 +03:00
Rémi Verschelde 44af879438 Linux: Fix GNU ld detection for pck_embed linker script
(cherry picked from commit fce3602a1e)
2022-08-29 15:55:45 +02:00
Rémi Verschelde abaa76fcf9 CI: Sync configuration with master branch
Updates various actions to latest versions:

actions/cache@v3
actions/checkout@v3
actions/upload-artifact@v3
actions/setup-dotnet@v2
actions/setup-java@v3
actions/setup-python@v4
mymindstorm/setup-emsdk@v11
2022-08-25 14:11:54 +02:00
Rémi Verschelde 59402ff8ad
Merge pull request #64631 from nathanfranke/3-ios-opaque
(3.x) iOS: Force app store icon to be opaque, use proper errors, fix memory leak
2022-08-25 08:43:14 +02:00
Rémi Verschelde 8388ea1d6b
Merge pull request #64839 from akien-mga/3.x-zstd-1.5.2
zstd: Update to upstream version 1.5.2
2022-08-25 00:51:28 +02:00
bruvzg c4885c8be8 Use clang as assembler to ensure preprocessing is done, and add assembler "target" flag.
(cherry picked from commit e873778561)
2022-08-24 18:26:29 +02:00
bruvzg b7c9eb1a3c Add arch flag to assembler to fix build on ARM64 macOS / iOS.
(cherry picked from commit b767d2e0fd)
2022-08-24 18:26:28 +02:00
Jamie Pate 562d7c616d Improve performance of screen_get_dpi() in Javascript
Replace a bisect with a single multiplication when calling
screen_get_dpi() in Javascript

Tested the value of
window.matchMedia(`(resolution:${(window.devicePixelRatio*96).toFixed(100)}dpi)`).matches
which is true except for values that cause a lot of rounding errors
(e.g. dpr : 0.3  => resolution: 28.799999999999997dpi)

Even in these cases the value matches the result of the previous
`findDPI()` method.

See also:

6cff589b5b (r81273660)
(cherry picked from commit c2e3971013)
2022-08-24 17:16:33 +02:00
Pedro J. Estébanez 0876491983 Clean iOS platform config of long gone macro
(cherry picked from commit 8c2a577350)
2022-08-24 17:13:21 +02:00
Rémi Verschelde ceef056146 Mono: Show custom error explaining that UWP is not supported
Fixes #64490.
2022-08-23 13:21:10 +02:00
Fredia Huya-Kouadio b5e1096c61 Fix issue with `get_current_dir()` returning the wrong path on Android 2022-08-19 20:32:55 -07:00
Nathan Franke da3aecff01
3.x: ios: force app store icon to be opaque, use proper errors, fix memory leak 2022-08-19 13:18:01 -05:00
Fredia Huya-Kouadio 989d5990ad
Merge pull request #64420 from m4gr3d/investigate_read_write_access_loss_3x
[3.x] Fix issue preventing the Android Editor from displaying the project content
2022-08-15 13:19:01 -07:00
Fredia Huya-Kouadio 3ac6b6a596 Disable threads used to check on plugins to load
The functionality is unavailable on Android (requires export capability) and unnecessarily consumes resources
2022-08-15 02:30:08 -07:00
Fredia Huya-Kouadio 30479543b0 Fix issue preventing the Android Editor from displaying the project content
The issue was causing by a bug within the logic for `FileAccessFilesystemJAndroid#eof_reached()` causing that value to remain false after the eof was reached.
This in turn caused an infinite loop in the file scanner preventing the project's content from showing up.
2022-08-15 02:21:34 -07:00
Fredia Huya-Kouadio ef44e63f22 Fix GodotTTS native initialization 2022-08-14 22:01:31 -07:00
Fredia Huya-Kouadio d2213f76a9 Refactor the export checking logic to improve separation of concerns 2022-08-14 08:47:09 -07:00
Sergey Minakov e8035ffe84 [iOS] Extend iOS plugins to support Swift runtime 2022-08-09 20:19:12 +03:00
Rémi Verschelde 6eee83579a
Merge pull request #64101 from timothyqiu/subsecond 2022-08-08 16:31:49 +02:00
Rémi Verschelde 8cc8127bb1
Merge pull request #62886 from madmiraal/fix-59931-3.x 2022-08-08 15:54:39 +02:00
Rémi Verschelde 7dc8ec0c61
Merge pull request #63643 from aaronfranke/3.x-mouse-mode-ch 2022-08-08 14:36:45 +02:00
Haoyu Qiu 1be078ebcb Fix Time.get_unix_time_from_system() not including msecs 2022-08-08 20:31:51 +08:00
bruvzg 8147f04db6
[Linux] Disable speech-dispatcher, pulseaudio and udev wrapper builds, when library is not found. 2022-08-06 11:54:20 +03:00
Rémi Verschelde 0bed7ea63f
Merge pull request #61316 from bruvzg/tts_3x
[3.x] Backport text-to-speech support.
2022-08-05 23:45:51 +02:00
Rémi Verschelde 26762a71b6
Merge pull request #58537 from winterpixelgames/feature/virtual-keyboard-types-3.x 2022-08-05 19:37:13 +02:00
bruvzg e0101e511c Improve some export error messages.
(cherry picked from commit ea00cf7270)
2022-08-01 10:37:04 +02:00
Rémi Verschelde 751b16a285 File: Re-add support to skip CR (`\r`) in `File::get_as_text`
This was removed in #63481, and we confirmed that it's better like this,
but we add back the possibility to strip CR as an option, to optionally
restore the previous behavior.

For performance this is done directly in `String::parse_utf8`.

Also fixes Android `FileAccess::get_line()` as this one _should_ strip CR.

Supersedes #63717.

(cherry picked from commit 1418f97c70)
2022-08-01 00:40:55 +02:00
Rémi Verschelde 10e8a25ce7 SCons: Fix X11 `use_lld` fallback not being applied 2022-07-31 13:49:12 +02:00
Aaron Franke 0d6e2d1090
Add MOUSE_MODE_CONFINED_HIDDEN to MouseMode enum 2022-07-29 13:46:04 -05:00
pattlebass fb7ecc748f [3.x] HTML5: Add support for `Input.vibrate_handheld()` 2022-07-28 13:20:05 +03:00
Rémi Verschelde 6c8d9b8401
Merge pull request #63480 from m4gr3d/fix_remaining_scoped_storage_regressions_3x
[3.x] Address remaining scoped storage regressions
2022-07-26 18:15:14 +02:00
Fredia Huya-Kouadio fc2c202312 Address remaining scoped storage regressions
- Accelerate common path used to check the storage scope for a given path
- Update the logic for the `get_as_text()` method - previous logic loads the content of a text file one byte at a time
2022-07-26 07:42:49 -07:00
Kevin Smith 01cfcab5c6 Use bigobj for release MSVC builds
Previously it was used only on debug builds, but recent
additions to variant_call.cpp have made that unit too
large even in release_debug.

It was originally set to debug only because using it
breaks mingw, so this only reinstates it for MSVC where
it shouldn't have any drawbacks (famous last words).

Test-Information:
Builds for me with
scons -j 40 platform=windows target=release_debug
and my game then runs from it.

(cherry picked from commit d8900e0020)
2022-07-26 11:01:55 +02:00
Rémi Verschelde 818f1eed31 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00
Pedro J. Estébanez a0448f1d5e Flush buffered input events on UWP
(cherry picked from commit b53d032fb8)
2022-07-25 11:44:36 +02:00
Rémi Verschelde 364071c2c4
Merge pull request #63283 from akien-mga/3.x-scons-linux-refactor-linker 2022-07-22 11:40:29 +02:00
Hansem Ro a36902f2c1 [3.x, X11] Do case-insensitive search for pen inversion detection 2022-07-21 19:25:39 -07:00
Rémi Verschelde 5bb3063eec SCons: Refactor Linux linker options with `linker=<bfd|gold|lld|mold>`
The new option is `linker` and lets the user specify the argument to
the`-fuse_ld=` linker flag directly. The supported options are:

- `default`: No change, typically uses GNU ld (bfd) unless the user or
  distro picked a different default `/usr/bin/ld`.
- `bfd`: GNU ld from binutils
- `gold`: GNU gold from binutils
- `lld`: lld from LLVM
- `mold`: mold, an extremely fast modern linker, not (yet) intended for
  use in production but great for development speed. Provided by distro
  `mold` package or needs to be compiled from source and installed to
  `/usr` otherwise.

Deprecates the `use_lld=yes` option, and make lld actually usable with
GCC too.

Not all the above are compatible or recommend for LTO, we recommend
using GNU ld with GCC LTO, or lld with LLVM ThinLTO.

(cherry picked from commit 534f85add1daec0669a1f18edd2cc456f9a296ef)
2022-07-22 01:03:31 +02:00
bruvzg 108dcf3bf0
Improve OS.set_current_screen
Fix moving fullscreen windows on macOS and Windows
Fix window position on Linux/X11
2022-07-19 12:23:52 +03:00
pattlebass 82c3e6229b HTML5: Make `OS.get_locale()` match other platforms
Fixes #63029.

(cherry picked from commit d57a76c809)
2022-07-15 23:25:01 +02:00
Rémi Verschelde 101cbe5d5b
Merge pull request #62723 from hansemro/eraser-detect-3.x 2022-07-15 00:13:15 +02:00
Marcel Admiraal 2f7de4c8ed Fix incorrect Android scancodes 2022-07-13 16:24:37 +01:00
Pedro J. Estébanez 0348fa2640 Flush accumulated input events on iOS 2022-07-08 20:01:19 +02:00
Jan Haller 861e155543 Fix exit code of --help and --version, and test them in CI
Corrects prior regression which caused ERROR output and exit code of 1.

(cherry picked from commit d38d76d039)
2022-07-08 14:54:16 +02:00
Brian Semrau ce24b48e50 Add support for multiple virtual keyboard types 2022-07-07 14:22:28 -04:00
Fredia Huya-Kouadio 27b63247fd Fix issue causing the Android Editor port to crash when saving a scene
In addition:
- Disable 'adb devices' query (not supported when running the editor on Android devices
- Add `move_to_trash` implementation for Android devices
2022-07-05 02:59:52 -07:00
Hansem Ro 193d5c11f3 [3.x, macOS, Windows, X11] Add stylus inverted/eraser support to InputEventMouseMotion event 2022-07-04 16:12:11 -07:00
Fredia Huya-Kouadio 0abc4ad129 Fix the directory copy bug issue
The issue was caused by a logic bug causing end of file to be reported for empty files.
2022-07-04 12:56:53 -07:00
Rémi Verschelde f089f77c2a Android: Refactor Custom Build options in export preset
Instead of reusing the custom_template/ prefix which is actually only
used for the prebuilt APK workflow, we add a new custom_build/ prefix.

This is a slight compat breakage (users will have to redo their config)
but enables us to group the Min SDK and Target SDK options where they make
sense, and avoid reusing the previously hardcoded Target SDK 30 from
Godot 3.4.

Those two options are now strings instead of integers so that we can keep
them empty by default, and show their default value using a placeholder.
So some validation has been added to make sure they are proper ints.
The upper bound on Target SDK was also removed as it's a common use case
to use it to try to target newer released SDKs. But we warn the user that
this wasn't validated by us.

The export info dialog is now exclusive so that when it doesn't auto-close,
i.e. when it errors, you don't close it by mistake by clicking outside.

Fixes #62465.
2022-07-03 17:09:41 +02:00
Raffaele Picca 3f8830ec50 Fix default cursor in html5 export. 2022-07-01 20:46:58 +02:00
bruvzg 6489fe890e
Backport text-to-speech support. 2022-07-01 11:04:50 +03:00
Fabio Alessandrelli 2882eaab28
Merge pull request #62522 from Calinou/html5-editor-no-maximize-on-start-3.x
Fix window maximize error message appearing when starting the web editor (3.x)
2022-07-01 09:57:33 +02:00
Hugo Locurcio 786ff06ed7
Fix window maximize error message appearing when starting the web editor
An error message is no longer printed when trying to maximize the window
in HTML5. This behavior is consistent with Android and iOS.
2022-07-01 01:54:15 +02:00
Wilson E. Alvarez cf38b6f187
Properly check for fullscreen toggle made through the Window Manager 2022-06-29 21:55:51 -04:00
ne0fhyk 24e3b3b88d Add full support for Android scoped storage.
This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
2022-06-26 16:53:02 -07:00
Rémi Verschelde 98b4a7c2da
Merge pull request #61692 from madmiraal/android-ndk-23-3.x
[3.x] Upgrade Android NDK to r23 LTS
2022-06-26 21:24:14 +02:00
Rémi Verschelde af4e3cb931
Merge pull request #62290 from madmiraal/fix-61816-3.x
[3.x] Remove broken scroll gesture on Android
2022-06-26 08:38:08 +02:00
Marcel Admiraal 061c280873 Upgrade Android NDK to r23 LTS 2022-06-25 16:02:19 +01:00
Gustavo Maciel a38119a746 Update android:targetSdkVersion from 30 to 31
Starting in August 2022, new apps will need to target API level 31 (Android 12) or higher and adjust for behavioral changes.

Read more here: https://developer.android.com/google/play/requirements/target-sdk

(cherry picked from commit ec6d5d6cba)
2022-06-23 15:59:15 +02:00
Marcel Admiraal 9091309ab7 Remove broken scroll gesture on Android 2022-06-21 17:04:42 +01:00
Jiri Suchan daf6fdf0b7 refactoring: simplify compiler version check
(cherry picked from commit 8d94d26caf)
2022-06-17 10:08:49 +02:00
Marcel Admiraal 50bf882fcc Ensure joystick has been added or not already removed when processing input
(cherry picked from commit 806e7d18d1)
2022-06-16 20:47:49 +02:00
Rémi Verschelde 2cad0055fa
Merge pull request #60806 from pfertyk/issue-60466-nan-in-windows-size 2022-06-15 14:55:01 +02:00
Paweł Fertyk b3f822eaae Fix `set_window_size` crash when using NaN
Fixes #60466.
2022-06-15 13:43:41 +02:00
Rémi Verschelde 0d2be435ea
Merge pull request #61989 from Faless/js/3.x_threads_gdnative_export 2022-06-13 12:08:48 +02:00
Fabio Alessandrelli 65dc01bd8e [HTML5] Add GDNative+Threads build. 2022-06-13 11:46:08 +02:00
bruvzg e75e1f3231
[macOS, 3.x] Fix unresponsive redraw during live resizing. 2022-06-10 14:11:12 +03:00
Fredia Huya-Kouadio 5946b4bdc6 Migrate the Godot Editor java source file to Kotlin.
(cherry picked from commit 6b9a81900e)
2022-06-10 10:25:37 +02:00
bruvzg f5fa1ca944
Add readable export errors. Add RTL image vertical alignment support. 2022-06-08 17:56:28 +03:00
Fredia Huya-Kouadio 05fc140ee6 Misc editor tweaks and polishes:
- Using a bucketized approach to select the editor scale in order to avoid too high values
- Add default app dimensions: used on Android devices with free floating app windows to set the default app frame
- Add ability to launch the Game window in an adjacent frame when in multi window mode

(cherry picked from commit 6f7ec7f723)
2022-06-08 10:11:28 +02:00
Marcel Admiraal 9f0dba8b65 Ensure Android Java and Kotlin compile to the same version 2022-06-01 16:24:12 +01:00
Marcel Admiraal caaaef68b4 Only use Android fullscreen theme for splash screen
(cherry picked from commit d0cb299f04)
2022-06-01 00:29:46 +02:00
Marcel Admiraal 7a782edeaa Cleanup Android C++ code 2022-05-31 17:11:44 +01:00
Rémi Verschelde f880904c7a HTML5: Run `npm audit fix`
And re-add `node_modules` to `.gitignore` which I mistakenly removed
with an earlier cleanup.

(cherry picked from commit 6aa7449d60)
2022-05-25 14:59:03 +02:00
Rémi Verschelde 9d1d386bd0 HTML5: Enable mbedTLS module for Crypto object
Increases the size of the wasm by around 3% (~300-350 KiB).

This enables using the Crypto object for hashing, signing and encryption,
and therefore reduces the gap between the features of the HTML5 platform
and other platforms.

Closes https://github.com/godotengine/godot-proposals/issues/3574.

(cherry picked from commit 3ff6d794c0)
2022-05-25 14:52:57 +02:00
Rémi Verschelde 2b2a1b4c71 Android: Change export plugin poll to 300 ms
This removes the reliance on the not-so-fully-implemented Power API,
which throws an error in the HTML5 editor.

This was already changed to 200 ms in the master branch, and here I
picked 300 ms to be consistent with the iOS export plugin. All these
thread sleeps need to be re-assessed together to be made more
consistent (and possibly configurable - and most importantly battery
preserving by default).
2022-05-25 12:16:24 +02:00
Marcel Admiraal b66b153b8c Remove duplicate Android sensor listener registrations
(cherry picked from commit cf0f967e6d)
2022-05-24 00:06:20 +02:00
Rémi Verschelde e0ddaf7137
Merge pull request #61332 from m4gr3d/fix_restart_logic_3x 2022-05-23 22:25:44 +02:00
Fredia Huya-Kouadio b162e7ac39 Fix the logic to restart the Godot application 2022-05-23 13:15:25 -07:00
bruvzg c8978f58af [Windows, 3.x] Remove cached icon earlier, to prevent double free crash on exit. 2022-05-23 10:33:42 +03:00
ElCosmoXD 432e752028
Fixed the missing DLL's issue 2022-05-21 17:43:25 -04:00
Rémi Verschelde 7a70b4878b
Merge pull request #61021 from timothyqiu/wait-busy-3.x 2022-05-19 15:41:47 +02:00
Haoyu Qiu b657d0c76c Add dedicated macros for property name extraction
* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NOEDITOR
2022-05-19 11:31:35 +08:00
Hugo Locurcio 0df7aa1e2c Increase compiler optimization when using `target=release` on iOS/Android
(cherry picked from commit 78b4ec2d4d)
2022-05-16 17:52:07 +02:00
Haoyu Qiu ddb7774099 Try to convert OS::execute() output to Unicode on Windows
(cherry picked from commit a71e808112)
2022-05-16 16:47:16 +02:00
bruvzg 2d3f5855c6 [Windows] Save and re-apply window icon when changing window style.
(cherry picked from commit b268c4b4bc)
2022-05-16 16:42:25 +02:00
Timo Schwarzer 8b55b80056
Fix vibration duration on iOS
Fixes #61063
2022-05-16 10:33:41 +02:00
Haoyu Qiu 4c70c5b0cd Swap the meaning of CURSOR_WAIT and CURSOR_BUSY 2022-05-14 10:24:25 +08:00
Andy Maloney 7c6564ef7e [3.x] Fix sign comparison error in platform/osx/os_osx.mm 2022-05-07 20:56:48 -04:00
Marcel Admiraal 89c758a4de Read and store joypad events in a separate thread on x11 platform 2022-05-05 16:15:33 +02:00
Rémi Verschelde 4dfc44ecc3
Merge pull request #60788 from akien-mga/3.x-cherrypicks 2022-05-05 15:54:33 +02:00
mdavisprog 53fb0440d3 Add OS::is_process_running function.
Adds the is_process_running function to the native OS class and exposes it to script.

This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.

Documentation is updated to reflect new API function.

(cherry picked from commit f3c1232c59)
2022-05-05 15:02:46 +02:00
Fabio Alessandrelli cc12c69ea1 [JS] Add flag to disable weak symbols in ZSTD.
Weak symbols are currently broken in upstream emscripten.

(cherry picked from commit 070bd87aaa)
2022-05-05 14:07:56 +02:00
Fabio Alessandrelli 89c8a8d1dc Added missing signature.
(cherry picked from commit a4c3e915be)
2022-05-05 14:07:56 +02:00
Paulo Feodrippe c46bbdee53 Fix simulatenous touches for different touch types
(cherry picked from commit a6f06d57dc)
2022-05-05 13:49:50 +02:00
Marcel Admiraal fe60de2c6a Check for null when retrieving clip data item text on Android
(cherry picked from commit 5924e2b90e)
2022-05-05 13:44:00 +02:00
Rémi Verschelde 3b8818e5c4 Crash handler: Use `print_error` to include backtrace in logs 2022-05-05 12:13:04 +02:00
bruvzg 0be7de6e11 [3.x] Fix export plugins after embedded PCK loading changes. 2022-05-04 12:56:00 +03:00
Rémi Verschelde 917a749964
Merge pull request #60639 from m4gr3d/support_hand_tracking_v2_3x 2022-05-02 09:51:35 +02:00
Rémi Verschelde d8e702b010
Merge pull request #60552 from madmiraal/implement-3466-3.x
[3.x] Add a method for obtaining display cutouts on Android
2022-05-02 07:58:05 +02:00
bruvzg bea7c9be5d [3.x] Improve embedded PCK loading and exporting. 2022-04-28 11:11:48 +03:00
Fredy Huya-Kouadio 32ace78a3e Update Meta hand tracking version
https://developer.oculus.com/blog/presence-platforms-hand-tracking-api-gets-an-upgrade/
2022-04-27 21:14:49 -07:00
Rémi Verschelde d021cef134 Linux: Use pkg-config for alsa, libudev and GL too
It's not needed on most distros as those are found in standard lib
and include paths, but on NixOS they're all in non-standard prefixes,
so we need to rely on information provided by pkg-config.

Fixes #59913.

Co-authored-by: David Lewis <davidalewis00@gmail.com>
(cherry picked from commit 07ad066420)
2022-04-27 12:34:58 +02:00
Marcel Admiraal 9a4d4ec2d5 Remove superfluous null check
(cherry picked from commit 988432b8bb)
2022-04-27 12:25:58 +02:00
Marcel Admiraal 76b5c31433 Replace index iterators with for each loops.
(cherry picked from commit 334ebd7eb7)
2022-04-27 12:25:47 +02:00
Marcel Admiraal 23b649b673 Remove superfluous check for minimum Android SDK.
(cherry picked from commit 2f225bf2c5)
2022-04-27 12:25:34 +02:00
Timo Schwarzer 8fb9c96df9 Vibrate using iOS haptics engine on supported devices (3.x) 2022-04-27 09:46:42 +02:00
Marcel Admiraal ec2270b88f Add a method for obtaining display cutouts on Android 2022-04-26 13:52:33 +02:00
Haoyu Qiu 95d861694a Fix several OS_X11 memory leaks 2022-04-26 08:39:55 +08:00
Rémi Verschelde ba21c76b46
Merge pull request #60442 from madmiraal/remove-superfluous-inputmanager-3.x 2022-04-25 15:42:06 +02:00
Fredy Huya-Kouadio 7a88d5bf28 Fix the issue causing the screen to be black after resuming when in low processor mode.
This is done by forcing a redraw and buffers swap when resuming the app.
2022-04-25 00:20:44 -07:00
Marcel Admiraal b5402818d7 Remove superfluous Android InputManager interface and implementation 2022-04-22 19:10:01 +02:00
Fredia Huya-Kouadio a3b445d7e8 Remove duplicate `resizable` settings
(cherry picked from commit f1a7caf9bb)
2022-04-13 11:43:49 +02:00
Fredia Huya-Kouadio 4ff726b933 Update `resize` settings:
- Unlock resizing for the Godot Editor
- Add an option to specify whether a game is resizeable for the Godot template

(cherry picked from commit 3f299e9255)
2022-04-13 11:43:49 +02:00
Lyuma f28309aa86 Keep editor at normal priority on windows.
The multithreaded importer often causes system-wide hangs when importing more than 20 files at a time.
Running the editor at normal priority allows other applications on the system to be responsive during long imports.

(cherry picked from commit ee02a7f785)
2022-04-13 11:43:48 +02:00
bruvzg 1f51bae294
[macOS, 3.x] Fix OpenGL color space on HDR displays. 2022-04-13 10:34:09 +03:00
C.Even cfe0991b20 Retrieve primary monitor size in fullscreen mode
* Fixes #21674
2022-04-07 18:51:16 +08:00
Fredia Huya-Kouadio 3ba0508f79 Update the editor display scale based on the device's scaled density 2022-04-04 04:18:56 -07:00
Haoyu Qiu bccd23f4bf Fix memory leak when handling Linux primary clipboard 2022-04-01 21:55:53 +08:00
ConteZero 59fb6c9ef0 Fix X11 is_window_maximized 2022-03-31 23:10:32 +02:00
Rémi Verschelde 3c0d32562b
Merge pull request #59606 from m4gr3d/fix_low_processor_mode_3x
[3.x] Fix flickering issues with low processor mode on Android
2022-03-29 22:51:32 +02:00
Fredia Huya-Kouadio 8ca32d1727 Fix flickering issues with low processor mode on Android 2022-03-29 12:17:25 -07:00
pkowal 5e5154e5b9 Change godot.ico to uncompressed/fixed size
(cherry picked from commit d469cfb2ab)
2022-03-28 23:43:46 +02:00
Fredy Huya-Kouadio 6f2442b17a Cleanup the gradle build configuration
These changes resolve the inconsistency between gradle and scons targets by configuring the gradle buildtypes to match the scons targets.
2022-03-28 08:12:55 -07:00
Fredy Huya-Kouadio cb0b2aefc3 Android port of the Godot Editor
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.

Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 07:54:10 -07:00
ztco224 658877c350 Fix DST Error on Windows
(cherry picked from commit 4802f15231)
2022-03-17 15:49:58 +01:00
Fredia Huya-Kouadio b8178a7f0a Setup logic to publish the Godot Android library to MavenCentral
(cherry picked from commit a2bf47de2b)
2022-03-17 14:45:19 +01:00
Rémi Verschelde 6c2bd12031 Revert "Fix detected leaks/heap-use-after-free by AddressSanitizer at startup"
This reverts commit 3f94ea6271.

It broke `detect_prime`'s main purpose which is to detect GPUs and use
the best one available.
2022-03-15 09:34:57 +01:00
ConteZero 2ff0735329 Added primary clipboard for Linux 2022-03-14 15:28:36 +01:00
Rémi Verschelde 3f08b72361
Merge pull request #56036 from Rubonnek/fix-startup-leaks-and-use-after-free 2022-03-13 18:09:55 +01:00
Hugo Locurcio cec7c908ca
Add `get_screen_refresh_rate()` to OS
This method can be used to get the refresh rate of a given screen.
It is supported on Windows, macOS, Linux, Android and iOS (but not
HTML5).
2022-03-10 22:10:48 +01:00
Rémi Verschelde 8975470bc2
Merge pull request #58336 from maiself/fix-directory-delete-linux-3.x 2022-03-10 21:29:55 +01:00
bruvzg fa56990170 [macOS and iOS export] Add localized application name to the translation .plist files.
(cherry picked from commit 5fdea69276)
2022-03-10 17:18:40 +01:00
Rémi Verschelde a73bd2dec4 Revert "[HTML5] Fetch API now passes credentials."
(cherry picked from commit 63df46c238)
2022-03-09 09:53:26 +01:00
Rémi Verschelde 85b4848ca8
Merge pull request #54188 from Rubonnek/increase_var_arg_max_3x 2022-03-08 13:10:48 +01:00
Wilson E. Alvarez 424dbf70af
Increase VARIANT_ARG_MAX to 8 2022-03-07 10:03:49 -05:00
Haoyu Qiu 9d6f4a76d1 Fix X11 memory leak after drag & drop file into the editor 2022-03-04 17:50:28 +08:00
Sergey Minakov e3cd47f6cc [iOS] Fix multitouch not working correctly
(cherry picked from commit 15ef056997)
2022-03-02 11:00:26 +01:00
Haoyu Qiu 1348f868c9 Make string inside TTR() single-line 2022-02-28 20:09:34 +08:00
Mai Lavelle 2c00b90613 Fix deleting of directories on Linux
Trailing slash of directories was mishandled, and incorrect derived paths
were formed. Stripping the slash fixes this.
2022-02-20 08:43:44 -05:00
Sergey Minakov 4282076ab5 [iOS] Fix incorrect method name for input dragging event
(cherry picked from commit 8b3ac9479e)
2022-02-19 15:40:01 +01:00
Rémi Verschelde 47e34dc4e2
Merge pull request #58157 from Calinou/os-add-get-processor-name-3.x 2022-02-17 12:34:16 +01:00
Hugo Locurcio 7f9e974a8b
Add an `OS.get_processor_name()` method
This method can be used to get the CPU model name.
It can be used in conjunction with
`VisualServer.get_video_adapter_name()` and
`VisualServer.get_video_adapter_vendor()` for annotating benchmarks
and automatic graphics quality configuration.
2022-02-16 18:39:02 +01:00
Rémi Verschelde 9f09251027
i18n: Sync editor translations with Weblate
Minor proofreading of new OSX export strings.
2022-02-16 09:55:45 +01:00