Commit Graph

5968 Commits

Author SHA1 Message Date
Juan Linietsky 04bb6a708a Created the callable_mp macro, for signals to call method pointers directly. 2020-02-21 13:46:45 +01:00
Juan Linietsky 9a34f39d32 Add support for named binds in Skin.
Helps better reutilization of skeletons from Maya exported files.
2020-02-21 09:40:29 -03:00
Fabio Alessandrelli cbc450c0e5 Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
Juan Linietsky 69c95f4b4c Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
Rémi Verschelde 353e2071d0
Merge pull request #36340 from nathanwfranke/fix-signal-errors
Fix two signal errors, remove unused break_request signals in profilers
2020-02-20 07:13:54 +01:00
nathanwfranke a31bc1b0ba Fix two signal errors
Update
2020-02-19 15:22:34 -06:00
janglee d3c580f0bc Make orthogonal view mode persistent in new scene
Fixes #36339.
2020-02-19 21:33:43 +05:30
Rémi Verschelde 880a8fcb1c
Merge pull request #35784 from Calinou/remove-3d-camera-gizmo-icon
Remove the 3D camera gizmo icon
2020-02-19 12:52:27 +01:00
Rémi Verschelde c40bd6b775 i18n: Sync translations with Weblate
(cherry picked from commit 1c9132540f)
2020-02-19 10:16:45 +01:00
Hugo Locurcio ac3c93077c
Decrease the script editor's default split width to 70
This also makes its value change to match the editor scale.
2020-02-18 23:00:38 +01:00
Michael Alexsander 30dac10a0e Convert "Pool*Array" icons into "Packed*Array" 2020-02-18 13:54:02 -03:00
Rémi Verschelde b4d1882dc3 EditorProperty: Fix handling of PackedRealArray 2020-02-18 14:02:02 +01:00
Rémi Verschelde ef5891091b
Merge pull request #36311 from reduz/poolvector-deprecation
Convert all references and instances of PoolVector to Vector
2020-02-18 11:27:04 +01:00
Juan Linietsky 3205a92ad8 PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
follower 3cccbdf995
Fix typo/spelling: "exisiting" -> "existing"
Specifically: "exisiting_script_removable" -> "existing_script_removable"
2020-02-18 03:10:45 +13:00
Rémi Verschelde d5062f069e
Merge pull request #36248 from Calinou/connections-method-dialog-increase-width
Increase the width of the "Connections to method" dialog
2020-02-17 09:54:30 +01:00
Rémi Verschelde ae5233a7ec
Merge pull request #36284 from KoBeWi/scripting_bats
Allow for continuous deletion/duplication of lines
2020-02-17 09:53:05 +01:00
Tomasz Chabora b23f141ba4 Allow for continuous deletion/duplication of lines 2020-02-16 22:09:55 +01:00
Rémi Verschelde 1238d08d07
Merge pull request #36267 from timothyqiu/conn-enter-crash
Fixes crash when pressing enter in ConnectDialog with nothing selected
2020-02-16 14:20:00 +01:00
Haoyu Qiu cf8eedb2f5 Fixes crash when pressing enter in ConnectDialog with nothing selected 2020-02-16 20:45:10 +08:00
Hugo Locurcio 5c659dd399
Increase the width of the "Connections to method" dialog
This closes #36245.
2020-02-15 16:36:10 +01:00
Juan Linietsky 867d073b98 Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. 2020-02-15 08:36:04 -03:00
Rémi Verschelde 53cf289f30
Merge pull request #36230 from SkyLucilfer/iconBug
Fix script creation icon not showing at startup bug
2020-02-15 12:10:23 +01:00
Hugo Locurcio 3e4b508c3b
Add a soft line length guideline to the script editor
The default value is 80. The hard line length guideline's
default column has been moved to 100 to account for the new
soft line length guideline.

It can be disabled by setting its value to the same column as the
hard line length guideline.

This closes https://github.com/godotengine/godot-proposals/issues/347.
2020-02-15 03:02:40 +01:00
Hugo Locurcio cc615fee5f
Add a margin to EditorSpinSlider to visually line up the edited number
This means clicking on an EditorSpinSlider to edit its value will
no longer cause the number to be visually offset while it's
being edited.
2020-02-15 02:38:51 +01:00
SkyJJ 032b0e5899 Fix script icon not showing at startup bug 2020-02-15 00:37:04 +01:00
Rémi Verschelde 710d829886
Merge pull request #36044 from dreamsComeTrue/fix-replace-all-shortcut
Added 'Replace in files' functionality to text editors
2020-02-14 20:30:53 +01:00
Rémi Verschelde ca87791688 i18n: Sync translation template with current source
(cherry picked from commit 3dfedc0b4c)
2020-02-14 20:20:50 +01:00
Rémi Verschelde 991ad66d28 i18n: Sync translations with Weblate
(cherry picked from commit 74738806f3)
2020-02-14 20:20:43 +01:00
Rémi Verschelde 705ad947e9
Merge pull request #36218 from akien-mga/doc-version-branch
doc: Only encode version branch (x.y) in class header
2020-02-14 18:40:24 +01:00
Rémi Verschelde dacfdd8f33 doc: Only encode version branch (x.y) in class header
This avoids a big diff on patch version updates.
2020-02-14 17:38:21 +01:00
Rémi Verschelde 282c8dda98
Merge pull request #36066 from timothyqiu/float-step-range
Fixes range hint for default_float_step
2020-02-14 16:17:31 +01:00
Rémi Verschelde 11ee97cbb2
Merge pull request #36201 from YeldhamDev/import_dock_fixes
Fix multiple issues with the "Import" dock
2020-02-14 15:48:14 +01:00
Rémi Verschelde 19d6d3d136
Merge pull request #36191 from drichardson/fix_36190
Disable video driver option in editor
2020-02-14 14:31:34 +01:00
Rémi Verschelde 79d42069a9
Merge pull request #36208 from akien-mga/warnings
Fix various GCC compilation warnings after Vulkan merge
2020-02-14 13:49:20 +01:00
Yuri Roubinsky b798e26e28 Restore cubemaps in visual shaders 2020-02-14 12:51:46 +03:00
Rémi Verschelde d2537407ef Fix various GCC compilation warnings after Vulkan merge
Part of #36132.
2020-02-14 10:02:31 +01:00
Rémi Verschelde ac9ec5336d
Merge pull request #36197 from Calinou/tweak-editor-help-comment-color
Tweak the editor help comment color for better readability
2020-02-14 07:26:35 +01:00
Rémi Verschelde 94bf1a8a9d
Merge pull request #36030 from dreamsComeTrue/fix-replace-text-entered
Allow using Enter key for replacing text in code editors
2020-02-14 07:23:49 +01:00
Michael Alexsander bdd4d28081 Fix multiple issues with the "Import" dock 2020-02-13 23:08:05 -03:00
Dominik 'dreamsComeTrue' Jasiński 4c80beab44 Added 'Replace in files' functionality to text editors
Fixes issue #31146
2020-02-13 23:45:05 +01:00
Hugo Locurcio 99bfaa6c60
Tweak the editor help comment color for better readability 2020-02-13 23:34:15 +01:00
Doug Richardson edf907213e
Disable video driver option in editor since switching to GLES2 would
currently cause a crash on restart.

Fixes #36190.
2020-02-13 12:30:10 -08:00
Marcin Zawiejski dc793bb816 fix Vulkan project description 2020-02-13 21:04:43 +01:00
Yuri Roubinsky 7aad7df574 Restore drag&drop textures in visual shaders 2020-02-13 19:19:41 +03:00
Rémi Verschelde 54ac8eaba6 Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
Rémi Verschelde 386968ea97 Remove obsolete GLES3 backend
Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.

The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.

Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.

So long, OpenGL driver bugs!
2020-02-13 10:36:44 +01:00
Rémi Verschelde d661ca5357
Merge pull request #36172 from Chaosus/vs_custom_highend
Added virtual method to VisualShaderNodeCustom to enable high-end mark
2020-02-13 09:10:18 +01:00
Rémi Verschelde 57dca8b8cc
Merge pull request #36152 from Calinou/project-manager-rename-last-modified
Rename the "Last Modified" project list sorting option to "Last Edited"
2020-02-13 09:09:24 +01:00
Rémi Verschelde 49c08cb4fb
Merge pull request #36167 from Calinou/project-manager-disable-gles2
Disable the GLES2 renderer option in the Project Manager
2020-02-13 08:51:02 +01:00
Yuri Roubinsky bc647393ba Added virtual method to VisualShaderNodeCustom to enable high-end mark 2020-02-13 09:43:43 +03:00
Hugo Locurcio bb2fffa10c
Disable the GLES2 renderer option in the Project Manager
It will be re-enabled once the GLES2 renderer is refactored to work
in Godot 4.0.
2020-02-13 00:29:17 +01:00
Yuri Roubinsky 516cd821c0 Added high-end (Vulkan) label to some functions in visual shader 2020-02-12 23:17:00 +03:00
Juan Linietsky cf8c679a23 ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
Hugo Locurcio e10460e36f
Rename the "Last Modified" project list sorting option to "Last Edited"
The `project.godot` file will always be modified when editing a project,
but not when running it. This effectively makes the option sort by
last edition date, rather than modification as is typically understood
by users.

This closes #36127.
2020-02-12 18:13:32 +01:00
Teashrock 919293b369 Changed in-text driver name to "Vulkan"
But it still requires a change of "driver_name" in backend itself.
2020-02-12 11:07:33 +02:00
Rémi Verschelde 6ac6bade0a
Merge pull request #36119 from YeldhamDev/tileeditor_concave_fixes
Fix problems with concave shapes in the TileSet editor
2020-02-12 06:55:03 +01:00
Michael Alexsander eeb972faef Fix problems with concave shapes in the TileSet editor 2020-02-11 18:31:25 -03:00
K. S. Ernest (iFire) Lee f65debaf68 Don't flip screenshot. 2020-02-11 10:10:42 -08:00
Rémi Verschelde db81928e08 Vulkan: Move thirdparty code out of drivers, style fixes
- `vk_enum_string_helper.h` is a generated file taken from the SDK
  (Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
  https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
2020-02-11 14:08:44 +01:00
Juan Linietsky 2049dec79e Added normalmap guided roughness mipmap generator, and a global roughness limiter. 2020-02-11 12:16:01 +01:00
Juan Linietsky bed8980ca5 Re-implemented screen space ambient occlusion 2020-02-11 12:15:46 +01:00
Juan Linietsky f8b5c5f063 DOF fully implemented, can be edited on the fly. 2020-02-11 12:15:26 +01:00
Juan Linietsky bd364d1447 Auto exposure re-implemented in Vulkan 2020-02-11 12:14:23 +01:00
Yuri Roubinsky 171691aad9 [Vulkan] Add repeat flag to texture preview checkerboard background 2020-02-11 12:05:43 +01:00
Rémi Verschelde fff4240bb4 Fix code formatting issues and VS compilation
Also temporarily disable multicheck build so that we get a full build
even when there are style issues on Vulkan.

Fixes #33356.
2020-02-11 12:05:19 +01:00
Juan Linietsky da0457fa29 Several fixes to GIProbes 2020-02-11 12:04:56 +01:00
Juan Linietsky 6ee2f5e6b6 More GIProbe work and fixes 2020-02-11 12:03:49 +01:00
bruvzg 26318f3bd1 Fix Vector3 ambiguities and out of bounds init. 2020-02-11 12:03:39 +01:00
Juan Linietsky fb739f9da7 Fixed display menu visualizations. 2020-02-11 12:03:24 +01:00
Juan Linietsky acf0f6c8a7 GIProbes working. 2020-02-11 12:03:20 +01:00
Juan Linietsky d5cf1a872b Fixes to Basis Universal. 2020-02-11 12:02:59 +01:00
Juan Linietsky 4aea9f74e6 Rewritten StreamTexture for better code reuse, added basis universal support 2020-02-11 12:02:36 +01:00
Juan Linietsky 263bebe023 Untested support for compute shaders 2020-02-11 12:02:34 +01:00
Juan Linietsky 123ee5995c Visual GPU profiler and related profiling support in Vulkan. 2020-02-11 12:01:26 +01:00
Juan Linietsky dc32083681 Proper texture reloading (was broken). 2020-02-11 12:01:25 +01:00
Juan Linietsky dd3682e5fe Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
Juan Linietsky 6deffa62fb Several fixes to 3D rendering, and multimesh implementation. 2020-02-11 12:01:22 +01:00
Juan Linietsky 2d6a916835 Environment sky more or less working. 2020-02-11 12:01:05 +01:00
Juan Linietsky 449df8f688 Base 3D engine done, still untested, though. 2020-02-11 11:59:25 +01:00
Rémi Verschelde 6289e7d147 Merge pull request #29993 from bruvzg/vulkan
Initial Vulkan support for macOS (MoltenVK) and Windows
2020-02-11 11:57:40 +01:00
bruvzg eb48be51db Add static Vulkan loader.
Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
2020-02-11 11:57:11 +01:00
Juan Linietsky c613ead5fa Added a spinlock template as well as a thread work pool class.
Also, optimized shader compilation to happen on threads.
2020-02-11 11:53:29 +01:00
Juan Linietsky 50e9befb88 Changes to material required to add custom shaders in RD renderer 2020-02-11 11:53:28 +01:00
Juan Linietsky 24b16f3bf0 Fix crash on import. 2020-02-11 11:53:28 +01:00
Juan Linietsky e1b3444415 Bugfixes and ability to better specify filter and repeat modes everywhere.
Removes antialiased flag for draw_* methods.
2020-02-11 11:53:28 +01:00
Juan Linietsky 9b0dd4f571 A lot of progress with canvas rendering, still far from working. 2020-02-11 11:53:27 +01:00
Juan Linietsky 3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
Rémi Verschelde 12244c46ae
Merge pull request #36086 from KoBeWi/TOOL_MOVE_move
Allow to use arrow keys with TOOL_MOVE
2020-02-11 09:21:10 +01:00
Tomasz Chabora cfa9060f8b Fix selectable locked items 2020-02-11 00:01:10 +01:00
Tomasz Chabora 18918b4efa Allow to use arrow keys with TOOL_MOVE 2020-02-10 21:39:05 +01:00
Rémi Verschelde 78074fed8d
Merge pull request #36085 from YeldhamDev/rip_animationtreeplayer_press_f
Remove AnimationTreePlayer node
2020-02-10 21:12:10 +01:00
Michael Alexsander 021fdb1b58 Remove AnimationTreePlayer node 2020-02-10 16:25:50 -03:00
Gilles Roudière b66d45d986 Fixes a crash in the 2D editor 2020-02-10 18:27:13 +01:00
Yuri Sizov 8c80b602ac Add a button to quickly repeat last search in files 2020-02-10 18:41:23 +03:00
Andrea Catania e6be3f68da - Integrated NavigationServer and Navigation2DServer.
- Added Navigation Agents and Obstacles.
- Integrated Collision Avoidance.

This work has been kindly sponsored by IMVU.
2020-02-10 14:38:52 +01:00
Rémi Verschelde 8cd5102c65
Merge pull request #35704 from KoBeWi/free_the_nodes
Include locked nodes on selection list
2020-02-10 14:29:21 +01:00
Tomasz Chabora de77bda605 Include locked nodes on selection list 2020-02-10 13:59:24 +01:00
Rémi Verschelde 74a12ad95c Merge pull request #36070 from RandomShaper/imvu/robust_fs_scan
Make file system scan more robust
2020-02-10 11:39:28 +01:00
Rémi Verschelde 50e940129a Merge pull request #33815 from Calinou/assetlib-focus-search-shortcut
Make Ctrl+F focus the editor asset library's search field
2020-02-10 11:34:47 +01:00