Commit Graph

8283 Commits

Author SHA1 Message Date
Rémi Verschelde 2b55ac445b
Merge pull request #72111 from raulsntos/method-info-metadata
Add `GodotTypeInfo::Metadata` to `MethodInfo`
2023-01-27 15:41:38 +01:00
Raul Santos 1aa54141e6
C#: Implement readonly-ness in Array and Dictionary
- Expose `IsReadOnly` and add `MakeReadOnly` method.
2023-01-27 15:25:34 +01:00
Danil Alexeev 1d68ce2cce
GDScript: Fix broken export group annotations 2023-01-27 16:25:15 +03:00
Rémi Verschelde 518b9e5801
Add missing classref changes after #62942 2023-01-27 12:07:53 +01:00
Rémi Verschelde 9d555f5c68
Merge pull request #62499 from fire/gltf-binary-img-compression
Handle gltf binary images
2023-01-27 11:35:55 +01:00
Rémi Verschelde 8b662c763e
Merge pull request #72162 from lyuma/skeleton_rename
Make BoneAttachment3D and Skeleton3D names consistent.
2023-01-27 11:24:34 +01:00
K. S. Ernest (iFire) Lee 39922d7167 Handle gltf binary
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ]

Enable compressed mip maps from Basis Universal for faster compressions.

Increase the quality of Basis to avoid corruption.

To keep compatibility use the first mip of the previous internal Godot format.

Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27 02:02:02 -08:00
Rémi Verschelde bd1df0f2e3
Merge pull request #71943 from paulloz/debugger/better-errors-printing
Better error display in debugger panel
2023-01-27 10:32:38 +01:00
Rémi Verschelde 846021da20
Merge pull request #72158 from lyuma/recursive_skeleton_mesh_fix
Avoid nested skeletons, and handle skinned meshes with children.
2023-01-27 10:30:04 +01:00
Rémi Verschelde 9b1f85fe57
Merge pull request #71845 from vonagam/fix-read-only
GDScript: Fix test for read-only state of constants
2023-01-27 10:29:52 +01:00
Paul Joannon c93eec4139
Better error display in debugger panel
- Use the right stack frame info as title of the error.
- Use the actual C# exception type as error for exceptions raised from C#.
- Show the right language instead of always **C++ Error**.
2023-01-27 10:01:55 +01:00
Lyuma 3f4ea98b34 Make BoneAttachment3D and Skeleton3D names consistent.
BoneAttachment3D nodes are now named as their bone name.
Resolves cases where BoneAttachment3D nodes will have arbitrary names like BoneAttachment3D6
Reserve the name "Skeleton3D" and use this name for all generated Skeleton3D nodes.

This change will break existing imported scenes with more than one skeleton and/or bone attachments.
2023-01-26 23:25:33 -08:00
Lyuma 03bd1da32b Avoid nested skeletons, and handle skinned meshes with children.
Recursively adds child nodes into each skeleton. This should prevent nested skeletons and avoid bone attachments for leaf bones.

In cases where a skinned mesh has children, creates two scene nodes with the same name, which both will represent this single gltf node.
Because blend shape animations must target the mesh, adds a separate mapping for ImporterMeshInstance3D node references.

This change will break existing imported scenes with bone attachments and more than one skeleton.

Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2023-01-26 22:41:58 -08:00
Dmitrii Maganov abe6d67232 GDScript: Fix test for read-only state of constants 2023-01-27 05:28:08 +02:00
Raul Santos 1aceacaa6b
C#: Rename `Object` to `GodotObject` 2023-01-27 02:04:18 +01:00
Raul Santos a968e51414
C#: Renames to follow .NET naming conventions
Renamed C# types and members to use PascalCase and follow .NET naming conventions.
2023-01-27 02:04:17 +01:00
Raul Santos 4788cb35c1
C#: Add global namespace to grouping property info 2023-01-27 01:15:19 +01:00
Rémi Verschelde 2edef2a795
Merge pull request #71825 from RedworkDE/net6-roll-forward
C#: Allow use of .NET 7
2023-01-27 00:13:54 +01:00
Rémi Verschelde 0d1b5f8832
Merge pull request #71356 from raulsntos/dotnet/get
C#: Lookup signals and methods in Get method
2023-01-27 00:13:13 +01:00
Rémi Verschelde 4f572d1587
Merge pull request #71535 from raulsntos/dotnet/pointers-are-yabai
C#: Skip methods with pointer parameters
2023-01-26 23:44:28 +01:00
Rémi Verschelde fdd3613de1
Merge pull request #71984 from raulsntos/dotnet/dictionary
Sync C# Dictionary with Core
2023-01-26 23:44:01 +01:00
Rémi Verschelde 239145d9cb
Merge pull request #71946 from raulsntos/dotnet/gd
C#: Sync GD with Core
2023-01-26 23:43:36 +01:00
Rémi Verschelde bacf594a49
Merge pull request #71583 from raulsntos/dotnet/math
C#: Add float an double overloads to Mathf
2023-01-26 23:43:11 +01:00
Rémi Verschelde c53066682b
Merge pull request #71787 from raulsntos/dotnet/restore-properties
C#: Restore `Scale` and `Rotation` properties
2023-01-26 23:42:46 +01:00
Rémi Verschelde fdd02b8827
Merge pull request #71988 from raulsntos/🦭-attributes
Seal C# attributes
2023-01-26 23:42:21 +01:00
Rémi Verschelde 0f840cb214
Merge pull request #72053 from raulsntos/dotnet/sync-context-dispose
C#: Implement disposable pattern and seal `GodotSynchronizationContext` class and related
2023-01-26 23:41:52 +01:00
Rémi Verschelde 63b5adf8a8
Merge pull request #72057 from raulsntos/dotnet/fix-must-be-variant
C#: Annotate API with `[MustBeVariant]`
2023-01-26 23:00:30 +01:00
Rémi Verschelde 2aa532ad6c
Merge pull request #65529 from magian1127/4.0FixDocTag
C# Improve the "Tag" conversion of documents
2023-01-26 22:58:26 +01:00
Rémi Verschelde 91ad92657e
Merge pull request #69689 from smix8/navagent_rename_location_4.x
Rename Navigation uses of 'location' to 'position'
2023-01-26 22:57:03 +01:00
smix8 bf1571979c Rename Navigation uses of 'location' to 'position'
Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions.
2023-01-26 18:19:03 +01:00
Raul Santos cac7a784d6
Add `GodotTypeInfo::Metadata` to `MethodInfo` 2023-01-26 15:51:34 +01:00
Rémi Verschelde a5c211641f
Merge pull request #71634 from dalexeev/gds-annotations-analyzer
GDScript: Allow constant expressions in annotations
2023-01-26 01:07:00 +01:00
Rémi Verschelde 944b44243d
Merge pull request #72008 from vonagam/fix-property-access-unsafe-mark
GDScript: Fix marking of line with unsafe property access as unsafe
2023-01-26 01:04:57 +01:00
David Snopek 055045af18 Update WebXR tutorial link to point at the Godot 4 version 2023-01-25 13:20:53 -06:00
Raul Santos 256632a07e
C#: Skip documentation syntax in MustBeVariant analyzer 2023-01-25 17:29:08 +01:00
Raul Santos 0a0c730805
C#: Annotate API with MustBeVariant
- Add MustBeVariant attribute to generic parameters that are used in a Variant context
2023-01-25 17:28:59 +01:00
Raul Santos fc72604bef
C#: Implement disposable pattern and seal `GodotSynchronizationContext` class and related
- `GodotSynchronizationContext`
  - Implements `IDisposable` to dispose of the disposable field `_queue`.
  - Makes the class sealed.
- `GodotTaskScheduler`
  - Implements `IDisposable` to dispose of the disposable property `Context`.
  - Makes the class sealed.
- `Dispatcher`
  - Dispose of previous `GodotTaskScheduler` instances before creating a new one.
2023-01-25 17:04:41 +01:00
Danil Alexeev b004f8180e
GDScript: Allow constant expressions in annotations 2023-01-25 18:43:56 +03:00
George Marques e93266b9ff
Merge pull request #71120 from jordigcs/ternary
Closes https://github.com/godotengine/godot/issues/71065
2023-01-25 12:23:11 -03:00
Rémi Verschelde 41e5f5b093
Merge pull request #71349 from vonagam/disallow-infer-on-weak
GDScript: Disallow type inference with untyped initializer
2023-01-25 14:42:20 +01:00
Rémi Verschelde 893310fbd1
Merge pull request #71948 from dsnopek/webxr-godot4-world-scale
Correctly apply world_scale in WebXR (Godot 4)
2023-01-25 09:18:48 +01:00
Rémi Verschelde b9bf12e99a
Merge pull request #71142 from aaronfranke/never-duplicate-script
Add `PROPERTY_USAGE_NEVER_DUPLICATE` flag and use for script
2023-01-25 09:18:18 +01:00
Rémi Verschelde fc1610a063
Merge pull request #71963 from dalexeev/clarify-script-level-annotation-error
Clarify error message about script-level annotation
2023-01-25 09:17:03 +01:00
Rémi Verschelde 2ac8d401b0
Merge pull request #71858 from reduz/disable-stream-import-loop-by-default
Disable OGG and MP3 looping by default on import
2023-01-25 09:16:10 +01:00
Dmitrii Maganov 3c308f42e2 GDScript: Fix marking of line with unsafe property access as unsafe 2023-01-25 01:45:40 +02:00
Aaron Franke 2a65f6812b
Add PROPERTY_USAGE_NEVER_DUPLICATE flag and use for script
Co-authored-by: Yakov Borevich <j.borevich@gmail.com>
2023-01-24 16:37:50 -06:00
Aaron Franke 2bc0bcbd26
PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE" 2023-01-24 16:05:07 -06:00
Raul Santos 47ca2f2e09
C#: Sync GD with Core
- Add overloads to print methods that take a single `string`.
- Use `StringBuilder` to append print parameters.
- Remove `PrintStack` method.
- Add `ErrorString`.
- Remove `Str` method.
- Add exception to `Range` when step is 0.
- Add `VarToBytesWithObjects` and `BytesToVarWithObjects`.
- Remove optional boolean parameter from `VarToBytes` and `BytesToVar`.
- Move `InstanceFromId` to `Godot.Object`.
- Add `Godot.Object.IsInstanceIdValid`.
- Update documentation.
2023-01-24 19:18:38 +01:00
Raul Santos e7b719b7ec
Seal C# attributes 2023-01-24 18:42:25 +01:00
Raul Santos 95ef4dc84f
Sync C# Dictionary with Core
- Implement `ICollection` methods explicitly.
- Add `Merge` method.
- Add `RecursiveEqual` method.
- Update documentation.
2023-01-24 17:19:52 +01:00
Raul Santos 8b07f95ba0
C#: Add float an double overloads to Mathf
- Add `float` and `double` overloads to all methods of `Mathf`.
This allows the methods to be usable with `float`, `double` or `real_t`.
- Use `System.MathF` in the `float` overloads which may result in
better performance.
- Constants remain as `real_t` for the time being.
- Add aggresive inlining for methods that wrap `System.Math` calls.
2023-01-24 15:01:26 +01:00
Magian 35bfce2afd C# Improve the "Tag" conversion of documents
[codeblocks] for Keep only the [CSharp] part.
[param] is changed to <c>.
[b] for bold text.
[i] for italic text.
4.0 now uses variant, so [variant] to <see cref="Godot.Variant"/>.
since Rider does not support [u], only comments have been modified.
2023-01-24 18:40:48 +08:00
Danil Alexeev 13215638a9
Clarify error message about script-level annotation 2023-01-24 13:10:45 +03:00
Rémi Verschelde a17e0a0250
Merge pull request #71932 from raulsntos/dotnet/lin2db-to-math
C#: Move `LinearToDb` and `DbToLinear` to Mathf
2023-01-24 09:54:32 +01:00
David Snopek 9196c47032 Correctly apply world_scale in WebXR 2023-01-23 21:26:38 -06:00
Rémi Verschelde 0f31e6569a
Merge pull request #71931 from bruvzg/ts_s
[TextServer] Fix ICU data loading and exporting with `internationalization/locale/include_text_server_data` setting.
2023-01-23 20:45:58 +01:00
Raul Santos b29193945d
C#: Move `LinearToDb` and `DbToLinear` to Mathf 2023-01-23 20:20:54 +01:00
bruvzg 15dafc49d3
[TextServer] Fix ICU data loading and exporting with `internationalization/locale/include_text_server_data` setting. 2023-01-23 21:13:32 +02:00
bruvzg 458f720ea9
[TextServer] Add fallback code in case of missing ICU data. 2023-01-23 20:50:30 +02:00
George Marques ba9491f870
Merge pull request #70948 from vnen/gdscript-ptr-method-name-in-debug 2023-01-23 12:24:15 -03:00
Rémi Verschelde 81fe3715b8
Merge pull request #71914 from vnen/gdscript-no-continue-match
GDScript: Remove function of `continue` for match statement
2023-01-23 15:35:55 +01:00
Rémi Verschelde 0927e2cffc
Merge pull request #63251 from SaracenOne/disable_data_generation_on_foreign_resources
Disable navmesh, lightmap, and VoxelGI generation on foreign data
2023-01-23 15:35:31 +01:00
George Marques 80e06b29e7
GDScript: Add names for disassembling function pointers
When instructions use function pointers, it's not possible to retrieve
their original names in the disassembly. This stores the names in
vectors (in debug builds) so they can be shown.
2023-01-23 11:04:31 -03:00
Rémi Verschelde a98431d1c1
Merge pull request #71909 from bruvzg/utf16_bidi_override_fix
Fix BiDi override for the characters outside BMP (e.g., emojis).
2023-01-23 12:26:24 +01:00
bruvzg 96ed1c19dd
Fix BiDi override for the characters outside BMP (e.g., emojis). 2023-01-23 12:51:35 +02:00
Rémi Verschelde 5b1df48c6c
Convert en_GB spelling to en_US with codespell 2023-01-23 11:02:20 +01:00
Rémi Verschelde 3a228ef224
Merge pull request #71900 from SaracenOne/blendshape_track_import_flag
Fix duplicating imported blendshape tracks
2023-01-23 10:24:37 +01:00
Rémi Verschelde 5726bf578d
Merge pull request #71676 from vnen/gdscript-unicode-identifiers
Add support for Unicode identifiers in GDScript and Expression
2023-01-23 10:24:33 +01:00
SaracenOne 03523572b9 Adds missing method call to set blendshape tracks as 'imported' when importing from a GLTF. 2023-01-23 07:40:06 +00:00
George Marques 9462ae4783
GDScript: Remove function of `continue` for match statement
The keyword is confusing and rarely is used in the intended way. It is
removed now in favor of a future feature (pattern guards) to avoid
breaking compatibility later.
2023-01-22 18:45:24 -03:00
Juan Linietsky 6a87cdf6d2 Disable OGG and MP3 looping by default on import
* From Godot 4.0 onwards, proper music looping is supported which requires setting the BPM and then the loop point in beats.
* As such, importing with loop by default does not serve much of a purpose. Its annoying to disable for SFX or clips that do not loop and it also requires manual intervention to loop music.
* This way, it should work out of the box for any sound effect or non looping audio clip, and manual work is required anyway for looping music.
2023-01-22 15:45:45 +01:00
RedworkDE 3f1241cb82 C#: Allow use of .NET 7
The editor will use .NET 7 if it is installed and fall back to .NET 6 otherwise.
Exported projects will use .NET 7 or .NET 6 depending on the value of TargetFramework in the csproj.
2023-01-21 23:11:37 +01:00
kobewi 615c517034 Use range iterators in LocalVector loops 2023-01-21 18:44:42 +01:00
George Marques 7548e043fc
Add support for Unicode identifiers in GDScript
This is using an adapted version of UAX#31 to not rely on the ICU
database (which isn't available in builds without TextServerAdvanced).
It allows most characters used in diverse scripts but not everything.
2023-01-21 13:39:40 -03:00
Rémi Verschelde ebd0b40f6e
Merge pull request #71687 from reduz/support-script-class-name-in-efs
Support script global resource name in EditorFileSystem
2023-01-21 16:54:23 +01:00
Juan Linietsky dddd8d43f6 Support script global resource name in EditorFileSystem
* Works for binary and text files.
* Makes EditorQuickOpen work with custom resources again.
* Information is cached and easily accessible.

Properly fixes #66179. Supersedes #66215 and supersedes #62417

**WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot.
2023-01-21 14:19:27 +01:00
Raul Santos 04996df61e
C#: Restore `Scale` and `Rotation` properties 2023-01-21 04:59:13 +01:00
Adam Wardell e9d8c261a5 call update_exports from LSP didSave function
exports in the inspector were not properly appearing when a gdscript was saved using an external IDE
this commit adds a call to GDScript::UpdateExports toward the end of GDScriptTextDocument::didSave
2023-01-20 19:16:53 -08:00
George Marques 7e5c2f945d
Remove references to compiled GDScript in export
This feature was removed from GDScript so it should not be present on
the interface nor in the saved export presets.
2023-01-20 15:09:07 -03:00
Rémi Verschelde 822edfdb40
Merge pull request #71708 from dsnopek/openxr-opengl-steamvr-2
Get OpenXR with OpenGL working on SteamVR
2023-01-20 08:50:10 +01:00
Rémi Verschelde 7b84b133ee
Merge pull request #69181 from fire/gltf-runtime-image-fallback
Fixes cases where the runtime ResourceLoader cannot load gltf images.
2023-01-20 08:48:32 +01:00
David Snopek 481369760b Add depth and color formats to get OpenXR with OpenGL working on SteamVR 2023-01-19 21:22:34 -06:00
Rémi Verschelde 415d120aae
Merge pull request #70363 from V-Sekai/astcenc-standalone
Add astcenc compression and decompression.
2023-01-19 22:49:06 +01:00
Rémi Verschelde e7d045db8c
Merge pull request #71314 from stmSi/fix-ogg-packet-out-of-bound
Fix OGG page_data out of bound index crash
2023-01-19 21:57:11 +01:00
jordi 2e488072d0 Allow standalone ternary expressions 2023-01-19 14:27:57 -06:00
Rémi Verschelde 65883cc73b
Merge pull request #71598 from bruvzg/gdscript_bidi_override
Implement BiDi override mode for GDScript source.
2023-01-19 19:33:18 +01:00
K. S. Ernest (iFire) Lee a103400871 Fixes cases where the runtime ResourceLoader cannot load gltf images. 2023-01-19 09:10:28 -08:00
K. S. Ernest (iFire) Lee 696346f4cc
Add ASTC compression and decompression with Arm astcenc.
Co-authored-by: Gordon A Macpherson <gordon.a.macpherson@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-01-19 16:27:59 +01:00
bruvzg e144e5dda5
Remove duplicate ucaps code from TextServerFallback. 2023-01-19 14:56:17 +02:00
bruvzg db7d8c2d87
[GDExtension] Expose some low level functions and String operators. 2023-01-19 12:50:49 +02:00
Rémi Verschelde 56ac1a67cd
Merge pull request #71620 from adamscott/move-icon-to-top
Update `@icon` and `@tool` definitions to add a note
2023-01-19 10:09:04 +01:00
Rémi Verschelde bcb57b42f6
Merge pull request #71450 from BastiaanOlij/fix_openxr_init_failure
Fixes issue where failed start of OpenXR causes issues
2023-01-19 10:08:50 +01:00
Rémi Verschelde 04a9752d8d
Merge pull request #67661 from cooperra/bmp-2bpp-loader
BMP loader: Fix 2 bits-per-pixel images
2023-01-19 10:08:21 +01:00
Adam Scott 807b7ed557 Update `@icon` definition to add a note 2023-01-18 19:48:01 -05:00
Rémi Verschelde 5dd3a6dbe2
Merge pull request #71638 from raulsntos/dotnet/export-plugin
C#: Implement `ExportPlugin::_get_name` and move `GLOBAL_DEF` to CSharpLanguage
2023-01-18 22:29:37 +01:00
Rémi Verschelde f2dbd011b6
Merge pull request #71569 from raulsntos/dotnet/sync-vectors
Sync C# vectors with Core
2023-01-18 22:28:00 +01:00
Raul Santos 3425d43fed
C#: Move `GLOBAL_DEF`s to CSharpLanguage ctor
Also documents the .NET project settings.
2023-01-18 21:53:58 +01:00
bruvzg 5361ec9f43
Implement BiDi override mode for GDScript source. 2023-01-18 19:22:20 +02:00
Raul Santos 62106fe5e3
C#: Implement `ExportPlugin::_get_name` 2023-01-18 18:17:38 +01:00
Rémi Verschelde bcaf048f33
Merge pull request #71379 from KoBeWi/destruction_of_compatibility_function
Remove set_drag_forwarding_compat()
2023-01-18 17:40:13 +01:00