Commit Graph

17809 Commits

Author SHA1 Message Date
Rémi Verschelde 87d27e1250
Merge pull request #23639 from neikeq/gg
Fix GDScript placeholder fallback
2018-11-10 21:33:19 +01:00
Ignacio Etcheverry 7c4c646749 Fix GDScript placeholder fallback 2018-11-10 20:06:17 +01:00
DualMatrix b6c386a3b0 Fixed error spam when deleting cell in tileset
Fixes #23556 and should fix #21549
2018-11-10 18:52:52 +01:00
Kanabenki 44918e214f Fix wrong editor hints for angular_velocity properties 2018-11-10 17:13:21 +01:00
Juan Linietsky 3e128a6d8a Was missing calling _mkid() in shader_gles2.cpp, regarding fix for #12880 2018-11-10 10:52:24 -03:00
Juan Linietsky f00b522705 Avoid double underscore from breaking glsl compiler, fixes #12880 2018-11-10 10:48:18 -03:00
Poommetee Ketson 0babb60c74 doc: Sync classref with current source 2018-11-10 20:21:34 +07:00
Juan Linietsky 3226b44f79 Make sure rotated shapes with one way direction collisions work, fixes #12791 2018-11-10 10:12:35 -03:00
George Marques 9fac01e410 Fix deploy with network filesystem
Also make some prints only happen in verbose mode.
2018-11-10 10:51:31 -02:00
Juan Linietsky eb2d7228cd Make TextureRegion grid settings occupy less space, closes #12679 2018-11-10 08:08:27 -03:00
Davide Baldo 1b0c7515ff Allow to specify a custom strength when calling Input.action_press(), this allows virtual axis, mainly for mobile. 2018-11-10 10:25:59 +00:00
Rémi Verschelde 11b2f90590
Merge pull request #23625 from workless/fix_tile_data_format
[BUGFIX] Fixed tilemap saving, format FORMAT_2 was not correctly written since…
2018-11-10 09:13:30 +01:00
Davide Baldo 672b1b19c0 Fixed tilemap saving, format FORMAT_2 was not correctly written since it was recognized as default value, hence
FORMAT_1 was always the case even when the tile_data was written in FORMAT_2.
2018-11-10 01:40:08 +00:00
Pedro J. Estébanez b5c56f6cca Fix mouse mode restoration on Windows
Fixes #23494.
2018-11-09 23:55:19 +01:00
bruvzg 30852d0237
[macOS] Fix blank splash screen 2018-11-09 21:47:23 +02:00
Rémi Verschelde a16d9c6ab6
Merge pull request #23476 from marcelofg55/export_all
Add an Export All button to the Export dialog
2018-11-09 16:55:04 +01:00
Rémi Verschelde 06c42d151c
Merge pull request #23542 from marcelofg55/no_pie
Fix binaries incorrectly detected as shared libraries on some linux distros
2018-11-09 16:12:16 +01:00
Rémi Verschelde d4c62e714c
Merge pull request #23578 from Liangdi/master
fix tile set editor crash when drawing polygon shapes
2018-11-09 15:57:31 +01:00
Rémi Verschelde ffe5723fde
Merge pull request #23614 from DualMatrix/snappy
AnimationPlayer, snap absolute position instead of motion.
2018-11-09 15:56:32 +01:00
DualMatrix e4e8fc6314 AnimationPlayer, snap absolute position instead of motion.
Fixes #22663
2018-11-09 12:35:49 +01:00
Juan Linietsky 6e5872b709 Use a more compatible (and certain to work) mechanism to check default value on scene packing. 2018-11-09 08:16:36 -03:00
Rémi Verschelde 4e1995c29b Remove junk SCons file 2018-11-09 11:51:38 +01:00
Rémi Verschelde eef2625ae5
Merge pull request #23059 from groud/change_ci_selection
Allow the Container children selection but don't allow them to move
2018-11-09 10:04:34 +01:00
Rémi Verschelde 1e8cb1ff47
Merge pull request #23611 from Naryosha/format
Fix formatting -0.0 by %+f displays +-0.0
2018-11-09 10:03:16 +01:00
Poommetee Ketson aa311320d9 Fix formatting -0.0 by %+f displays +-0.0 2018-11-09 15:27:06 +07:00
Rémi Verschelde ef54537b00
Merge pull request #23600 from DualMatrix/advance
Made AnimationPlayer timeline only advance when keyframing frame variables
2018-11-09 08:13:41 +01:00
Juan Linietsky da1f53c8d9 User more correct plus file on get_current_dir. 2018-11-08 19:05:12 -03:00
DualMatrix 8286975d16 Made AnimationPlayer timeline only advance when keyframing frame variables
Fixes #23330
2018-11-08 21:46:34 +01:00
Juan Linietsky 531dc2f435 Proper time tracking in AnimationNodeAnimation, closes #22887 2018-11-08 16:51:45 -03:00
Juan Linietsky 555fb3a317 Effectively ensure that surface materials are the right size when setting them, fixes #23596 2018-11-08 15:58:52 -03:00
Bojidar Marinov d94c76a199
Make it possible to call move_and_slide from _process, even if it is not recommended
Previously, it would reuse the _physics_process delta, causing it to move faster on faster framerates

Fixes #17516
2018-11-08 20:34:34 +02:00
Juan Linietsky d403b4086c 2D Rigid Body CCD should work again, fixes #6664 2018-11-08 15:22:28 -03:00
Ignacio Etcheverry 43e3582058
Merge pull request #23505 from zorbathut/zorbathut/updateproject
Add option for automatic project updating.
2018-11-08 18:06:24 +01:00
Ignacio Etcheverry 9fa1e0b415
Merge pull request #23595 from neikeq/ff
Fix assertion fail when loading assembly on project export
2018-11-08 17:10:23 +01:00
Ignacio Etcheverry 0f3fc93070 Fix assertion fail when loading assembly on project export 2018-11-08 16:47:15 +01:00
Juan Linietsky f2e54057ae -Moved EditorDefaultValue to ClassDB, made it core
-Removed one and zero hints for properties, replaced by default value
2018-11-08 11:30:59 -03:00
Rémi Verschelde e7cb47e686
Merge pull request #23463 from hpvb/use-dri-prime-default
Set DRI_PRIME=1 by default on X11 if not already set
2018-11-08 14:21:12 +01:00
Rémi Verschelde c4234b1521
Merge pull request #23576 from groud/fix_itemlist
Fixes icons in itemlist not working
2018-11-08 12:58:07 +01:00
Rémi Verschelde 8d057a04f6
Merge pull request #23472 from BastiaanOlij/min_collision_shape_margin
Lower minimum margin for collision shapes
2018-11-08 09:34:09 +01:00
Bastiaan Olij f10a10ca1d Lower minimum margin for collision shapes 2018-11-08 19:26:09 +11:00
Ignacio Etcheverry 6d7dc9d98b
Merge pull request #23583 from neikeq/ee
Improve the C# API projects generation
2018-11-08 01:52:27 +01:00
Ignacio Etcheverry 02d5ff4cd0 Improve the C# API projects generation
- Now there is only one solution that contains both GodotSharp and GodotSharpEditor project. Previously we had one solution for each project
- GodotSharpEditor reference GodotShatp with a 'ProjectReference'. Previously it was a 'Reference' to the assembly
- This also simplifies the command line option to generate this solution: 'godot --generate-cs-api <OutputDir>'
2018-11-08 01:05:22 +01:00
Juan Linietsky daa1686772
Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers
Fix picking in CanvasLayer
2018-11-07 17:51:27 -03:00
Liangdi 5116c009c9 fix tile set editor crash when drawing polygon shapes 2018-11-08 02:10:13 +08:00
groud 0ec448d21d Fixes icons in itemlist not working 2018-11-07 18:29:24 +01:00
Marcelo Fernandez 34e2d2f4f7 Fix binaries incorrectly detected as shared libraries on some linux distros 2018-11-07 12:39:15 -03:00
Rémi Verschelde 8ca90d718e
Merge pull request #23571 from marcelofg55/expose_mwtf
Expose OS::move_window_to_foreground
2018-11-07 16:23:31 +01:00
Marcelo Fernandez 4de0cbba15 Expose OS::move_window_to_foreground 2018-11-07 11:51:15 -03:00
Ruslan Mustakov 3b02cd3e71 Notify node's moved children after sibling removed
Fixes #16213.
2018-11-07 16:31:25 +07:00
Hein-Pieter van Braam 0aad11a6a7 Set DRI_PRIME=1 by default on X11 if not already set
This mirrors behavior on Windows and MacOSX where Godot tries to default
to a dGPU if it exists. This doesn't work for Nvidia optimus yet but
this can maybe be added later.
2018-11-06 22:31:35 +01:00