Rémi Verschelde
e6e52f9154
Merge pull request #75162 from ecmjohnson/gpuparticles_inf_translate
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GPUParticles3D: Translate inactive particles to -INF
2023-04-13 09:53:04 +02:00
Erik Johnson
6229c2a1f9
Translate inactive particles to -INF
2023-04-12 19:32:39 -04:00
clayjohn
9be0a73294
Add EXPOSURE built in to spatial shaders
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This allows users to restore light values to pre-pre-exposure amounts
2023-04-12 10:35:13 -07:00
Rémi Verschelde
5e34a28bd7
Merge pull request #73313 from clayjohn/particles-split
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Properly calculate lifetime_split for particles
2023-04-12 17:01:17 +02:00
Rémi Verschelde
6e0c7d6a98
Merge pull request #75968 from clayjohn/GL-depth-write
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Ensure that depth write state is updated before transparent pass in OpenGL3 renderer
2023-04-12 09:08:30 +02:00
Rémi Verschelde
ecbb196728
Merge pull request #75954 from clayjohn/GL-multimesh-one
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Check for instancing without relying on instance_count when drawing 2D meshes
2023-04-12 09:08:06 +02:00
Rémi Verschelde
6a6e36ec6a
Merge pull request #75795 from cody82/fix-html-particle-shader
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Fix "error X3708: continue cannot be used in a switch" in HTML export
2023-04-12 09:06:57 +02:00
clayjohn
ed0c378bda
Ensure that depth write state is updated before transparent pass in OpenGL3 renderer
2023-04-11 21:17:24 -07:00
clayjohn
579ca03e88
Check for instancing without relying on instance_count when drawing 2D meshes
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This ensures that Particles and MultiMeshes still draw when instance_count is 1
2023-04-11 16:58:42 -07:00
Rémi Verschelde
347a8e20ae
Merge pull request #69324 from RedMser/advanced-settings-errors
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Make it easier to solve warnings/errors referring to project settings
2023-04-11 19:39:53 +02:00
cody
5062df41a5
Fix "error X3708: continue cannot be used in a switch" in HTML export
2023-04-07 23:16:10 +02:00
Rémi Verschelde
154a29d33a
Merge pull request #74808 from bradc6/feature/AllowCustomOutputShaderGenFilepaths
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Allow for shaders to be generated outside of the source tree
2023-04-03 16:01:32 +02:00
Yuri Sizov
fe0949e950
Merge pull request #72361 from the-brickster/master
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Incorporating the availability of screen and depth textures for the GLES3 backend
2023-03-27 16:24:01 +02:00
RedMser
ed960453b7
Make solving project setting errors easier
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Show full project setting path in error messages.
Force filtering for advanced settings if filter is not empty.
2023-03-27 08:10:35 +02:00
Bradley Clemetson
2302c7102f
Allow for external python scripts to call the build python headers via external scripts
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Change GLES3 to not use a relative path
Make the parameters more explicit and ensure the shaders generated are not using relative paths
2023-03-19 21:18:52 -07:00
Yuri Sizov
ded38c5d75
Merge pull request #73839 from clayjohn/OUTPUT_IS_SRGB
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Clean up OUTPUT_IS_SRGB redefinitions
2023-03-16 13:03:37 +01:00
Bastiaan Olij
70dca9ff55
Merge duplicate rd_texture functions
2023-03-10 21:37:01 +11:00
Rémi Verschelde
d150bb84a6
Merge pull request #74566 from clayjohn/GL-canvas-texture
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Avoid copying CanvasTexture when updating proxy
2023-03-08 08:59:04 +01:00
Rémi Verschelde
23bbf6b37c
Merge pull request #74533 from SlugFiller/fix-clip-no-children
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Fixes a canvas item set to clip children being drawn as black if no children are visible
2023-03-08 08:57:00 +01:00
Rémi Verschelde
a0ff87f48d
Merge pull request #74416 from SlugFiller/fix-skeleton2d-aabb
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Fix AABB calculation for meshes using Skeleton2D
2023-03-08 08:56:12 +01:00
clayjohn
84482ef90b
Avoid copying CanvasTexture when updating proxy
2023-03-07 12:48:32 -08:00
SlugFiller
f25508befb
Fixes a canvas item set to clip children being drawn as black if no children are visible
2023-03-07 09:53:26 +02:00
SlugFiller
06a1fe0364
Fix AABB calculation for meshes using Skeleton2D
2023-03-05 08:21:08 +02:00
clayjohn
46b416f3b1
Add proper default texture filter and repeat modes for Canvas shaders in the OpenGL3 renderer
2023-03-03 10:58:57 -08:00
Rémi Verschelde
ec6e072836
Merge pull request #73966 from the-brickster/GLES3_GL_POINT_FIX
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Solution for resolving the issue of point size not functioning correctly in GLES3
2023-03-02 11:23:48 +01:00
clayjohn
c69b14e96e
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 12:28:02 -08:00
LandoUWB
f23f0a27c1
Commit Fix for GLES3 point size not working
2023-02-25 23:39:43 -08:00
clayjohn
316cf04059
Clean up OUTPUT_IS_SRGB redefinitions
2023-02-23 12:56:42 -08:00
Rémi Verschelde
5e57205365
Merge pull request #73478 from NewDefectus/master
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Use the original canvas to calculate light positioning
2023-02-21 21:14:51 +01:00
Alon Ran
2d7db30f0d
Use the original canvas to calculate light positioning
2023-02-21 11:57:16 +02:00
Yuri Rubinsky
94831c7209
Forbid passing multiview sampler to the custom function in shaders
2023-02-21 11:23:17 +03:00
Rémi Verschelde
d68cfb43ef
Merge pull request #73662 from BastiaanOlij/fix_opengl_wobbly_sky
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Fix wobbly sky in stereoscopic OpenGL
2023-02-21 07:16:21 +01:00
Rémi Verschelde
c71fea4467
Merge pull request #73659 from BastiaanOlij/fix_opengl_clearscreen
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Fix issue with clearing screen after part has been drawn
2023-02-21 07:16:00 +01:00
Bastiaan Olij
2852c9c319
Fix wobbly sky in stereoscopic OpenGL
2023-02-21 16:11:57 +11:00
Bastiaan Olij
67cb660532
Fix issue with clearing screen after part has been drawn
2023-02-21 14:18:23 +11:00
ChibiDenDen
aeab31b13a
Fix bufSize parameter for glGetSynciv
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According to the docs:
https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGetSynciv.xhtml
Bufsize is in integers, not bytes.
The current code overflows data unto other stack variables.
2023-02-20 11:35:28 +02:00
Rémi Verschelde
37589edf17
Merge pull request #73524 from clayjohn/GL-occluder
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Avoid unnecessary binding of occlusion polygon vertex array
2023-02-18 16:19:44 +01:00
clayjohn
5bbf5b8e72
Avoid unecessary binding of occlusion polygon vertex array
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By binding this and unbinding it, the state was getting modified in other parts of the pipeline
2023-02-17 13:11:25 -08:00
LandoUWB
98697b05d8
Incorporating the availability of screen and depth textures for the GLES3 backend
2023-02-16 21:18:58 -08:00
rsjtdrjgfuzkfg
7f8fa79e94
OpenGL: fix culling without depth prepass
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This commit ensures a known backface culling state when rendering, even
if no depth prepass is used. This fixes backside culling not being
applied properly in some situations, most notably in scenes that only
use backside culling on mobile platforms.
2023-02-17 00:01:36 +01:00
Rémi Verschelde
aa6ec76317
Merge pull request #73332 from clayjohn/GL-h2f-branch
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Avoid branch in half2float in gl_compatibility renderer
2023-02-15 22:46:47 +01:00
clayjohn
58bad55d42
Avoid branch in half2float in gl_compatibility renderer
2023-02-14 20:31:36 -08:00
clayjohn
f35ca4a9c7
Properly calculate lifetime_split for particles
2023-02-14 14:37:47 -08:00
clayjohn
081b31d200
Clear Window before blitting Viewport in gl_compatibility renderer
2023-02-14 10:30:02 -08:00
Rémi Verschelde
1a206d0e22
Merge pull request #73263 from clayjohn/render_priority
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Notify mesh surface when render_priority changes
2023-02-14 11:05:28 +01:00
Rémi Verschelde
1f18e16a32
Merge pull request #73255 from clayjohn/GLES3-batch-blend
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Store blend mode between CanvasItems to preserve batching
2023-02-14 11:01:44 +01:00
clayjohn
d3b3419aff
Notify mesh surface when render_priority changes
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This ensures that the mesh properly takes render_priority into account when changed
2023-02-13 18:09:33 -08:00
clayjohn
ab4e79cd03
Store blend mode between CanvasItems to preserve batching
2023-02-13 14:46:26 -08:00
Rémi Verschelde
0668e0f5a9
Merge pull request #69001 from dzil123/fix_rendering_checks
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Fix various missing rendering parameter checks
2023-02-13 21:07:05 +01:00
clayjohn
f6d22df072
Properly reset blend mode when resetting canvas in compatibility renderer
2023-02-09 15:50:17 -08:00