今井きなみ
bf04c55175
Fix lambda parsing continuing on subsequent lines #73273
2023-06-21 12:56:57 +02:00
RedworkDE
e0f644a48d
C#: Fix editor integration breaking and causing error spam when reloading assemblies fails
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- Do not reload scripts from non-collectible assemblies
- Do not load GodotTools as collectible
- Do not attempt to reload the same project assembly forever
2023-06-21 12:47:52 +02:00
Rémi Verschelde
ada712e06a
Merge pull request #78504 from timothyqiu/gridmap-selection
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Fix GridMap tile picking when a search filter is applied
2023-06-21 10:20:11 +02:00
Rémi Verschelde
d252f43a86
Merge pull request #78449 from Scony/add-agent-n-map-navserver-tests
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Add `agent` and `map` tests for 'NavigationServer3D'
2023-06-21 10:19:24 +02:00
Haoyu Qiu
42faab826d
Fix GridMap tile picking when a search filter is applied
2023-06-21 12:02:07 +08:00
L4Vo5
01f887ee4f
Clarify when things with _IDLE and _PHYSICS enums will run
2023-06-20 13:25:26 -03:00
David Snopek
263c909349
Fix text_server_adv compiling as a GDExtension
2023-06-20 10:50:33 -05:00
Pawel Lampe
e1bdde911c
Add `agent` and `map` tests for 'NavigationServer3D'
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This commits fixes a bug in `free()` function as well.
2023-06-20 17:48:06 +02:00
Yuri Sizov
f1e79e2581
Make container element type comparison safe
2023-06-20 17:04:57 +02:00
Rémi Verschelde
248e5245e4
Merge pull request #73540 from mashumafi/fix-typed-array-add
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Fix: Typed arrays aren't working with +
2023-06-20 15:12:39 +02:00
Rémi Verschelde
af08b17f97
Merge pull request #78466 from raulsntos/dotnet/define-constants-without-whitespace
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C#: Remove whitespace from define constants
2023-06-20 14:56:19 +02:00
Raul Santos
8f6166bd14
C#: Remove whitespace from define constants
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Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
2023-06-20 14:33:45 +02:00
Rémi Verschelde
798663294f
Merge pull request #78452 from raulsntos/dotnet/compat-methods
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C#: Add compat overloads
2023-06-20 13:14:20 +02:00
Raul Santos
bd65ae633d
C#: Add compat overloads
2023-06-20 12:11:13 +02:00
Danil Alexeev
a0577eb23b
GDScript: Fix `_get_script_name()` function collision for SCU build
2023-06-20 12:03:54 +03:00
Rémi Verschelde
73ac33342f
Merge pull request #78442 from smix8/navmesh_bake_geo_errors_4.x
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Fix potential crashes in navmesh bake geometry functions
2023-06-20 09:22:03 +02:00
Rémi Verschelde
217a20a8a0
Merge pull request #78448 from akien-mga/black-23.3.0
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CI: Update static checks to black 23.3.0
2023-06-20 00:05:39 +02:00
Rémi Verschelde
3158f6378e
Merge pull request #78265 from caseyjoy/57068_gridmap_grid_position
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Update GridMap editor grid location when required
2023-06-20 00:04:53 +02:00
Rémi Verschelde
bc42d5c32c
Merge pull request #77528 from dalexeev/gds-fix-disassembler-crash
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GDScript: Fix crash in disassembler
2023-06-20 00:03:11 +02:00
Rémi Verschelde
e4deaa2727
Merge pull request #76787 from RedworkDE/avoid-localvector-copy
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Avoid making unnecessary copies of `LocalVector`
2023-06-20 00:01:55 +02:00
Rémi Verschelde
c9c941e339
CI: Update static checks to black 23.3.0
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And apply it to the codebase, removing empty lines at the start of blocks.
2023-06-19 23:33:02 +02:00
Danil Alexeev
5d3f5e8cf2
GDScript: Fix crash in disassembler
2023-06-19 23:50:33 +03:00
Rémi Verschelde
c211c22abc
Merge pull request #78389 from rune-scape/rune-match-stringnames
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GDScript: Strings and StringNames match
2023-06-19 21:18:42 +02:00
Rémi Verschelde
ae00187b58
Merge pull request #77129 from dalexeev/gds-fix-static-var-bugs-part-1
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GDScript: Fix some bugs with static variables and functions
2023-06-19 21:18:18 +02:00
Rémi Verschelde
5f9175f969
Merge pull request #76954 from Rindbee/return-null-on-fail-load-script
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Returns null and does not cache when the source code of the script fails to load
2023-06-19 21:17:47 +02:00
smix8
f3a6e04f8b
Fix potential crashes in navmesh bake geometry functions
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Fixes potential crashes in navmesh geometry functions.
2023-06-19 20:58:36 +02:00
Rémi Verschelde
cfae05094a
Merge pull request #72824 from dalexeev/gds-invalid-char-error
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GDScript: Fix invalid character error message
2023-06-19 15:39:58 +02:00
Ben
0803467334
Fix "Go to definition" for GDScript type hints
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Fixes #68475 .
2023-06-19 15:29:25 +02:00
Rémi Verschelde
c79183817d
Revert "minimp3: Add a .cpp file to simplify building the single-header implementation"
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This reverts commit 6fc0912137
.
2023-06-19 13:34:56 +02:00
Fabio Alessandrelli
116f783db7
Merge pull request #76207 from dalexeev/clarify-rpc-docs
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Clarify `@rpc` annotation arguments docs
2023-06-18 21:34:34 +02:00
Ninni Pipping
6f6999221d
Do not serialize `MultiplayerSpawner.spawn_function`
2023-06-18 17:58:47 +02:00
Rémi Verschelde
f9e3e86501
Merge pull request #78352 from aaronfranke/gltf-physics-shape-rename-only
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GLTF: Rename GLTFCollider class to GLTFPhysicsShape
2023-06-18 16:31:53 +02:00
Rémi Verschelde
19e0135acb
Merge pull request #78349 from raulsntos/dotnet/fix-method-info
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C#: Set `PropertyInfo.class_name` for method parameters
2023-06-18 16:31:29 +02:00
Rémi Verschelde
829b8656ee
Merge pull request #75888 from smix8/navigation_pause_mode_4.x
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Add agent pause mode to NavigationServer
2023-06-18 16:29:00 +02:00
Rémi Verschelde
fcc39d498b
Merge pull request #75051 from AleryBerry/fix-error-message-lua-style
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GDScript: Fix error message for LUA-style dictionary
2023-06-18 16:28:36 +02:00
Rémi Verschelde
1a62f1e4fc
Merge pull request #74741 from vnen/variant-not-for-everyone
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Allow boolean operators for all Variant types
2023-06-18 16:28:10 +02:00
Rémi Verschelde
4db1d09bf5
Merge pull request #73657 from mashumafi/callable-ctor
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Fix: Get constructor as Callable
2023-06-18 16:27:42 +02:00
Rémi Verschelde
1ce2425c0e
Merge pull request #73363 from dalexeev/gds-fix-min-int-not-representable
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GDScript: Fix `MIN_INT` not representable as numeric literal
2023-06-18 16:27:16 +02:00
Rémi Verschelde
11ee6fcef0
Merge pull request #68311 from RobertMasek/fix-go-to-definition
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Fix functionality of Go To Definition for properties set/get
2023-06-18 16:26:42 +02:00
smix8
ae9dd47d0c
Add agent pause mode to NavigationServer
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Adds agent pause mode to NavigationServer.
2023-06-18 12:37:03 +02:00
Casey
0defaefdba
Update GridMap editor grid location when required
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The GridMap editor's grid previously did not not move when moving
the tile cursor, only on certain menu actions.
This commit adds an update_grid call for valid mouse movement in
the editor, changes update_grid to only offset if there's a valid
cursor, and adds updates for the grid and cursor when a mesh library
is changed since we need the new RID for the update_grid check,
and if we remove the mesh library we want to make sure it gets
recentered. As a nice side-effect, it also updates to the new cursor
mesh if you load a new mesh library.
Fixes #57068
2023-06-17 16:09:41 -06:00
Raul Santos
48e20c628a
C#: Set `PropertyInfo.class_name` for method parameters
2023-06-16 23:19:38 +02:00
Aaron Franke
a222bdf83f
GLTF: Rename GLTFCollider class to GLTFPhysicsShape
2023-06-16 15:18:24 -05:00
Danil Alexeev
aebbbda080
GDScript: Fix some bugs with static variables and functions
2023-06-16 22:52:11 +03:00
cow-neaz
56cfde3a5c
Fix Basic Universal compressing with normal maps.
2023-06-16 11:20:16 -07:00
Rémi Verschelde
824820d73a
Merge pull request #78271 from akien-mga/minimp3-add-cpp-for-implementation
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minimp3: Add a .cpp file to simplify building the single-header implementation
2023-06-15 15:27:28 +02:00
Rémi Verschelde
7f5ef953b7
Merge pull request #78249 from RedworkDE/net-version-define
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C#: Add version defines to help users deal with breaking changes
2023-06-15 15:26:31 +02:00
Rémi Verschelde
58416245ce
Merge pull request #78218 from raulsntos/dotnet/reserved-assembly-name
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C#: Avoid GodotSharp as project assembly name
2023-06-15 15:26:22 +02:00
Rémi Verschelde
49b774e009
Merge pull request #77324 from anvilfolk/oh-no-its-virtual
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GDScript: add errors when calling unimplemented virtual functions
2023-06-15 15:26:18 +02:00
Rémi Verschelde
3b4504afea
Merge pull request #75944 from akien-mga/style-modules-includes
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Style: Harmonize header includes in modules
2023-06-15 15:26:14 +02:00
Rémi Verschelde
12e8bc558d
Merge pull request #73203 from dalexeev/gds-fix-num-literal
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GDScript: Fix repeated `_` are allowed after decimal point
2023-06-15 15:26:09 +02:00
Rindbee
cbce374f68
Returns null and does not cache when the source code of the script fails to load
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This usually means that an `ERR_FILE*` error occurred.
Previously, using `GDScriptCache::get_full_script()` would ignore errors during loading.
Now, all errors are not ignored.
Judging in which period the error occurred, it can be judged based on the return value:
1. null + err : Error during script loading (load_source_code()).
2. script + err: Error during script parsing.
2023-06-15 21:06:10 +08:00
Rémi Verschelde
25b2f1780a
Style: Harmonize header includes in modules
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This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:
Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.
Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:
- Local includes
* Conditional local includes
- Core includes
* Conditional core includes
- Thirdparty includes
* Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
Rémi Verschelde
6fc0912137
minimp3: Add a .cpp file to simplify building the single-header implementation
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Single-header libraries like this require passing a bunch of defines _once_
before including the header, but not multiple times. This can make it tricky
in user code to know when to request the implementation, if the header needs
to be included in multiple files.
So properly compiling a .cpp file for the implementation solves this, and
also enables us to properly disable warnings on thirdparty implementation code.
2023-06-15 13:50:27 +02:00
RedworkDE
1b466c6298
C#: Add version defines to help users deal with breaking changes
2023-06-15 13:18:04 +02:00
ocean (they/them)
861743cd04
GDScript: add errors when calling unimplemented virtual functions
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This PR does a small refactor of how method flags are handled in the GDScript analyzer.
This way, it adds support for the analyzer to use any of MethodInfo's flags, where previously
it could only use METHOD_FLAG_STATIC and METHOD_FLAG_VARARG.
As a side-effect, this also normalizes behavior between editor and release templates, which fixes #76938 .
The tests added also brought a different issue to light, where using `super()` appears to generate a
return variable discarded on calling super's _init(), which doesn't have a return value. This should be
tackled in a different PR, which will have to change the output of this PR's tests.
2023-06-15 07:16:31 -04:00
Raul Santos
7a031be769
C#: Avoid GodotSharp as project assembly name
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The name GodotSharp conflicts with the name of the Godot assembly,
this causes a cyclic dependency.
2023-06-15 11:43:35 +02:00
Rémi Verschelde
fe1aa263ca
Merge pull request #78237 from dsnopek/webrtc-gdextension-create-data-channel
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Directly expose `WebRTCPeerConnection::create_data_channel()` to GDExtension
2023-06-15 10:50:42 +02:00
Rémi Verschelde
0da20d019e
Merge pull request #77412 from smix8/fix_threaded_navmesh_baking_4.x
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Fix for threaded NavigationMesh baking under new thread guards
2023-06-15 10:49:58 +02:00
Rémi Verschelde
3a319daa99
Merge pull request #77351 from anvilfolk/super-discard
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GDScript: do not RETURN_VALUE_DISCARDED for `super()` inside `_init()`
2023-06-15 10:39:59 +02:00
rune-scape
fcdd926881
GDScript: Strings and StringNames match
2023-06-14 19:24:28 -07:00
David Snopek
1b9364ba96
Directly expose WebRTCPeerConnection::create_data_channel() to GDExtension
2023-06-14 14:31:41 -05:00
RedworkDE
92f13ba9ea
C#: Unify project name handling and fix issues with the handling of some special characters
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Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-14 21:07:58 +02:00
Danil Alexeev
fba8cbe6db
GDScript: Fix repeated `_` are allowed after decimal point
2023-06-14 21:47:12 +03:00
Rémi Verschelde
72b8d397d0
GDScript: Further restrict test error output for C++ errors
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MSVC and GCC/Clang also have different function names...
2023-06-14 13:28:52 +02:00
Rémi Verschelde
c40adf027d
GDScript: Only include script file path in test error output
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Errors originating in C++ files cause unnecessary diffs whenever the engine is updated
(line number changes, etc.) and would cause CI failures due to different formatting
of the file path on Windows (backslashes, worked around here anyway) and when using
SCU builds (`../scu` insert).
2023-06-14 10:54:49 +02:00
Fabio Alessandrelli
0aad5eb1cf
Merge pull request #77627 from TestSubject06/reciprocal-conns
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Allow an ENetConnection to send a packet to an arbitrary destination for the purposes of establishing NAT routing table entries.
2023-06-14 10:29:05 +02:00
Rémi Verschelde
754a52a4ab
Merge pull request #78201 from smix8/navmesh_cell_height_4.x
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Fix `cell_height` for navigation meshes
2023-06-14 09:27:33 +02:00
Rémi Verschelde
5145098e6e
Merge pull request #78138 from KoBeWi/are_we_clear
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Clear SelfList when destroying GDScriptLanguage
2023-06-14 09:25:34 +02:00
Rémi Verschelde
375156a637
Merge pull request #78099 from DeeJayLSP/rvo2023
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Update RVO2 to git 2022.09
2023-06-14 09:25:10 +02:00
Rémi Verschelde
8b62c52d1c
Merge pull request #75419 from vonagam/fix-super-classes-in-array-literals
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GDScript: Allow elements of a parent class in a typed array literal
2023-06-14 09:23:32 +02:00
DeeJayLSP
c920881105
Update RVO2 to git 2022.09
2023-06-13 21:13:21 -03:00
smix8
ee14b010ac
Fix for threaded NavigationMesh baking under new thread guards
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Fixes threaded NavigationMesh baking under new SceneTree thread guards that blocked the process.
2023-06-14 01:53:37 +02:00
TestSubject06
9e2f48c749
Add socket_send method to ENetConnection.
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* Sends a given packet toward a given destination address and port, using the current ENetHost's socket.
2023-06-13 19:52:19 -04:00
smix8
180a5cded1
Fix `cell_height` for navigation meshes
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Fixes `cell_height` for navigation meshes.
2023-06-13 23:24:32 +02:00
Danil Alexeev
ddd9aa11b3
Clarify `@rpc` annotation arguments docs
2023-06-13 21:33:48 +03:00
Rémi Verschelde
eb86dabee0
Merge pull request #77151 from dalexeev/gds-fix-call-static-from-non-static
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GDScript: Fix calling static func from non-static is allowed
2023-06-13 18:54:19 +02:00
Rémi Verschelde
2b373f795c
Merge pull request #78173 from smix8/navregion_rot_warning_4.x
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Add NavigationRegion rotation warning
2023-06-13 13:53:09 +02:00
Rémi Verschelde
c3e4dd86ff
Merge pull request #77693 from smix8/navmap_sync_warnings_4.x
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Add navigation map synchronization warnings
2023-06-13 13:52:46 +02:00
smix8
4d8553ff63
Add NavigationRegion rotation warning
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Adds NavigationRegion rotation warning.
2023-06-13 11:58:47 +02:00
Mikael Hermansson
1c1d1a1e2e
Fix crash when using base types of extension-based types from C#
2023-06-12 18:29:52 +02:00
Rémi Verschelde
e208cdb170
Merge pull request #78081 from smix8/obstacle_api_update_4.x
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Update NavigationObstacle API
2023-06-12 17:10:28 +02:00
kobewi
c646f7df70
Clear SelfList when destroying GDScriptLanguage
2023-06-12 16:04:26 +02:00
Rémi Verschelde
e289cf7085
pcre2: Update to upstream version 10.42 (take two)
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Changelog: https://github.com/PCRE2Project/pcre2/blob/pcre2-10.42/ChangeLog
This fixes support for RISC-V architectures in the sljit library, so we
enable the module's compilation for `rv64` too.
2023-06-12 15:12:15 +02:00
smix8
c1fc331b88
Update navigation obstacle API
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Updates navigation obstacle API.
2023-06-12 14:26:45 +02:00
Bastiaan Olij
e6e27f8be4
Fix OpenXR Passthrough mode
2023-06-12 21:29:38 +10:00
Rémi Verschelde
055986c870
Merge pull request #78125 from KoBeWi/editing_gone_wrong
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Fix some invalid plugin edit calls
2023-06-12 11:57:35 +02:00
Rémi Verschelde
686d3efa39
Merge pull request #78112 from Faless/mp/4.x_fix_delta_crash
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[MP] Fix crash when sending multiple delta variants.
2023-06-12 11:56:21 +02:00
kobewi
366c9678ca
Fix some invalid plugin edit calls
2023-06-11 22:15:54 +02:00
Fabio Alessandrelli
45456f89a2
[MP] Fix crash when sending multiple delta variants.
2023-06-11 13:43:49 +02:00
Hakim
1fb1dd3248
Refresh the filesystem tab when exporting a new GLTF file
2023-06-10 23:04:20 +02:00
Rémi Verschelde
20bf10d15b
Merge pull request #77714 from smix8/navmap_error_msgs_4.x
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Improve navigation map synchronisation error msgs
2023-06-10 12:11:00 +02:00
Rémi Verschelde
5047892939
Merge pull request #73939 from raulsntos/dotnet/export-symbols
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C#: Add option to disable exporting debug symbols
2023-06-09 12:14:15 +02:00
Rémi Verschelde
577ab3c565
Merge pull request #75746 from ajreckof/order_autocomplete
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Sort code autocompletion with rules
2023-06-08 18:14:31 +02:00
Rémi Verschelde
1d6b28f867
Merge pull request #77898 from DeeJayLSP/vulkan-250
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Update Vulkan and related libraries to 1.3.250.0
2023-06-07 13:31:57 +02:00
Rémi Verschelde
aa5dfff3f0
Merge pull request #77410 from dsnopek/object-pointer-pointer-encoding
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Standardize Object ptrcall encoding on `Object **`
2023-06-07 13:31:49 +02:00
Rémi Verschelde
ec999b24ee
Merge pull request #74065 from RedworkDE/net-dotnet-encoding
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C#: Always decode `dotnet` output as UTF-8
2023-06-07 12:08:46 +02:00
Rémi Verschelde
e3f446a123
Merge pull request #77942 from bruvzg/svg_font_viewbox_fix
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Fix SVG font rendering after ThorVG update.
2023-06-07 11:02:27 +02:00
RedworkDE
e0efa3c357
C#: Always decode `dotnet` output as UTF-8
2023-06-07 10:58:34 +02:00
bruvzg
35b0354577
Fix SVG font rendering after ThorVG update.
2023-06-07 09:02:04 +03:00
Aaron Franke
6dde6b4cdf
GLTF: Expose the inertia tensor instead of a vector
2023-06-06 21:06:49 -05:00
Rémi Verschelde
0a0132ccf4
Merge pull request #77904 from raulsntos/dotnet/obsolete-deprecated-members
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C#: Add `[Obsolete]` attribute to deprecated members
2023-06-06 20:40:09 +02:00
Rémi Verschelde
e2fcc4de34
Merge pull request #75188 from RedworkDE/net-synchronize-insert
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C#: Synchronize adding ScriptInstances
2023-06-06 20:39:16 +02:00
Rémi Verschelde
bcdf3fe984
Merge pull request #75043 from dalexeev/gds-fix-doc-comment-parsing
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GDScript: Fix doc comment parsing (newlines and spaces)
2023-06-06 20:38:47 +02:00
DeeJayLSP
1b642d283c
Update Vulkan and related libraries to 1.3.250.0
2023-06-06 12:40:04 -03:00
Yuri Sizov
df38a53e05
Merge pull request #77756 from MewPurPur/In-my-ongoing-pursuit-of-optimization-I-undertook-the-task-of-meticulously-refining-and-streamlining-a-substantial-quantity-of-Scalable-Vector-Graphics-files-with-the-goal-of-maximizing-their-operational-effectiveness-and-resource-utilization
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Reduce the total size of our SVGs by 15%
2023-06-06 12:41:16 +02:00
Raul Santos
0484993121
C#: Add `[Obsolete]` attribute to deprecated members
2023-06-06 12:23:23 +02:00
Danil Alexeev
049a49cac0
GDScript: Fix doc comment parsing (newlines and spaces)
2023-06-05 16:00:46 +03:00
VolTer
119456304b
Reduce the total size of our SVGs by 15%
2023-06-04 15:11:48 +02:00
smix8
7f2417135f
Improve navigation map synchronisation error msgs
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Improves navigation map synchronisation error msgs related to mismatch of cell sizes.
2023-06-03 11:40:33 +02:00
Aaron Franke
629613a867
GLTF: Document `gltf_skeleton->godot_bone_node` is unused when importing
2023-06-03 02:13:07 -05:00
Raul Santos
0aa1f3440e
C#: Add option to disable exporting debug symbols
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- Add export option to configure if the exported game should include debug symbols (PDB).
- Remove unused `outputDir` local variable.
- Replace `Process.GetCurrentProcess().Id` with `System.Environment.ProcessId` (CA1837).
2023-06-02 16:37:59 +02:00
Danil Alexeev
f3bf75fbb4
GDScript: Reset local variables on exit from block
2023-06-02 13:20:19 +03:00
smix8
fef7b4efdc
Add navigation map synchronization warnings.
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Adds navigation map synchronization warnings.
2023-05-31 16:23:27 +02:00
Mack
1326b7e04f
Fix buffer over-read and memory leaks when using long filepaths in a zip archive and improved robustness of long filepaths and reading files.
2023-05-31 13:11:59 +00:00
Yuri Sizov
abba4e951a
Merge pull request #75614 from AThousandShips/vector_doc
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Add more info on the nature of NAN
2023-05-30 16:21:38 +02:00
Yuri Sizov
f00641af9d
Merge pull request #77657 from vmedea/color-hex-doc
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Clarify doc for Color.hex
2023-05-30 15:59:39 +02:00
Yuri Sizov
f067e27e0b
Merge pull request #77017 from Calinou/doc-noisetexture-seamless-small
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Document seamless caveats on small textures in NoiseTexture2D and NoiseTexture3D
2023-05-30 15:43:22 +02:00
Ninni Pipping
5e3c625e24
Add more info on the nature of NAN
2023-05-30 15:38:10 +02:00
Yuri Sizov
3119255c0b
Merge pull request #72619 from raulsntos/dotnet/global-class-script
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C#: Add global class support
2023-05-30 15:35:53 +02:00
mara
779ac20bb9
Clarify doc for Color.hex and C# Color()
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The "alpha channel first" seems misleading to me. It doesn't match with
the examples, so remove it. Add a more detailed specification of the
expected number format in hex.
2023-05-30 15:15:04 +02:00
Rémi Verschelde
a65825cf72
Merge pull request #77597 from MewPurPur/highlighter-icons
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Add syntax highlighter icons
2023-05-30 09:33:25 +02:00
VolTer
1740f7ea53
Add syntax highlighter icons
2023-05-29 20:42:54 +02:00
Raul Santos
a1f454fee3
C#: Add global class support
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Co-authored-by: willnationsdev <willnationsdev@gmail.com>
2023-05-29 19:04:02 +02:00
Yuri Sizov
b4ac381f30
Merge pull request #77609 from RedworkDE/class-ref-code-fixes
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Fix more issues with code tags in class reference
2023-05-29 17:37:16 +02:00
Yuri Sizov
7505fbd939
Merge pull request #76702 from MewPurPur/improve-docs-top-sections-GUI
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Overhaul the top sections of the class reference (GUI classes)
2023-05-29 17:13:38 +02:00
Yuri Sizov
490a76edc8
Merge pull request #76526 from MewPurPur/improve-docs-top-sections-CORE
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Overhaul the top sections of the class reference (Core classes)
2023-05-29 17:08:40 +02:00
RedworkDE
42ca35cfd7
Fix more issues with code tags in class reference
2023-05-29 15:46:34 +02:00
VolTer
1f4c5a702c
Optimize CSG icons and more
2023-05-29 11:26:10 +02:00
Rémi Verschelde
409a3995e0
Merge pull request #77602 from aaronfranke/gltf-import-center-of-mass
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Fix center of mass when importing GLTF physics bodies
2023-05-29 10:30:08 +02:00
Rémi Verschelde
eb1fbec467
Merge pull request #77550 from MewPurPur/reinstate-noise-texture-icon
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Reinstate NoiseTexture2D's icon
2023-05-29 10:29:25 +02:00
Aaron Franke
a98be434b7
Fix center of mass when importing GLTF physics bodies
2023-05-29 00:09:15 -05:00
VolTer
151a4ba6a5
Overhaul the top sections of the class reference (GUI classes)
2023-05-28 14:24:54 +02:00
VolTer
ac8a9df2bf
Reinstate NoiseTexture2D icon
2023-05-27 21:37:54 +02:00
Aaron Franke
5e139c2ab9
Add a get_node_index method to GLTFState
2023-05-27 12:30:25 -05:00
Aaron Franke
4017524363
Fix exporting MeshInstances without a Skeleton in the GLTF module
2023-05-27 03:41:31 -05:00
Haoyu Qiu
3e88c4cd5c
Fix extraction of chained tr() calls
2023-05-27 10:38:37 +08:00
Rémi Verschelde
cb711a9950
Merge pull request #76895 from aaronfranke/gltf-webp
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Add support for extending GLTF with more texture formats and support WebP
2023-05-26 11:00:06 +02:00
David Snopek
77733faede
Attempt to standardize Object ptrcall encoding on `Object **`
2023-05-25 21:46:22 -05:00
Ninni Pipping
f69fba0d65
Add restrictions to MultiplayerSynchronizer editor and documentation
2023-05-24 09:37:11 +02:00
Rémi Verschelde
dc625bcbfc
Merge pull request #77413 from theraot/master
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Fix GLTFSkin binding for the godot_skin property
2023-05-24 08:50:21 +02:00
Fabio Alessandrelli
f1e0d50841
[MP] Implement "watched" properties.
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Checked at "delta_interval" (default = every frame), synchronized
(reliably) if changes are detected.
2023-05-24 05:21:41 +02:00
Theraot
3b9bcadb9e
Fix GLTFSkin binding for the godot_sking property
2023-05-23 19:28:06 -05:00
Rémi Verschelde
09d3dc86c0
Merge pull request #77379 from bruvzg/update_ts_libs
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Update HarfBuzz, ICU and FreeType
2023-05-23 19:15:08 +02:00
Rémi Verschelde
ea5322fce2
Merge pull request #77377 from RedworkDE/net-sendtodebugger-crash
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C#: Fix `SendToScriptDebugger` crash
2023-05-23 19:14:59 +02:00
ajreckof
006e899bb3
sort code completions with rules
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Fixups
Add levenshtein distance for comparisons, remove kind sort order, try to improve as many different use cases as possible
Trying again to improve code completion
Sort code autocompletion options by similarity based on input
To make it really brief, uses a combination `String.similiary`, the category system introduced in a previous PR, and some filtering to yield more predictable results, instead of scattering every completion option at seemingly random.
It also gives much higher priority to strings that contain the base in full, closer to the beginning or are perfect matches.
Also moves CodeCompletionOptionCompare to code_edit.cpp
Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
Co-Authored-By: Eric M <41730826+EricEzaM@users.noreply.github.com>
2023-05-23 05:12:34 +02:00
bruvzg
b64df2bf74
Update HarfBuzz, ICU and FreeType
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HarfBuzz: Update to version 7.3.0
ICU4C: Update to version 73.1
FreeType: Update to version 2.13.0
2023-05-23 03:26:16 +03:00
RedworkDE
fa14b6d212
C#: Fix `SendToScriptDebugger` crash
2023-05-23 00:00:32 +02:00
Aaron Franke
7da93a0bc0
Add support for extending GLTF with more texture formats & support WebP
2023-05-22 16:30:20 -05:00
RedworkDE
8fdebb85ef
C#: Synchronize adding ScriptInstances
2023-05-22 21:40:14 +02:00