Commit Graph

6108 Commits

Author SHA1 Message Date
Rémi Verschelde 35be8acf60
Merge pull request #96199 from SaracenOne/ownerless_node_crashfix
Fix crash when selecting ownerless 3D node.
2024-08-28 09:45:44 +02:00
Saracen 279ccd6d32 Fix crash when selecting ownerless 3D node. 2024-08-28 04:35:46 +01:00
Robert Yevdokimov 67dfbc0816 Save the state of view transform gizmo option 2024-08-27 19:16:43 -04:00
Rémi Verschelde e98aaf1caa
Merge pull request #94477 from RedMser/typos-batch-1
Fix various typos
2024-08-28 00:12:12 +02:00
Rémi Verschelde 3e23f56c72
Merge pull request #94288 from KoBeWi/cursed_code
Allow box selecting over CanvasItems when Shift is held
2024-08-28 00:12:02 +02:00
Rémi Verschelde 9f70823eec
Merge pull request #94012 from KoBeWi/reload_everything_to_update_one_line
Allow live reloading of built-in scripts
2024-08-28 00:11:53 +02:00
Rémi Verschelde 18895b8aac
Merge pull request #93017 from Chaosus/vs_mesh_emitter_drag_and_drop
Allow drag & drop Mesh to create MeshEmitter in visual shaders
2024-08-28 00:11:01 +02:00
Rémi Verschelde 48645f3d70
Merge pull request #87793 from ryevdokimov/hide-transform-gizmo
Add ability to hide editor transform gizmo
2024-08-28 00:10:32 +02:00
Rémi Verschelde 109203d472
Merge pull request #85331 from RobProductions/customize-navigation-controls
Add full customization of 3D navigation controls
2024-08-28 00:10:19 +02:00
Rémi Verschelde d35bee9cdd
Merge pull request #94002 from kitbdev/fix-goto-error
Fix goto line issues in code editor
2024-08-27 22:27:25 +02:00
Rémi Verschelde ae241abde7
Merge pull request #95259 from kleonc/polygon2d_uv_editor_fix_zoomed_snapping
Fix snapping when zoomed in `Polygon2D` UV editor
2024-08-27 17:52:33 +02:00
kleonc 1b7626f391 Fix snapping when zoomed in Polygon2D UV editor 2024-08-27 17:01:41 +02:00
Rémi Verschelde 23a0dac7d8
Merge pull request #96136 from SaracenOne/auto_mapper_fix
Prevent automapper throwing obscure error.
2024-08-27 16:55:19 +02:00
Rémi Verschelde 61f2a33353
Merge pull request #96007 from kitbdev/fix-external-script-reloading
Fix script overwriting with external editor
2024-08-27 16:55:11 +02:00
Rémi Verschelde 9dfc41568a
Merge pull request #95984 from timothyqiu/what-identifier
Add `String.is_valid_unicode_identifier()`
2024-08-27 16:55:06 +02:00
Rémi Verschelde 1b29f8bbaa
Merge pull request #95738 from SomeRanDev/shader_editor_context_menu
Add a context menu for the shader editor file list
2024-08-27 16:54:58 +02:00
Rémi Verschelde 21bcff00e9
Merge pull request #95126 from Chaosus/shader_cubemap_fix
Allow setting a cubemap as default parameter to shader
2024-08-27 16:54:50 +02:00
Chaosus db251a3f99 Allow setting a cubemap as default parameter to shader 2024-08-27 09:43:05 +03:00
Chaosus f538376c3b Add `CLIP_SPACE_FAR` built-in to spatial shader 2024-08-27 08:48:46 +03:00
Robert Borghese 8a087c7ec4 Add context menu for shader editor list 2024-08-27 01:18:03 -04:00
Haoyu Qiu 8bf4ecc026 Add `String.is_valid_unicode_identifier()`
- Adds `is_valid_unicode_identifier()`
- Adds `is_valid_ascii_identifier()`
- Deprecates `is_valid_identifier()`
- Renames `validate_identifier()` to `validate_ascii_identifier()`
2024-08-27 11:34:08 +08:00
Saracen 3caba6e4fb Prevent automapper throwing obscure error.
Add check to prevent the skeleton auto-mapper throwing a cryptic
error when neither a head or neck bone could initially be detected.
2024-08-26 23:45:03 +01:00
Rémi Verschelde 0125b0eb03
Merge pull request #94215 from Chaosus/vs_preview_and_param_list
Add a material preview to visual shader editor
2024-08-26 23:28:46 +02:00
Rémi Verschelde 056bc6f279
Merge pull request #92540 from BlueCube3310/layered-texture-info
Improve layered texture preview
2024-08-26 23:28:19 +02:00
Rémi Verschelde ac5a528620
Merge pull request #84944 from KoBeWi/legacy_of_ancient_godots
Fix some legacy code
2024-08-26 23:28:14 +02:00
Rémi Verschelde 347700cd95
Merge pull request #83443 from Chaosus/vs_fix_input_sorting
Fix visual shader inputs to follow the alphabet order
2024-08-26 23:28:04 +02:00
Rémi Verschelde 002847f29c
Merge pull request #95958 from bruvzg/no_spec_ttr
Remove spaces and punctuation from the beginning of translatable strings.
2024-08-26 22:45:42 +02:00
Rémi Verschelde 4d353063f5
Merge pull request #95475 from TheSofox/sprite-sheet-guess-feature
Enable `SpriteFramesEditor` to "guess" the amount of rows and columns of a sprite sheet when loading it for the first time
2024-08-26 22:45:23 +02:00
Sofox eccd1452fa Enable SpriteFramesEditor to guess the amount of rows and columns of a sprite sheet when loading it for the first time 2024-08-26 20:48:04 +01:00
Rémi Verschelde abce2babe1
Merge pull request #94429 from mihe/animation-res-ref
Fix animation library copy-paste not preserving resource reference
2024-08-26 10:51:31 +02:00
Rémi Verschelde 04f6321ecc
Merge pull request #91166 from raulsntos/gdextension/loader
GDExtension: Implement `GDExtensionLoader` concept
2024-08-26 10:51:21 +02:00
Rémi Verschelde e63e8453da
Merge pull request #84063 from jsjtxietian/add-shortcuts-for-text-shader-editor
Add several shortcuts for text shader editor
2024-08-26 10:51:07 +02:00
jsjtxietian 5d7f87603d Add several shortcuts for text shader editor 2024-08-26 11:38:58 +08:00
Rémi Verschelde 5beb4ee691
Merge pull request #92684 from smix8/mesh_conv_dialog
Add confirm dialog for render mesh to navigation mesh conversion
2024-08-25 22:24:10 +02:00
kit 23927c3d9b Fix script overwriting with external editor 2024-08-23 16:34:24 -04:00
bruvzg fba7ad8c7b
Remove spaces and punctuation from the beginning of translatable strings. 2024-08-22 20:51:13 +03:00
Raul Santos 4dd6e8eca5
GDExtension: Implement `GDExtensionLoader` concept
- Implements the concept of GDExtension loaders that can be used to customize how GDExtensions are loaded and initialized.
- Moves the parsing of `.gdextension` config files to the new `GDExtensionLibraryLoader`.
- `GDExtensionManager` is now meant to be the main way to load/unload extensions and can optionally take a `GDExtensionLoader`.
- `EditorFileSystem` avoids unloading extensions if the file still exists, this should prevent unloading extensions that are outside the user project.
2024-08-22 05:29:11 +02:00
Rémi Verschelde 9396e058f5
Merge pull request #95874 from tetrapod00/remember-view-grid
Remember "View Grid" (per-viewport) setting between editor sessions
2024-08-22 00:10:43 +02:00
Rémi Verschelde 091212b4f1
Merge pull request #93602 from aaronp64/inspector_latency
Improve Editor Inspector/Theme item lookup performance
2024-08-22 00:10:26 +02:00
tetrapod00 080acd7246 Remember "View Grid" (per-viewport) setting between editor sessions 2024-08-20 15:59:07 -07:00
Yuri Rubinsky eef236db63 Fix visual shader inputs to follow the alphabet order 2024-08-20 20:51:47 +03:00
aaronp64 7593e55527 Improve Editor Inspector/Theme item lookup performance
Changes to reduce the latency between changing node selection in the editor and seeing the new node reflected in the Inspector tab

- Use Vector instead of List for ThemeOwner::get_theme_type_dependencies and related functions
- Use Vector instead of List for ThemeContext::themes, set_themes(), and get_themes()
- Add ClassDB:get_inheritance_chain_nocheck to get all parent/ancestor classes at once, to avoid repeated ClassDB locking overhead
- Update BIND_THEME_ITEM macros and ThemeDB::update_class_instance_items to use provided StringNames for call to ThemeItemSetter, instead of creating a new StringName in each call

These changes reduce the time taken by EditorInspector::update_tree by around 30-35%
2024-08-20 13:39:40 -04:00
Rémi Verschelde 26e87f4fbd
Merge pull request #95687 from aryan-11825114/fix-small-graph-editor-pins
Fix small graph editor pins at higher display scales
2024-08-20 10:02:18 +02:00
Rémi Verschelde 93fe5c6598
Merge pull request #94553 from juanjp600/gizmo-bvh
Fix gizmos without visible geometry not being selectable
2024-08-19 16:05:11 +02:00
Rémi Verschelde 80933392f3
Merge pull request #87135 from ryevdokimov/do-not-apply-material-on-ui-cancel
Clear drag preview material on `NOTIFICATION_DRAG_END`
2024-08-19 16:04:28 +02:00
oeelis bf9fdc5b96
Ignore locked nodes when click selecting in 3d editor
When selecting 3d nodes with a single click, the node closest to the
camera is selected. If the closest node was locked, it would block the
selection, even when there was unlocked nodes behind the locked node.

This PR replaces the `_select_ray` method call used to find the closest
node with the similar `_find_items_at_pos` method, which can skip any
locked nodes.

Fixes #84764
2024-08-19 14:56:02 +02:00
A Thousand Ships 0c3b975ada
Fix compilation issues caused by `far` identifier
Breaks some builds on Win due to macro use of this name
2024-08-19 11:13:56 +02:00
aryan-11825114 3f7efd2291 Fix small graph editor pins at higher display scales 2024-08-17 15:01:05 +05:30
Yuri Rubinsky f202a3d24e Add a material preview to visual shader editor 2024-08-17 08:27:54 +03:00
Rémi Verschelde c430c775ca
Merge pull request #95258 from kleonc/polygon2d_uv_editor_fix_leaf_bone_drawing
Fix drawing leaf `Bone2D` in `Polygon2D` UV editor
2024-08-17 00:46:41 +02:00